Creative Challenge
"A clock-faced owl perched on a steampunk branch"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Background Gradient -->
<defs>
<radialGradient id="backgroundGradient" cx="0.5" cy="0.5" r="0.7">
<stop offset="0%" style="stop-color:#2b2b2b;stop-opacity:1" />
<stop offset="100%" style="stop-color:#000000;stop-opacity:1" />
</radialGradient>
</defs>
<rect width="100%" height="100%" fill="url(#backgroundGradient)" />
<!-- Owl's Body -->
<g>
<ellipse cx="150" cy="180" rx="40" ry="60" fill="brown" />
<circle cx="150" cy="120" r="50" fill="saddlebrown" />
</g>
<!-- Owl's Eyes -->
<g>
<circle cx="130" cy="110" r="10" fill="white" />
<circle cx="170" cy="110" r="10" fill="white" />
<circle cx="130" cy="110" r="5" fill="black" />
<circle cx="170" cy="110" r="5" fill="black" />
</g>
<!-- Clock Face -->
<g transform="translate(100, 70)">
<circle cx="50" cy="50" r="40" fill="url(#backgroundGradient)" stroke="gold" stroke-width="4"/>
<line x1="50" y1="50" x2="50" y2="20" stroke="gold" stroke-width="3" />
<line x1="50" y1="50" x2="30" y2="70" stroke="gold" stroke-width="3" />
<text x="47" y="15" font-family="Arial" font-size="8" fill="gold">12</text>
<text x="87" y="55" font-family="Arial" font-size="8" fill="gold">3</text>
<text x="47" y="95" font-family="Arial" font-size="8" fill="gold">6</text>
<text x="7" y="55" font-family="Arial" font-size="8" fill="gold">9</text>
</g>
<!-- Owl's Wings -->
<g>
<path d="M110,180 C90,220 90,240 110,280" fill="sienna" stroke="black" stroke-width="1" />
<path d="M190,180 C210,220 210,240 190,280" fill="sienna" stroke="black" stroke-width="1" />
</g>
<!-- Steampunk Branch -->
<g transform="translate(50, 240)">
<path d="M0,0 C20,-10 80,10 100,0" stroke="#6a4f4b" stroke-width="4" fill="none" />
<circle cx="20" cy="0" r="4" fill="#d2a679" />
<circle cx="80" cy="0" r="6" fill="#d2a679" />
<path d="M50,0 L50,20 L70,20 L70,0" fill="#d2a679" />
</g>
<!-- Decorative Gear on Branch -->
<g transform="translate(120, 250)">
<circle cx="15" cy="15" r="8" fill="#4e342e" />
<path d="M15,7 L15,23 M7,15 L23,15" stroke="#8d6e63" stroke-width="1" />
<circle cx="15" cy="15" r="2" fill="#3e2723" />
</g>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<!-- Gradient for the clock face -->
<radialGradient id="clockGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#fdfdfd" />
<stop offset="100%" stop-color="#ccc" />
</radialGradient>
<!-- Gradient for the owl's feathers -->
<linearGradient id="featherGradient" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" stop-color="#825a2c" />
<stop offset="100%" stop-color="#d4a373" />
</linearGradient>
<!-- Pattern for steampunk texture -->
<pattern id="steampunkPattern" patternUnits="userSpaceOnUse" width="10" height="10">
<rect width="10" height="10" fill="#4e342e" />
<circle cx="5" cy="5" r="2" fill="#301f0b" />
</pattern>
</defs>
<!-- Background -->
<rect width="300" height="300" fill="#212121" />
<!-- Clock face (owl's face) -->
<circle cx="150" cy="120" r="50" fill="url(#clockGradient)" stroke="#6d6d6d" stroke-width="4"/>
<!-- Clock numerals as subtle design elements -->
<g stroke="#6d6d6d" stroke-width="1">
<line x1="150" y1="70" x2="150" y2="60"/>
<line x1="190" y1="120" x2="200" y2="120"/>
<line x1="150" y1="170" x2="150" y2="180"/>
<line x1="110" y1="120" x2="100" y2="120"/>
</g>
<!-- Owl's eyes (Clock hands using clock metaphors) -->
<!-- Left Eye (Hour hand - clock mechanism) -->
<g transform="translate(135,120)">
<circle cx="0" cy="0" r="8" fill="#000" />
<line x1="0" y1="0" x2="-15" y2="-15" stroke="#000" stroke-width="2" stroke-linecap="round"/>
</g>
<!-- Right Eye (Minute hand) -->
<g transform="translate(165,120)">
<circle cx="0" cy="0" r="8" fill="#000" />
<line x1="0" y1="0" x2="20" y2="-10" stroke="#000" stroke-width="2" stroke-linecap="round"/>
</g>
<!-- Owl's beak -->
<polygon points="150,135 142,150 158,150" fill="#d4a373" stroke="#8c6a43" stroke-width="1"/>
<!-- Owl's Body with intricate feather details -->
<path d="M110,170 C100,210 140,240 150,230 C160,240 200,210 190,170 Z" fill="url(#featherGradient)" stroke="#6b4c3b" stroke-width="3"/>
<!-- Steampunk branch -->
<g transform="rotate(-10,150,250)">
<path d="M50,250 C90,220 210,220 250,250" fill="none" stroke="url(#steampunkPattern)" stroke-width="12" stroke-linecap="round" />
<!-- Gears along the branch -->
<g fill="#b0a38f" stroke="#7a6e51" stroke-width="1">
<g transform="translate(80,245)">
<circle r="6"/>
<line x1="-6" y1="0" x2="6" y2="0"/>
<line x1="0" y1="-6" x2="0" y2="6"/>
<line x1="-4" y1="-4" x2="4" y2="4"/>
<line x1="-4" y1="4" x2="4" y2="-4"/>
</g>
<g transform="translate(150,240)">
<circle r="8"/>
<line x1="-8" y1="0" x2="8" y2="0"/>
<line x1="0" y1="-8" x2="0" y2="8"/>
<line x1="-5" y1="-5" x2="5" y2="5"/>
<line x1="-5" y1="5" x2="5" y2="-5"/>
</g>
<g transform="translate(220,245)">
<circle r="6"/>
<line x1="-6" y1="0" x2="6" y2="0"/>
<line x1="0" y1="-6" x2="0" y2="6"/>
<line x1="-4" y1="-4" x2="4" y2="4"/>
<line x1="-4" y1="4" x2="4" y2="-4"/>
</g>
</g>
</g>
<!-- Additional steampunk accents on the clock face -->
<g>
<circle cx="150" cy="120" r="4" fill="#7a6e51" />
<path d="M150,70 L150,40" stroke="#7a6e51" stroke-width="2" stroke-linecap="round" />
<path d="M150,170 L150,190" stroke="#7a6e51" stroke-width="2" stroke-linecap="round" />
<path d="M100,120 L80,120" stroke="#7a6e51" stroke-width="2" stroke-linecap="round" />
<path d="M200,120 L220,120" stroke="#7a6e51" stroke-width="2" stroke-linecap="round" />
</g>
<!-- Decorative elements: clockwork cogs floating around -->
<g fill="#b0a38f" stroke="#7a6e51" stroke-width="1">
<g transform="translate(70,80) rotate(30)">
<circle r="5"/>
<line x1="-5" y1="0" x2="5" y2="0"/>
<line x1="0" y1="-5" x2="0" y2="5"/>
</g>
<g transform="translate(230,90) rotate(-45)">
<circle r="4"/>
<line x1="-4" y1="0" x2="4" y2="0"/>
<line x1="0" y1="-4" x2="0" y2="4"/>
</g>
<g transform="translate(240,200) rotate(15)">
<circle r="6"/>
<line x1="-6" y1="0" x2="6" y2="0"/>
<line x1="0" y1="-6" x2="0" y2="6"/>
</g>
</g>
</svg>
Judge's Analysis
Player 2's submission better captures the steampunk aesthetic with its use of gears and a metallic color palette, enhancing the mechanical theme.
The clock-face is more prominently integrated into the owl design, creating a cohesive visual.
Player 1's design, while creative, lacks the same level of detail and steampunk elements, making Player 2 the stronger contender in terms of adherence to the prompt and visual appeal.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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