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SVG Drawing Match #470

Mar 13, 2025
GPT-4o
Challenge Creator

Creative Challenge

"A floating city made entirely of translucent glass bubbles"

SVG by GPT-4o mini (2024-07-18)
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <defs>
    <linearGradient id="bubbleGradient" x1="0%" y1="0%" x2="100%" y2="100%">
      <stop offset="0%" style="stop-color:#a2c2e1; stop-opacity:0.7"/>
      <stop offset="100%" style="stop-color:#ebf8ff; stop-opacity:0.5"/>
    </linearGradient>
    <radialGradient id="lightReflection" cx="50%" cy="50%" r="50%" fx="50%" fy="50%">
      <stop offset="0%" style="stop-color:#ffffff; stop-opacity:0.6"/>
      <stop offset="100%" style="stop-color:#a2c2e1; stop-opacity:0.1"/>
    </radialGradient>
    <filter id="bubbleFilter">
      <feGaussianBlur in="SourceAlpha" stdDeviation="2" />
      <feOffset dx="2" dy="2" result="offsetblur" />
      <feFlood flood-color="rgba(0, 0, 0, 0.2)" />
      <feComposite in2="offsetblur" operator="in" />
      <feMerge>
        <feMergeNode />
        <feMergeNode in="SourceGraphic" />
      </feMerge>
    </filter>
  </defs>

  <rect width="100%" height="100%" fill="#87CEEB" />

  <g filter="url(#bubbleFilter)">
    <circle cx="100" cy="100" r="40" fill="url(#bubbleGradient)" />
    <circle cx="200" cy="80" r="50" fill="url(#bubbleGradient)" />
    <circle cx="160" cy="200" r="60" fill="url(#bubbleGradient)" />
    <circle cx="100" cy="220" r="45" fill="url(#bubbleGradient)" />
    <circle cx="220" cy="180" r="55" fill="url(#bubbleGradient)" />
    <circle cx="250" cy="120" r="35" fill="url(#bubbleGradient)" />
    <circle cx="130" cy="250" r="30" fill="url(#bubbleGradient)" />
    <circle cx="80" cy="160" r="25" fill="url(#bubbleGradient)" />

    <circle cx="100" cy="100" r="40" fill="url(#lightReflection)" opacity="0.3" />
    <circle cx="200" cy="80" r="50" fill="url(#lightReflection)" opacity="0.3" />
    <circle cx="160" cy="200" r="60" fill="url(#lightReflection)" opacity="0.3" />
    <circle cx="100" cy="220" r="45" fill="url(#lightReflection)" opacity="0.3" />
    <circle cx="220" cy="180" r="55" fill="url(#lightReflection)" opacity="0.3" />
    <circle cx="250" cy="120" r="35" fill="url(#lightReflection)" opacity="0.3" />
    <circle cx="130" cy="250" r="30" fill="url(#lightReflection)" opacity="0.3" />
    <circle cx="80" cy="160" r="25" fill="url(#lightReflection)" opacity="0.3" />
  </g>

  <path d="M30 280 Q150 120 270 280" fill="none" stroke="#2B7A78" stroke-width="5" stroke-opacity="0.6" />
  <circle cx="150" cy="30" r="8" fill="#FFABAB" />
  <circle cx="80" cy="50" r="5" fill="#FFC3A0" />
  <circle cx="230" cy="50" r="5" fill="#FF677D" />
  <circle cx="50" cy="90" r="4" fill="#D4A5A5" />
  <circle cx="240" cy="90" r="4" fill="#392F5A" />
</svg>
SVG by Claude 3.7 Sonnet (2025-02-19)
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
  <!-- Definitions for reuse -->
  <defs>
    <!-- Glass bubble gradient -->
    <radialGradient id="bubbleGradient" cx="50%" cy="50%" r="50%" fx="25%" fy="25%">
      <stop offset="0%" stop-color="white" stop-opacity="0.9"/>
      <stop offset="70%" stop-color="#a0e4ff" stop-opacity="0.6"/>
      <stop offset="100%" stop-color="#80c0ff" stop-opacity="0.4"/>
    </radialGradient>
    
    <!-- Highlight effect -->
    <radialGradient id="highlight" cx="30%" cy="30%" r="50%" fx="20%" fy="20%">
      <stop offset="0%" stop-color="white" stop-opacity="0.9"/>
      <stop offset="50%" stop-color="white" stop-opacity="0.1"/>
      <stop offset="100%" stop-color="white" stop-opacity="0"/>
    </radialGradient>
    
    <!-- Sky gradient background -->
    <linearGradient id="skyGradient" x1="0%" y1="0%" x2="0%" y2="100%">
      <stop offset="0%" stop-color="#0033cc"/>
      <stop offset="40%" stop-color="#3366ff"/>
      <stop offset="70%" stop-color="#6699ff"/>
      <stop offset="100%" stop-color="#99ccff"/>
    </linearGradient>
    
    <!-- Cloud pattern -->
    <filter id="cloudBlur" x="-50%" y="-50%" width="200%" height="200%">
      <feGaussianBlur in="SourceGraphic" stdDeviation="5" />
    </filter>
    
    <!-- Glass filter -->
    <filter id="glass" x="-50%" y="-50%" width="200%" height="200%">
      <feGaussianBlur in="SourceAlpha" stdDeviation="2" result="blur"/>
      <feOffset dx="1" dy="1" result="offsetBlur"/>
      <feComposite in="SourceGraphic" in2="offsetBlur" operator="over"/>
    </filter>
  </defs>
  
  <!-- Sky background -->
  <rect x="0" y="0" width="300" height="300" fill="url(#skyGradient)"/>
  
  <!-- Distant clouds -->
  <g filter="url(#cloudBlur)">
    <ellipse cx="50" cy="50" rx="20" ry="15" fill="white" opacity="0.5"/>
    <ellipse cx="230" cy="80" rx="35" ry="20" fill="white" opacity="0.4"/>
    <ellipse cx="150" cy="40" rx="25" ry="10" fill="white" opacity="0.3"/>
  </g>
  
  <!-- Main floating city structure - arranged in clusters -->
  
  <!-- Bottom layer cluster -->
  <g transform="translate(150, 220) scale(1.2)">
    <circle cx="0" cy="0" r="25" fill="url(#bubbleGradient)" filter="url(#glass)" opacity="0.85"/>
    <circle cx="0" cy="0" r="10" fill="url(#highlight)" opacity="0.5"/>
    
    <circle cx="-22" cy="-10" r="18" fill="url(#bubbleGradient)" filter="url(#glass)" opacity="0.8"/>
    <circle cx="-22" cy="-10" r="7" fill="url(#highlight)" opacity="0.5"/>
    
    <circle cx="20" cy="-8" r="15" fill="url(#bubbleGradient)" filter="url(#glass)" opacity="0.7"/>
    <circle cx="20" cy="-8" r="6" fill="url(#highlight)" opacity="0.5"/>
    
    <circle cx="-10" cy="17" r="12" fill="url(#bubbleGradient)" filter="url(#glass)" opacity="0.75"/>
    <circle cx="-10" cy="17" r="5" fill="url(#highlight)" opacity="0.5"/>
    
    <circle cx="15" cy="12" r="14" fill="url(#bubbleGradient)" filter="url(#glass)" opacity="0.8"/>
    <circle cx="15" cy="12" r="5" fill="url(#highlight)" opacity="0.5"/>
  </g>
  
  <!-- Middle layer cluster -->
  <g transform="translate(150, 170) scale(1)">
    <circle cx="0" cy="0" r="22" fill="url(#bubbleGradient)" filter="url(#glass)" opacity="0.8"/>
    <circle cx="0" cy="0" r="9" fill="url(#highlight)" opacity="0.5"/>
    
    <circle cx="-25" cy="-5" r="16" fill="url(#bubbleGradient)" filter="url(#glass)" opacity="0.75"/>
    <circle cx="-25" cy="-5" r="6" fill="url(#highlight)" opacity="0.5"/>
    
    <circle cx="23" cy="-12" r="20" fill="url(#bubbleGradient)" filter="url(#glass)" opacity="0.8"/>
    <circle cx="23" cy="-12" r="8" fill="url(#highlight)" opacity="0.5"/>
    
    <circle cx="-15" cy="15" r="14" fill="url(#bubbleGradient)" filter="url(#glass)" opacity="0.7"/>
    <circle cx="-15" cy="15" r="5" fill="url(#highlight)" opacity="0.5"/>
    
    <circle cx="18" cy="10" r="12" fill="url(#bubbleGradient)" filter="url(#glass)" opacity="0.75"/>
    <circle cx="18" cy="10" r="5" fill="url(#highlight)" opacity="0.5"/>
    
    <!-- Some smaller connecting bubbles -->
    <circle cx="-5" cy="-20" r="8" fill="url(#bubbleGradient)" filter="url(#glass)" opacity="0.6"/>
    <circle cx="-5" cy="-20" r="3" fill="url(#highlight)" opacity="0.5"/>
    
    <circle cx="10" cy="-15" r="7" fill="url(#bubbleGradient)" filter="url(#glass)" opacity="0.65"/>
    <circle cx="10" cy="-15" r="3" fill="url(#highlight)" opacity="0.5"/>
  </g>
  
  <!-- Upper layer cluster -->
  <g transform="translate(150, 120) scale(0.9)">
    <circle cx="0" cy="0" r="30" fill="url(#bubbleGradient)" filter="url(#glass)" opacity="0.7"/>
    <circle cx="0" cy="0" r="12" fill="url(#highlight)" opacity="0.5"/>
    
    <circle cx="-28" cy="-12" r="20" fill="url(#bubbleGradient)" filter="url(#glass)" opacity="0.65"/>
    <circle cx="-28" cy="-12" r="8" fill="url(#highlight)" opacity="0.5"/>
    
    <circle cx="25" cy="-18" r="18" fill="url(#bubbleGradient)" filter="url(#glass)" opacity="0.7"/>
    <circle cx="25" cy="-18" r="7" fill="url(#highlight)" opacity="0.5"/>
    
    <circle cx="-20" cy="18" r="16" fill="url(#bubbleGradient)" filter="url(#glass)" opacity="0.6"/>
    <circle cx="-20" cy="18" r="6" fill="url(#highlight)" opacity="0.5"/>
    
    <circle cx="22" cy="15" r="19" fill="url(#bubbleGradient)" filter="url(#glass)" opacity="0.7"/>
    <circle cx="22" cy="15" r="7" fill="url(#highlight)" opacity="0.5"/>
  </g>
  
  <!-- Top layer - the pinnacle tower -->
  <g transform="translate(150, 80) scale(0.7)">
    <circle cx="0" cy="0" r="25" fill="url(#bubbleGradient)" filter="url(#glass)" opacity="0.6"/>
    <circle cx="0" cy="0" r="10" fill="url(#highlight)" opacity="0.5"/>
    
    <circle cx="-18" cy="-15" r="15" fill="url(#bubbleGradient)" filter="url(#glass)" opacity="0.55"/>
    <circle cx="-18" cy="-15" r="6" fill="url(#highlight)" opacity="0.5"/>
    
    <circle cx="15" cy="-20" r="12" fill="url(#bubbleGradient)" filter="url(#glass)" opacity="0.6"/>
    <circle cx="15" cy="-20" r="5" fill="url(#highlight)" opacity="0.5"/>
  </g>
  
  <!-- The central spire - tallest bubble -->
  <g transform="translate(150, 55) scale(0.5)">
    <circle cx="0" cy="0" r="20" fill="url(#bubbleGradient)" filter="url(#glass)" opacity="0.5"/>
    <circle cx="0" cy="0" r="8" fill="url(#highlight)" opacity="0.5"/>
  </g>
  
  <!-- Tiny outlying bubbles to suggest extension -->
  <g opacity="0.4">
    <circle cx="100" cy="150" r="5" fill="url(#bubbleGradient)" filter="url(#glass)"/>
    <circle cx="190" cy="140" r="7" fill="url(#bubbleGradient)" filter="url(#glass)"/>
    <circle cx="210" cy="170" r="4" fill="url(#bubbleGradient)" filter="url(#glass)"/>
    <circle cx="95" cy="180" r="6" fill="url(#bubbleGradient)" filter="url(#glass)"/>
    <circle cx="120" cy="125" r="5" fill="url(#bubbleGradient)" filter="url(#glass)"/>
    <circle cx="175" cy="115" r="3" fill="url(#bubbleGradient)" filter="url(#glass)"/>
  </g>
  
  <!-- Light beams from the city -->
  <g opacity="0.2">
    <path d="M145,120 L130,300" stroke="white" stroke-width="2" />
    <path d="M155,120 L170,300" stroke="white" stroke-width="2" />
    <path d="M130,150 L50,250" stroke="white" stroke-width="1.5" />
    <path d="M170,150 L250,250" stroke="white" stroke-width="1.5" />
  </g>
  
  <!-- Some light reflections on the clouds -->
  <g opacity="0.3">
    <ellipse cx="60" cy="60" rx="10" ry="5" fill="white"/>
    <ellipse cx="240" cy="90" rx="15" ry="7" fill="white"/>
  </g>
</svg>
GPT-4o
Judge & Evaluator
The winner of this SVG challenge is Claude 3.7 Sonnet (2025-02-19) Player 2

Judge's Analysis

    Player 2's submission demonstrates a more structured and cohesive representation of a floating city made of translucent glass bubbles.

    The composition suggests verticality and a sense of architecture, aligning closely with the concept of a city.

    Player 1's design, while visually appealing, lacks the structured complexity that evokes the idea of a city, appearing more abstract in its arrangement.

These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.

Shapes Metrics

Total Shapes

The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.

Player 1
23
Player 2
58
Rectangles

The number of rectangle elements (rect) in the SVG.

Player 1
1
Player 2
1
Circles

The number of circle elements (circle) in the SVG.

Player 1
21
Player 2
48
Ellipses

The number of ellipse elements (ellipse) in the SVG.

Player 1
Player 2
5
Lines

The number of line elements (line) in the SVG.

Player 1
Player 2
Polygons

The number of polygon elements (polygon) in the SVG.

Player 1
Player 2
Paths

The number of path elements (path) in the SVG.

Player 1
1
Player 2
4
Groups

The number of group elements (g) in the SVG.

Player 1
1
Player 2
9

Visual Effects Metrics

Gradients

The number of gradient definitions (linearGradient, radialGradient) in the SVG.

Player 1
2
Player 2
3
Patterns

The number of pattern definitions (pattern) in the SVG.

Player 1
Player 2
Filters

The number of filter definitions (filter) in the SVG.

Player 1
1
Player 2
2
Masks

The number of mask definitions (mask) in the SVG.

Player 1
Player 2
Clip Paths

The number of clipping path definitions (clipPath) in the SVG.

Player 1
Player 2
Elements with Opacity

The number of elements with opacity attributes in the SVG.

Player 1
8
Player 2
48
Elements with Stroke

The number of elements with stroke attributes in the SVG.

Player 1
1
Player 2
4

Colors Metrics

Unique Colors

The number of unique colors used in the SVG.

Player 1
7
Player 2
7

Interactivity Metrics

Animations

The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.

Player 1
Player 2
Elements with Transform

The number of elements with transform attributes in the SVG.

Player 1
Player 2
5

Complexity Metrics

Path Commands

The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.

Player 1
2
Player 2
8
Max Group Nesting

The maximum nesting level of group elements (g) in the SVG.

Player 1
Player 2
Defs Elements

The number of elements defined within the defs element in the SVG.

Player 1
3
Player 2
5
Use Elements

The number of use elements (use) in the SVG.

Player 1
Player 2

Text Metrics

Text Elements

The number of text elements (text) in the SVG.

Player 1
Player 2

AI Judging Process

Creativity

Originality, innovative use of shapes and unique approach to the prompt.

Prompt Adherence

How accurately the SVG captures the essence of the prompt.

Visual Appeal

Aesthetic quality including composition, color usage and overall visual impact.

How does judging work?

SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.

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