Creative Challenge
"A snail wearing a knight's armor, holding a tiny lance, charging bravely"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="snailShellGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#f0e68c;stop-opacity:1" />
<stop offset="100%" style="stop-color:#d2b48c;stop-opacity:1" />
</linearGradient>
<linearGradient id="armorGradient" x1="100%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#c0c0c0;stop-opacity:1" />
<stop offset="100%" style="stop-color:#a9a9a9;stop-opacity:1" />
</linearGradient>
<radialGradient id="lanceGradient" cx="50%" cy="50%" r="50%" fx="50%" fy="50%">
<stop offset="0%" style="stop-color:#8b4513;stop-opacity:1" />
<stop offset="100%" style="stop-color:#654321;stop-opacity:1" />
</radialGradient>
<pattern id="snailPattern" patternUnits="userSpaceOnUse" width="3" height="3">
<circle cx="1.5" cy="1.5" r="1.2" fill="#fff"/>
</pattern>
</defs>
<g transform="translate(50 150)">
<path d="M30 20 Q10 -10 0 20 Q15 40 30 30 Q45 40 45 5 Q60 -10 30 20 Z" fill="url(#snailShellGradient)" />
<ellipse cx="15" cy="5" rx="5" ry="7" fill="#d2691e"/>
<ellipse cx="25" cy="10" rx="3" ry="5" fill="url(#snailPattern)" />
<path d="M25 25 Q35 30 30 35 Q25 30 30 25" fill="#8fbc8f"/>
<path d="M20 15 Q30 10 25 24 Q18 18 20 15" fill="url(#armorGradient)" />
<path d="M20 15 Q32 20 25 29 Q20 22 20 15" fill="url(#armorGradient)" />
</g>
<g transform="translate(50 150)">
<line x1="25" y1="15" x2="55" y2="5" stroke="url(#lanceGradient)" stroke-width="3" />
<polygon points="55,5 55,10 60,10 60,5" fill="url(#lanceGradient)" />
</g>
<circle cx="210" cy="250" r="15" fill="gold" />
<circle cx="205" cy="240" r="7" fill="yellow" />
<path d="M150 250 L200 280 Q175 290 150 270 Z" fill="#ff9999" />
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="armorGrad" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" stop-color="#a8a8a8"/>
<stop offset="100%" stop-color="#e0e0e0"/>
</linearGradient>
<radialGradient id="shellGrad" cx="50%" cy="50%" r="50%" fx="50%" fy="50%">
<stop offset="0%" stop-color="#6b4226"/>
<stop offset="100%" stop-color="#8b5e34"/>
</radialGradient>
<filter id="metalShine">
<feGaussianBlur in="SourceAlpha" stdDeviation="2"/>
<feSpecularLighting surfaceScale="3" specularConstant="0.5" specularExponent="20" lighting-color="#fff">
<feDistantLight azimuth="45" elevation="60"/>
</feSpecularLighting>
<feComposite in="SourceGraphic" operator="arithmetic" k1="0" k2="1" k3="1" k4="0"/>
</filter>
</defs>
<rect width="300" height="300" fill="url(#shellGrad)"/>
<!-- Snail Body -->
<path d="M120 220 Q160 180 200 220 Q180 240 120 220" fill="#ffb3d9" stroke="#ff80bf" stroke-width="2"/>
<!-- Armored Shell -->
<g transform="translate(150 160)">
<path d="M-50 0 a50 50 0 1 0 100 0 a50 50 0 1 0 -100 0" fill="url(#armorGrad)" filter="url(#metalShine)"/>
<path d="M-50 0 Q0 -30 50 0 Q0 30 -50 0" fill="none" stroke="#4d4d4d" stroke-width="3"/>
<circle cx="0" cy="0" r="40" fill="none" stroke="#666" stroke-width="2" stroke-dasharray="5 5"/>
</g>
<!-- Knight Helmet -->
<g transform="translate(150 130)">
<path d="M-30 -20 Q0 -40 30 -20 L20 20 Q0 30 -20 20 Z" fill="url(#armorGrad)"/>
<path d="M-15 -15 L15 -15" stroke="#4d4d4d" stroke-width="3"/>
<path d="M0 -25 L0 -35" stroke="red" stroke-width="4"/>
</g>
<!-- Lance -->
<g transform="rotate(-30 100 180)">
<path d="M100 180 L50 100" stroke="#804000" stroke-width="8" stroke-linecap="round"/>
<path d="M50 100 L30 80 L55 95 Z" fill="#b35900"/>
</g>
<!-- Motion Lines -->
<g stroke="#ffffff80" stroke-width="2" stroke-dasharray="4 4">
<path d="M220 200 Q240 190 260 180"/>
<path d="M230 210 Q250 200 270 190"/>
</g>
<!-- Determined Eye -->
<circle cx="160" cy="120" r="5" fill="#000"/>
<path d="M155 115 L150 110" stroke="#000" stroke-width="2"/>
<!-- Decorative Crest -->
<path d="M140 100 Q150 80 160 100 Q170 120 150 110 Z" fill="#ff0000"/>
</svg>
Judge's Analysis
Player 2's image successfully captures the concept of a snail wearing knight's armor and charging with a lance.
The depiction is clear and well-composed, with a distinct and recognizable helmet and lance, conveying the bravery aspect of the prompt.
Player 1's image, while creative, lacks clarity and the elements of armor and lance are less distinguishable, making it less effective in adhering to the prompt.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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