Creative Challenge
"A snail with a city skyline on its shell under a starry sky"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="cityGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#1a2a4a;stop-opacity:1" />
<stop offset="100%" style="stop-color:#2a3a5a;stop-opacity:1" />
</linearGradient>
<linearGradient id="shellGradient" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" style="stop-color:#4a5a7a;stop-opacity:1" />
<stop offset="100%" style="stop-color:#3a4a6a;stop-opacity:1" />
</linearGradient>
</defs>
<rect width="300" height="300" fill="#001a3a" />
<g transform="translate(150,150)">
<!-- Shell -->
<g transform="rotate(-30)">
<rect x="-40" y="-40" width="80" height="80" rx="20" fill="url(#shellGradient)" />
<!-- Buildings -->
<g transform="translate(-30,20)">
<rect width="15" height="30" rx="3" fill="url(#cityGradient)" />
<rect x="20" width="15" height="25" rx="3" fill="url(#cityGradient)" />
<rect x="40" width="15" height="35" rx="3" fill="url(#cityGradient)" />
<rect x="60" width="15" height="20" rx="3" fill="url(#cityGradient)" />
<rect x="80" width="15" height="30" rx="3" fill="url(#cityGradient)" />
</g>
</g>
<!-- Body -->
<path d="M0 60Q-30 60 -40 30T0 0Q40 0 40 30T0 60" fill="#4a8a4a" stroke="#3a6a3a" stroke-width="2" />
<circle cx="0" cy="60" r="10" fill="#4a8a4a" />
<!-- Antennas -->
<path d="M-10 80L-15 90L-10 100" fill="#4a8a4a" />
<path d="M10 80L15 90L10 100" fill="#4a8a4a" />
<!-- Stars -->
<g opacity="0.7">
<circle cx="-20" cy="-30" r="1" fill="#fff" />
<circle cx="10" cy="-20" r="2" fill="#fff" />
<circle cx="30" cy="-40" r="1.5" fill="#fff" />
<circle cx="-30" cy="-20" r="2" fill="#fff" />
<circle cx="20" cy="-10" r="1" fill="#fff" />
<circle cx="-10" cy="-40" r="1.5" fill="#fff" />
</g>
</g>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Background Night Sky -->
<defs>
<radialGradient id="skyGradient" cx="50%" cy="50%" r="70%" fx="50%" fy="50%">
<stop offset="0%" stop-color="#0a1a40" />
<stop offset="70%" stop-color="#0a0a2a" />
<stop offset="100%" stop-color="#050510" />
</radialGradient>
<!-- City Texture Pattern -->
<pattern id="cityLights" x="0" y="0" width="10" height="10" patternUnits="userSpaceOnUse">
<rect width="1" height="1" x="2" y="2" fill="#fffa99" opacity="0.8" />
<rect width="2" height="1" x="7" y="5" fill="#fffa99" opacity="0.6" />
<rect width="1" height="1" x="3" y="8" fill="#fffa99" opacity="0.7" />
</pattern>
<!-- Shell Spiral Gradient -->
<linearGradient id="shellGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="#5a3b2c" />
<stop offset="50%" stop-color="#8e6b57" />
<stop offset="100%" stop-color="#3d2920" />
</linearGradient>
<!-- Slime Trail Gradient -->
<linearGradient id="slimeGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stop-color="#a3ffbd" stop-opacity="0.7" />
<stop offset="100%" stop-color="#a3ffbd" stop-opacity="0" />
</linearGradient>
<!-- Star Glow -->
<filter id="starGlow" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur stdDeviation="1" result="blur" />
<feComposite in="SourceGraphic" in2="blur" operator="over" />
</filter>
<!-- City Silhouette Clip -->
<clipPath id="cityClip">
<path d="M100,190
L105,170 L110,180 L115,165 L120,170 L125,155 L130,165
L135,145 L140,160 L145,140 L150,155 L155,135 L160,150
L165,130 L170,155 L175,140 L180,160 L185,145 L190,165
L195,150 L200,170 L205,155 L210,175 L215,165 L220,180 L225,170 L230,190
Z" />
</clipPath>
<!-- Moon Glow -->
<filter id="moonGlow" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur stdDeviation="3" result="blur" />
<feComposite in="SourceGraphic" in2="blur" operator="over" />
</filter>
</defs>
<!-- Night Sky Background -->
<rect width="300" height="300" fill="url(#skyGradient)" />
<!-- Stars -->
<g>
<circle cx="30" cy="40" r="1" fill="white" filter="url(#starGlow)" />
<circle cx="60" cy="30" r="1.2" fill="white" filter="url(#starGlow)" />
<circle cx="90" cy="50" r="0.8" fill="white" filter="url(#starGlow)" />
<circle cx="120" cy="25" r="1" fill="white" filter="url(#starGlow)" />
<circle cx="150" cy="40" r="0.7" fill="white" filter="url(#starGlow)" />
<circle cx="180" cy="20" r="1.3" fill="white" filter="url(#starGlow)" />
<circle cx="210" cy="45" r="0.9" fill="white" filter="url(#starGlow)" />
<circle cx="240" cy="35" r="1.1" fill="white" filter="url(#starGlow)" />
<circle cx="270" cy="55" r="0.8" fill="white" filter="url(#starGlow)" />
<circle cx="45" cy="70" r="1" fill="white" filter="url(#starGlow)" />
<circle cx="75" cy="65" r="0.7" fill="white" filter="url(#starGlow)" />
<circle cx="105" cy="75" r="0.9" fill="white" filter="url(#starGlow)" />
<circle cx="135" cy="60" r="1.2" fill="white" filter="url(#starGlow)" />
<circle cx="165" cy="80" r="0.8" fill="white" filter="url(#starGlow)" />
<circle cx="195" cy="70" r="1" fill="white" filter="url(#starGlow)" />
<circle cx="225" cy="85" r="0.7" fill="white" filter="url(#starGlow)" />
<circle cx="255" cy="75" r="1.1" fill="white" filter="url(#starGlow)" />
<circle cx="285" cy="90" r="0.9" fill="white" filter="url(#starGlow)" />
</g>
<!-- Moon -->
<circle cx="250" cy="50" r="15" fill="#fff9db" filter="url(#moonGlow)" />
<circle cx="245" cy="45" r="4" fill="#efe7c4" opacity="0.6" />
<circle cx="258" cy="55" r="3" fill="#efe7c4" opacity="0.6" />
<!-- Slime Trail -->
<path d="M0,240 C50,235 100,245 150,240 S200,230 250,240 L300,240 L300,300 L0,300 Z"
fill="url(#slimeGradient)" />
<!-- Snail Body -->
<g>
<!-- Main Body -->
<path d="M30,240 C60,230 90,235 100,245 S110,260 130,250 S160,240 170,245 L180,250 L165,270 C150,290 130,295 100,290 S60,280 45,270 S30,260 30,240 Z"
fill="#609275" stroke="#4a7159" stroke-width="1" />
<!-- Head -->
<path d="M170,245 C180,240 190,245 185,255 S170,260 170,245 Z"
fill="#5a8e70" stroke="#4a7159" stroke-width="1" />
<!-- Eye Stalks -->
<path d="M185,250 C195,240 195,230 190,225" fill="none" stroke="#4a7159" stroke-width="2" />
<path d="M180,252 C190,245 188,235 183,230" fill="none" stroke="#4a7159" stroke-width="2" />
<!-- Eyes -->
<circle cx="190" cy="225" r="3" fill="#303030" />
<circle cx="183" cy="230" r="3" fill="#303030" />
<circle cx="190" cy="225" r="1" fill="white" />
<circle cx="183" cy="230" r="1" fill="white" />
</g>
<!-- Snail Shell (Base) -->
<path d="M100,250 C110,220 100,190 80,180 S40,190 40,220 S60,260 100,250 Z"
fill="url(#shellGradient)" stroke="#3d2920" stroke-width="1.5" />
<!-- Shell Spiral -->
<path d="M70,220 C80,210 75,195 65,190 S45,195 45,210 S55,225 70,220 Z"
fill="#3d2920" stroke="#2a1c15" stroke-width="1" />
<!-- City On Shell -->
<g clip-path="url(#cityClip)">
<!-- City Base -->
<rect x="100" y="130" width="130" height="60" fill="#232842" />
<!-- Buildings -->
<rect x="105" y="150" width="10" height="40" fill="#303650" />
<rect x="120" y="140" width="15" height="50" fill="#303650" />
<rect x="140" y="130" width="10" height="60" fill="#303650" />
<rect x="155" y="125" width="20" height="65" fill="#303650" />
<rect x="180" y="145" width="15" height="45" fill="#303650" />
<rect x="200" y="135" width="12" height="55" fill="#303650" />
<rect x="215" y="155" width="10" height="35" fill="#303650" />
<!-- Building Windows -->
<rect x="106" y="155" width="8" height="30" fill="url(#cityLights)" opacity="0.7" />
<rect x="122" y="145" width="11" height="40" fill="url(#cityLights)" opacity="0.7" />
<rect x="142" y="135" width="6" height="50" fill="url(#cityLights)" opacity="0.7" />
<rect x="158" y="130" width="14" height="55" fill="url(#cityLights)" opacity="0.7" />
<rect x="182" y="150" width="11" height="35" fill="url(#cityLights)" opacity="0.7" />
<rect x="202" y="140" width="8" height="45" fill="url(#cityLights)" opacity="0.7" />
<rect x="216" y="160" width="8" height="25" fill="url(#cityLights)" opacity="0.7" />
<!-- Special Buildings -->
<path d="M175,125 L180,110 L185,125 Z" fill="#4a4f6a" />
<rect x="130" y="120" width="5" height="10" fill="#4a4f6a" />
<path d="M130,120 L132.5,115 L135,120 Z" fill="#4a4f6a" />
</g>
<!-- Small details and highlights -->
<circle cx="60" cy="240" r="3" fill="#70a588" />
<circle cx="75" cy="250" r="2" fill="#70a588" />
<circle cx="90" cy="235" r="2.5" fill="#70a588" />
<!-- Sparkles on city -->
<circle cx="130" cy="130" r="0.8" fill="#fffa99" opacity="0.9" />
<circle cx="175" cy="115" r="0.8" fill="#fffa99" opacity="0.9" />
<circle cx="200" cy="140" r="0.8" fill="#fffa99" opacity="0.9" />
</svg>
Judge's Analysis
Player 2's image more effectively captures the prompt by clearly depicting a snail with a distinct city skyline on its shell under a detailed starry sky.
The composition is more complete and visually appealing, with a well-defined scene and better technical execution.
Player 1's submission is less clear in representing the city skyline concept and lacks the same level of detail and creativity.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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