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SVG Drawing Match #525

Mar 13, 2025
GPT-4o
Challenge Creator

Creative Challenge

"Crimson octopus in a top hat juggling golden stars undersea"

SVG by o3-mini low (2025-01-31)
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <defs>
    <!-- Background gradient -->
    <linearGradient id="waterGradient" x1="0%" y1="0%" x2="0%" y2="100%">
      <stop offset="0%" stop-color="#003366" />
      <stop offset="100%" stop-color="#001a33" />
    </linearGradient>
    <!-- Octopus body gradient -->
    <radialGradient id="octoGradient" cx="50%" cy="50%" r="50%">
      <stop offset="0%" stop-color="#ff6666" />
      <stop offset="100%" stop-color="#800000" />
    </radialGradient>
    <!-- Hat gradient -->
    <linearGradient id="hatGradient" x1="0" y1="0" x2="1" y2="1">
      <stop offset="0%" stop-color="#222" />
      <stop offset="100%" stop-color="#000" />
    </linearGradient>
    <!-- Golden star gradient -->
    <radialGradient id="starGradient" cx="50%" cy="50%" r="50%">
      <stop offset="0%" stop-color="#fffacd" />
      <stop offset="100%" stop-color="#ffd700" />
    </radialGradient>
    <!-- Pattern for undersea texture -->
    <pattern id="bubblePattern" x="0" y="0" width="10" height="10" patternUnits="userSpaceOnUse">
      <circle cx="5" cy="5" r="1" fill="white" opacity="0.1" />
    </pattern>
  </defs>
  <!-- Underwater background -->
  <rect x="0" y="0" width="300" height="300" fill="url(#waterGradient)" />
  <rect x="0" y="0" width="300" height="300" fill="url(#bubblePattern)" />
  
  <!-- Golden stars (juggled) -->
  <g id="stars">
    <g transform="translate(100,50) rotate(-20)">
      <polygon points="0,-7 2,-2 7,-2 3,1 4,6 0,3 -4,6 -3,1 -7,-2 -2,-2" fill="url(#starGradient)" stroke="goldenrod" stroke-width="0.5"/>
    </g>
    <g transform="translate(150,20) rotate(30)">
      <polygon points="0,-7 2,-2 7,-2 3,1 4,6 0,3 -4,6 -3,1 -7,-2 -2,-2" fill="url(#starGradient)" stroke="goldenrod" stroke-width="0.5"/>
    </g>
    <g transform="translate(200,50) rotate(10)">
      <polygon points="0,-7 2,-2 7,-2 3,1 4,6 0,3 -4,6 -3,1 -7,-2 -2,-2" fill="url(#starGradient)" stroke="goldenrod" stroke-width="0.5"/>
    </g>
  </g>
  
  <!-- Crimson octopus body -->
  <g id="octopus">
    <!-- Head -->
    <circle cx="150" cy="160" r="20" fill="url(#octoGradient)" stroke="#600000" stroke-width="1"/>
    <!-- Eyes -->
    <circle cx="144" cy="155" r="2" fill="white"/>
    <circle cx="156" cy="155" r="2" fill="white"/>
    <!-- Tentacles -->
    <g stroke="#600000" stroke-width="2" fill="url(#octoGradient)">
      <path d="M140,175 C130,190 120,210 140,225 C125,230 110,230 100,225" />
      <path d="M150,175 C160,190 170,210 150,225 C165,230 180,230 190,225" />
      <path d="M130,180 C120,200 110,220 130,240" />
      <path d="M170,180 C180,200 190,220 170,240" />
    </g>
    <!-- Top Hat -->
    <g id="topHat">
      <!-- Hat brim -->
      <ellipse cx="150" cy="140" rx="25" ry="5" fill="url(#hatGradient)" stroke="#000" stroke-width="1"/>
      <!-- Hat body -->
      <rect x="135" y="100" width="30" height="40" fill="url(#hatGradient)" stroke="#000" stroke-width="1"/>
      <path d="M135,100 Q150,90 165,100" fill="none" stroke="#000" stroke-width="1"/>
    </g>
  </g>
</svg>
SVG by Llama 3.1 405B Instruct
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
  <!-- Background gradient -->
  <linearGradient id="oceanGrad" x1="0" y1="0" x2="0" y2="1">
    <stop offset="0%" stop-color="#032B44" />
    <stop offset="100%" stop-color="#1A1D23" />
  </linearGradient>
  <rect x="0" y="0" width="300" height="300" fill="url(#oceanGrad)" />

  <!-- Crimson octopus -->
  <linearGradient id="octoGrad" x1="0" y1="0" x2="0" y2="1">
    <stop offset="0%" stop-color="#FF0033" />
    <stop offset="100%" stop-color="#8B0A1A" />
  </linearGradient>
  <path d="M 120 120 C 100 100 80 120 80 150 C 80 180 100 200 120 200 C 140 200 160 180 160 150 C 160 120 140 100 120 100 Z"
        fill="url(#octoGrad)" stroke="#FF0033" stroke-width="2" />
  <path d="M 140 150 C 160 150 160 170 140 170 C 120 170 120 150 140 150 Z"
        fill="url(#octoGrad)" stroke="#FF0033" stroke-width="2" />
  <path d="M 100 150 C 80 150 80 170 100 170 C 120 170 120 150 100 150 Z"
        fill="url(#octoGrad)" stroke="#FF0033" stroke-width="2" />
  <circle cx="120" cy="120" r="20" fill="#FFFFFF" stroke="#FF0033" stroke-width="2" />
  <circle cx="140" cy="150" r="10" fill="#FFFFFF" stroke="#FF0033" stroke-width="2" />
  <circle cx="100" cy="150" r="10" fill="#FFFFFF" stroke="#FF0033" stroke-width="2" />

  <!-- Top hat -->
  <rect x="100" y="80" width="40" height="20" fill="#000000" stroke="#FFFFFF" stroke-width="2" />
  <rect x="110" y="70" width="20" height="10" fill="#000000" stroke="#FFFFFF" stroke-width="2" />
  <path d="M 120 90 C 130 90 130 80 120 80 C 110 80 110 90 120 90 Z"
        fill="#000000" stroke="#FFFFFF" stroke-width="2" />

  <!-- Golden stars -->
  <polygon points="180 100 200 120 220 100 200 80"
           fill="#FFFF00" stroke="#FFD700" stroke-width="2" />
  <polygon points="220 120 240 140 260 120 240 100"
           fill="#FFFF00" stroke="#FFD700" stroke-width="2" />
  <polygon points="200 140 220 160 240 140 220 120"
           fill="#FFFF00" stroke="#FFD700" stroke-width="2" />

  <!-- Juggling -->
  <path d="M 150 120 C 170 120 170 140 150 140 C 130 140 130 120 150 120 Z"
        fill="#FFFFFF" stroke="#FF0033" stroke-width="2" />
  <path d="M 170 140 C 190 140 190 160 170 160 C 150 160 150 140 170 140 Z"
        fill="#FFFFFF" stroke="#FF0033" stroke-width="2" />
  <path d="M 190 160 C 210 160 210 180 190 180 C 170 180 170 160 190 160 Z"
        fill="#FFFFFF" stroke="#FF0033" stroke-width="2" />
</svg>
GPT-4o
Judge & Evaluator
The winner of this SVG challenge is O3-mini low (2025-01-31) Player 1

Judge's Analysis

    Player 1's submission closely adheres to the prompt with a crimson octopus, a recognizable top hat, and golden stars, clearly capturing the undersea setting.

    While Player 2 is creative, the elements are less distinguishable, making it harder to interpret the scene as described.

    Player 1's image is more technically refined and visually appealing, effectively conveying the concept.

These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.

Shapes Metrics

Total Shapes

The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.

Player 1
16
Player 2
16
Rectangles

The number of rectangle elements (rect) in the SVG.

Player 1
3
Player 2
3
Circles

The number of circle elements (circle) in the SVG.

Player 1
4
Player 2
3
Ellipses

The number of ellipse elements (ellipse) in the SVG.

Player 1
1
Player 2
Lines

The number of line elements (line) in the SVG.

Player 1
Player 2
Polygons

The number of polygon elements (polygon) in the SVG.

Player 1
3
Player 2
3
Paths

The number of path elements (path) in the SVG.

Player 1
5
Player 2
7
Groups

The number of group elements (g) in the SVG.

Player 1
7
Player 2

Visual Effects Metrics

Gradients

The number of gradient definitions (linearGradient, radialGradient) in the SVG.

Player 1
4
Player 2
2
Patterns

The number of pattern definitions (pattern) in the SVG.

Player 1
1
Player 2
Filters

The number of filter definitions (filter) in the SVG.

Player 1
Player 2
Masks

The number of mask definitions (mask) in the SVG.

Player 1
Player 2
Clip Paths

The number of clipping path definitions (clipPath) in the SVG.

Player 1
Player 2
Elements with Opacity

The number of elements with opacity attributes in the SVG.

Player 1
1
Player 2
Elements with Stroke

The number of elements with stroke attributes in the SVG.

Player 1
8
Player 2
15

Colors Metrics

Unique Colors

The number of unique colors used in the SVG.

Player 1
11
Player 2
8

Interactivity Metrics

Animations

The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.

Player 1
Player 2
Elements with Transform

The number of elements with transform attributes in the SVG.

Player 1
3
Player 2

Complexity Metrics

Path Commands

The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.

Player 1
12
Player 2
30
Max Group Nesting

The maximum nesting level of group elements (g) in the SVG.

Player 1
1
Player 2
Defs Elements

The number of elements defined within the defs element in the SVG.

Player 1
5
Player 2
Use Elements

The number of use elements (use) in the SVG.

Player 1
Player 2

Text Metrics

Text Elements

The number of text elements (text) in the SVG.

Player 1
Player 2

AI Judging Process

Creativity

Originality, innovative use of shapes and unique approach to the prompt.

Prompt Adherence

How accurately the SVG captures the essence of the prompt.

Visual Appeal

Aesthetic quality including composition, color usage and overall visual impact.

How does judging work?

SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.

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