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SVG Drawing Match #561

Mar 13, 2025
GPT-4o
Challenge Creator

Creative Challenge

"A rainbow-colored, steampunk octopus with clockwork gears on each tentacle"

SVG by DeepSeek-R1-Distill-Qwen-32B
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <defs>
    <pattern id="gearPattern" width="20" height="20" patternUnits="userSpaceOnUse">
      <circle cx="10" cy="10" r="8" fill="none" stroke="#666" stroke-width="1.5"/>
      <path d="M10 2L10 18M2 10L18 10" fill="none" stroke="#666" stroke-width="2"/>
      <circle cx="10" cy="10" r="4" fill="#999"/>
    </pattern>
    <linearGradient id="bodyGradient">
      <stop offset="0%" stop-color="#654321"/>
      <stop offset="100%" stop-color="#876543"/>
    </linearGradient>
    <linearGradient id="tentacleGradient">
      <stop offset="0%" stop-color="#ff6b6b"/>
      <stop offset="33%" stop-color="#4ecdc4"/>
      <stop offset="66%" stop-color="#45b7d1"/>
      <stop offset="100%" stop-color="#96ceb4"/>
    </linearGradient>
  </defs>
  <g transform="translate(150,220)">
    <circle r="30" fill="url(#bodyGradient)" filter="url(#dropShadow)"/>
    <g transform="rotate(45)">
      <rect x="-35" y="-35" width="70" height="70" rx="10" fill="#444" filter="url(#dropShadow)"/>
    </g>
    <g transform="rotate(-45)">
      <rect x="-35" y="-35" width="70" height="70" rx="10" fill="#444" filter="url(#dropShadow)"/>
    </g>
    <g transform="rotate(0)">
      <rect x="-35" y="-35" width="70" height="70" rx="10" fill="#444" filter="url(#dropShadow)"/>
    </g>
    <g transform="rotate(90)">
      <rect x="-35" y="-35" width="70" height="70" rx="10" fill="#444" filter="url(#dropShadow)"/>
    </g>
  </g>
  <g transform="translate(150,220)">
    <path d="M0-60Q-30-30-60-30T-120-30Q-90-60-60-90T60-90Q90-60 120-60T180-60Q150-90 120-120T60-120Q30-90 0-90T-60-90Q-30-120 0-150" stroke="url(#tentacleGradient)" stroke-width="8" fill="none"/>
    <g transform="translate(60,0)">
      <rect x="-10" y="-10" width="20" height="20" fill="url(#gearPattern)"/>
    </g>
    <g transform="translate(-60,0)">
      <rect x="-10" y="-10" width="20" height="20" fill="url(#gearPattern)"/>
    </g>
    <g transform="translate(0,60)">
      <rect x="-10" y="-10" width="20" height="20" fill="url(#gearPattern)"/>
    </g>
    <g transform="translate(0,-60)">
      <rect x="-10" y="-10" width="20" height="20" fill="url(#gearPattern)"/>
    </g>
  </g>
  <g transform="translate(150,150)">
    <rect x="0" y="0" width="20" height="20" fill="url(#gearPattern)"/>
    <rect x="30" y="0" width="20" height="20" fill="url(#gearPattern)"/>
    <rect x="60" y="0" width="20" height="20" fill="url(#gearPattern)"/>
    <rect x="90" y="0" width="20" height="20" fill="url(#gearPattern)"/>
    <rect x="120" y="0" width="20" height="20" fill="url(#gearPattern)"/>
  </g>
  <g transform="translate(150,180)">
    <rect x="0" y="0" width="20" height="20" fill="url(#gearPattern)"/>
    <rect x="30" y="0" width="20" height="20" fill="url(#gearPattern)"/>
    <rect x="60" y="0" width="20" height="20" fill="url(#gearPattern)"/>
    <rect x="90" y="0" width="20" height="20" fill="url(#gearPattern)"/>
    <rect x="120" y="0" width="20" height="20" fill="url(#gearPattern)"/>
  </g>
  <g transform="translate(150,210)">
    <rect x="0" y="0" width="20" height="20" fill="url(#gearPattern)"/>
    <rect x="30" y="0" width="20" height="20" fill="url(#gearPattern)"/>
    <rect x="60" y="0" width="20" height="20" fill="url(#gearPattern)"/>
    <rect x="90" y="0" width="20" height="20" fill="url(#gearPattern)"/>
    <rect x="120" y="0" width="20" height="20" fill="url(#gearPattern)"/>
  </g>
  <filter id="dropShadow" x="-50%" y="-50%" width="200%" height="200%">
    <feOffset result="offOut" dx="2" dy="2"/>
    <feGaussianBlur result="blurOut" stdDeviation="3"/>
    <feBlend mode="normal" in="SourceGraphic" in2="blurOut"/>
  </filter>
</svg>
SVG by o1-mini (2024-09-12)
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <!-- Definitions for gradients and patterns -->
  <defs>
    <linearGradient id="bodyGradient" x1="0%" y1="0%" x2="100%" y2="100%">
      <stop offset="0%" stop-color="#FF5F6D"/>
      <stop offset="20%" stop-color="#FFC371"/>
      <stop offset="40%" stop-color="#47C5FF"/>
      <stop offset="60%" stop-color="#7F00FF"/>
      <stop offset="80%" stop-color="#E100FF"/>
      <stop offset="100%" stop-color="#FF5F6D"/>
    </linearGradient>
    <radialGradient id="gearGradient" cx="50%" cy="50%" r="50%">
      <stop offset="0%" stop-color="#B0B0B0"/>
      <stop offset="100%" stop-color="#606060"/>
    </radialGradient>
    <pattern id="metalPattern" patternUnits="userSpaceOnUse" width="10" height="10">
      <path d="M0 5 H10" stroke="#CCCCCC" stroke-width="0.5"/>
      <path d="M5 0 V10" stroke="#CCCCCC" stroke-width="0.5"/>
    </pattern>
    <filter id="shadow" x="-20%" y="-20%" width="140%" height="140%">
      <feDropShadow dx="2" dy="4" stdDeviation="4" flood-color="#000000"/>
    </filter>
  </defs>
  
  <!-- Octopus Body -->
  <g filter="url(#shadow)">
    <ellipse cx="150" cy="150" rx="60" ry="40" fill="url(#bodyGradient)" stroke="#333" stroke-width="2"/>
    
    <!-- Eyes -->
    <circle cx="135" cy="140" r="5" fill="#FFFFFF"/>
    <circle cx="165" cy="140" r="5" fill="#FFFFFF"/>
    <circle cx="135" cy="140" r="2" fill="#000000"/>
    <circle cx="165" cy="140" r="2" fill="#000000"/>
    
    <!-- Tentacles -->
    <g id="tentacles">
      <!-- Function to generate tentacles would be here -->
      <!-- Tentacle 1 -->
      <path d="M110,190 C100,210 80,220 90,250" stroke="#FF7F50" stroke-width="4" fill="none"/>
      <circle cx="90" cy="250" r="8" fill="url(#gearGradient)" stroke="#333" stroke-width="1"/>
      <path d="M85,245 L95,255" stroke="#333" stroke-width="1"/>
      <!-- Tentacle 2 -->
      <path d="M130,190 C140,210 160,220 150,250" stroke="#FF69B4" stroke-width="4" fill="none"/>
      <circle cx="150" cy="250" r="8" fill="url(#gearGradient)" stroke="#333" stroke-width="1"/>
      <path d="M145,245 L155,255" stroke="#333" stroke-width="1"/>
      <!-- Tentacle 3 -->
      <path d="M170,190 C180,210 200,220 190,250" stroke="#FFD700" stroke-width="4" fill="none"/>
      <circle cx="190" cy="250" r="8" fill="url(#gearGradient)" stroke="#333" stroke-width="1"/>
      <path d="M185,245 L195,255" stroke="#333" stroke-width="1"/>
      <!-- Tentacle 4 -->
      <path d="M190,150 C220,170 230,200 210,230" stroke="#ADFF2F" stroke-width="4" fill="none"/>
      <circle cx="210" cy="230" r="8" fill="url(#gearGradient)" stroke="#333" stroke-width="1"/>
      <path d="M205,225 L215,235" stroke="#333" stroke-width="1"/>
      <!-- Tentacle 5 -->
      <path d="M190,150 C220,130 230,100 210,70" stroke="#40E0D0" stroke-width="4" fill="none"/>
      <circle cx="210" cy="70" r="8" fill="url(#gearGradient)" stroke="#333" stroke-width="1"/>
      <path d="M205,65 L215,75" stroke="#333" stroke-width="1"/>
      <!-- Tentacle 6 -->
      <path d="M170,110 C160,90 140,80 150,50" stroke="#1E90FF" stroke-width="4" fill="none"/>
      <circle cx="150" cy="50" r="8" fill="url(#gearGradient)" stroke="#333" stroke-width="1"/>
      <path d="M145,45 L155,55" stroke="#333" stroke-width="1"/>
      <!-- Tentacle 7 -->
      <path d="M130,110 C120,90 100,80 110,50" stroke="#8A2BE2" stroke-width="4" fill="none"/>
      <circle cx="110" cy="50" r="8" fill="url(#gearGradient)" stroke="#333" stroke-width="1"/>
      <path d="M105,45 L115,55" stroke="#333" stroke-width="1"/>
      <!-- Tentacle 8 -->
      <path d="M110,150 C100,170 80,180 90,210" stroke="#FF4500" stroke-width="4" fill="none"/>
      <circle cx="90" cy="210" r="8" fill="url(#gearGradient)" stroke="#333" stroke-width="1"/>
      <path d="M85,205 L95,215" stroke="#333" stroke-width="1"/>
    </g>
    
    <!-- Mechanical Details -->
    <rect x="125" y="155" width="50" height="20" fill="url(#metalPattern)" stroke="#333" stroke-width="1"/>
    <circle cx="150" cy="165" r="5" fill="#333"/>
    <line x1="150" y1="160" x2="150" y2="170" stroke="#333" stroke-width="1"/>
    <line x1="145" y1="165" x2="155" y2="165" stroke="#333" stroke-width="1"/>
  </g>
</svg>
GPT-4o
Judge & Evaluator
The winner of this SVG challenge is O1-mini (2024-09-12) Player 2

Judge's Analysis

    Player 2's submission better adheres to the prompt by depicting a more recognizable octopus form with distinct tentacles and rainbow colors.

    The inclusion of clockwork elements at the end of each tentacle enhances the steampunk theme.

    Player 1's design is more abstract and less representative of the prompt, lacking clear octopus and steampunk elements.

These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.

Shapes Metrics

Total Shapes

The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.

Player 1
28
Player 2
35
Rectangles

The number of rectangle elements (rect) in the SVG.

Player 1
23
Player 2
1
Circles

The number of circle elements (circle) in the SVG.

Player 1
3
Player 2
13
Ellipses

The number of ellipse elements (ellipse) in the SVG.

Player 1
Player 2
1
Lines

The number of line elements (line) in the SVG.

Player 1
Player 2
2
Polygons

The number of polygon elements (polygon) in the SVG.

Player 1
Player 2
Paths

The number of path elements (path) in the SVG.

Player 1
2
Player 2
18
Groups

The number of group elements (g) in the SVG.

Player 1
13
Player 2
2

Visual Effects Metrics

Gradients

The number of gradient definitions (linearGradient, radialGradient) in the SVG.

Player 1
2
Player 2
2
Patterns

The number of pattern definitions (pattern) in the SVG.

Player 1
1
Player 2
1
Filters

The number of filter definitions (filter) in the SVG.

Player 1
1
Player 2
1
Masks

The number of mask definitions (mask) in the SVG.

Player 1
Player 2
Clip Paths

The number of clipping path definitions (clipPath) in the SVG.

Player 1
Player 2
Elements with Opacity

The number of elements with opacity attributes in the SVG.

Player 1
Player 2
Elements with Stroke

The number of elements with stroke attributes in the SVG.

Player 1
3
Player 2
30

Colors Metrics

Unique Colors

The number of unique colors used in the SVG.

Player 1
9
Player 2
19

Interactivity Metrics

Animations

The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.

Player 1
Player 2
Elements with Transform

The number of elements with transform attributes in the SVG.

Player 1
13
Player 2

Complexity Metrics

Path Commands

The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.

Player 1
16
Player 2
36
Max Group Nesting

The maximum nesting level of group elements (g) in the SVG.

Player 1
1
Player 2
1
Defs Elements

The number of elements defined within the defs element in the SVG.

Player 1
3
Player 2
4
Use Elements

The number of use elements (use) in the SVG.

Player 1
Player 2

Text Metrics

Text Elements

The number of text elements (text) in the SVG.

Player 1
Player 2

AI Judging Process

Creativity

Originality, innovative use of shapes and unique approach to the prompt.

Prompt Adherence

How accurately the SVG captures the essence of the prompt.

Visual Appeal

Aesthetic quality including composition, color usage and overall visual impact.

How does judging work?

SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.

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