Creative Challenge
"Floating city on a giant turtle's back, with glowing crystal buildings"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="skyGradient" x1="0" x2="0" y1="0" y2="1">
<stop offset="0%" stop-color="#003366"/>
<stop offset="100%" stop-color="#66ccff"/>
</linearGradient>
<linearGradient id="turtleGradient" x1="0" x2="0" y1="0" y2="1">
<stop offset="0%" stop-color="#009933"/>
<stop offset="100%" stop-color="#006622"/>
</linearGradient>
<radialGradient id="crystalGlow" cx="50%" cy="50%" r="50%" fx="50%" fy="50%">
<stop offset="0%" stop-color="#ffffff" stop-opacity="0.8"/>
<stop offset="100%" stop-color="#66ccff" stop-opacity="0.2"/>
</radialGradient>
</defs>
<rect width="300" height="300" fill="url(#skyGradient)"/>
<circle cx="250" cy="50" r="40" fill="#ffcc00" filter="url(#glow)"/>
<path d="M150,200 C100,250 50,200 0,250 L0,300 L300,300 L300,250 C250,200 200,250 150,200 Z" fill="url(#turtleGradient)"/>
<circle cx="150" cy="150" r="80" fill="#66ccff" filter="url(#crystalGlow)"/>
<polygon points="150,100 180,170 120,170" fill="#ffffff" filter="url(#crystalGlow)"/>
<circle cx="170" cy="130" r="10" fill="#ffffff" filter="url(#crystalGlow)"/>
<rect x="130" y="130" width="40" height="40" fill="#ffffff" transform="rotate(45 150 150)" filter="url(#crystalGlow)"/>
<polygon points="150,100 180,170 120,170" fill="#ffffff" filter="url(#crystalGlow)"/>
<circle cx="130" cy="170" r="10" fill="#ffffff" filter="url(#crystalGlow)"/>
<rect x="110" y="150" width="40" height="40" fill="#ffffff" transform="rotate(45 130 170)" filter="url(#crystalGlow)"/>
<polygon points="150,100 180,170 120,170" fill="#ffffff" filter="url(#crystalGlow)"/>
<circle cx="170" cy="150" r="10" fill="#ffffff" filter="url(#crystalGlow)"/>
<rect x="150" y="130" width="40" height="40" fill="#ffffff" transform="rotate(45 170 150)" filter="url(#crystalGlow)"/>
<filter id="glow">
<feGaussianBlur stdDeviation="5" result="blur"/>
<feMerge>
<feMergeNode in="blur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</svg>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<!-- Turtle's Body -->
<ellipse cx="150" cy="200" rx="120" ry="80" fill="#3E8E41" />
<ellipse cx="150" cy="200" rx="100" ry="60" fill="#8B9467" />
<!-- Shell Pattern -->
<defs>
<pattern id="shell" x="0" y="0" width="10" height="10" patternUnits="userSpaceOnUse">
<rect x="0" y="0" width="5" height="5" fill="#786C3B" />
<rect x="5" y="5" width="5" height="5" fill="#786C3B" />
</pattern>
</defs>
<ellipse cx="150" cy="200" rx="120" ry="80" fill="url(#shell)" opacity="0.7" />
<!-- City Base -->
<rect x="75" y="50" width="150" height="20" fill="#433A54" rx="5" />
<!-- Buildings -->
<defs>
<linearGradient id="crystalGrad" x1="0" y1="0" x2="0" y2="1">
<stop offset="0" stop-color="#C7F464" />
<stop offset="1" stop-color="#68B3C8" />
</linearGradient>
</defs>
<rect x="90" y="30" width="30" height="50" fill="url(#crystalGrad)" rx="5" />
<rect x="130" y="20" width="20" height="70" fill="url(#crystalGrad)" rx="5" />
<rect x="170" y="30" width="30" height="50" fill="url(#crystalGrad)" rx="5" />
<rect x="100" y="10" width="20" height="80" fill="url(#crystalGrad)" rx="5" />
<rect x="150" y="10" width="20" height="90" fill="url(#crystalGrad)" rx="5" />
<!-- Windows and Details -->
<rect x="95" y="40" width="5" height="5" fill="#F7DC6F" />
<rect x="135" y="30" width="5" height="5" fill="#F7DC6F" />
<rect x="175" y="40" width="5" height="5" fill="#F7DC6F" />
<rect x="105" y="20" width="5" height="5" fill="#F7DC6F" />
<rect x="155" y="20" width="5" height="5" fill="#F7DC6F" />
<path d="M 150 10 L 150 100" stroke="#F7DC6F" stroke-width="2" />
<!-- Glow Effect -->
<defs>
<filter id="glow">
<feGaussianBlur stdDeviation="5" />
<feColorMatrix type="matrix"
values="1 0 0 0 0,
0 1 0 0 0,
0 0 1 0 0,
0 0 0 10 -5"
/>
</filter>
</defs>
<rect x="50" y="50" width="200" height="150" fill="#68B3C8" filter="url(#glow)" opacity="0.7" rx="10" />
</svg>
Judge's Analysis
Player 2's submission better captures the idea of a floating city on a giant turtle's back with glowing crystal buildings.
The depiction of buildings with a glowing effect is more apparent and the composition suggests a cityscape.
Player 1's image lacks clear representation of the prompt elements, such as the turtle or city features.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
Similar Challenges
"Rainbow octopus juggling donuts in space"
"Astronaut playing chess with a giant snail on a starry cliff"
"Dancing skyscraper in a meadow"
"A snail with a cityscape shell in retro-futuristic style"
"Dancing jellyfish in a neon cyberpunk ocean"
"Clockwork dragon breathing gears and cogs instead of fire"