Creative Challenge
"Mushroom forest with a hidden cityscape inside the caps"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<filter id="glow">
<feGaussianBlur stdDeviation="2" result="glow"/>
<feMerge>
<feMergeNode in="glow"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
<linearGradient id="capGradient">
<stop offset="0%" stop-color="#FF69B4"/>
<stop offset="100%" stop-color="#FFB6C1"/>
</linearGradient>
<linearGradient id="cityGradient">
<stop offset="0%" stop-color="#4169E1"/>
<stop offset="100%" stop-color="#00BFFF"/>
</linearGradient>
</defs>
<rect width="300" height="300" fill="url(#ground)"/>
<g filter="url(#glow)">
<!-- Mushroom 1 -->
<g transform="translate(50,200)">
<path d="M0,0 Q30,0 60,0 L60,10 Q65,15 60,20 Q55,15 50,20 L0,20 Z" fill="url(#capGradient)"/>
<rect x="10" y="5" width="40" height="15" fill="url(#cityGradient)"/>
<rect x="25" y="8" width="10" height="12" fill="url(#cityGradient)"/>
<rect x="40" y="10" width="20" height="10" fill="url(#cityGradient)"/>
</g>
<!-- Mushroom 2 -->
<g transform="translate(150,150)">
<path d="M0,0 Q30,0 60,0 L60,10 Q65,15 60,20 Q55,15 50,20 L0,20 Z" fill="url(#capGradient)"/>
<rect x="15" y="5" width="30" height="10" fill="url(#cityGradient)"/>
<rect x="20" y="10" width="20" height="15" fill="url(#cityGradient)"/>
<rect x="40" y="8" width="15" height="12" fill="url(#cityGradient)"/>
</g>
<!-- Mushroom 3 -->
<g transform="translate(250,250)">
<path d="M0,0 Q30,0 60,0 L60,10 Q65,15 60,20 Q55,15 50,20 L0,20 Z" fill="url(#capGradient)"/>
<rect x="10" y="5" width="40" height="15" fill="url(#cityGradient)"/>
<rect x="25" y="10" width="10" height="12" fill="url(#cityGradient)"/>
<rect x="40" y="8" width="15" height="10" fill="url(#cityGradient)"/>
</g>
</g>
<g>
<!-- Mushroom stems -->
<rect x="35" y="180" width="30" height="40" fill="#228B22"/>
<rect x="135" y="130" width="30" height="50" fill="#228B22"/>
<rect x="235" y="220" width="30" height="45" fill="#228B22"/>
</g>
<g filter="url(#glow)">
<!-- Floating elements -->
<circle cx="100" cy="100" r="5" fill="#FFD700"/>
<circle cx="200" cy="150" r="5" fill="#FFD700"/>
<circle cx="280" cy="80" r="5" fill="#FFD700"/>
</g>
<radialGradient id="ground" cx="50%" cy="100%" r="100%">
<stop offset="0%" stop-color="#228B22"/>
<stop offset="100%" stop-color="#006400"/>
</radialGradient>
<rect width="300" height="300" fill="url(#ground)"/>
<g filter="url(#glow)">
<!-- Animated sparkle -->
<circle cx="150" cy="150" r="2" fill="#FFD700">
<animateTransform attributeName="transform" type="scale" from="1" to="1.5" dur="2s" repeatCount="indefinite"/>
</circle>
</g>
</svg>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<!-- Background -->
<rect width="300" height="300" fill="#c8e6c9" /> <!-- light green grass -->
<!-- Mushroom Forest -->
<circle cx="150" cy="150" r="80" fill="#8d6e63" /> <!-- mushroom stem -->
<ellipse cx="150" cy="100" rx="100" ry="80" fill="#ff7043" /> <!-- mushroom cap -->
<!-- Hidden Cityscape inside Mushroom Cap -->
<rect x="130" y="40" width="40" height="60" fill="#78909c" /> <!-- city building 1 -->
<rect x="120" y="70" width="60" height="30" fill="#546e7a" /> <!-- city building 2 -->
<rect x="140" y="90" width="20" height="40" fill="#90a4ae" /> <!-- city building 3 -->
</svg>
Judge's Analysis
Player 2's submission aligns more with the prompt by depicting a mushroom cap with cityscape elements integrated into its design.
The use of geometric shapes to suggest buildings is creative and visually engaging.
In contrast, Player 1's image lacks detail and does not clearly represent the concept of a mushroom forest or a hidden cityscape.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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