Back

SVG Drawing Match #1271

Mar 13, 2025
GPT-4o
Challenge Creator

Creative Challenge

"An owl made of steampunk gears and clock parts, perched on a glowing, mechanical moon"

SVG by o3-mini low (2025-01-31)
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <defs>
    <radialGradient id="moonGlow" cx="50%" cy="50%" r="50%">
      <stop offset="0%" stop-color="#ffffcc"/>
      <stop offset="100%" stop-color="#ffcc00"/>
    </radialGradient>
    <linearGradient id="gearMetal" x1="0%" y1="0%" x2="100%" y2="100%">
      <stop offset="0%" stop-color="#bfbfbf"/>
      <stop offset="100%" stop-color="#808080"/>
    </linearGradient>
    <pattern id="rustPattern" patternUnits="userSpaceOnUse" width="10" height="10">
      <rect width="10" height="10" fill="#8b5e3c"/>
      <circle cx="5" cy="5" r="2" fill="#a0522d"/>
    </pattern>
  </defs>
  <!-- Background -->
  <rect width="300" height="300" fill="#1a1a1a"/>
  
  <!-- Glowing Mechanical Moon -->
  <g id="moon" transform="translate(200,70)">
    <circle cx="0" cy="0" r="40" fill="url(#moonGlow)" />
    <circle cx="0" cy="0" r="30" fill="none" stroke="#ff9300" stroke-width="2" stroke-dasharray="5,3"/>
    <circle cx="0" cy="0" r="20" fill="none" stroke="#ffcc00" stroke-width="1"/>
    <!-- Small clock parts on the moon -->
    <line x1="-25" y1="0" x2="-15" y2="0" stroke="#ffcc00" stroke-width="1.5" />
    <line x1="15" y1="0" x2="25" y2="0" stroke="#ffcc00" stroke-width="1.5" />
    <line x1="0" y1="-25" x2="0" y2="-15" stroke="#ffcc00" stroke-width="1.5" />
    <line x1="0" y1="15" x2="0" y2="25" stroke="#ffcc00" stroke-width="1.5" />
  </g>
  
  <!-- Owl Body - composed of steampunk gears and clock parts -->
  <g id="owl" transform="translate(90,140)">
    <!-- Lower body gear -->
    <circle cx="0" cy="0" r="50" fill="url(#gearMetal)"/>
    <!-- Gear teeth - repeat several circles with paths -->
    <g id="teeth">
      <path d="M0,-60 L5,-70 L-5,-70 Z" fill="url(#rustPattern)" />
      <path d="M42,-30 L50,-35 L45,-43 Z" fill="url(#rustPattern)" transform="rotate(45)" />
      <path d="M60,0 L70,5 L70,-5 Z" fill="url(#rustPattern)" transform="rotate(90)" />
      <path d="M42,30 L50,35 L45,43 Z" fill="url(#rustPattern)" transform="rotate(135)" />
      <path d="M0,60 L5,70 L-5,70 Z" fill="url(#rustPattern)" transform="rotate(180)" />
      <path d="M-42,30 L-50,35 L-45,43 Z" fill="url(#rustPattern)" transform="rotate(225)" />
      <path d="M-60,0 L-70,5 L-70,-5 Z" fill="url(#rustPattern)" transform="rotate(270)" />
      <path d="M-42,-30 L-50,-35 L-45,-43 Z" fill="url(#rustPattern)" transform="rotate(315)" />
    </g>
    <!-- Head (smaller gear) -->
    <g id="head" transform="translate(0,-55)">
      <circle cx="0" cy="0" r="30" fill="url(#gearMetal)" stroke="#4d4d4d" stroke-width="2"/>
      <!-- Eyes made from clock parts -->
      <g id="eyes">
        <circle cx="-10" cy="-5" r="7" fill="#e6e600" stroke="#999900" stroke-width="2"/>
        <circle cx="10" cy="-5" r="7" fill="#e6e600" stroke="#999900" stroke-width="2"/>
        <circle cx="-10" cy="-5" r="3" fill="#000" />
        <circle cx="10" cy="-5" r="3" fill="#000" />
      </g>
      <!-- Beak -->
      <polygon points="0,0 5,8 -5,8" fill="#cc6600" stroke="#8b4000" stroke-width="1"/>
      <!-- Gear patterns on head -->
      <circle cx="0" cy="0" r="10" fill="none" stroke="#666" stroke-width="1"/>
      <line x1="-10" y1="0" x2="10" y2="0" stroke="#666" stroke-width="1"/>
      <line x1="0" y1="-10" x2="0" y2="10" stroke="#666" stroke-width="1"/>
    </g>
    <!-- Wing as clock hand -->
    <g id="wingLeft" transform="translate(-45,0)">
      <path d="M0,0 C-20,10 -20,40 0,50 C10,40 10,10 0,0" fill="url(#rustPattern)" stroke="#4d4d4d" stroke-width="1"/>
    </g>
    <g id="wingRight" transform="translate(45,0) scale(-1,1)">
      <path d="M0,0 C-20,10 -20,40 0,50 C10,40 10,10 0,0" fill="url(#rustPattern)" stroke="#4d4d4d" stroke-width="1"/>
    </g>
    <!-- Talons made of small gears -->
    <g id="talons" transform="translate(-20,40)">
      <circle cx="0" cy="0" r="5" fill="url(#gearMetal)"/>
      <path d="M0,5 L-10,15 L0,15 Z" fill="url(#rustPattern)" stroke="#4d4d4d" stroke-width="1"/>
      <circle cx="30" cy="0" r="5" fill="url(#gearMetal)" transform="translate(-10,0)"/>
      <path d="M20,5 L10,15 L20,15 Z" fill="url(#rustPattern)" stroke="#4d4d4d" stroke-width="1"/>
    </g>
  </g>
  
  <!-- Additional steampunk clockworks floating around -->
  <g id="accents">
    <circle cx="50" cy="250" r="8" fill="url(#gearMetal)" stroke="#4d4d4d" stroke-width="1"/>
    <line x1="50" y1="250" x2="60" y2="260" stroke="#ffcc00" stroke-width="1"/>
    <rect x="240" y="220" width="12" height="12" fill="url(#rustPattern)" stroke="#4d4d4d" stroke-width="1"/>
    <line x1="246" y1="220" x2="246" y2="210" stroke="#ffcc00" stroke-width="1"/>
  </g>
</svg>
SVG by o1-mini (2024-09-12)
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <defs>
    <radialGradient id="moonGlow" cx="50%" cy="50%" r="50%">
      <stop offset="0%" stop-color="#ffd700" />
      <stop offset="100%" stop-color="#ffa500" />
    </radialGradient>
    <linearGradient id="gearGradient" x1="0%" y1="0%" x2="100%" y2="100%">
      <stop offset="0%" stop-color="#b0c4de" />
      <stop offset="100%" stop-color="#4682b4" />
    </linearGradient>
    <pattern id="metalPattern" patternUnits="userSpaceOnUse" width="10" height="10">
      <rect width="10" height="10" fill="#ccc" />
      <path d="M0,0 L10,10 M10,0 L0,10" stroke="#bbb" stroke-width="1"/>
    </pattern>
  </defs>
  
  <!-- Glowing Mechanical Moon -->
  <circle cx="240" cy="60" r="50" fill="url(#moonGlow)" stroke="#ffd700" stroke-width="3"/>
  <g transform="translate(240,60)">
    <circle r="50" fill="none" stroke="url(#gearGradient)" stroke-width="2"/>
    <g stroke="#ffd700" stroke-width="1">
      <line x1="0" y1="-50" x2="0" y2="-55"/>
      <line x1="0" y1="50" x2="0" y2="55"/>
      <line x1="-50" y1="0" x2="-55" y2="0"/>
      <line x1="50" y1="0" x2="55" y2="0"/>
      <line x1="-35.36" y1="-35.36" x2="-38" y2="-38"/>
      <line x1="35.36" y1="-35.36" x2="38" y2="-38"/>
      <line x1="-35.36" y1="35.36" x2="-38" y2="38"/>
      <line x1="35.36" y1="35.36" x2="38" y2="38"/>
    </g>
  </g>
  
  <!-- Owl Body -->
  <g transform="translate(100,200) scale(1.2)">
    <!-- Body -->
    <ellipse cx="0" cy="0" rx="40" ry="60" fill="url(#metalPattern)" stroke="#777" stroke-width="2"/>
    
    <!-- Eyes -->
    <g>
      <circle cx="-15" cy="-10" r="10" fill="#fff" stroke="#000" stroke-width="1"/>
      <circle cx="15" cy="-10" r="10" fill="#fff" stroke="#000" stroke-width="1"/>
      <circle cx="-15" cy="-10" r="5" fill="#000"/>
      <circle cx="15" cy="-10" r="5" fill="#000"/>
    </g>
    
    <!-- Gears on Wings -->
    <g transform="translate(-40,0)">
      <circle r="10" fill="url(#gearGradient)" stroke="#555" stroke-width="1"/>
      <path d="M10,0 L20,0" stroke="#555" stroke-width="1"/>
      <path d="M7,7 L13,13" stroke="#555" stroke-width="1"/>
      <path d="M0,10 L0,20" stroke="#555" stroke-width="1"/>
      <path d="M-7,7 L-13,13" stroke="#555" stroke-width="1"/>
      <path d="M-10,0 L-20,0" stroke="#555" stroke-width="1"/>
      <path d="M-7,-7 L-13,-13" stroke="#555" stroke-width="1"/>
      <path d="M0,-10 L0,-20" stroke="#555" stroke-width="1"/>
      <path d="M7,-7 L13,-13" stroke="#555" stroke-width="1"/>
    </g>
    
    <g transform="translate(40,0)">
      <circle r="10" fill="url(#gearGradient)" stroke="#555" stroke-width="1"/>
      <path d="M10,0 L20,0" stroke="#555" stroke-width="1"/>
      <path d="M7,7 L13,13" stroke="#555" stroke-width="1"/>
      <path d="M0,10 L0,20" stroke="#555" stroke-width="1"/>
      <path d="M-7,7 L-13,13" stroke="#555" stroke-width="1"/>
      <path d="M-10,0 L-20,0" stroke="#555" stroke-width="1"/>
      <path d="M-7,-7 L-13,-13" stroke="#555" stroke-width="1"/>
      <path d="M0,-10 L0,-20" stroke="#555" stroke-width="1"/>
      <path d="M7,-7 L13,-13" stroke="#555" stroke-width="1"/>
    </g>
    
    <!-- Tail -->
    <path d="M0,60 Q-20,80 0,100 Q20,80 0,60" fill="url(#gearGradient)" stroke="#555" stroke-width="2"/>
    
    <!-- Feet -->
    <g stroke="#ffa500" stroke-width="2">
      <line x1="-15" y1="60" x2="-15" y2="80"/>
      <line x1="-15" y1="80" x2="-20" y2="85"/>
      <line x1="-15" y1="80" x2="-10" y2="85"/>
      <line x1="15" y1="60" x2="15" y2="80"/>
      <line x1="15" y1="80" x2="20" y2="85"/>
      <line x1="15" y1="80" x2="10" y2="85"/>
    </g>
    
    <!-- Clock Hands on Body -->
    <g transform="translate(0,0)">
      <line x1="0" y1="0" x2="0" y2="-30" stroke="#ffd700" stroke-width="2"/>
      <line x1="0" y1="0" x2="20" y2="0" stroke="#ff4500" stroke-width="2"/>
      <circle cx="0" cy="0" r="3" fill="#000"/>
    </g>
  </g>
  
  <!-- Background Elements -->
  <rect width="300" height="300" fill="url(#metalPattern)"/>
</svg>
GPT-4o
Judge & Evaluator
The winner of this SVG challenge is O3-mini low (2025-01-31) Player 1

Judge's Analysis

    Player 1's image features an owl made of mechanical parts, fitting the steampunk theme, and includes a glowing mechanical moon.

    It adheres to the prompt creatively and is visually coherent.

    Player 2's image does not depict the required elements and therefore does not meet the prompt's criteria.

These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.

Shapes Metrics

Total Shapes

The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.

Player 1
38
Player 2
46
Rectangles

The number of rectangle elements (rect) in the SVG.

Player 1
3
Player 2
2
Circles

The number of circle elements (circle) in the SVG.

Player 1
14
Player 2
9
Ellipses

The number of ellipse elements (ellipse) in the SVG.

Player 1
Player 2
1
Lines

The number of line elements (line) in the SVG.

Player 1
8
Player 2
16
Polygons

The number of polygon elements (polygon) in the SVG.

Player 1
1
Player 2
Paths

The number of path elements (path) in the SVG.

Player 1
12
Player 2
18
Groups

The number of group elements (g) in the SVG.

Player 1
9
Player 2
8

Visual Effects Metrics

Gradients

The number of gradient definitions (linearGradient, radialGradient) in the SVG.

Player 1
2
Player 2
2
Patterns

The number of pattern definitions (pattern) in the SVG.

Player 1
1
Player 2
1
Filters

The number of filter definitions (filter) in the SVG.

Player 1
Player 2
Masks

The number of mask definitions (mask) in the SVG.

Player 1
Player 2
Clip Paths

The number of clipping path definitions (clipPath) in the SVG.

Player 1
Player 2
Elements with Opacity

The number of elements with opacity attributes in the SVG.

Player 1
Player 2
Elements with Stroke

The number of elements with stroke attributes in the SVG.

Player 1
21
Player 2
29

Colors Metrics

Unique Colors

The number of unique colors used in the SVG.

Player 1
15
Player 2
11

Interactivity Metrics

Animations

The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.

Player 1
Player 2
Elements with Transform

The number of elements with transform attributes in the SVG.

Player 1
14
Player 2
5

Complexity Metrics

Path Commands

The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.

Player 1
46
Player 2
39
Max Group Nesting

The maximum nesting level of group elements (g) in the SVG.

Player 1
2
Player 2
1
Defs Elements

The number of elements defined within the defs element in the SVG.

Player 1
3
Player 2
3
Use Elements

The number of use elements (use) in the SVG.

Player 1
Player 2

Text Metrics

Text Elements

The number of text elements (text) in the SVG.

Player 1
Player 2

AI Judging Process

Creativity

Originality, innovative use of shapes and unique approach to the prompt.

Prompt Adherence

How accurately the SVG captures the essence of the prompt.

Visual Appeal

Aesthetic quality including composition, color usage and overall visual impact.

How does judging work?

SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.

Similar Challenges