Creative Challenge
"An owl made of steampunk gears and clock parts, perched on a glowing, mechanical moon"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient id="moonGlow" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#ffffcc"/>
<stop offset="100%" stop-color="#ffcc00"/>
</radialGradient>
<linearGradient id="gearMetal" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="#bfbfbf"/>
<stop offset="100%" stop-color="#808080"/>
</linearGradient>
<pattern id="rustPattern" patternUnits="userSpaceOnUse" width="10" height="10">
<rect width="10" height="10" fill="#8b5e3c"/>
<circle cx="5" cy="5" r="2" fill="#a0522d"/>
</pattern>
</defs>
<!-- Background -->
<rect width="300" height="300" fill="#1a1a1a"/>
<!-- Glowing Mechanical Moon -->
<g id="moon" transform="translate(200,70)">
<circle cx="0" cy="0" r="40" fill="url(#moonGlow)" />
<circle cx="0" cy="0" r="30" fill="none" stroke="#ff9300" stroke-width="2" stroke-dasharray="5,3"/>
<circle cx="0" cy="0" r="20" fill="none" stroke="#ffcc00" stroke-width="1"/>
<!-- Small clock parts on the moon -->
<line x1="-25" y1="0" x2="-15" y2="0" stroke="#ffcc00" stroke-width="1.5" />
<line x1="15" y1="0" x2="25" y2="0" stroke="#ffcc00" stroke-width="1.5" />
<line x1="0" y1="-25" x2="0" y2="-15" stroke="#ffcc00" stroke-width="1.5" />
<line x1="0" y1="15" x2="0" y2="25" stroke="#ffcc00" stroke-width="1.5" />
</g>
<!-- Owl Body - composed of steampunk gears and clock parts -->
<g id="owl" transform="translate(90,140)">
<!-- Lower body gear -->
<circle cx="0" cy="0" r="50" fill="url(#gearMetal)"/>
<!-- Gear teeth - repeat several circles with paths -->
<g id="teeth">
<path d="M0,-60 L5,-70 L-5,-70 Z" fill="url(#rustPattern)" />
<path d="M42,-30 L50,-35 L45,-43 Z" fill="url(#rustPattern)" transform="rotate(45)" />
<path d="M60,0 L70,5 L70,-5 Z" fill="url(#rustPattern)" transform="rotate(90)" />
<path d="M42,30 L50,35 L45,43 Z" fill="url(#rustPattern)" transform="rotate(135)" />
<path d="M0,60 L5,70 L-5,70 Z" fill="url(#rustPattern)" transform="rotate(180)" />
<path d="M-42,30 L-50,35 L-45,43 Z" fill="url(#rustPattern)" transform="rotate(225)" />
<path d="M-60,0 L-70,5 L-70,-5 Z" fill="url(#rustPattern)" transform="rotate(270)" />
<path d="M-42,-30 L-50,-35 L-45,-43 Z" fill="url(#rustPattern)" transform="rotate(315)" />
</g>
<!-- Head (smaller gear) -->
<g id="head" transform="translate(0,-55)">
<circle cx="0" cy="0" r="30" fill="url(#gearMetal)" stroke="#4d4d4d" stroke-width="2"/>
<!-- Eyes made from clock parts -->
<g id="eyes">
<circle cx="-10" cy="-5" r="7" fill="#e6e600" stroke="#999900" stroke-width="2"/>
<circle cx="10" cy="-5" r="7" fill="#e6e600" stroke="#999900" stroke-width="2"/>
<circle cx="-10" cy="-5" r="3" fill="#000" />
<circle cx="10" cy="-5" r="3" fill="#000" />
</g>
<!-- Beak -->
<polygon points="0,0 5,8 -5,8" fill="#cc6600" stroke="#8b4000" stroke-width="1"/>
<!-- Gear patterns on head -->
<circle cx="0" cy="0" r="10" fill="none" stroke="#666" stroke-width="1"/>
<line x1="-10" y1="0" x2="10" y2="0" stroke="#666" stroke-width="1"/>
<line x1="0" y1="-10" x2="0" y2="10" stroke="#666" stroke-width="1"/>
</g>
<!-- Wing as clock hand -->
<g id="wingLeft" transform="translate(-45,0)">
<path d="M0,0 C-20,10 -20,40 0,50 C10,40 10,10 0,0" fill="url(#rustPattern)" stroke="#4d4d4d" stroke-width="1"/>
</g>
<g id="wingRight" transform="translate(45,0) scale(-1,1)">
<path d="M0,0 C-20,10 -20,40 0,50 C10,40 10,10 0,0" fill="url(#rustPattern)" stroke="#4d4d4d" stroke-width="1"/>
</g>
<!-- Talons made of small gears -->
<g id="talons" transform="translate(-20,40)">
<circle cx="0" cy="0" r="5" fill="url(#gearMetal)"/>
<path d="M0,5 L-10,15 L0,15 Z" fill="url(#rustPattern)" stroke="#4d4d4d" stroke-width="1"/>
<circle cx="30" cy="0" r="5" fill="url(#gearMetal)" transform="translate(-10,0)"/>
<path d="M20,5 L10,15 L20,15 Z" fill="url(#rustPattern)" stroke="#4d4d4d" stroke-width="1"/>
</g>
</g>
<!-- Additional steampunk clockworks floating around -->
<g id="accents">
<circle cx="50" cy="250" r="8" fill="url(#gearMetal)" stroke="#4d4d4d" stroke-width="1"/>
<line x1="50" y1="250" x2="60" y2="260" stroke="#ffcc00" stroke-width="1"/>
<rect x="240" y="220" width="12" height="12" fill="url(#rustPattern)" stroke="#4d4d4d" stroke-width="1"/>
<line x1="246" y1="220" x2="246" y2="210" stroke="#ffcc00" stroke-width="1"/>
</g>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient id="moonGlow" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#ffd700" />
<stop offset="100%" stop-color="#ffa500" />
</radialGradient>
<linearGradient id="gearGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="#b0c4de" />
<stop offset="100%" stop-color="#4682b4" />
</linearGradient>
<pattern id="metalPattern" patternUnits="userSpaceOnUse" width="10" height="10">
<rect width="10" height="10" fill="#ccc" />
<path d="M0,0 L10,10 M10,0 L0,10" stroke="#bbb" stroke-width="1"/>
</pattern>
</defs>
<!-- Glowing Mechanical Moon -->
<circle cx="240" cy="60" r="50" fill="url(#moonGlow)" stroke="#ffd700" stroke-width="3"/>
<g transform="translate(240,60)">
<circle r="50" fill="none" stroke="url(#gearGradient)" stroke-width="2"/>
<g stroke="#ffd700" stroke-width="1">
<line x1="0" y1="-50" x2="0" y2="-55"/>
<line x1="0" y1="50" x2="0" y2="55"/>
<line x1="-50" y1="0" x2="-55" y2="0"/>
<line x1="50" y1="0" x2="55" y2="0"/>
<line x1="-35.36" y1="-35.36" x2="-38" y2="-38"/>
<line x1="35.36" y1="-35.36" x2="38" y2="-38"/>
<line x1="-35.36" y1="35.36" x2="-38" y2="38"/>
<line x1="35.36" y1="35.36" x2="38" y2="38"/>
</g>
</g>
<!-- Owl Body -->
<g transform="translate(100,200) scale(1.2)">
<!-- Body -->
<ellipse cx="0" cy="0" rx="40" ry="60" fill="url(#metalPattern)" stroke="#777" stroke-width="2"/>
<!-- Eyes -->
<g>
<circle cx="-15" cy="-10" r="10" fill="#fff" stroke="#000" stroke-width="1"/>
<circle cx="15" cy="-10" r="10" fill="#fff" stroke="#000" stroke-width="1"/>
<circle cx="-15" cy="-10" r="5" fill="#000"/>
<circle cx="15" cy="-10" r="5" fill="#000"/>
</g>
<!-- Gears on Wings -->
<g transform="translate(-40,0)">
<circle r="10" fill="url(#gearGradient)" stroke="#555" stroke-width="1"/>
<path d="M10,0 L20,0" stroke="#555" stroke-width="1"/>
<path d="M7,7 L13,13" stroke="#555" stroke-width="1"/>
<path d="M0,10 L0,20" stroke="#555" stroke-width="1"/>
<path d="M-7,7 L-13,13" stroke="#555" stroke-width="1"/>
<path d="M-10,0 L-20,0" stroke="#555" stroke-width="1"/>
<path d="M-7,-7 L-13,-13" stroke="#555" stroke-width="1"/>
<path d="M0,-10 L0,-20" stroke="#555" stroke-width="1"/>
<path d="M7,-7 L13,-13" stroke="#555" stroke-width="1"/>
</g>
<g transform="translate(40,0)">
<circle r="10" fill="url(#gearGradient)" stroke="#555" stroke-width="1"/>
<path d="M10,0 L20,0" stroke="#555" stroke-width="1"/>
<path d="M7,7 L13,13" stroke="#555" stroke-width="1"/>
<path d="M0,10 L0,20" stroke="#555" stroke-width="1"/>
<path d="M-7,7 L-13,13" stroke="#555" stroke-width="1"/>
<path d="M-10,0 L-20,0" stroke="#555" stroke-width="1"/>
<path d="M-7,-7 L-13,-13" stroke="#555" stroke-width="1"/>
<path d="M0,-10 L0,-20" stroke="#555" stroke-width="1"/>
<path d="M7,-7 L13,-13" stroke="#555" stroke-width="1"/>
</g>
<!-- Tail -->
<path d="M0,60 Q-20,80 0,100 Q20,80 0,60" fill="url(#gearGradient)" stroke="#555" stroke-width="2"/>
<!-- Feet -->
<g stroke="#ffa500" stroke-width="2">
<line x1="-15" y1="60" x2="-15" y2="80"/>
<line x1="-15" y1="80" x2="-20" y2="85"/>
<line x1="-15" y1="80" x2="-10" y2="85"/>
<line x1="15" y1="60" x2="15" y2="80"/>
<line x1="15" y1="80" x2="20" y2="85"/>
<line x1="15" y1="80" x2="10" y2="85"/>
</g>
<!-- Clock Hands on Body -->
<g transform="translate(0,0)">
<line x1="0" y1="0" x2="0" y2="-30" stroke="#ffd700" stroke-width="2"/>
<line x1="0" y1="0" x2="20" y2="0" stroke="#ff4500" stroke-width="2"/>
<circle cx="0" cy="0" r="3" fill="#000"/>
</g>
</g>
<!-- Background Elements -->
<rect width="300" height="300" fill="url(#metalPattern)"/>
</svg>
Judge's Analysis
Player 1's image features an owl made of mechanical parts, fitting the steampunk theme, and includes a glowing mechanical moon.
It adheres to the prompt creatively and is visually coherent.
Player 2's image does not depict the required elements and therefore does not meet the prompt's criteria.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
Similar Challenges
"Octopus juggling planets in space"
"A cat balancing on a tightrope over a sea of rainbow-colored jellyfish"
"Half-zipped fruit revealing surreal cityscapes"
"Clock tower hugging the moon"
"Two flamingos in a tuxedo tango on a high-wire tightrope"
"Ice cream cone with skyscraper scoops, futuristic style"