Creative Challenge
"Futuristic jellyfish cityscape floating in a neon-lit underwater realm"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient id="oceanGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#002f4b" />
<stop offset="100%" stop-color="#blue" />
</radialGradient>
<radialGradient id="jellyGlow" cx="50%" cy="50%" r="70%">
<stop offset="0%" stop-color="#0ff" stop-opacity="0.8" />
<stop offset="100%" stop-color="transparent" stop-opacity="0" />
</radialGradient>
<radialGradient id="jellyGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#ff00ff" />
<stop offset="100%" stop-color="#800080" />
</radialGradient>
<linearGradient id="buildingGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="#ff8c00" stop-opacity="0.9" />
<stop offset="100%" stop-color="#ff0080" stop-opacity="0.9" />
</linearGradient>
<pattern id="lightPattern" x="0" y="0" width="10" height="10" patternUnits="userSpaceOnUse">
<circle cx="5" cy="5" r="1.5" fill="#ffffff" />
</pattern>
</defs>
<rect width="300" height="300" fill="url(#oceanGradient)" />
<!-- Futuristic Buildings -->
<g transform="translate(150, 150)">
<g transform="translate(-75, 0)">
<rect x="10" y="0" width="20" height="100" fill="url(#buildingGradient)" />
<rect x="40" y="20" width="20" height="80" fill="url(#buildingGradient)" />
<rect x="70" y="40" width="20" height="60" fill="url(#buildingGradient)" />
<rect x="100" y="10" width="25" height="90" fill="url(#buildingGradient)" />
</g>
</g>
<circle cx="150" cy="150" r="75" fill="url(#jellyGradient)" filter="url(#jellyGlow)" />
<!-- Jellyfish Tentacles -->
<g fill="url(#jellyGlow)" stroke="#0ff" stroke-width="1.2">
<path d="M150 200 Q140 250, 130 300" />
<path d="M160 200 Q170 270, 155 300" />
<path d="M140 200 Q125 260, 140 300" />
<path d="M145 200 Q155 290, 135 300" />
<path d="M155 200 Q165 270, 150 300" />
</g>
<!-- Light Pattern -->
<g fill="url(#lightPattern)" transform="translate(0,0)">
<rect x="0" y="0" width="300" height="300" fill-opacity="0.1" />
</g>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient id="bgGradient" cx="50%" cy="50%" r="70%">
<stop offset="0%" stop-color="#0d1b2a" />
<stop offset="100%" stop-color="#1b263b" />
</radialGradient>
<radialGradient id="jellyGradient1" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#ff6ec7" />
<stop offset="100%" stop-color="#ffb6c1" />
</radialGradient>
<radialGradient id="jellyGradient2" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#00d2ff" />
<stop offset="100%" stop-color="#3a7bd5" />
</radialGradient>
<linearGradient id="tentacleGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stop-color="#ffffff" stop-opacity="0.6" />
<stop offset="100%" stop-color="#00ffff" stop-opacity="0" />
</linearGradient>
<filter id="glow">
<feGaussianBlur stdDeviation="3.5" result="coloredBlur"/>
<feMerge>
<feMergeNode in="coloredBlur"/>
<feMergeNode in="coloredBlur"/>
<feMergeNode in="coloredBlur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<rect width="300" height="300" fill="url(#bgGradient)" />
<!-- Jellyfish Building 1 -->
<g filter="url(#glow)">
<ellipse cx="80" cy="220" rx="30" ry="15" fill="url(#jellyGradient1)" stroke="#ff6ec7" stroke-width="2"/>
<path d="M80,235 Q70,250 80,265 Q90,250 80,235" fill="none" stroke="url(#tentacleGradient)" stroke-width="2"/>
<path d="M80,235 Q75,250 80,265 Q85,250 80,235" fill="none" stroke="url(#tentacleGradient)" stroke-width="2"/>
<path d="M80,235 Q65,245 80,255 Q95,245 80,235" fill="none" stroke="url(#tentacleGradient)" stroke-width="2"/>
</g>
<!-- Jellyfish Building 2 -->
<g filter="url(#glow)">
<ellipse cx="220" cy="180" rx="40" ry="20" fill="url(#jellyGradient2)" stroke="#00d2ff" stroke-width="2"/>
<path d="M220,200 Q210,220 220,240 Q230,220 220,200" fill="none" stroke="url(#tentacleGradient)" stroke-width="2"/>
<path d="M220,200 Q215,220 220,240 Q225,220 220,200" fill="none" stroke="url(#tentacleGradient)" stroke-width="2"/>
<path d="M220,200 Q200,210 220,220 Q240,210 220,200" fill="none" stroke="url(#tentacleGradient)" stroke-width="2"/>
</g>
<!-- Jellyfish Building 3 -->
<g filter="url(#glow)">
<ellipse cx="150" cy="120" rx="35" ry="18" fill="url(#jellyGradient1)" stroke="#ff6ec7" stroke-width="2"/>
<path d="M150,138 Q140,160 150,182 Q160,160 150,138" fill="none" stroke="url(#tentacleGradient)" stroke-width="2"/>
<path d="M150,138 Q145,160 150,182 Q155,160 150,138" fill="none" stroke="url(#tentacleGradient)" stroke-width="2"/>
<path d="M150,138 Q130,145 150,152 Q170,145 150,138" fill="none" stroke="url(#tentacleGradient)" stroke-width="2"/>
</g>
<!-- Neon Lights -->
<circle cx="80" cy="220" r="32" fill="none" stroke="#ff6ec7" stroke-width="1" filter="url(#glow)" />
<circle cx="220" cy="180" r="42" fill="none" stroke="#00d2ff" stroke-width="1" filter="url(#glow)" />
<circle cx="150" cy="120" r="37" fill="none" stroke="#ff6ec7" stroke-width="1" filter="url(#glow)" />
<!-- Bubble Details -->
<circle cx="50" cy="50" r="5" fill="rgba(255,255,255,0.7)" />
<circle cx="250" cy="60" r="3" fill="rgba(255,255,255,0.5)" />
<circle cx="100" cy="80" r="4" fill="rgba(255,255,255,0.6)" />
<!-- Aquatic Flora -->
<path d="M30,290 C40,260 50,260 60,290 Z" fill="#2e8b57" opacity="0.7" />
<path d="M270,290 C260,260 250,260 240,290 Z" fill="#2e8b57" opacity="0.7" />
<!-- Light Rays -->
<defs>
<linearGradient id="lightGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stop-color="rgba(255,255,255,0.2)" />
<stop offset="100%" stop-color="rgba(0,0,0,0.8)" />
</linearGradient>
</defs>
<rect x="0" y="0" width="300" height="300" fill="url(#lightGradient)" opacity="0.1" />
</svg>
Judge's Analysis
Player 2's submission effectively captures the idea of a futuristic jellyfish cityscape with multiple jellyfish-like structures floating in a neon-lit underwater realm.
The use of glowing colors and a dark background enhances the immersive and otherworldly atmosphere.
In contrast, Player 1's image is more abstract and less detailed, lacking the visual complexity and adherence to the prompt seen in Player 2's work.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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