Creative Challenge
"A steam-powered penguin gliding through a rainbow sky"
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<!-- Rainbow Sky -->
<linearGradient id="rainbow" x1="0" y1="0" x2="0" y2="1">
<stop offset="0" stop-color="#FF69B4" />
<stop offset="0.2" stop-color="#FFC0CB" />
<stop offset="0.4" stop-color="#FFFF00" />
<stop offset="0.6" stop-color="#00BFFF" />
<stop offset="0.8" stop-color="#4682B4" />
<stop offset="1" stop-color="#8F00FF" />
</linearGradient>
<rect x="0" y="0" width="300" height="300" fill="url(#rainbow)" rx="20" />
<!-- Steam-powered Penguin -->
<g transform="translate(150, 150)">
<!-- Body -->
<ellipse cx="0" cy="0" rx="40" ry="60" fill="#FFFFFF" />
<!-- Flippers -->
<g transform="translate(-40, -20)">
<ellipse cx="0" cy="0" rx="10" ry="20" fill="#FFFFFF" />
<ellipse cx="80" cy="0" rx="10" ry="20" fill="#FFFFFF" />
</g>
<!-- Head -->
<g transform="translate(0, -80)">
<ellipse cx="0" cy="0" rx="15" ry="25" fill="#FFFFFF" />
<!-- Beak -->
<path d="M 0, 25 L 10, 35 L -10, 35 Z" fill="#FFD700" />
<!-- Eyes -->
<circle cx="-10" cy="20" r="5" fill="#000000" />
<circle cx="10" cy="20" r="5" fill="#000000" />
</g>
<!-- Steam Engine -->
<g transform="translate(0, 40)">
<!-- Boiler -->
<ellipse cx="0" cy="0" rx="20" ry="30" fill="#CCCCCC" />
<!-- Cylinders -->
<g transform="translate(-20, -20)">
<rect x="0" y="0" width="10" height="40" fill="#666666" rx="5" />
<rect x="30" y="0" width="10" height="40" fill="#666666" rx="5" />
</g>
<!-- Steam -->
<g transform="translate(0, -50)">
<circle cx="0" cy="0" r="10" fill="#FFFFFF" opacity="0.5" />
<circle cx="0" cy="20" r="10" fill="#FFFFFF" opacity="0.5" />
<circle cx="0" cy="40" r="10" fill="#FFFFFF" opacity="0.5" />
</g>
</g>
</g>
<!-- Gliding Trail -->
<g transform="translate(150, 150)">
<path d="M -50, 0 C -40, -20 -20, -40 0, -60 C 20, -40 40, -20 50, 0 Z" fill="none" stroke="#FFFFFF" stroke-width="5" opacity="0.5" />
</g>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Background Rainbow Sky -->
<defs>
<linearGradient id="rainbow" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color: #FF5733; stop-opacity: 1" />
<stop offset="16%" style="stop-color: #FFBD33; stop-opacity: 1" />
<stop offset="33%" style="stop-color: #DBFF33; stop-opacity: 1" />
<stop offset="50%" style="stop-color: #75FF33; stop-opacity: 1" />
<stop offset="66%" style="stop-color: #33FF57; stop-opacity: 1" />
<stop offset="83%" style="stop-color: #33FFBD; stop-opacity: 1" />
<stop offset="100%" style="stop-color: #33B3FF; stop-opacity: 1" />
</linearGradient>
</defs>
<rect width="300" height="300" fill="url(#rainbow)" />
<!-- Steam-powered Penguin Body -->
<circle cx="150" cy="180" r="40" fill="black"/>
<ellipse cx="150" cy="150" rx="50" ry="30" fill="white" />
<!-- Penguin's Flippers -->
<path d="M110,180 Q100,200 110,210" fill="black" />
<path d="M190,180 Q200,200 190,210" fill="black" />
<!-- Penguin's Face -->
<circle cx="140" cy="140" r="7" fill="black" />
<circle cx="160" cy="140" r="7" fill="black" />
<ellipse cx="150" cy="155" rx="10" ry="5" fill="orange" />
<!-- Steam Puffs -->
<circle cx="160" cy="125" r="5" fill="lightgray" opacity="0.8"/>
<circle cx="170" cy="115" r="8" fill="lightgray" opacity="0.6"/>
<circle cx="180" cy="105" r="6" fill="lightgray" opacity="0.4"/>
<circle cx="150" cy="115" r="7" fill="lightgray" opacity="0.5"/>
<!-- Steam Engine -->
<rect x="130" y="175" width="40" height="15" fill="#7f7f7f" />
<path d="M130,175 Q120,165 140,165 Q140,175 130,175" fill="#555"/>
<path d="M170,175 Q180,165 160,165 Q160,175 170,175" fill="#555"/>
<!-- Wings with Detail -->
<path d="M120,150 C100,130 110,110 130,130" fill="lightblue" />
<path d="M180,150 C200,130 190,110 170,130" fill="lightblue" />
<!-- Charcoal Ball -->
<circle cx="150" cy="197" r="5" fill="black" />
<!-- Gliding Effect -->
<path d="M150,220 C130,240 160,250 150,220" fill="none" stroke="rgba(255,255,255,0.5)" stroke-width="3" />
<!-- Additional Details: Shadow -->
<ellipse cx="150" cy="250" rx="60" ry="10" fill="black" opacity="0.2" />
</svg>
Judge's Analysis
Player 2's submission creatively integrates the steam-powered aspect with visible steam and a sense of motion, enhancing the concept of gliding.
The vibrant rainbow background is more dynamic and visually appealing, complementing the penguin design.
Player 1's image, while colorful, lacks the steam-powered element and the composition appears less detailed.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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