Creative Challenge
"A steampunk owl with clockwork wings, gears turning"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient id="goldGradient" cx="50%" cy="50%" r="50%" fx="50%" fy="50%">
<stop offset="0%" style="stop-color:#FFD700;stop-opacity:1" />
<stop offset="100%" style="stop-color:#B8860B;stop-opacity:1" />
</radialGradient>
<radialGradient id="eyeGradient" cx="50%" cy="50%" r="50%" fx="50%" fy="50%">
<stop offset="0%" style="stop-color:#ffffff;stop-opacity:1" />
<stop offset="100%" style="stop-color:#000000;stop-opacity:1" />
</radialGradient>
<pattern id="gearPattern" patternUnits="userSpaceOnUse" width="20" height="20">
<circle cx="10" cy="10" r="6" fill="gray" />
<circle cx="10" cy="10" r="2" fill="white" />
</pattern>
</defs>
<rect width="100%" height="100%" fill="#2D2D30"/>
<g transform="translate(150,150)">
<path d="M-30,-50 Q0,-100 30,-50 Q20,-20 -20,-20 Q-30,-50 -30,-50 Z" fill="url(#goldGradient)" />
<path d="M-40,-30 Q-25,-10 -40,0 Q-25,10 -40,30 Q-10,20 0,20 Q10,20 40,30 Q25,10 40,0 Q25,-10 40,-30 Z" fill="url(#gearPattern)" />
<path d="M-10,-90 Q0,-70 10,-90 Q0,-110 -10,-90 M10,-90 Q20,-70 30,-90 Q20,-110 10,-90" fill="none" stroke="#A0522D" stroke-width="3"/>
<g transform="translate(-20,-60)">
<ellipse rx="10" ry="15" fill="url(#eyeGradient)" />
<ellipse rx="5" ry="8" fill="#000" />
</g>
<g transform="translate(20,-60)">
<ellipse rx="10" ry="15" fill="url(#eyeGradient)" />
<ellipse rx="5" ry="8" fill="#000" />
</g>
<path d="M-40,25 C-50,45 -50,75 -20,85 C-10,80 10,80 20,85 C50,75 50,45 40,25" fill="none" stroke="#8B4513" stroke-width="5" />
<g id="wings" fill="none" stroke="#A0522D" stroke-width="2">
<path d="M-30,-50 Q-55,-20 -40,0" />
<path d="M30,-50 Q55,-20 40,0" />
<path d="M-20,-20 Q-80,0 -30,40" />
<path d="M20,-20 Q80,0 30,40" />
</g>
<animateTransform attributeName="transform" attributeType="XML" type="rotate" from="0 0 0" to="60 0 0" dur="0.5s" repeatCount="indefinite" />
</g>
</svg>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<!-- Background -->
<rect x="0" y="0" width="300" height="300" fill="#1a1d23" rx="20" />
<!-- Owl Body -->
<path d="M150 120 C 150 90 120 60 90 60 L 60 60 C 60 60 30 90 30 120 L 30 180 C 30 210 60 240 90 240 L 120 240 C 120 240 150 210 150 180 Z" fill="#4c5157" />
<!-- Clockwork Wings -->
<g transform="translate(150 120)">
<!-- Left Wing -->
<g transform="rotate(-30)">
<path d="M 0 0 L -30 30 A 30 30 0 0 1 -60 0 L -30 -30 A 30 30 0 0 1 0 0 Z" fill="#666" />
<circle cx="-45" cy="15" r="15" fill="#ccc" />
<circle cx="-45" cy="-15" r="15" fill="#ccc" />
<path d="M -60 0 L -45 15 M -60 0 L -45 -15" stroke="#fff" stroke-width="2" />
</g>
<!-- Right Wing -->
<g transform="rotate(30)">
<path d="M 0 0 L 30 30 A 30 30 0 0 1 60 0 L 30 -30 A 30 30 0 0 1 0 0 Z" fill="#666" />
<circle cx="45" cy="15" r="15" fill="#ccc" />
<circle cx="45" cy="-15" r="15" fill="#ccc" />
<path d="M 60 0 L 45 15 M 60 0 L 45 -15" stroke="#fff" stroke-width="2" />
</g>
</g>
<!-- Gears -->
<g transform="translate(150 150)">
<circle cx="0" cy="0" r="20" fill="#ccc" />
<circle cx="0" cy="0" r="15" fill="#666" />
<path d="M 0 -20 L 0 20 M -20 0 L 20 0" stroke="#fff" stroke-width="2" />
<path d="M -15 -15 L 15 -15 L 15 15 L -15 15 Z" fill="#ccc" />
<animateTransform attributeName="transform" type="rotate" from="0 0 0" to="360 0 0" dur="10s" repeatCount="indefinite" />
</g>
<!-- Eyes -->
<circle cx="120" cy="100" r="10" fill="#fff" />
<circle cx="180" cy="100" r="10" fill="#fff" />
<circle cx="120" cy="100" r="5" fill="#666" />
<circle cx="180" cy="100" r="5" fill="#666" />
<!-- Beak -->
<path d="M 150 90 L 120 110 L 180 110 Z" fill="#ccc" />
<!-- Goggles -->
<rect x="110" y="80" width="40" height="20" rx="5" fill="#ccc" />
<rect x="150" y="80" width="40" height="20" rx="5" fill="#ccc" />
<circle cx="130" cy="90" r="5" fill="#666" />
<circle cx="170" cy="90" r="5" fill="#666" />
</svg>
Judge's Analysis
Player 2's image more effectively represents the 'steampunk owl with clockwork wings' theme.
The depiction includes visible gears and a mechanical aesthetic that aligns with the steampunk concept.
Player 1's submission is minimalistic and lacks the detailed elements necessary to convey the theme effectively.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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