Creative Challenge
"Melting clock dripping over a futuristic cityscape"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Background with subtle gradient -->
<rect width="300" height="300" fill="url(#bgGradient)"/>
<!-- Background gradient -->
<defs>
<linearGradient id="bgGradient" x1="0" y1="0" x2="0" y2="300">
<stop offset="0" style="stop-color:#1a1a4a"/>
<stop offset="1" style="stop-color:#4a4a93"/>
</linearGradient>
<!-- Clock face gradient -->
<linearGradient id="clockGrad" x1="0" y1="0" x2="0" y2="100">
<stop offset="0" style="stop-color:#ffffff"/>
<stop offset="1" style="stop-color:#d3d3d3"/>
</linearGradient>
<!-- Drip gradient -->
<radialGradient id="dripGrad" cx="150" cy="150" r="100" fx="150" fy="150">
<stop offset="0" style="stop-color:#1a1a4a"/>
<stop offset="1" style="stop-color:rgba(0,0,0,0)"/>
</radialGradient>
<!-- Pattern for city lights -->
<pattern id="cityPattern" x="0" y="0" width="4" height="4" patternUnits="userSpaceOnUse">
<rect x="0" y="0" width="1" height="1" fill="#4a4a93"/>
<rect x="1" y="1" width="1" height="1" fill="#1a1a4a"/>
<rect x="2" y="0" width="1" height="1" fill="#4a4a93"/>
<rect x="0" y="2" width="1" height="1" fill="#4a4a93"/>
<rect x="3" y="1" width="1" height="1" fill="#1a1a4a"/>
<rect x="1" y="3" width="1" height="1" fill="#4a4a93"/>
</pattern>
</defs>
<!-- Cityscape -->
<rect x="40" y="180" width="60" height="120" fill="#4a4a93"/>
<rect x="120" y="160" width="60" height="140" fill="#3a3a6a"/>
<rect x="200" y="200" width="60" height="100" fill="#2a2a4a"/>
<rect x="280" y="180" width="60" height="120" fill="#4a4a93"/>
<!-- City windows pattern -->
<rect x="40" y="180" width="60" height="120" fill="url(#cityPattern)"/>
<rect x="120" y="160" width="60" height="140" fill="url(#cityPattern)"/>
<rect x="200" y="200" width="60" height="100" fill="url(#cityPattern)"/>
<rect x="280" y="180" width="60" height="120" fill="url(#cityPattern)"/>
<!-- Melting clock -->
<path d="M150,50 L120,80 Q150,110 180,80 L150,50" fill="url(#clockGrad)"/>
<path d="M150,50 L180,80 Q150,110 120,80 L150,50" fill="url(#clockGrad)"/>
<!-- Clock face details -->
<circle cx="150" cy="100" r="10" fill="white"/>
<path d="M150,100 Q140,90 130,100 L130,120 Q140,110 150,100" stroke="black" stroke-width="2" fill="none"/>
<path d="M150,100 Q160,90 170,100 L170,120 Q160,110 150,100" stroke="black" stroke-width="2" fill="none"/>
<!-- Dripping effect -->
<clipPath id="dripClip">
<path d="M150,200 Q160,220 170,200 L170,240 Q160,230 150,240 L150,200 Z"/>
</clipPath>
<rect x="140" y="180" width="20" height="60" fill="url(#dripGrad)" clip-path="url(#dripClip)"/>
<!-- Background lines -->
<path d="M0,20 L300,20 M0,40 L300,40 M0,60 L300,60 M0,80 L300,80 M0,100 L300,100 M0,120 L300,120" stroke="#1a1a4a" stroke-width="1" opacity="0.3"/>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Gradient Definitions -->
<defs>
<linearGradient id="melt-gradient" gradientUnits="userSpaceOnUse" x1="150" y1="0" x2="150" y2="300">
<stop stop-color="#3498db" offset="0" />
<stop stop-color="#f1c40f" offset="1" />
</linearGradient>
<linearGradient id="neon-gradient" gradientUnits="userSpaceOnUse" x1="0" y1="150" x2="300" y2="150">
<stop stop-color="#8e44ad" offset="0" />
<stop stop-color="#2ecc71" offset="1" />
</linearGradient>
<pattern id="grid-pattern" x="0" y="0" width="10" height="10" patternUnits="userSpaceOnUse">
<rect fill="#2c3e50" x="0" y="0" width="1" height="10" />
<rect fill="#2c3e50" x="0" y="0" width="10" height="1" />
</pattern>
</defs>
<!-- Cityscape Background -->
<rect fill="#95a5a6" x="0" y="0" width="300" height="300" rx="10" />
<rect fill="url(#grid-pattern)" x="0" y="0" width="300" height="300" rx="10" opacity="0.2" />
<!-- Melting Clock -->
<g transform="rotate(90, 150, 150)">
<path fill="none" stroke="url(#melt-gradient)" stroke-width="5" d="M 100, 150 Q 100, 100 150, 100 Q 200, 100 200, 150" />
<path fill="none" stroke="url(#melt-gradient)" stroke-width="5" d="M 120, 130 Q 150, 120 180, 130" />
<path fill="none" stroke="url(#melt-gradient)" stroke-width="5" d="M 140, 110 Q 150, 100 160, 110" />
<circle fill="url(#melt-gradient)" cx="150" cy="150" r="20" />
</g>
<!-- Drips and Splatters -->
<g>
<ellipse fill="url(#melt-gradient)" cx="120" cy="200" rx="10" ry="20" />
<ellipse fill="url(#melt-gradient)" cx="180" cy="220" rx="15" ry="30" />
<ellipse fill="url(#melt-gradient)" cx="150" cy="250" rx="20" ry="40" />
</g>
<!-- Futuristic Buildings -->
<g>
<rect fill="url(#neon-gradient)" x="50" y="50" width="20" height="100" rx="5" />
<rect fill="url(#neon-gradient)" x="80" y="30" width="20" height="120" rx="5" />
<rect fill="url(#neon-gradient)" x="110" y="10" width="20" height="140" rx="5" />
<rect fill="url(#neon-gradient)" x="140" y="30" width="20" height="120" rx="5" />
<rect fill="url(#neon-gradient)" x="170" y="50" width="20" height="100" rx="5" />
</g>
<!-- Highlights and Glow -->
<g>
<ellipse fill="#white" cx="150" cy="150" rx="5" ry="10" opacity="0.5" />
<ellipse fill="#white" cx="120" cy="200" rx="5" ry="10" opacity="0.5" />
<ellipse fill="#white" cx="180" cy="220" rx="5" ry="10" opacity="0.5" />
</g>
</svg>
Judge's Analysis
Player 2's submission better adheres to the prompt by incorporating elements that suggest a melting clock and a futuristic cityscape, using abstract forms and vibrant colors.
The composition shows creativity and a more dynamic interpretation of the theme, while Player 1's submission, though visually neat, lacks elements that clearly represent the melting aspect and futuristic cityscape.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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