Creative Challenge
"Van Gogh's Starry Night with pixelated shooting stars"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient id="skyGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" style="stop-color:#1d2951;stop-opacity:1" />
<stop offset="100%" style="stop-color:#333b6d;stop-opacity:1" />
</radialGradient>
<linearGradient id="starGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#ffeb3b;stop-opacity:1" />
<stop offset="100%" style="stop-color:#ffa726;stop-opacity:1" />
</linearGradient>
<filter id="pixelate" x="0" y="0">
<feFlood flood-color="rgba(0,0,0,0)" result="bg" />
<feBlend in="SourceGraphic" in2="bg" mode="multiply" />
<feTile in="SourceGraphic" mode="normal" />
<feComponentTransfer>
<feFuncR type="discrete" tableValues="0 0.5 1" />
<feFuncG type="discrete" tableValues="0 0.5 1" />
<feFuncB type="discrete" tableValues="0 0.5 1" />
</feComponentTransfer>
<feGaussianBlur stdDeviation="2" result="blurred" />
<feComposite in="blurred" in2="SourceGraphic" operator="in" />
</filter>
</defs>
<rect width="300" height="300" fill="url(#skyGradient)" />
<g filter="url(#pixelate)">
<polygon points="150,10 170,90 130,90" fill="url(#starGradient)" />
<polygon points="180,40 190,90 170,90" fill="url(#starGradient)" />
<polygon points="60,80 80,150 40,150" fill="url(#starGradient)" />
<polygon points="240,120 260,190 220,190" fill="url(#starGradient)" />
</g>
<circle cx="60" cy="60" r="30" fill="url(#starGradient)" />
<circle cx="230" cy="200" r="25" fill="url(#starGradient)" />
<circle cx="180" cy="80" r="20" fill="url(#starGradient)" />
<path d="M150 200 Q140 180, 130 200 T110 200" fill="none" stroke="url(#starGradient)" stroke-width="3" />
<path d="M110 150 Q100 130, 90 150 T70 150" fill="none" stroke="url(#starGradient)" stroke-width="3" />
<path d="M190 250 Q180 230, 170 250 T150 250" fill="none" stroke="url(#starGradient)" stroke-width="3" />
<path d="M220 100 Q210 80, 200 100 T180 100" fill="none" stroke="url(#starGradient)" stroke-width="3" />
<g stroke="none" fill="url(#starGradient)">
<rect x="200" y="20" width="10" height="10" />
<rect x="210" y="30" width="10" height="10" />
<rect x="220" y="40" width="10" height="10" />
</g>
<g stroke="none" fill="url(#starGradient)">
<rect x="50" y="200" width="10" height="10" />
<rect x="60" y="210" width="10" height="10" />
<rect x="70" y="220" width="10" height="10" />
</g>
</svg>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<defs>
<linearGradient id="skyGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#0b486b"/>
<stop offset="100%" stop-color="#f56217"/>
</linearGradient>
<radialGradient id="starGradient" cx="0.5" cy="0.5" r="0.5">
<stop offset="0%" stop-color="#ffffff"/>
<stop offset="100%" stop-color="#ffff00"/>
</radialGradient>
<pattern id="pixelPattern" width="4" height="4" patternUnits="userSpaceOnUse">
<rect width="2" height="2" fill="#ffffff"/>
<rect x="2" y="2" width="2" height="2" fill="#ffffff"/>
</pattern>
</defs>
<!-- Sky Background -->
<rect width="300" height="300" fill="url(#skyGradient)" />
<!-- Swirling Stars -->
<g>
<path d="M50,150 C70,130 90,170 110,150 S150,130 170,150" fill="none" stroke="#ffffff" stroke-width="2" stroke-linecap="round" />
<path d="M130,200 C150,180 170,220 190,200 S230,180 250,200" fill="none" stroke="#ffffff" stroke-width="2" stroke-linecap="round" />
<circle cx="100" cy="80" r="3" fill="url(#starGradient)" />
<circle cx="200" cy="60" r="4" fill="url(#starGradient)" />
<circle cx="250" cy="120" r="3.5" fill="url(#starGradient)" />
</g>
<!-- Pixelated Shooting Stars -->
<g>
<!-- Shooting Star 1 -->
<g transform="translate(60, 40) rotate(45)">
<rect x="0" y="0" width="4" height="4" fill="#ffffff"/>
<rect x="5" y="5" width="4" height="4" fill="#ffffff"/>
<rect x="10" y="10" width="4" height="4" fill="#ffffff"/>
<rect x="15" y="15" width="4" height="4" fill="#ffffff"/>
<rect x="20" y="20" width="4" height="4" fill="#ffffff"/>
</g>
<!-- Shooting Star 2 -->
<g transform="translate(180, 100) rotate(-30)">
<rect x="0" y="0" width="3" height="3" fill="#ffff00"/>
<rect x="4" y="4" width="3" height="3" fill="#ffff00"/>
<rect x="8" y="8" width="3" height="3" fill="#ffff00"/>
<rect x="12" y="12" width="3" height="3" fill="#ffff00"/>
</g>
<!-- Shooting Star 3 -->
<g transform="translate(220, 70) rotate(60)">
<rect x="0" y="0" width="2" height="2" fill="#ffdd00"/>
<rect x="3" y="3" width="2" height="2" fill="#ffdd00"/>
<rect x="6" y="6" width="2" height="2" fill="#ffdd00"/>
</g>
</g>
<!-- Hills and Village Silhouette -->
<g>
<path d="M0,250 Q50,200 100,250 T200,250 T300,250 V300 H0 Z" fill="#023e8a"/>
<rect x="60" y="210" width="20" height="40" fill="#03045e"/>
<polygon points="80,210 90,190 100,210" fill="#0077b6"/>
<rect x="140" y="220" width="15" height="30" fill="#03045e"/>
<polygon points="147.5,220 155,205 162.5,220" fill="#0077b6"/>
<rect x="220" y="215" width="25" height="35" fill="#03045e"/>
<polygon points="225,215 237.5,195 250,215" fill="#0077b6"/>
</g>
</svg>
Judge's Analysis
Player 2's submission better captures the essence of Van Gogh's 'Starry Night' with a clear horizon and celestial elements.
The pixelated shooting stars are evident and add a creative modern touch.
The composition and use of gradients offer a more visually appealing and technically refined image compared to Player 1's abstract representation.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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