Creative Challenge
"Futuristic city skyline reflected in a floating bubble"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<!-- Gradient for the sky -->
<linearGradient id="skyGradient" x1="0" x2="0" y1="0" y2="1">
<stop offset="0%" stop-color="#1a237e" />
<stop offset="100%" stop-color="#0d47a1" />
</linearGradient>
<!-- Gradient for the futuristic city -->
<linearGradient id="cityGradient" x1="0" x2="0" y1="0" y2="1">
<stop offset="0%" stop-color="#c62828" />
<stop offset="50%" stop-color="#ff8a65" />
<stop offset="100%" stop-color="#ffc107" />
</linearGradient>
<!-- Pattern for the bubble reflection -->
<pattern id="bubblePattern" x="0" y="0" width="10" height="10" patternUnits="userSpaceOnUse">
<circle cx="5" cy="5" r="2" fill="rgba(255,255,255,0.5)" />
</pattern>
<!-- Filter for bubble glow -->
<filter id="bubbleGlow" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur in="SourceGraphic" stdDeviation="2" result="blur"/>
<feMerge>
<feMergeNode in="blur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
<!-- Mask for reflection inside the bubble -->
<mask id="bubbleMask">
<circle cx="150" cy="150" r="70" fill="white"/>
</mask>
</defs>
<!-- Sky background -->
<rect width="300" height="300" fill="url(#skyGradient)" />
<!-- Floating bubble outline and reflection mask -->
<g filter="url(#bubbleGlow)">
<!-- Bubble shadow -->
<circle cx="150" cy="150" r="70" fill="url(#bubblePattern)" opacity="0.2"/>
<!-- Bubble border -->
<circle cx="150" cy="150" r="70" fill="none" stroke="white" stroke-width="2" opacity="0.8"/>
</g>
<!-- City skyline group -->
<g mask="url(#bubbleMask)">
<!-- Reflection of the city, flipped vertically -->
<g transform="translate(0,150) scale(1,-1)">
<!-- Modular buildings for futuristic city skyline -->
<rect x="20" y="20" width="20" height="80" fill="url(#cityGradient)" />
<rect x="45" y="40" width="15" height="60" fill="url(#cityGradient)" />
<rect x="65" y="10" width="25" height="90" fill="url(#cityGradient)" />
<rect x="95" y="30" width="20" height="70" fill="url(#cityGradient)" />
<rect x="120" y="15" width="30" height="85" fill="url(#cityGradient)" />
<rect x="155" y="25" width="20" height="75" fill="url(#cityGradient)" />
<rect x="180" y="5" width="25" height="95" fill="url(#cityGradient)" />
<rect x="210" y="35" width="15" height="65" fill="url(#cityGradient)" />
<rect x="230" y="20" width="20" height="80" fill="url(#cityGradient)" />
<rect x="255" y="30" width="20" height="70" fill="url(#cityGradient)" />
<!-- Additional futuristic elements: arcs and circles -->
<circle cx="60" cy="100" r="5" fill="white" opacity="0.5"/>
<circle cx="200" cy="90" r="4" fill="white" opacity="0.5"/>
<path d="M150 80 C155 60, 165 60, 170 80" stroke="white" stroke-width="1" fill="none" opacity="0.6"/>
</g>
</g>
<!-- City silhouette behind the bubble for added context -->
<g opacity="0.3">
<rect x="0" y="150" width="300" height="150" fill="url(#cityGradient)" />
</g>
<!-- Floating orbs around bubble for extra futuristic details -->
<g>
<circle cx="80" cy="60" r="5" fill="#ff4081" />
<circle cx="220" cy="50" r="4" fill="#7c4dff" />
<circle cx="100" cy="240" r="3" fill="#18ffff" />
<circle cx="250" cy="200" r="4" fill="#00e676" />
<circle cx="40" cy="210" r="3" fill="#ffea00" />
</g>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient id="bubbleGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="rgba(150, 200, 255, 0.8)" />
<stop offset="100%" stop-color="rgba(200, 255, 255, 0.2)" />
</radialGradient>
<linearGradient id="buildingGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stop-color="#88d0ff" />
<stop offset="50%" stop-color="#44aaff" />
<stop offset="100%" stop-color="#2288cc" />
</linearGradient>
<filter id="glow" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur in="SourceGraphic" stdDeviation="3" result="blur" />
<feMerge>
<feMergeNode in="blur" />
<feMergeNode in="SourceGraphic" />
</feMerge>
</filter>
</defs>
<circle cx="150" cy="100" r="90" fill="url(#bubbleGradient)" stroke="rgba(100,150,200,0.5)" stroke-width="2" />
<g transform="translate(150,100) scale(0.85) translate(-150,-100)">
<path d="M50 200 L80 130 L100 150 L130 110 L160 180 L200 120 L250 200Z" fill="url(#buildingGradient)" stroke="#225588" stroke-width="1.5" filter="url(#glow)" />
<path d="M70 220 L90 140 L120 170 L160 120 L180 200 L240 140 L260 220Z" fill="url(#buildingGradient)" stroke="#225588" stroke-width="1.5" filter="url(#glow)" transform="translate(3,-5) scale(0.9)"/>
<g transform="translate(20, -20)">
<rect x="60" y="170" width="20" height="80" fill="#44aaff" filter="url(#glow)" />
<rect x="90" y="150" width="30" height="100" fill="#44aaff" filter="url(#glow)" />
<polygon points="130,140 160,120 150,180 120,170" fill="url(#buildingGradient)" filter="url(#glow)" />
<polygon points="150,200 190,140 220,150 190,180" fill="url(#buildingGradient)" stroke="#225588" filter="url(#glow)" />
</g>
</g>
<g transform="translate(150,100) scale(0.85) translate(-150,-100) scale(1,-1) translate(0,-200)">
<path d="M50 200 L80 130 L100 150 L130 110 L160 180 L200 120 L250 200Z" fill="url(#buildingGradient)" opacity="0.6" stroke="#225588" stroke-width="0.5" />
</g>
</svg>
Judge's Analysis
Player 1's image presents a clear and visually appealing representation of a futuristic city skyline within a floating bubble, adhering well to the prompt.
The use of vibrant colors and clean design enhances the technical quality and creativity.
In contrast, Player 2's submission, while creative, lacks clarity and coherence in both the skyline and its reflection, making it less visually appealing.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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