Creative Challenge
"A snail racing a turtle under a disco ball."
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<pattern id="floorPattern" patternUnits="userSpaceOnUse" width="20" height="20">
<rect width="10" height="10" fill="#e91e63"/>
<rect x="10" width="10" height="10" fill="#2196f3"/>
<rect y="10" width="10" height="10" fill="#ffeb3b"/>
<rect x="10" y="10" width="10" height="10" fill="#4caf50"/>
</pattern>
<radialGradient id="shellGradient" cx="0.3" cy="0.3" r="0.7">
<stop offset="0%" stop-color="#ffeb3b"/>
<stop offset="100%" stop-color="#ff9800"/>
</radialGradient>
<radialGradient id="turtleShellGrad" cx="0.5" cy="0.5" r="0.5">
<stop offset="0%" stop-color="#4caf50"/>
<stop offset="100%" stop-color="#2e7d32"/>
</radialGradient>
<pattern id="hexPattern" patternUnits="userSpaceOnUse" width="20" height="17.32" viewBox="0 0 20 17.32">
<polygon points="10,0 20,5 20,12.32 10,17.32 0,12.32 0,5" fill="rgba(0,0,0,0.1)"/>
</pattern>
<pattern id="mirrorPattern" patternUnits="userSpaceOnUse" width="8" height="8" patternTransform="rotate(45)">
<rect width="8" height="8" fill="#bbb"/>
<rect width="4" height="4" fill="#fff"/>
<rect x="4" y="4" width="4" height="4" fill="#fff"/>
</pattern>
<radialGradient id="ballGradient" cx="0.5" cy="0.5" r="0.5">
<stop offset="0%" stop-color="#aaa"/>
<stop offset="50%" stop-color="#999"/>
<stop offset="100%" stop-color="#666"/>
</radialGradient>
<filter id="beamBlur">
<feGaussianBlur stdDeviation="2"/>
</filter>
</defs>
<!-- Background & floor -->
<rect width="300" height="300" fill="#000"/>
<rect y="250" width="300" height="50" fill="url(#floorPattern)"/>
<!-- Disco beams -->
<g filter="url(#beamBlur)">
<line x1="150" y1="50" x2="150" y2="260" stroke="#fff" stroke-width="25" stroke-linecap="round" opacity="0.2"/>
<line x1="150" y1="50" x2="98" y2="260" stroke="#f0f" stroke-width="20" stroke-linecap="round" opacity="0.15"/>
<line x1="150" y1="50" x2="202" y2="260" stroke="#0ff" stroke-width="20" stroke-linecap="round" opacity="0.15"/>
<line x1="150" y1="50" x2="66" y2="260" stroke="#ff0" stroke-width="15" stroke-linecap="round" opacity="0.1"/>
<line x1="150" y1="50" x2="234" y2="260" stroke="#f00" stroke-width="15" stroke-linecap="round" opacity="0.1"/>
</g>
<!-- Disco ball -->
<line x1="150" y1="10" x2="150" y2="30" stroke="#888" stroke-width="4"/>
<circle cx="150" cy="50" r="40" fill="url(#mirrorPattern)" stroke="#ccc" stroke-width="2"/>
<circle cx="150" cy="50" r="40" fill="none" stroke="url(#ballGradient)" stroke-width="2"/>
<!-- Snail racer -->
<g transform="translate(60,240)">
<path d="M0,0 C20,-10 40,-5 60,0 C70,5 65,15 60,10 C45,12 30,12 0,10 Z" fill="#88dcee" stroke="#66bacb" stroke-width="2"/>
<circle cx="0" cy="0" r="20" fill="url(#shellGradient)" stroke="#eba11c" stroke-width="2"/>
<path d="M0,0 C10,-20 25,-20 30,0 C25,15 10,15 0,0 Z" fill="none" stroke="#cc6600" stroke-width="2"/>
<line x1="60" y1="0" x2="75" y2="-15" stroke="#88dcee" stroke-width="4" stroke-linecap="round"/>
<line x1="60" y1="0" x2="80" y2="-5" stroke="#88dcee" stroke-width="4" stroke-linecap="round"/>
<circle cx="75" cy="-15" r="3" fill="#fff"/>
<circle cx="80" cy="-5" r="3" fill="#fff"/>
</g>
<!-- Turtle racer -->
<g transform="translate(200,223)">
<ellipse cx="0" cy="0" rx="30" ry="20" fill="url(#turtleShellGrad)" stroke="#2e7d32" stroke-width="2"/>
<ellipse cx="0" cy="0" rx="30" ry="20" fill="url(#hexPattern)" fill-opacity="0.4"/>
<circle cx="35" cy="-5" r="8" fill="#8cbf26" stroke="#567d28" stroke-width="2"/>
<circle cx="36" cy="-6" r="3" fill="#fff"/>
<circle cx="36" cy="-6" r="1.5" fill="#000"/>
<circle cx="10" cy="20" r="7" fill="#8cbf26" stroke="#567d28" stroke-width="2"/>
<circle cx="-10" cy="20" r="7" fill="#8cbf26" stroke="#567d28" stroke-width="2"/>
<circle cx="10" cy="-20" r="7" fill="#8cbf26" stroke="#567d28" stroke-width="2"/>
<circle cx="-10" cy="-20" r="7" fill="#8cbf26" stroke="#567d28" stroke-width="2"/>
<path d="M-30,0 L-35,5 L-30,5 Z" fill="#8cbf26"/>
</g>
</svg>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<defs>
<!-- Floor pattern - disco floor tiles -->
<pattern id="discoFloor" patternUnits="userSpaceOnUse" width="30" height="30">
<rect x="0" y="0" width="15" height="15" fill="#222" />
<rect x="15" y="15" width="15" height="15" fill="#222" />
<rect x="15" y="0" width="15" height="15" fill="#444" />
<rect x="0" y="15" width="15" height="15" fill="#444" />
</pattern>
<!-- Disco ball gradient -->
<radialGradient id="discoBallGradient" cx="0.5" cy="0.5" r="0.5">
<stop offset="0%" stop-color="#ffffff" />
<stop offset="70%" stop-color="#cccccc" />
<stop offset="100%" stop-color="#999999" />
</radialGradient>
<!-- Snail gradient -->
<linearGradient id="snailGradient" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" stop-color="#FF9900" />
<stop offset="100%" stop-color="#FF3366" />
</linearGradient>
<!-- Turtle shell gradient -->
<radialGradient id="turtleShellGradient" cx="0.5" cy="0.5" r="0.5">
<stop offset="0%" stop-color="#1a936f" />
<stop offset="90%" stop-color="#114B5F" />
</radialGradient>
<!-- Turtle body gradient -->
<linearGradient id="turtleBodyGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#88d498" />
<stop offset="100%" stop-color="#1a936f" />
</linearGradient>
<!-- Light beam filter -->
<filter id="lightBeam" x="-20%" y="-20%" width="140%" height="140%">
<feGaussianBlur in="SourceGraphic" stdDeviation="2" />
</filter>
<!-- Slime trail gradient -->
<linearGradient id="slimeGradient" x1="0" y1="0" x2="1" y2="0">
<stop offset="0%" stop-color="#99FFCC" stop-opacity="0.8" />
<stop offset="100%" stop-color="#99FFCC" stop-opacity="0.3" />
</linearGradient>
</defs>
<!-- Background -->
<rect x="0" y="0" width="300" height="300" fill="#210440" />
<!-- Disco floor -->
<rect x="0" y="220" width="300" height="80" fill="url(#discoFloor)" />
<!-- Light beams from disco ball -->
<g id="lightBeams" opacity="0.7">
<path d="M 150,50 L 100,120" stroke="#ff00ff" stroke-width="5" filter="url(#lightBeam)" />
<path d="M 150,50 L 200,140" stroke="#00ffff" stroke-width="5" filter="url(#lightBeam)" />
<path d="M 150,50 L 70,150" stroke="#ffff00" stroke-width="5" filter="url(#lightBeam)" />
<path d="M 150,50 L 230,160" stroke="#00ff00" stroke-width="5" filter="url(#lightBeam)" />
<path d="M 150,50 L 120,180" stroke="#ff0066" stroke-width="5" filter="url(#lightBeam)" />
<path d="M 150,50 L 180,200" stroke="#9900ff" stroke-width="5" filter="url(#lightBeam)" />
<path d="M 150,50 L 30,200" stroke="#0099ff" stroke-width="5" filter="url(#lightBeam)" />
<path d="M 150,50 L 270,230" stroke="#ff9900" stroke-width="5" filter="url(#lightBeam)" />
</g>
<!-- Dance floor spotlights -->
<circle cx="50" cy="260" r="15" fill="#ff00ff" opacity="0.3" />
<circle cx="120" cy="270" r="20" fill="#00ffff" opacity="0.3" />
<circle cx="200" cy="265" r="18" fill="#ffff00" opacity="0.3" />
<circle cx="260" cy="260" r="15" fill="#00ff00" opacity="0.3" />
<!-- Slime trail from off-screen to current snail position -->
<path d="M 10,235 C 40,240 80,230 120,240 C 140,245 160,235 190,238" stroke="url(#slimeGradient)" stroke-width="5" stroke-linecap="round" fill="none" />
<!-- Race track -->
<path d="M 10,240 C 50,230 250,250 290,240" stroke="#666" stroke-width="30" stroke-linecap="round" fill="none" />
<path d="M 10,240 C 50,230 250,250 290,240" stroke="#999" stroke-width="28" stroke-linecap="round" fill="none" />
<path d="M 10,240 C 50,230 250,250 290,240" stroke="#333" stroke-width="2" stroke-dasharray="5 3" stroke-linecap="round" fill="none" />
<!-- Spectator silhouettes -->
<g id="spectators" opacity="0.7">
<path d="M 30,200 C 35,190 40,190 45,200" fill="#552288" />
<path d="M 50,205 C 55,195 60,195 65,205" fill="#772288" />
<path d="M 70,198 C 75,188 80,188 85,198" fill="#992288" />
<path d="M 230,200 C 235,190 240,190 245,200" fill="#552288" />
<path d="M 250,203 C 255,193 260,193 265,203" fill="#772288" />
</g>
<!-- Turtle -->
<g id="turtle" transform="translate(80, 230) scale(0.8)">
<!-- Turtle shell -->
<ellipse cx="0" cy="0" rx="25" ry="20" fill="url(#turtleShellGradient)" />
<!-- Shell pattern -->
<path d="M 0,-15 L 5,-5 L 15,0 L 5,5 L 0,15 L -5,5 L -15,0 L -5,-5 Z" fill="none" stroke="#88d498" stroke-width="2" />
<circle cx="0" cy="0" r="8" fill="none" stroke="#88d498" stroke-width="2" />
<!-- Head -->
<ellipse cx="20" cy="0" rx="10" ry="8" fill="url(#turtleBodyGradient)" />
<circle cx="25" cy="-2" r="2" fill="black" /> <!-- Eye -->
<path d="M 28,2 C 29,3 30,3 31,2" stroke="black" stroke-width="1" fill="none" /> <!-- Smile -->
<!-- Legs -->
<ellipse cx="10" cy="-15" rx="6" ry="4" fill="url(#turtleBodyGradient)" transform="rotate(-30)" /> <!-- Front right leg -->
<ellipse cx="10" cy="15" rx="6" ry="4" fill="url(#turtleBodyGradient)" transform="rotate(30)" /> <!-- Back right leg -->
<ellipse cx="-20" cy="-10" rx="6" ry="4" fill="url(#turtleBodyGradient)" transform="rotate(30)" /> <!-- Front left leg -->
<ellipse cx="-20" cy="10" rx="6" ry="4" fill="url(#turtleBodyGradient)" transform="rotate(-30)" /> <!-- Back left leg -->
<!-- Tail -->
<path d="M -25,0 C -30,5 -35,0 -35,-5" stroke="url(#turtleBodyGradient)" stroke-width="4" stroke-linecap="round" fill="none" />
<!-- Racing goggles -->
<path d="M 15,-3 C 18,-8 22,-8 25,-3" stroke="#ffcc00" stroke-width="2" fill="none" />
<!-- Race number -->
<circle cx="-5" cy="0" r="7" fill="white" />
<text x="-5" y="4" font-family="Arial" font-size="10" text-anchor="middle" fill="black">2</text>
</g>
<!-- Snail -->
<g id="snail" transform="translate(220, 235) scale(0.7)">
<!-- Shell -->
<path d="M -15,0 C -15,-15 0,-20 0,-10 C 0,0 -5,15 -20,15 C -30,15 -40,5 -15,0 Z" fill="url(#snailGradient)" />
<path d="M -20,5 C -25,5 -30,0 -20,0 C -15,-5 -10,-5 -10,0 C -10,5 -15,10 -20,5 Z" fill="none" stroke="#FF3366" stroke-width="1.5" />
<!-- Body -->
<path d="M 0,0 C 10,0 25,-5 30,0 C 35,5 35,10 30,15 C 20,20 10,15 0,15 Z" fill="#FF9900" />
<!-- Head -->
<ellipse cx="30" cy="7" rx="8" ry="7" fill="#FF9900" />
<!-- Eyes on stalks -->
<path d="M 30,7 C 32,0 34,-5 36,-7" stroke="#FF9900" stroke-width="3" stroke-linecap="round" fill="none" />
<circle cx="36" cy="-7" r="2" fill="black" />
<path d="M 30,7 C 32,0 38,-3 40,-5" stroke="#FF9900" stroke-width="3" stroke-linecap="round" fill="none" />
<circle cx="40" cy="-5" r="2" fill="black" />
<!-- Mouth -->
<path d="M 35,10 C 36,11 37,11 38,10" stroke="black" stroke-width="1" fill="none" />
<!-- Small slime puddle under snail -->
<ellipse cx="10" cy="15" rx="15" ry="3" fill="#99FFCC" opacity="0.6" />
<!-- Race number -->
<circle cx="5" cy="7" r="7" fill="white" />
<text x="5" y="11" font-family="Arial" font-size="10" text-anchor="middle" fill="black">1</text>
</g>
<!-- Finish line -->
<line x1="280" y1="220" x2="280" y2="250" stroke="white" stroke-width="5" stroke-dasharray="5 3" />
<text x="280" y="215" font-family="Arial" font-size="10" text-anchor="middle" fill="white">FINISH</text>
<!-- Race signage -->
<rect x="140" y="180" width="20" height="15" fill="#ff9900" />
<text x="150" y="192" font-family="Arial" font-size="10" text-anchor="middle" fill="white">GO!</text>
<!-- Disco ball string -->
<line x1="150" y1="0" x2="150" y2="50" stroke="#999" stroke-width="2" />
<!-- Disco ball -->
<circle cx="150" cy="50" r="30" fill="url(#discoBallGradient)" />
<!-- Disco ball mirror facets -->
<g>
<circle cx="150" cy="50" r="30" fill="none" stroke="#ddd" stroke-width="0.5" />
<circle cx="150" cy="50" r="25" fill="none" stroke="#ddd" stroke-width="0.5" />
<circle cx="150" cy="50" r="20" fill="none" stroke="#ddd" stroke-width="0.5" />
<circle cx="150" cy="50" r="15" fill="none" stroke="#ddd" stroke-width="0.5" />
<circle cx="150" cy="50" r="10" fill="none" stroke="#ddd" stroke-width="0.5" />
<line x1="150" y1="20" x2="150" y2="80" stroke="#ddd" stroke-width="0.5" />
<line x1="120" y1="50" x2="180" y2="50" stroke="#ddd" stroke-width="0.5" />
<line x1="128" y1="28" x2="172" y2="72" stroke="#ddd" stroke-width="0.5" />
<line x1="128" y1="72" x2="172" y2="28" stroke="#ddd" stroke-width="0.5" />
</g>
<!-- Disco ball reflective highlights -->
<g id="discoBallFacets">
<circle cx="150" cy="40" r="3" fill="white" opacity="0.8" />
<circle cx="160" cy="45" r="2" fill="white" opacity="0.7" />
<circle cx="140" cy="45" r="2" fill="white" opacity="0.7" />
<circle cx="145" cy="60" r="2" fill="white" opacity="0.7" />
<circle cx="155" cy="60" r="2" fill="white" opacity="0.7" />
<circle cx="165" cy="55" r="3" fill="white" opacity="0.8" />
<circle cx="135" cy="55" r="3" fill="white" opacity="0.8" />
<circle cx="150" cy="30" r="2" fill="white" opacity="0.9" />
<circle cx="165" cy="40" r="1.5" fill="white" opacity="0.9" />
<circle cx="135" cy="40" r="1.5" fill="white" opacity="0.9" />
</g>
</svg>
Judge's Analysis
Player 2's submission captures the dynamic nature of a snail and turtle racing under a disco ball with a clear track, vibrant lighting effects, and a finish line, showcasing better adherence to the prompt.
The composition is more detailed and visually engaging, while Player 1's submission, though colorful, lacks a sense of motion and clarity in the race setup.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
Similar Challenges
"An astronaut fishing for stars in a galaxy-filled lake."
"An octopus juggling glowing lanterns underwater."
"A clock melting over a tree branch at sunset."
"A snail racing a cheetah on a futuristic neon-lit track."