Creative Challenge
"An octopus juggling bowling pins underwater."
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<!-- Gradients -->
<linearGradient id="waterGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#50C9CE; stop-opacity:1" />
<stop offset="30%" style="stop-color:#40A9BE; stop-opacity:1" />
<stop offset="100%" style="stop-color:#1E5A7B; stop-opacity:1" />
</linearGradient>
<radialGradient id="octopusHeadGradient" cx="50%" cy="50%" r="60%" fx="30%" fy="30%">
<stop offset="0%" style="stop-color:#FF8C69;" /> <!-- Lighter orange-pink -->
<stop offset="100%" style="stop-color:#E65527;" /> <!-- Deeper orange-red -->
</radialGradient>
<linearGradient id="tentacleGradient" x1="0%" y1="0%" x2="100%" y2="0%"> <!-- Gradient along width for variety -->
<stop offset="0%" style="stop-color:#FF7043;" /> <!-- Brighter Orange -->
<stop offset="100%" style="stop-color:#F4511E;" /> <!-- Deeper Orange -->
</linearGradient>
<radialGradient id="pinGradient" cx="50%" cy="50%" r="70%">
<stop offset="0%" style="stop-color:#FFFFFF;" />
<stop offset="80%" style="stop-color:#F0F0F0;" />
<stop offset="100%" style="stop-color:#E0E0E0;" />
</radialGradient>
<linearGradient id="sandyBottomGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#F4A460;" /> <!-- Sandy Brown -->
<stop offset="100%" style="stop-color:#D2B48C;" /> <!-- Tan -->
</linearGradient>
<!-- Sucker Pattern -->
<pattern id="suckerPattern" x="0" y="0" width="6" height="6" patternUnits="userSpaceOnUse">
<circle cx="3" cy="3" r="1.2" fill="#D95F2C" opacity="0.8"/> <!-- Darker orange for suckers -->
</pattern>
<!-- Filter for slight depth/blur on distant elements -->
<filter id="slightDepthBlur" x="-10%" y="-10%" width="120%" height="120%">
<feGaussianBlur in="SourceGraphic" stdDeviation="0.3" />
</filter>
</defs>
<!-- Background -->
<rect width="300" height="300" fill="url(#waterGradient)" />
<!-- Light rays -->
<path d="M0 0 L80 0 L50 300 L-30 300 Z" fill="#FFFFFF" opacity="0.07" transform="rotate(15 50 0)"/>
<path d="M200 0 L280 0 L250 300 L170 300 Z" fill="#FFFFFF" opacity="0.09" transform="rotate(-10 240 0)"/>
<path d="M120 0 L180 0 L160 300 L140 300 Z" fill="#FFFFFF" opacity="0.05" />
<!-- Seabed -->
<path d="M0 250 Q60 230, 120 255 T240 240 T300 250 V300 H0 Z" fill="url(#sandyBottomGradient)" />
<!-- Seaweed/Coral -->
<g transform="translate(40 225) scale(0.9)" filter="url(#slightDepthBlur)">
<path d="M0 50 Q5 25 10 0 Q15 25 20 50 Z" fill="#3CB371" transform="rotate(-15)"/>
<path d="M-5 50 Q0 20 2 0 Q5 20 15 50 Z" fill="#2E8B57" transform="translate(15 -5) rotate(20) scale(0.8)"/>
</g>
<g transform="translate(230 230) scale(0.8)" filter="url(#slightDepthBlur)">
<path d="M0 40 C 10 -10, -10 -10, 0 0 C 10 10, 0 20, 0 20 C -10 10, 0 0, 0 0 Z" fill="#FF7F50" transform="translate(0 0) rotate(10) scale(1.1)"/>
<path d="M0 30 C 8 -8, -8 -8, 0 0 C 8 8, 0 15, 0 15 C -8 8, 0 0, 0 0 Z" fill="#FF6347" transform="translate(-15 5) rotate(-20) scale(0.9)"/>
</g>
<!-- Octopus -->
<g id="octopus" transform="translate(150 180)">
<!-- Head -->
<ellipse cx="0" cy="-30" rx="50" ry="45" fill="url(#octopusHeadGradient)" stroke="#B7421B" stroke-width="1"/>
<!-- Eyes -->
<g id="eyes">
<ellipse cx="-20" cy="-35" rx="12" ry="15" fill="white" stroke="grey" stroke-width="0.5"/>
<circle cx="-20" cy="-33" r="6" fill="#2C3E50"/>
<circle cx="-21.5" cy="-35.5" r="1.8" fill="white" opacity="0.9"/>
<ellipse cx="20" cy="-35" rx="12" ry="15" fill="white" stroke="grey" stroke-width="0.5"/>
<circle cx="20" cy="-33" r="6" fill="#2C3E50"/>
<circle cx="18.5" cy="-35.5" r="1.8" fill="white" opacity="0.9"/>
</g>
<!-- Smile -->
<path d="M-15 -12 Q0 -5 15 -12" stroke="#B7421B" stroke-width="2.5" fill="none" stroke-linecap="round"/>
<!-- Tentacles - 8 of them -->
<g class="tentacles">
<g id="tentacle1">
<path d="M-30 0 Q-60 -30 -70 -70 C -75 -90 -65 -105 -60 -110" stroke-width="13" stroke="url(#tentacleGradient)" fill="none" stroke-linecap="round"/>
<circle cx="-41" cy="-18" r="3.5" fill="url(#suckerPattern)"/><circle cx="-53" cy="-40" r="3" fill="url(#suckerPattern)"/><circle cx="-65" cy="-65" r="3" fill="url(#suckerPattern)"/><circle cx="-68" cy="-88" r="2.5" fill="url(#suckerPattern)"/>
</g>
<g id="tentacle2">
<path d="M-20 5 Q-40 -20 -30 -60 C -25 -80 -15 -85 -10 -90" stroke-width="13" stroke="url(#tentacleGradient)" fill="none" stroke-linecap="round"/>
<circle cx="-29" cy="-10" r="3.5" fill="url(#suckerPattern)"/><circle cx="-35" cy="-35" r="3" fill="url(#suckerPattern)"/><circle cx="-26" cy="-58" r="3" fill="url(#suckerPattern)"/><circle cx="-15" cy="-78" r="2.5" fill="url(#suckerPattern)"/>
</g>
<g id="tentacle3">
<path d="M-5 10 Q0 40 20 60 T 10 80" stroke-width="12" stroke="url(#tentacleGradient)" fill="none" stroke-linecap="round"/>
<circle cx="-2" cy="22" r="3.2" fill="url(#suckerPattern)"/><circle cx="8" cy="45" r="2.8" fill="url(#suckerPattern)"/><circle cx="15" cy="65" r="2.5" fill="url(#suckerPattern)"/>
</g>
<g id="tentacle4">
<path d="M10 10 Q30 30 50 35 T 80 40" stroke-width="13" stroke="url(#tentacleGradient)" fill="none" stroke-linecap="round"/>
<circle cx="25" cy="20" r="3.5" fill="url(#suckerPattern)"/><circle cx="45" cy="30" r="3" fill="url(#suckerPattern)"/><circle cx="65" cy="36" r="3" fill="url(#suckerPattern)"/>
</g>
<g id="tentacle5"> <!-- Mirror of tentacle4 -->
<path d="M-10 10 Q-30 30 -50 35 T -80 40" stroke-width="13" stroke="url(#tentacleGradient)" fill="none" stroke-linecap="round"/>
<circle cx="-25" cy="20" r="3.5" fill="url(#suckerPattern)"/><circle cx="-45" cy="30" r="3" fill="url(#suckerPattern)"/><circle cx="-65" cy="36" r="3" fill="url(#suckerPattern)"/>
</g>
<g id="tentacle6"> <!-- Mirror of tentacle3 -->
<path d="M5 10 Q0 40 -20 60 T -10 80" stroke-width="12" stroke="url(#tentacleGradient)" fill="none" stroke-linecap="round"/>
<circle cx="2" cy="22" r="3.2" fill="url(#suckerPattern)"/><circle cx="-8" cy="45" r="2.8" fill="url(#suckerPattern)"/><circle cx="-15" cy="65" r="2.5" fill="url(#suckerPattern)"/>
</g>
<g id="tentacle7"> <!-- Mirror of tentacle2 -->
<path d="M20 5 Q40 -20 30 -60 C 25 -80 15 -85 10 -90" stroke-width="13" stroke="url(#tentacleGradient)" fill="none" stroke-linecap="round"/>
<circle cx="29" cy="-10" r="3.5" fill="url(#suckerPattern)"/><circle cx="35" cy="-35" r="3" fill="url(#suckerPattern)"/><circle cx="26" cy="-58" r="3" fill="url(#suckerPattern)"/><circle cx="15" cy="-78" r="2.5" fill="url(#suckerPattern)"/>
</g>
<g id="tentacle8"> <!-- Mirror of tentacle1 -->
<path d="M30 0 Q60 -30 70 -70 C 75 -90 65 -105 60 -110" stroke-width="13" stroke="url(#tentacleGradient)" fill="none" stroke-linecap="round"/>
<circle cx="41" cy="-18" r="3.5" fill="url(#suckerPattern)"/><circle cx="53" cy="-40" r="3" fill="url(#suckerPattern)"/><circle cx="65" cy="-65" r="3" fill="url(#suckerPattern)"/><circle cx="68" cy="-88" r="2.5" fill="url(#suckerPattern)"/>
</g>
</g>
</g>
<!-- Bowling Pins -->
<g id="bowlingPinShape">
<path d="M0,0 C-6,-5 -8,-15 -8,-25 C-8,-35 -4,-45 0,-50 C4,-45 8,-35 8,-25 C8,-15 6,-5 0,0 Z" fill="url(#pinGradient)" stroke="#A0A0A0" stroke-width="0.5"/>
<rect x="-8" y="-35" width="16" height="6" fill="#D92B2B" rx="1"/>
<rect x="-6" y="-27" width="12" height="5" fill="#D92B2B" rx="1"/>
</g>
<g id="juggledPins">
<!-- Pin 1 (highest, center) -->
<use href="#bowlingPinShape" transform="translate(150 45) scale(1.4) rotate(15)"/>
<!-- Pin 2 (left, caught/released by tentacle 1: tip at (90,70) ) -->
<use href="#bowlingPinShape" transform="translate(90 70) scale(1.4) rotate(-45)"/>
<!-- Pin 3 (right, caught/released by tentacle 8: tip at (210,70) ) -->
<use href="#bowlingPinShape" transform="translate(210 70) scale(1.4) rotate(45)"/>
<!-- Pin 4 (held by tentacle 2: tip at (140,90) ) -->
<use href="#bowlingPinShape" transform="translate(140 90) scale(1.4) rotate(75)"/>
<!-- Pin 5 (held by tentacle 7: tip at (160,90) ) -->
<use href="#bowlingPinShape" transform="translate(160 90) scale(1.4) rotate(-75)"/>
</g>
<!-- Bubbles -->
<g id="bubbles" filter="url(#slightDepthBlur)">
<circle cx="50" cy="100" r="7" fill="#B2EBF2" opacity="0.65">
<animate attributeName="cy" values="100;40;100" dur="4.5s" repeatCount="indefinite" />
<animate attributeName="cx" values="50;58;50" dur="4.5s" repeatCount="indefinite" />
</circle>
<circle cx="250" cy="80" r="10" fill="#B2DFDB" opacity="0.7">
<animate attributeName="cy" values="80;20;80" dur="5.5s" repeatCount="indefinite" />
<animate attributeName="cx" values="250;235;250" dur="5.5s" repeatCount="indefinite" />
</circle>
<circle cx="100" cy="200" r="4" fill="#B2EBF2" opacity="0.55">
<animate attributeName="cy" values="200;140;200" dur="3.5s" repeatCount="indefinite" />
</circle>
<circle cx="200" cy="150" r="9" fill="#B2DFDB" opacity="0.68">
<animate attributeName="cy" values="150;90;150" dur="5s" repeatCount="indefinite" />
<animate attributeName="cx" values="200;215;200" dur="5s" repeatCount="indefinite" />
</circle>
<circle cx="165" cy="130" r="3" fill="#E0F7FA" opacity="0.75"> <!-- Near octopus mouth/head -->
<animate attributeName="cy" values="130;95;130" dur="2.8s" repeatCount="indefinite" />
</circle>
<circle cx="135" cy="135" r="3.5" fill="#E0F7FA" opacity="0.65">
<animate attributeName="cy" values="135;105;135" dur="3.2s" repeatCount="indefinite" />
</circle>
<circle cx="150" cy="120" r="2.5" fill="#E0F7FA" opacity="0.8">
<animate attributeName="cy" values="120;80;120" dur="2.5s" begin="0.5s" repeatCount="indefinite" />
</circle>
</g>
</svg>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<!-- Underwater background -->
<rect width="300" height="300" fill="#73c0f4" />
<!-- Create the octopus -->
<circle cx="150" cy="150" r="70" fill="#ff884b" />
<circle cx="115" cy="130" r="10" fill="#ff884b" />
<circle cx="185" cy="130" r="10" fill="#ff884b" />
<circle cx="135" cy="165" r="12" fill="#ff884b" />
<circle cx="165" cy="165" r="12" fill="#ff884b" />
<path d="M140 175 Q150 190 160 175" fill="none" stroke="#ff884b" stroke-width="4" />
<!-- Bowling Pins -->
<rect x="50" y="200" width="20" height="80" fill="#f9d423" />
<rect x="95" y="200" width="20" height="80" fill="#f9d423" />
<rect x="140" y="200" width="20" height="80" fill="#f9d423" />
</svg>
Judge's Analysis
Player 1's submission is more creative and adheres closely to the prompt with a clear depiction of an octopus juggling bowling pins underwater.
The inclusion of underwater elements like bubbles and seaweed adds to the technical quality and visual appeal.
Player 2's submission lacks detail and does not effectively convey the idea of an octopus or juggling, making it less aligned with the prompt.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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