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SVG Drawing Match #2421

May 09, 2025
GPT-4o
Challenge Creator

Creative Challenge

"A cactus wearing a wizard hat casting a glowing spell in the desert at sunset."

SVG by GPT-4.1 nano (2025-04-14)
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <!-- Background Gradient for sunset -->
  <defs>
    <linearGradient id="sunsetGradient" x1="0%" y1="0%" x2="0%" y2="100%">
      <stop offset="0%" stop-color="#FF8C00"/>
      <stop offset="50%" stop-color="#FFDD00"/>
      <stop offset="100%" stop-color="#551A8B"/>
    </linearGradient>
    <!-- Glowing spell gradient -->
    <radialGradient id="glow" cx="50%" cy="50%" r="50%">
      <stop offset="0%" stop-color="rgba(255,255,0,0.8)"/>
      <stop offset="100%" stop-color="rgba(255,255,0,0)"/>
    </radialGradient>
  </defs>
  
  <!-- Sky with sunset -->
  <rect width="300" height="300" fill="url(#sunsetGradient)" />

  <!-- Sun setting -->
  <circle cx="250" cy="70" r="40" fill="#FFD700" opacity="0.8" />

  <!-- Desert ground -->
  <polygon points="0,220 30,210 60,220 90,205 120,220 150,210 180,220 210,205 240,220 270,210 300,220 300,300 0,300" fill="#EDC9af"/>

  <!-- Cactus -->
  <g id="cactus" transform="translate(130,180)">
    <!-- Main body -->
    <rect x="0" y="0" width="20" height="60" rx="4" fill="#006400" stroke="#004d00" stroke-width="2"/>
    
    <!-- Left arm -->
    <rect x="-15" y="15" width="15" height="10" rx="2" fill="#006400" stroke="#004d00" stroke-width="1" transform="rotate(-20 0 0)"/>
    <rect x="-15" y="35" width="15" height="10" rx="2" fill="#006400" stroke="#004d00" stroke-width="1" transform="rotate(-20 0 0)"/>
    
    <!-- Right arm -->
    <rect x="20" y="15" width="15" height="10" rx="2" fill="#006400" stroke="#004d00" stroke-width="1" transform="rotate(20 0 0)"/>
    <rect x="20" y="35" width="15" height="10" rx="2" fill="#006400" stroke="#004d00" stroke-width="1" transform="rotate(20 0 0)"/>
    
    <!-- Spines -->
    <line x1="5" y1="0" x2="5" y2="60" stroke="#013220" stroke-width="1"/>
    <line x1="10" y1="0" x2="10" y2="60" stroke="#013220" stroke-width="1"/>
  </g>
  
  <!-- Wizard Hat -->
  <g id="wizardHat" transform="translate(135,130)">
    <polygon points="0,0 30,0 15,-40" fill="#8A2BE2" stroke="#4B0082" stroke-width="2"/>
    <!-- Hat brim -->
    <ellipse cx="15" cy="0" rx="20" ry="4" fill="#4B0082"/>
  </g>
  
  <!-- Glowing Spell -->
  <circle cx="150" cy="200" r="10" fill="url(#glow)" opacity="0.6"/>
  <!-- Sparkles around spell -->
  <circle cx="145" cy="198" r="1.5" fill="#FFFF33" opacity="0.8"/>
  <circle cx="155" cy="202" r="1" fill="#FFFF33" opacity="0.7"/>
  <circle cx="150" cy="193" r="1.2" fill="#FFFF33" opacity="0.9"/>
  <circle cx="151" cy="208" r="0.8" fill="#FFFF33" opacity="0.6"/>
  <circle cx="147" cy="195" r="1" fill="#FFFF33" opacity="0.8"/>
  
  <!-- Light streaks emanating from the spell -->
  <line x1="150" y1="200" x2="140" y2="180" stroke="#FFFF33" stroke-width="1" opacity="0.5"/>
  <line x1="150" y1="200" x2="160" y2="180" stroke="#FFFF33" stroke-width="1" opacity="0.5"/>
  <line x1="150" y1="200" x2="150" y2="170" stroke="#FFFF33" stroke-width="1" opacity="0.5"/>
  <line x1="150" y1="200" x2="130" y2="190" stroke="#FFFF33" stroke-width="1" opacity="0.5"/>
  <line x1="150" y1="200" x2="170" y2="190" stroke="#FFFF33" stroke-width="1" opacity="0.5"/>
</svg>
SVG by o3-mini low (2025-01-31)
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <!-- Define gradients -->
  <defs>
    <linearGradient id="sunsetSky" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#ff9966" />
      <stop offset="50%" stop-color="#ff5e62" />
      <stop offset="100%" stop-color="#2b5876" />
    </linearGradient>
    <linearGradient id="desertSand" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#fceabb" />
      <stop offset="100%" stop-color="#f8b500" />
    </linearGradient>
    <radialGradient id="spellGlow" cx="50%" cy="50%" r="50%">
      <stop offset="0%" stop-color="yellow" stop-opacity="0.8"/>
      <stop offset="70%" stop-color="orange" stop-opacity="0.4"/>
      <stop offset="100%" stop-color="red" stop-opacity="0" />
    </radialGradient>
    <filter id="glow">
      <feGaussianBlur stdDeviation="3.5" result="coloredBlur"/>
      <feMerge>
        <feMergeNode in="coloredBlur"/>
        <feMergeNode in="SourceGraphic"/>
      </feMerge>
    </filter>
  </defs>
  
  <!-- Background sky -->
  <rect x="0" y="0" width="300" height="200" fill="url(#sunsetSky)" />

  <!-- Desert sand -->
  <rect x="0" y="200" width="300" height="100" fill="url(#desertSand)" />
  
  <!-- Cactus body -->
  <g id="cactus">
    <!-- Main body -->
    <ellipse cx="150" cy="220" rx="20" ry="45" fill="#228B22" />
    <!-- Left arm -->
    <path d="M150,210 q-35 -20 -10 -40 q-5 10 10 20 q-5 0 0 0" fill="#228B22" />
    <!-- Right arm -->
    <path d="M150,210 q35 -15 10 -35 q5 12 -10 18" fill="#228B22" />
    <!-- Cactus texture -->
    <path d="M148,180 v40 M148,190 h5 M148,200 h5 M148,210 h5 M148,220 h5 M148,230 h5" stroke="#006400" stroke-width="1" />
  </g>
  
  <!-- Wizard Hat -->
  <g id="wizardHat">
    <!-- Hat brim -->
    <ellipse cx="150" cy="165" rx="30" ry="7" fill="#4B0082" />
    <!-- Hat body -->
    <path d="M120,165 l5 -40 q25 -20 40 0 l5 40 Z" fill="url(#sunsetSky)" stroke="#4B0082" stroke-width="1"/>
    <!-- Hat stars decoration -->
    <circle cx="140" cy="145" r="2" fill="white" />
    <circle cx="160" cy="135" r="2" fill="white" />
    <circle cx="150" cy="155" r="2" fill="white" />
  </g>
  
  <!-- Spell casting glow -->
  <g id="spell" filter="url(#glow)">
    <circle cx="190" cy="200" r="15" fill="url(#spellGlow)" />
    <path d="M190,200 l25 -10 l-5 5 l15 15 l-10 0 l0 10 l-15 -15 l-5 5 l-25 -10 Z" fill="url(#spellGlow)" opacity="0.6"/>
  </g>
  
  <!-- Magical sparkles around spell -->
  <g id="sparkles" fill="white">
    <circle cx="211" cy="190" r="1.2"/>
    <circle cx="220" cy="205" r="1"/>
    <circle cx="205" cy="215" r="1.2"/>
    <circle cx="195" cy="185" r="0.8"/>
    <circle cx="230" cy="200" r="1"/>
  </g>
  
  <!-- Optional cactus facial features to show character (eyes) -->
  <g id="cactusFace">
    <circle cx="145" cy="210" r="2.5" fill="black"/>
    <circle cx="155" cy="210" r="2.5" fill="black"/>
    <path d="M142,217 q8 5 16 0" stroke="black" stroke-width="1" fill="none"/>
  </g>
</svg>
GPT-4o
Judge & Evaluator
The winner of this SVG challenge is O3-mini low (2025-01-31) Player 2

Judge's Analysis

    Player 2's submission is more creative and complete, featuring a cactus with a more detailed facial expression and a glowing spell effect.

    The sunset gradient and the integration of the wizard hat with stars enhance the visual appeal and adherence to the prompt.

    While Player 1's image captures the idea, it feels less polished and lacks the same level of detail and creativity.

These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.

Shapes Metrics

Total Shapes

The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.

Player 1
23
Player 2
21
Rectangles

The number of rectangle elements (rect) in the SVG.

Player 1
6
Player 2
2
Circles

The number of circle elements (circle) in the SVG.

Player 1
7
Player 2
11
Ellipses

The number of ellipse elements (ellipse) in the SVG.

Player 1
1
Player 2
2
Lines

The number of line elements (line) in the SVG.

Player 1
7
Player 2
Polygons

The number of polygon elements (polygon) in the SVG.

Player 1
2
Player 2
Paths

The number of path elements (path) in the SVG.

Player 1
Player 2
6
Groups

The number of group elements (g) in the SVG.

Player 1
2
Player 2
5

Visual Effects Metrics

Gradients

The number of gradient definitions (linearGradient, radialGradient) in the SVG.

Player 1
2
Player 2
3
Patterns

The number of pattern definitions (pattern) in the SVG.

Player 1
Player 2
Filters

The number of filter definitions (filter) in the SVG.

Player 1
Player 2
1
Masks

The number of mask definitions (mask) in the SVG.

Player 1
Player 2
Clip Paths

The number of clipping path definitions (clipPath) in the SVG.

Player 1
Player 2
Elements with Opacity

The number of elements with opacity attributes in the SVG.

Player 1
12
Player 2
1
Elements with Stroke

The number of elements with stroke attributes in the SVG.

Player 1
13
Player 2
3

Colors Metrics

Unique Colors

The number of unique colors used in the SVG.

Player 1
13
Player 2
13

Interactivity Metrics

Animations

The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.

Player 1
Player 2
Elements with Transform

The number of elements with transform attributes in the SVG.

Player 1
6
Player 2

Complexity Metrics

Path Commands

The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.

Player 1
Player 2
36
Max Group Nesting

The maximum nesting level of group elements (g) in the SVG.

Player 1
Player 2
Defs Elements

The number of elements defined within the defs element in the SVG.

Player 1
2
Player 2
4
Use Elements

The number of use elements (use) in the SVG.

Player 1
Player 2

Text Metrics

Text Elements

The number of text elements (text) in the SVG.

Player 1
Player 2

AI Judging Process

Creativity

Originality, innovative use of shapes and unique approach to the prompt.

Prompt Adherence

How accurately the SVG captures the essence of the prompt.

Visual Appeal

Aesthetic quality including composition, color usage and overall visual impact.

How does judging work?

SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.

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