Creative Challenge
"A tree growing upside-down from the clouds with its roots reaching for the ground."
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<!-- Background Gradient: Sky transition from light to deep blue -->
<linearGradient id="skyGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#87CEEB"/>
<stop offset="100%" stop-color="#1E90FF"/>
</linearGradient>
<!-- Cloud gradient -->
<radialGradient id="cloudGradient" cx="50%" cy="30%" r="50%">
<stop offset="0%" stop-color="#ffffff" />
<stop offset="100%" stop-color="#e0e0e0" />
</radialGradient>
<!-- Tree trunk gradient -->
<linearGradient id="trunkGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#8B4513"/>
<stop offset="100%" stop-color="#5D2D0C"/>
</linearGradient>
<!-- Leaves gradient -->
<radialGradient id="leavesGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#32CD32"/>
<stop offset="100%" stop-color="#006400"/>
</radialGradient>
<!-- Roots gradient -->
<linearGradient id="rootsGradient" x1="0" y1="0" x2="1" y2="0">
<stop offset="0%" stop-color="#A0522D"/>
<stop offset="100%" stop-color="#8B4513"/>
</linearGradient>
<!-- Pattern for texture in clouds -->
<pattern id="cloudPattern" x="0" y="0" width="10" height="10" patternUnits="userSpaceOnUse">
<circle cx="5" cy="5" r="2" fill="rgba(255,255,255,0.6)" />
</pattern>
</defs>
<!-- Background sky -->
<rect width="300" height="300" fill="url(#skyGradient)" />
<!-- Clouds at the top -->
<g opacity="0.9">
<ellipse cx="150" cy="50" rx="90" ry="35" fill="url(#cloudGradient)" />
<ellipse cx="100" cy="40" rx="60" ry="25" fill="url(#cloudGradient)" />
<ellipse cx="200" cy="45" rx="70" ry="30" fill="url(#cloudGradient)" />
<ellipse cx="130" cy="60" rx="50" ry="20" fill="url(#cloudGradient)" />
<rect x="0" y="30" width="300" height="50" fill="url(#cloudPattern)" opacity="0.3"/>
</g>
<!-- Upside-down tree -->
<g transform="translate(150, 150)">
<!-- Tree leaves at the bottom (representing the crown, which is now at the bottom) -->
<g id="leaves">
<circle cx="0" cy="80" r="30" fill="url(#leavesGradient)" />
<circle cx="-25" cy="70" r="25" fill="url(#leavesGradient)" />
<circle cx="25" cy="70" r="25" fill="url(#leavesGradient)" />
<circle cx="0" cy="60" r="20" fill="url(#leavesGradient)" />
</g>
<!-- Tree trunk, curving upward (which in our transformation goes upward), forming the body of the tree -->
<path d="M0,80
C-10,60 -15,40 0,20
C15,40 10,60 0,80" fill="url(#trunkGradient)"/>
<!-- Roots at the top (which are now on the ground), spreading out -->
<g id="roots">
<path d="M0,20 C-30,10 -40,0 -50,-20" stroke="url(#rootsGradient)" stroke-width="4" fill="none" stroke-linecap="round"/>
<path d="M0,20 C10,0 20,-10 40,-20" stroke="url(#rootsGradient)" stroke-width="4" fill="none" stroke-linecap="round"/>
<path d="M0,25 C-20,15 -30,5 -35,-5" stroke="url(#rootsGradient)" stroke-width="3" fill="none" stroke-linecap="round"/>
<path d="M0,25 C5,10 15,0 20,-10" stroke="url(#rootsGradient)" stroke-width="3" fill="none" stroke-linecap="round"/>
</g>
</g>
<!-- Ground at bottom -->
<rect y="280" width="300" height="20" fill="#654321" />
<!-- Subtle shadow for realism -->
<ellipse cx="150" cy="285" rx="75" ry="8" fill="rgba(0,0,0,0.2)" />
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="skyGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#4e54c8"/>
<stop offset="100%" stop-color="#8f94fb"/>
</linearGradient>
<linearGradient id="treeGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#6d4c41"/>
<stop offset="100%" stop-color="#bcaaa4"/>
</linearGradient>
<radialGradient id="cloudGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#ffffff"/>
<stop offset="100%" stop-color="#dfe6e9"/>
</radialGradient>
<linearGradient id="groundGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#66bb6a"/>
<stop offset="100%" stop-color="#2e7d32"/>
</linearGradient>
<filter id="shadow" x="-20%" y="-20%" width="140%" height="140%">
<feGaussianBlur in="SourceAlpha" stdDeviation="3" result="blur"/>
<feOffset in="blur" dx="3" dy="3" result="offsetBlur"/>
<feMerge>
<feMergeNode in="offsetBlur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<!-- Sky Background -->
<rect x="0" y="0" width="300" height="300" fill="url(#skyGradient)" />
<!-- Dreamy Clouds -->
<g id="clouds" opacity="0.9">
<ellipse cx="150" cy="60" rx="40" ry="20" fill="url(#cloudGradient)" />
<circle cx="120" cy="60" r="15" fill="url(#cloudGradient)" />
<circle cx="180" cy="60" r="15" fill="url(#cloudGradient)" />
<circle cx="140" cy="45" r="15" fill="url(#cloudGradient)" />
<circle cx="160" cy="45" r="15" fill="url(#cloudGradient)" />
<ellipse cx="80" cy="40" rx="20" ry="10" fill="url(#cloudGradient)" />
<ellipse cx="220" cy="40" rx="20" ry="10" fill="url(#cloudGradient)" />
</g>
<!-- Inverted Tree: Trunk and Roots -->
<path d="M150,70 C140,110 160,130 150,170 S140,210 150,220"
stroke="url(#treeGradient)" stroke-width="10" fill="none"
stroke-linecap="round" stroke-linejoin="round" filter="url(#shadow)" />
<g id="roots" stroke="url(#treeGradient)" stroke-width="4" fill="none" stroke-linecap="round">
<path d="M150,220 C130,240 110,250 90,270" />
<path d="M150,220 C140,230 120,250 110,270" />
<path d="M150,220 C160,240 180,250 210,270" />
<path d="M150,220 C155,235 175,250 190,270" />
<path d="M150,220 C150,240 150,260 150,280" />
</g>
<!-- Ground -->
<path d="M0,290 Q150,260 300,290 L300,300 L0,300 Z" fill="url(#groundGradient)" />
</svg>
Judge's Analysis
Player 2's submission is more visually cohesive and adheres better to the prompt.
The tree's trunk extends naturally from the cloud, and the roots reach toward the ground in a clear and deliberate way.
While Player 1's concept is creative, the execution is less polished, and the tree's integration with the cloud and ground is less convincing.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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