Creative Challenge
"A floating island with a single, massive tree shaped like a hand reaching for the sky."
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient id="skyGradient" cx="50%" cy="30%" r="75%" fx="50%" fy="30%">
<stop offset="0%" stop-color="#a2d5f2"/>
<stop offset="100%" stop-color="#07689f"/>
</radialGradient>
<linearGradient id="rockGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stop-color="#8b7d6b"/>
<stop offset="100%" stop-color="#5a4d3d"/>
</linearGradient>
<linearGradient id="barkGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stop-color="#b5651d"/>
<stop offset="100%" stop-color="#8b4513"/>
</linearGradient>
<radialGradient id="leafGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#a8e6cf"/>
<stop offset="100%" stop-color="#379683"/>
</radialGradient>
<filter id="shadow">
<feDropShadow dx="0" dy="10" stdDeviation="5" flood-color="#000" flood-opacity="0.5"/>
</filter>
<filter id="cloudBlur">
<feGaussianBlur in="SourceGraphic" stdDeviation="3"/>
</filter>
</defs>
<!-- background sky -->
<rect width="300" height="300" fill="url(#skyGradient)"/>
<!-- clouds -->
<ellipse cx="60" cy="60" rx="50" ry="20" fill="white" opacity="0.6" filter="url(#cloudBlur)"/>
<ellipse cx="220" cy="80" rx="60" ry="25" fill="white" opacity="0.5" filter="url(#cloudBlur)"/>
<ellipse cx="150" cy="40" rx="40" ry="15" fill="white" opacity="0.7" filter="url(#cloudBlur)"/>
<!-- floating island -->
<path d="M50,230 C80,210 220,210 250,230 C240,270 200,280 150,280 C100,280 60,270 50,230 Z"
fill="url(#rockGradient)" stroke="#553e2c" stroke-width="1" filter="url(#shadow)"/>
<!-- hanging roots -->
<path d="M80,250 C75,260 85,280 80,290" fill="none" stroke="url(#barkGradient)" stroke-width="2"/>
<path d="M100,245 C95,255 105,275 100,285" fill="none" stroke="url(#barkGradient)" stroke-width="2"/>
<path d="M220,240 C215,260 225,275 220,295" fill="none" stroke="url(#barkGradient)" stroke-width="2"/>
<!-- tree trunk -->
<path d="M150,230 C150,200 150,180 150,160" fill="none" stroke="url(#barkGradient)" stroke-width="10" stroke-linecap="round"/>
<!-- fingers -->
<rect x="134" y="95" width="12" height="50" rx="6"
fill="url(#barkGradient)" stroke="#5a3e22" stroke-width="1" transform="rotate(-25 140 95)"/>
<rect x="154" y="90" width="12" height="60" rx="6"
fill="url(#barkGradient)" stroke="#5a3e22" stroke-width="1"/>
<rect x="174" y="90" width="12" height="60" rx="6"
fill="url(#barkGradient)" stroke="#5a3e22" stroke-width="1"/>
<rect x="194" y="100" width="12" height="50" rx="6"
fill="url(#barkGradient)" stroke="#5a3e22" stroke-width="1"/>
<rect x="124" y="110" width="12" height="45" rx="6"
fill="url(#barkGradient)" stroke="#5a3e22" stroke-width="1" transform="rotate(35 130 110)"/>
<!-- palm -->
<path d="M130,145 C110,120 120,100 140,95 C160,90 180,90 200,95 C220,100 230,120 210,145 Z"
fill="url(#barkGradient)" stroke="#5a3e22" stroke-width="2"/>
<!-- leaves -->
<g fill="url(#leafGradient)" opacity="0.8">
<circle cx="140" cy="50" r="12"/>
<circle cx="160" cy="40" r="14"/>
<circle cx="180" cy="45" r="10"/>
<circle cx="200" cy="60" r="12"/>
<circle cx="120" cy="70" r="8"/>
<circle cx="160" cy="80" r="10"/>
<circle cx="140" cy="100" r="6"/>
<circle cx="190" cy="95" r="8"/>
</g>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient id="skyGradient" cx="50%" cy="50%" r="70%">
<stop offset="0%" stop-color="#ffddaa" />
<stop offset="100%" stop-color="#ff8976" />
</radialGradient>
<linearGradient id="islandGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stop-color="#88b04b" />
<stop offset="100%" stop-color="#456a2c" />
</linearGradient>
<linearGradient id="branchGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stop-color="#8b5a2b" />
<stop offset="100%" stop-color="#502d14" />
</linearGradient>
<radialGradient id="leafGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#98fb98" />
<stop offset="100%" stop-color="#2e8b57" />
</radialGradient>
<filter id="softShadow" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur in="SourceAlpha" stdDeviation="3" result="blur"/>
<feOffset in="blur" dx="3" dy="3" result="offsetBlur"/>
<feMerge>
<feMergeNode in="offsetBlur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<!-- Sky Background -->
<rect width="300" height="300" fill="url(#skyGradient)" />
<!-- Floating Island -->
<g transform="translate(150,220)">
<!-- Island base -->
<ellipse cx="0" cy="0" rx="60" ry="20" fill="url(#islandGradient)" filter="url(#softShadow)" />
<path d="M -50,0 Q 0,-20 50,0 Q 30,10 -30,10 Z" fill="url(#islandGradient)" filter="url(#softShadow)" />
</g>
<!-- Tree with Hand-like Branch -->
<g transform="translate(150,220)">
<!-- Tree trunk -->
<path d="M0,0 C -10,-40 -15,-80 -10,-120 C -5,-140 0,-150 5,-120 C 10,-80 5,-40 0,0" fill="url(#branchGradient)" filter="url(#softShadow)" />
<!-- Fingers (branches) -->
<g>
<!-- Thumb -->
<path d="M5,-120 C20,-130 30,-110 20,-100" fill="none" stroke="#502d14" stroke-width="4" stroke-linecap="round" filter="url(#softShadow)"/>
<!-- Index -->
<path d="M8,-125 C15,-140 25,-130 18,-115" fill="none" stroke="#502d14" stroke-width="4" stroke-linecap="round" filter="url(#softShadow)"/>
<!-- Middle -->
<path d="M10,-130 C12,-150 18,-150 14,-130" fill="none" stroke="#502d14" stroke-width="4" stroke-linecap="round" filter="url(#softShadow)"/>
<!-- Ring -->
<path d="M12,-125 C18,-140 28,-135 22,-120" fill="none" stroke="#502d14" stroke-width="4" stroke-linecap="round" filter="url(#softShadow)"/>
<!-- Pinky -->
<path d="M14,-120 C22,-130 32,-125 26,-110" fill="none" stroke="#502d14" stroke-width="4" stroke-linecap="round" filter="url(#softShadow)"/>
</g>
<!-- Leaves canopy (around the base of the hand) -->
<circle cx="-8" cy="-130" r="12" fill="url(#leafGradient)" filter="url(#softShadow)" />
<circle cx="0" cy="-135" r="14" fill="url(#leafGradient)" filter="url(#softShadow)" />
<circle cx="10" cy="-128" r="12" fill="url(#leafGradient)" filter="url(#softShadow)" />
<circle cx="2" cy="-145" r="10" fill="url(#leafGradient)" filter="url(#softShadow)" />
</g>
<!-- Additional Atmospheric Elements -->
<g>
<circle cx="60" cy="40" r="28" fill="rgba(255, 255, 255, 0.3)" />
<circle cx="240" cy="80" r="20" fill="rgba(255, 255, 255, 0.25)" />
<circle cx="200" cy="30" r="15" fill="rgba(255, 255, 255, 0.2)" />
</g>
</svg>
Judge's Analysis
Player 2's submission more closely resembles the prompt by featuring a tree-like structure with a hand-like shape reaching upwards.
The compositional elements are more cohesive, and the floating island concept is clearer.
Player 1's image is less clear in representing the intended idea and lacks the visual connection to a hand-shaped tree.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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