Creative Challenge
"A snail racing a cheetah on a rollercoaster track."
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<defs>
<!-- Sky background gradient -->
<radialGradient id="skyGrad" cx="50%" cy="30%" r="80%">
<stop offset="0%" stop-color="#ffe4e1"/>
<stop offset="100%" stop-color="#87ceeb"/>
</radialGradient>
<!-- Rollercoaster track gradient -->
<linearGradient id="trackGrad" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" stop-color="#8b4513"/>
<stop offset="50%" stop-color="#d2691e"/>
<stop offset="100%" stop-color="#8b4513"/>
</linearGradient>
<!-- Snail shell gradient -->
<radialGradient id="shellGrad" cx="40%" cy="40%" r="60%">
<stop offset="0%" stop-color="#ffdead"/>
<stop offset="100%" stop-color="#ff8c00"/>
</radialGradient>
<!-- Cheetah spots pattern -->
<pattern id="spots" patternUnits="userSpaceOnUse" width="20" height="20">
<circle cx="5" cy="5" r="3" fill="#000"/>
<circle cx="15" cy="15" r="3" fill="#000"/>
</pattern>
<!-- Cheetah body gradient -->
<linearGradient id="cheetahGrad" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stop-color="#ffd700"/>
<stop offset="100%" stop-color="#ffa500"/>
</linearGradient>
<!-- Motion blur filter -->
<filter id="blur" x="-20%" y="-20%" width="140%" height="140%">
<feGaussianBlur in="SourceGraphic" stdDeviation="1.5" />
</filter>
</defs>
<!-- Background sky -->
<rect width="300" height="300" fill="url(#skyGrad)"/>
<!-- Rollercoaster track path -->
<path d="M0,200 C50,150 100,250 150,200 S250,150 300,200"
fill="none" stroke="url(#trackGrad)" stroke-width="8"
stroke-linecap="round"/>
<!-- Track support pillars -->
<g stroke="#654321" stroke-width="4">
<line x1="50" y1="200" x2="50" y2="280"/>
<line x1="150" y1="200" x2="150" y2="280"/>
<line x1="250" y1="200" x2="250" y2="280"/>
</g>
<!-- Snail cart -->
<g transform="translate(40,170)">
<!-- Cart chassis -->
<rect x="-10" y="0" width="30" height="15" fill="#6a5acd" rx="4"/>
<circle cx="0" cy="20" r="6" fill="#333"/>
<circle cx="30" cy="20" r="6" fill="#333"/>
<!-- Snail body -->
<path d="M5,0 C-5,5 -5,15 5,20 C15,15 15,5 5,0" fill="#556b2f" filter="url(#blur)"/>
<!-- Snail shell -->
<circle cx="5" cy="0" r="12" fill="url(#shellGrad)" stroke="#cd8500" stroke-width="2"/>
<!-- Shell spiral -->
<path d="M5,0 m-5,0 a5,5 0 1,1 10,0 a5,5 0 1,1 -10,0" fill="none" stroke="#cd8500" stroke-width="1"/>
</g>
<!-- Cheetah cart -->
<g transform="translate(200,140) rotate(10 0 0)">
<!-- Cart chassis -->
<rect x="-10" y="0" width="30" height="15" fill="#ff4500" rx="4"/>
<circle cx="0" cy="20" r="6" fill="#333"/>
<circle cx="30" cy="20" r="6" fill="#333"/>
<!-- Cheetah body -->
<path d="M5,0 q-5,20 10,25 q-15,5 -10,20 q10,0 5,-20
q15,5 20,-15 q-10,-5 -15,-15 q0,-5 -5,5"
fill="url(#cheetahGrad)" stroke="#000" stroke-width="1"/>
<!-- Spots -->
<path d="M5,0 q-5,20 10,25 q-15,5 -10,20 q10,0 5,-20
q15,5 20,-15 q-10,-5 -15,-15 q0,-5 -5,5"
fill="url(#spots)" opacity="0.6"/>
</g>
<!-- Decorative clouds -->
<g fill="#ffffff" opacity="0.7">
<circle cx="60" cy="50" r="15"/>
<circle cx="80" cy="50" r="20"/>
<circle cx="100" cy="50" r="15"/>
<circle cx="220" cy="80" r="18"/>
<circle cx="240" cy="80" r="22"/>
<circle cx="260" cy="80" r="18"/>
</g>
<!-- Speed lines for cheetah -->
<g stroke="#ffa500" stroke-width="2">
<line x1="185" y1="155" x2="170" y2="140"/>
<line x1="190" y1="165" x2="175" y2="150"/>
<line x1="195" y1="175" x2="180" y2="160"/>
</g>
<!-- Speed lines for snail -->
<g stroke="#6a5acd" stroke-width="1">
<line x1="30" y1="185" x2="20" y2="180"/>
<line x1="35" y1="190" x2="25" y2="185"/>
</g>
</svg>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<!-- Background -->
<rect x="0" y="0" width="300" height="300" fill="#87CEEB" />
<!-- Sun -->
<circle cx="250" cy="50" r="30" fill="#FFD700" />
<!-- Clouds -->
<circle cx="30" cy="30" r="20" fill="#FFFFFF" />
<circle cx="60" cy="30" r="25" fill="#FFFFFF" />
<circle cx="45" cy="45" r="20" fill="#FFFFFF" />
<!-- Rollercoaster Track -->
<line x1="20" y1="150" x2="280" y2="150" stroke="#A9A9A9" stroke-width="10" />
<line x1="20" y1="170" x2="280" y2="170" stroke="#A9A9A9" stroke-width="10" />
<!-- Snail -->
<circle cx="30" cy="150" r="12" fill="#008000" />
<path d="M30 160 Q40 150 50 160 Q40 170 30 160" fill="#008000" />
<!-- Cheetah -->
<path d="M110 150 Q130 140 150 150 Q130 160 110 150" fill="#FF4500" />
<circle cx="133" cy="150" r="3" fill="#000000" />
<circle cx="140" cy="150" r="3" fill="#000000" />
<!-- Finish Line -->
<line x1="280" y1="140" x2="280" y2="160" stroke="black" stroke-width="2" />
<text x="255" y="135" font-family="Arial" font-size="12" fill="black">FINISH</text>
</svg>
Judge's Analysis
Player 1's submission is more creative and better adheres to the prompt by depicting a snail and a cheetah on an actual rollercoaster track, enhancing the imaginative scenario.
The composition is dynamic, with a clear sense of movement and context.
Player 2's submission, while technically clean, lacks the rollercoaster element and is less visually engaging overall.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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