Creative Challenge
"An octopus juggling flaming torches underwater."
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<!-- Underwater background -->
<rect x="0" y="0" width="300" height="300" fill="#2980b9" />
<!-- Octopus body -->
<circle cx="150" cy="150" r="60" fill="#7f8c8d" />
<!-- Octopus eyes -->
<circle cx="130" cy="130" r="5" fill="#2c3e50" />
<circle cx="170" cy="130" r="5" fill="#2c3e50" />
<!-- Octopus tentacles -->
<path d="M150,150 Q120,180 100,200" stroke="#7f8c8d" stroke-width="5" fill="none" />
<path d="M150,150 Q120,120 100,100" stroke="#7f8c8d" stroke-width="5" fill="none" />
<path d="M150,150 Q180,120 200,100" stroke="#7f8c8d" stroke-width="5" fill="none" />
<path d="M150,150 Q180,180 200,200" stroke="#7f8c8d" stroke-width="5" fill="none" />
<!-- Torches -->
<circle cx="120" cy="160" r="3" fill="#f39c12" />
<circle cx="135" cy="175" r="3" fill="#f39c12" />
<circle cx="165" cy="175" r="3" fill="#f39c12" />
<circle cx="180" cy="160" r="3" fill="#f39c12" />
<!-- Flame for torches -->
<path d="M117,160 Q120,130 123,160 Q120,135 117,160" fill="#e74c3c" />
<path d="M132,175 Q135,145 138,175 Q135,150 132,175" fill="#e74c3c" />
<path d="M162,175 Q165,145 168,175 Q165,150 162,175" fill="#e74c3c" />
<path d="M177,160 Q180,130 183,160 Q180,135 177,160" fill="#e74c3c" />
</svg>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<defs>
<!-- Background gradient -->
<radialGradient id="seaGradient" cx="50%" cy="30%" r="80%">
<stop offset="0%" stop-color="#2c3e50"/>
<stop offset="100%" stop-color="#0b1e2d"/>
</radialGradient>
<!-- Octopus body gradient -->
<radialGradient id="octoGrad" cx="50%" cy="50%" r="60%">
<stop offset="0%" stop-color="#ff7fbf"/>
<stop offset="100%" stop-color="#c72c91"/>
</radialGradient>
<!-- Torch wood gradient -->
<linearGradient id="woodGrad" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#8b4513"/>
<stop offset="100%" stop-color="#5a2e0f"/>
</linearGradient>
<!-- Flame gradient -->
<radialGradient id="flameGrad" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#ffe34d"/>
<stop offset="60%" stop-color="#ff6b1f"/>
<stop offset="100%" stop-color="#d12b1b"/>
</radialGradient>
<!-- Bubble pattern -->
<pattern id="bubbles" x="0" y="0" width="40" height="40" patternUnits="userSpaceOnUse">
<circle cx="10" cy="10" r="3" fill="rgba(255,255,255,0.4)"/>
<circle cx="30" cy="30" r="5" fill="rgba(255,255,255,0.2)"/>
</pattern>
<!-- Glow filter for flames -->
<filter id="glow" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur stdDeviation="4" result="coloredBlur"/>
<feMerge>
<feMergeNode in="coloredBlur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<!-- Background -->
<rect width="300" height="300" fill="url(#seaGradient)" />
<rect width="300" height="300" fill="url(#bubbles)" />
<!-- Seaweed accent -->
<g fill="none" stroke="#1a4e33" stroke-width="4" opacity="0.6">
<path d="M20,280 C40,240 30,200 20,160" />
<path d="M60,290 C80,250 70,210 60,170" />
<path d="M100,285 C120,245 110,205 100,165" />
<path d="M280,270 C260,230 270,190 280,150" />
<path d="M240,280 C220,240 230,200 240,160" />
</g>
<!-- Octopus -->
<g id="octopus" transform="translate(150,160)">
<!-- Body -->
<ellipse cx="0" cy="-20" rx="40" ry="30" fill="url(#octoGrad)" />
<!-- Head highlight -->
<ellipse cx="-10" cy="-25" rx="10" ry="6" fill="rgba(255,255,255,0.3)" />
<!-- Eyes -->
<g>
<circle cx="-15" cy="-30" r="5" fill="#fff"/>
<circle cx=" -15" cy="-30" r="2" fill="#000"/>
<circle cx="15" cy="-30" r="5" fill="#fff"/>
<circle cx=" 15" cy="-30" r="2" fill="#000"/>
</g>
<!-- Tentacles -->
<g stroke="url(#octoGrad)" stroke-width="8" fill="none" stroke-linecap="round">
<path d="M-30,-10 C-70,40 -50,100 -20,120" />
<path d="M-15,0 C-60,30 -80,90 -50,120" />
<path d="M 0,-5 C-20,50 -10,100 10,120" />
<path d="M 15, 0 C 10,45 30,95 60,120" />
<path d="M 30,-10 C 70,40 50,100 20,120" />
<path d="M 45, 5 C 80,60 70,110 40,130" />
<path d="M 60,10 C100,70 90,115 50,135" />
<path d="M-45, 5 C-80,60 -70,110 -40,130" />
</g>
</g>
<!-- Torches -->
<g id="torches">
<!-- Define torch positions along tentacles -->
<g filter="url(#glow)">
<g transform="translate(90,230) rotate(-40)">
<rect x="-3" y="0" width="6" height="40" fill="url(#woodGrad)" />
<path d="M0,0 C5,-10 10,-15 8,-25 C6,-30 3,-27 0,-25 C-3,-27 -6,-30 -8,-25 C-10,-15 -5,-10 0,0 Z" fill="url(#flameGrad)"/>
</g>
<g transform="translate(120,210) rotate(-20)">
<rect x="-3" y="0" width="6" height="40" fill="url(#woodGrad)" />
<path d="M0,0 C5,-10 10,-15 8,-25 C6,-30 3,-27 0,-25 C-3,-27 -6,-30 -8,-25 C-10,-15 -5,-10 0,0 Z" fill="url(#flameGrad)"/>
</g>
<g transform="translate(160,200) rotate(0)">
<rect x="-3" y="0" width="6" height="40" fill="url(#woodGrad)" />
<path d="M0,0 C5,-10 10,-15 8,-25 C6,-30 3,-27 0,-25 C-3,-27 -6,-30 -8,-25 C-10,-15 -5,-10 0,0 Z" fill="url(#flameGrad)"/>
</g>
<g transform="translate(200,215) rotate(25)">
<rect x="-3" y="0" width="6" height="40" fill="url(#woodGrad)" />
<path d="M0,0 C5,-10 10,-15 8,-25 C6,-30 3,-27 0,-25 C-3,-27 -6,-30 -8,-25 C-10,-15 -5,-10 0,0 Z" fill="url(#flameGrad)"/>
</g>
<g transform="translate(210,250) rotate(50)">
<rect x="-3" y="0" width="6" height="40" fill="url(#woodGrad)" />
<path d="M0,0 C5,-10 10,-15 8,-25 C6,-30 3,-27 0,-25 C-3,-27 -6,-30 -8,-25 C-10,-15 -5,-10 0,0 Z" fill="url(#flameGrad)"/>
</g>
<g transform="translate(180,280) rotate(90)">
<rect x="-3" y="0" width="6" height="40" fill="url(#woodGrad)" />
<path d="M0,0 C5,-10 10,-15 8,-25 C6,-30 3,-27 0,-25 C-3,-27 -6,-30 -8,-25 C-10,-15 -5,-10 0,0 Z" fill="url(#flameGrad)"/>
</g>
<g transform="translate(120,290) rotate(120)">
<rect x="-3" y="0" width="6" height="40" fill="url(#woodGrad)" />
<path d="M0,0 C5,-10 10,-15 8,-25 C6,-30 3,-27 0,-25 C-3,-27 -6,-30 -8,-25 C-10,-15 -5,-10 0,0 Z" fill="url(#flameGrad)"/>
</g>
<g transform="translate(60,260) rotate(150)">
<rect x="-3" y="0" width="6" height="40" fill="url(#woodGrad)" />
<path d="M0,0 C5,-10 10,-15 8,-25 C6,-30 3,-27 0,-25 C-3,-27 -6,-30 -8,-25 C-10,-15 -5,-10 0,0 Z" fill="url(#flameGrad)"/>
</g>
</g>
</g>
</svg>
Judge's Analysis
Player 2's submission is more visually detailed and adheres closely to the prompt, depicting an octopus-like creature juggling flaming torches underwater with clear effort in creating an underwater ambiance.
Player 1's submission, while abstract, lacks clarity and detail, making it less effective in fulfilling the prompt and less visually appealing overall.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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