Creative Challenge
"A snail racing a rocket on a rainbow track."
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<!-- Sky Gradient -->
<linearGradient id="skyGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#87CEEB;stop-opacity:1" />
<stop offset="100%" style="stop-color:#B0E0E6;stop-opacity:1" />
</linearGradient>
<!-- Rocket Body Gradient -->
<linearGradient id="rocketBodyGradient" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" style="stop-color:#B0B0B0;" />
<stop offset="50%" style="stop-color:#E8E8E8;" />
<stop offset="100%" style="stop-color:#B0B0B0;" />
</linearGradient>
<!-- Rocket Flame Gradient -->
<radialGradient id="flameGradient" cx="50%" cy="100%" r="70%" fx="50%" fy="100%">
<stop offset="0%" style="stop-color:#FFFF00;stop-opacity:1" />
<stop offset="30%" style="stop-color:#FFA500;stop-opacity:0.9" />
<stop offset="70%" style="stop-color:#FF4500;stop-opacity:0.8" />
<stop offset="100%" style="stop-color:#FF0000;stop-opacity:0.5" />
</radialGradient>
<!-- Snail Shell Gradient -->
<radialGradient id="snailShellGradient" cx="50%" cy="50%" r="50%" fx="65%" fy="35%">
<stop offset="0%" style="stop-color:#F5DEB3;" /> <!-- Wheat -->
<stop offset="50%" style="stop-color:#D2B48C;" /> <!-- Tan -->
<stop offset="100%" style="stop-color:#A0522D;" /> <!-- Sienna -->
</radialGradient>
<!-- Snail Body Gradient -->
<linearGradient id="snailBodyGradient" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" style="stop-color:#90EE90;" /> <!-- LightGreen -->
<stop offset="100%" style="stop-color:#3CB371;" /> <!-- MediumSeaGreen -->
</linearGradient>
<!-- Rainbow Stripes Gradient for Track -->
<linearGradient id="rainbowStripes" gradientUnits="objectBoundingBox" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#FF0000"/>
<stop offset="16.6%" stop-color="#FF0000"/> <!-- Red -->
<stop offset="16.6%" stop-color="#FFA500"/>
<stop offset="33.2%" stop-color="#FFA500"/> <!-- Orange -->
<stop offset="33.2%" stop-color="#FFFF00"/>
<stop offset="49.8%" stop-color="#FFFF00"/> <!-- Yellow -->
<stop offset="49.8%" stop-color="#008000"/>
<stop offset="66.4%" stop-color="#008000"/> <!-- Green -->
<stop offset="66.4%" stop-color="#0000FF"/>
<stop offset="83.0%" stop-color="#0000FF"/> <!-- Blue -->
<stop offset="83.0%" stop-color="#8A2BE2"/>
<stop offset="100%" stop-color="#8A2BE2"/> <!-- Violet -->
</linearGradient>
</defs>
<!-- Background Sky -->
<rect width="300" height="300" fill="url(#skyGradient)" />
<!-- Clouds -->
<g id="clouds" fill="white" opacity="0.85">
<circle cx="70" cy="70" r="25"/>
<circle cx="95" cy="55" r="35"/>
<circle cx="125" cy="75" r="30"/>
<circle cx="210" cy="55" r="20"/>
<circle cx="235" cy="40" r="30"/>
<circle cx="255" cy="60" r="22"/>
</g>
<!-- Rainbow Track -->
<path d="M 20 230 Q 150 30 280 200" stroke="url(#rainbowStripes)" stroke-width="36" fill="none" stroke-linecap="round" id="trackPath"/>
<!-- Snail -->
<!-- Position calculated for t=0.1 on track: (46, 193.7), angle -51.4 deg -->
<g id="snail" transform="translate(46 193.7) rotate(-51.4) scale(0.9)">
<!-- Snail Body (flat bottom at y=0 locally) -->
<path d="M -20,0 C -15,-12 5,-14 18,-5 C 15,2 -15,2 -20,0 Z" fill="url(#snailBodyGradient)" stroke="#228B22" stroke-width="1"/>
<!-- Snail Shell, sitting on body -->
<circle cx="-8" cy="-11" r="11" fill="url(#snailShellGradient)" stroke="#654321" stroke-width="1.2"/>
<!-- Spiral on shell -->
<path d="M -8 -11
a 1.5 1.5 0 0 1 1.5 1.5
a 3 3 0 0 1 -1.5 2.8
a 4.5 4.5 0 0 1 -2.8 -2
a 6 6 0 0 1 3.5 -3.2"
stroke="#8B4513" stroke-width="0.7" fill="none" transform="rotate(20, -8, -11)"/>
<!-- Eyestalks (from front part of body, around x=15, y=-5) -->
<g transform="translate(16, -8)">
<line x1="0" y1="0" x2="3" y2="-6" stroke="#3CB371" stroke-width="1.5" stroke-linecap="round"/>
<circle cx="3" cy="-6" r="2" fill="white" stroke="#333" stroke-width="0.5"/>
<circle cx="3.3" cy="-6.3" r="0.8" fill="black"/>
<line x1="0" y1="0" x2="-0.5" y2="-5.5" stroke="#3CB371" stroke-width="1.5" stroke-linecap="round" transform="rotate(20)"/>
<circle cx="-0.2" cy="-5.6" r="2" fill="white" stroke="#333" stroke-width="0.5"/>
<circle cx="0" cy="-5.9" r="0.8" fill="black"/>
</g>
<!-- Tiny Racing Helmet on snail's "head" -->
<path d="M 12 -13 a 4 4 0 0 1 8 0 v 2 a 1 1 0 0 1 -1 1 h -6 a 1 1 0 0 1 -1 -1 Z" fill="#FF6347" stroke="black" stroke-width="0.5"/>
<rect x="13" y="-12.5" width="6" height="1.5" fill="#FFD700" rx="0.5"/>
<!-- Motion lines for effort -->
<g stroke="#4682B4" stroke-width="0.7" fill="none" opacity="0.8">
<path d="M -23 2 C -20 0 -20 -2 -23 -4" />
<path d="M -26 3 C -23 1 -23 -1 -26 -3" />
</g>
<!-- Sweat drop -->
<path d="M 20 -15 q 0 -2.5 2.5 -2.5 q 1.5 0 1.5 1.8 q 0 1.5 -2 2.2 Z" fill="#87CEFA" opacity="0.9" transform="rotate(-40, 20, -15)"/>
</g>
<!-- Rocket -->
<!-- Position calculated for t=0.8 on track: (228, 146.8), angle 36.4 deg -->
<g id="rocket" transform="translate(228 146.8) rotate(36.4)">
<!-- Speed lines (drawn first to be behind body) -->
<g id="localSpeedLines" stroke="rgba(230,230,255,0.9)" stroke-width="1.5" stroke-linecap="round">
<line x1="-35" y1="-4" x2="-60" y2="-5" />
<line x1="-40" y1="0" x2="-70" y2="0" stroke-width="2"/>
<line x1="-35" y1="4" x2="-60" y2="5" />
</g>
<!-- Flame -->
<path d="M -23,0 C -30,6 -38,9 -50,14 Q -40,0 -50,-14 C -38,-9 -30,-6 -23,0 Z" fill="url(#flameGradient)" stroke="#FF8C00" stroke-width="0.5"/>
<!-- Body -->
<ellipse cx="0" cy="0" rx="25" ry="10" fill="url(#rocketBodyGradient)" stroke="#2F4F4F" stroke-width="1"/>
<!-- Nose Cone -->
<path d="M 18,-7 L 38,0 L 18,7 Q 23,0 18,-7 Z" fill="#CD5C5C" stroke="#2F4F4F" stroke-width="1"/> <!-- IndianRed -->
<!-- Fins -->
<polygon points="-12,-9 -28,-16 -22,-9" fill="#A9A9A9" stroke="#2F4F4F" stroke-width="0.7"/>
<polygon points="-12,9 -28,16 -22,9" fill="#A9A9A9" stroke="#2F4F4F" stroke-width="0.7"/>
<!-- Window -->
<circle cx="8" cy="0" r="5" fill="#B0C4DE" stroke="#2F4F4F" stroke-width="0.5"/> <!-- LightSteelBlue -->
<circle cx="9" cy="-1" r="1.8" fill="rgba(255,255,255,0.6)"/> <!-- Reflection -->
</g>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Define Gradients -->
<defs>
<linearGradient id="rainbowGradient" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" stop-color="#ff4e00"/>
<stop offset="16.6%" stop-color="#ff9a00"/>
<stop offset="33.3%" stop-color="#f0ff00"/>
<stop offset="50%" stop-color="#00ffae"/>
<stop offset="66.6%" stop-color="#00caff"/>
<stop offset="83.3%" stop-color="#7b00ff"/>
<stop offset="100%" stop-color="#ff00e4"/>
</linearGradient>
<radialGradient id="snailShellGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#8b5" stop-opacity="0.8"/>
<stop offset="100%" stop-color="#554"/>
</radialGradient>
<linearGradient id="rocketGrad" href="#rainbowGradient" x1="0%" y1="0%" x2="100%" y2="100%"/>
</defs>
<!-- Rainbow Track -->
<g id="track" stroke="url(#rainbowGradient)" stroke-width="15" stroke-linecap="round">
<path d="M 50 250 Q 150 50 250 250" fill="none"/>
</g>
<!-- Snail -->
<g id="snail" transform="translate(80,200)">
<!-- Shell -->
<circle cx="0" cy="0" r="20" fill="url(#snailShellGradient)" stroke="#555" stroke-width="2"/>
<!-- Body -->
<ellipse cx="0" cy="15" rx="25" ry="15" fill="#a6d" stroke="#555" stroke-width="2"/>
<!-- Head -->
<circle cx="0" cy="-10" r="8" fill="#a6d" stroke="#555" stroke-width="1"/>
<!-- Antennae -->
<line x1="0" y1="-10" x2="-4" y2="-16" stroke="#555" stroke-width="2"/>
<line x1="0" y1="-10" x2="4" y2="-16" stroke="#555" stroke-width="2"/>
<!-- Eyes -->
<circle cx="-4" cy="-18" r="1.5" fill="#000"/>
<circle cx="4" cy="-18" r="1.5" fill="#000"/>
</g>
<!-- Rocket -->
<g id="rocket" transform="translate(220,60)">
<!-- Body -->
<rect x="-8" y="0" width="16" height="40" fill="linearGradient id='rocketBodyGradient'" stop-color="#f55" stop-opacity="0.8"><animate attributeName="fill" values="#f55;#fdd" dur="2s" repeatCount="indefinite"/></rect>
<rect x="-8" y="0" width="16" height="40" fill="url(#rocketGrad)" rx="3" ry="3"/>
<!-- Nose cone -->
<polygon points="0,-12 12,0 -12,0" fill="#f88" stroke="#555" stroke-width="1"/>
<!-- Fins -->
<polygon points="-6,40 0,35 -6,30" fill="#888"/>
<polygon points="6,40 0,35 6,30" fill="#888"/>
<!-- Flames (td) during 'launch' -->
<g id="flame" transform="translate(0,40)">
<polygon points="0,0 -4,8 4,8" fill="orange" opacity="0.8">
<animate attributeName="points" dur="0.5s" repeatCount="indefinite"
values="0,0 -4,8 4,8; 0,0 -3.5,8.5 3.5,8.5; 0,0 -4,8 4,8"/>
</polygon>
</g>
</g>
<!-- Artistic ensemble: Overlapping semi-transparent circles to suggest motion and energy -->
<g opacity="0.2" fill="#ff0" stroke="none">
<circle cx="150" cy="150" r="80"/>
<circle cx="150" cy="150" r="60"/>
<circle cx="150" cy="150" r="40"/>
</g>
</svg>
Judge's Analysis
Player 1's submission adheres more closely to the prompt by clearly depicting both a snail and a rocket on a rainbow track, set within a visually appealing and cohesive scene with clouds and a sky backdrop.
Player 2's entry is less clear in its representation of a snail and rocket and lacks the compositional strength and adherence to the prompt demonstrated in Player 1's work.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
Similar Challenges
"A robotic octopus juggling glowing planets in space."
"A snail racing a rocket under a rainbow."
"An umbrella vending machine in the middle of a desert during a sandstorm."
"A cactus wearing a wizard’s hat and casting a spell."