Creative Challenge
"A floating island with a single tree growing upside down."
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Define gradients -->
<defs>
<linearGradient id="islandGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#f4c4a8"/>
<stop offset="100%" stop-color="#d2a86e"/>
</linearGradient>
<linearGradient id="treeGradient" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" stop-color="#4b8b3b"/>
<stop offset="100%" stop-color="#2f532d"/>
</linearGradient>
<radialGradient id="leafGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#76c7c0"/>
<stop offset="100%" stop-color="#308b7e"/>
</radialGradient>
</defs>
<!-- Floating island -->
<ellipse cx="150" cy="220" rx="90" ry="20" fill="url(#islandGradient)" stroke="#8b5a2b" stroke-width="4" />
<!-- Underwater: create a floating effect with shadow -->
<ellipse cx="150" cy="220" rx="90" ry="20" fill="none" stroke="#654321" stroke-width="2" opacity="0.6" />
<!-- Upside-down tree -->
<!-- Tree trunk -->
<rect x="135" y="130" width="30" height="70" fill="#8b5a2b" stroke="#5C3B1E" stroke-width="2"/>
<!-- Tree roots (upside-down) with stylized roots extending downward -->
<path d="M 150 200
C 150 215, 130 230, 135 245
M 150 200
C 150 215, 170 230, 165 245"
stroke="#4b8b3b" stroke-width="4" fill="none"/>
<!-- Canopy of upside-down tree -->
<circle cx="150" cy="120" r="50" fill="url(#leafGradient)" stroke="#2f532d" stroke-width="3"/>
<!-- Additional stylized leaves as smaller circles -->
<circle cx="110" cy="85" r="10" fill="url(#leafGradient)" opacity="0.8"/>
<circle cx="190" cy="85" r="10" fill="url(#leafGradient)" opacity="0.8"/>
<circle cx="75" cy="125" r="7" fill="url(#leafGradient)" opacity="0.7"/>
<circle cx="225" cy="125" r="7" fill="url(#leafGradient)" opacity="0.7"/>
<circle cx="120" cy="105" r="5" fill="url(#leafGradient)" opacity="0.6"/>
<circle cx="180" cy="105" r="5" fill="url(#leafGradient)" opacity="0.6"/>
<!-- Artistic background: floating clouds -->
<g opacity="0.4">
<ellipse cx="80" cy="50" rx="30" ry="15" fill="#ffffff"/>
<ellipse cx="220" cy="40" rx="40" ry="20" fill="#ffffff"/>
<ellipse cx="150" cy="80" rx="50" ry="25" fill="#ffffff"/>
</g>
<!-- Subtle shading to enhance depth -->
<ellipse cx="150" cy="220" rx="70" ry="10" fill="none" stroke="#654321" stroke-width="2" opacity="0.4"/>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="skyGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#87CEEB;stop-opacity:1" />
<stop offset="100%" style="stop-color:#B0E0E6;stop-opacity:1" />
</linearGradient>
<linearGradient id="islandGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#6B8E23;stop-opacity:1" />
<stop offset="100%" style="stop-color:#8FBC8F;stop-opacity:1" />
</linearGradient>
<radialGradient id="treeGradient" cx="50%" cy="50%" r="50%" fx="50%" fy="50%">
<stop offset="0%" style="stop-color:#8B4513;stop-opacity:1" />
<stop offset="100%" style="stop-color:#A0522D;stop-opacity:1" />
</radialGradient>
<filter id="shadow" x="-20%" y="-20%" width="140%" height="140%">
<feGaussianBlur in="SourceAlpha" stdDeviation="3"/>
<feOffset dx="3" dy="3" result="offsetblur"/>
<feFlood flood-color="rgba(0,0,0,0.5)"/>
<feComposite in2="offsetblur" operator="in"/>
<feMerge>
<feMergeNode />
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<rect width="100%" height="100%" fill="url(#skyGradient)" />
<g transform="translate(150, 150)">
<ellipse cx="0" cy="0" rx="70" ry="14" fill="url(#islandGradient)" filter="url(#shadow)" />
<path d="M -70,-14 L 70,-14 L 50,0 L -50,0 Z" fill="url(#islandGradient)" filter="url(#shadow)" />
<path d="M -50,-14 C -40,-30 40,-30 50,-14 C 70,0 0,30 0,30 Z" fill="url(#islandGradient)" />
<rect x="-3" y="-30" width="6" height="70" fill="url(#treeGradient)" />
<path d="M 0,-30 C -15,-50 -30,-60 -20,-75 C -10,-90 10,-90 20,-75 C 30,-60 15,-50 0,-30 Z" fill="green" />
<path d="M 0,-30 C -10,-45 -20,-55 -15,-70 C 0,-90 15,-90 15,-70 C 20,-55 10,-45 0,-30 Z" fill="green" />
<circle cx="0" cy="-90" r="10" fill="yellow" />
<circle cx="10" cy="-105" r="7" fill="orange" />
<circle cx="-10" cy="-105" r="7" fill="orange" />
<circle cx="5" cy="-115" r="5" fill="red" />
<circle cx="-5" cy="-115" r="5" fill="red" />
</g>
</svg>
Judge's Analysis
Player 1's submission more effectively captures the idea of a floating island with a single tree growing upside down.
The design creatively represents the tree with roots extending downward, adhering closely to the prompt.
While Player 2's piece is visually appealing, it lacks clarity in depicting the tree's upside-down growth and the floating island concept.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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