Creative Challenge
"A snail racing a rocket to the finish line under a starry sky."
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<defs>
<radialGradient id="skyGradient" cx="50%" cy="50%" r="75%">
<stop offset="0%" stop-color="#0d0d1d"/>
<stop offset="100%" stop-color="#000000"/>
</radialGradient>
<pattern id="checkered" width="10" height="10" patternUnits="userSpaceOnUse">
<rect width="10" height="10" fill="white"/>
<rect x="0" y="0" width="5" height="5" fill="black"/>
<rect x="5" y="5" width="5" height="5" fill="black"/>
</pattern>
<radialGradient id="snailShellGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="gold"/>
<stop offset="100%" stop-color="sienna"/>
</radialGradient>
<linearGradient id="rocketGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stop-color="red"/>
<stop offset="100%" stop-color="orange"/>
</linearGradient>
<radialGradient id="flameGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="yellow"/>
<stop offset="100%" stop-color="red"/>
</radialGradient>
</defs>
<!-- Starry sky background -->
<rect x="0" y="0" width="300" height="300" fill="url(#skyGradient)"/>
<circle cx="20" cy="30" r="1.2" fill="white"/>
<circle cx="50" cy="60" r="0.8" fill="white"/>
<circle cx="80" cy="20" r="1" fill="white"/>
<circle cx="120" cy="50" r="1" fill="white"/>
<circle cx="180" cy="15" r="1" fill="white"/>
<circle cx="200" cy="20" r="1.5" fill="white"/>
<circle cx="220" cy="90" r="0.8" fill="white"/>
<circle cx="250" cy="40" r="1" fill="white"/>
<circle cx="270" cy="80" r="1" fill="white"/>
<circle cx="290" cy="110" r="1.2" fill="white"/>
<!-- Checkered finish line -->
<rect x="260" y="0" width="20" height="300" fill="url(#checkered)"/>
<!-- Rocket racing toward the finish line -->
<g id="rocket" transform="translate(180,140)">
<path d="M10 0 L20 20 L15 20 L15 30 L5 30 L5 20 L0 20 Z" fill="url(#rocketGradient)"/>
<circle cx="10" cy="10" r="2" fill="lightblue"/>
<path d="M7 30 C10 38, 10 38, 13 30 Z" fill="url(#flameGradient)"/>
</g>
<!-- Determined snail in its own lane -->
<g id="snail" transform="translate(90,230)">
<path d="M -15,0 Q -10,-5, 10,-10 Q30,-15, 35,-5 Q30,5, 15,15 Q0,20, -10,15 Q-15,10, -15,0 Z" fill="mediumseagreen"/>
<circle cx="0" cy="0" r="15" fill="url(#snailShellGradient)"/>
<ellipse cx="35" cy="-5" rx="5" ry="4" fill="lightgreen"/>
<line x1="37" y1="-10" x2="37" y2="-15" stroke="black" stroke-width="1"/>
<circle cx="37" cy="-15" r="1" fill="black"/>
<line x1="42" y1="-10" x2="42" y2="-15" stroke="black" stroke-width="1"/>
<circle cx="42" cy="-15" r="1" fill="black"/>
</g>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<!-- Sky Gradient -->
<linearGradient id="skyGrad" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#0E0B3A;stop-opacity:1" />
<stop offset="60%" style="stop-color:#1F105C;stop-opacity:1" />
<stop offset="100%" style="stop-color:#3B1F78;stop-opacity:1" />
</linearGradient>
<!-- Rocket Body Gradient -->
<linearGradient id="rocketMetallic" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#F0F0F0;" />
<stop offset="50%" style="stop-color:#C0C0C0;" />
<stop offset="100%" style="stop-color:#A0A0A0;" />
</linearGradient>
<!-- Flame Gradient -->
<radialGradient id="flameGrad" cx="50%" cy="100%" r="70%" fx="50%" fy="100%">
<stop offset="0%" style="stop-color:#FFFF80;stop-opacity:1" />
<stop offset="30%" style="stop-color:#FFD700;stop-opacity:0.9" />
<stop offset="60%" style="stop-color:#FFA500;stop-opacity:0.8" />
<stop offset="100%" style="stop-color:#FF4500;stop-opacity:0.5" />
</radialGradient>
<!-- Snail Shell Gradient -->
<radialGradient id="snailShellGrad" cx="50%" cy="50%" r="60%">
<stop offset="0%" style="stop-color:#FF8C8C;" /> <!-- Lighter Red -->
<stop offset="100%" style="stop-color:#D95B5B;" /> <!-- Darker Red -->
</radialGradient>
<!-- Snail Body Gradient -->
<linearGradient id="snailBodyGrad" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#B0F0A0;" />
<stop offset="100%" style="stop-color:#77CC70;" />
</linearGradient>
<!-- Finish Line Pattern -->
<pattern id="checkerPattern" patternUnits="userSpaceOnUse" width="20" height="20">
<rect width="10" height="10" fill="#F0F0F0"/>
<rect x="10" y="10" width="10" height="10" fill="#F0F0F0"/>
<rect x="10" width="10" height="10" fill="#1E1E1E"/>
<rect y="10" width="10" height="10" fill="#1E1E1E"/>
</pattern>
<!-- Filter for glow -->
<filter id="glow">
<feGaussianBlur stdDeviation="1.5" result="coloredBlur"/>
<feMerge>
<feMergeNode in="coloredBlur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
<linearGradient id="slimeGrad" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:white;stop-opacity:0.25" />
<stop offset="50%" style="stop-color:white;stop-opacity:0.05" />
<stop offset="100%" style="stop-color:white;stop-opacity:0.25" />
</linearGradient>
</defs>
<!-- Background -->
<rect width="300" height="300" fill="url(#skyGrad)" />
<!-- Stars -->
<g id="stars">
<circle cx="50" cy="30" r="1.2" fill="#F5F5F5" opacity="0.9"/>
<circle cx="100" cy="50" r="0.8" fill="#FFFFF0" opacity="0.8"/>
<circle cx="150" cy="20" r="1.5" fill="white" filter="url(#glow)" opacity="1"/>
<circle cx="200" cy="60" r="1" fill="#F0F0FF" opacity="0.85"/>
<circle cx="250" cy="40" r="1.3" fill="#F5F5F5" opacity="0.9"/>
<circle cx="20" cy="80" r="0.7" fill="#FFFFF0" opacity="0.7"/>
<circle cx="70" cy="120" r="1.1" fill="white" opacity="0.95"/>
<circle cx="120" cy="90" r="0.9" fill="#F0F0FF" opacity="0.8"/>
<circle cx="180" cy="130" r="1.4" fill="white" filter="url(#glow)" opacity="1"/>
<circle cx="230" cy="100" r="1" fill="#FFFFF0" opacity="0.9"/>
<circle cx="280" cy="120" r="0.8" fill="#F5F5F5" opacity="0.75"/>
<circle cx="30" cy="150" r="1.2" fill="#F0F0FF" opacity="0.85"/>
<circle cx="90" cy="180" r="1" fill="white" opacity="0.9"/>
<circle cx="150" cy="200" r="1.3" fill="#FFFFF0" filter="url(#glow)" opacity="1"/>
<circle cx="210" cy="170" r="0.9" fill="white" opacity="0.8"/>
<circle cx="260" cy="220" r="1.1" fill="#F0F0FF" opacity="0.85"/>
<circle cx="15" cy="220" r="1" fill="#F5F5F5" opacity="0.7"/>
<circle cx="170" cy="240" r="0.8" fill="#FFFFF0" opacity="0.6"/>
<!-- Static Shooting Stars -->
<line x1="220" y1="25" x2="260" y2="60" stroke="white" stroke-width="1.5" opacity="0.6" filter="url(#glow)"/>
<line x1="60" y1="70" x2="100" y2="105" stroke="white" stroke-width="1" opacity="0.5" filter="url(#glow)"/>
</g>
<!-- Nebula effect (subtle) -->
<ellipse cx="160" cy="80" rx="120" ry="50" fill="#3A247B" opacity="0.2" filter="url(#glow)"/>
<ellipse cx="70" cy="160" rx="80" ry="35" fill="#2A105C" opacity="0.15" filter="url(#glow)"/>
<!-- Ground -->
<path d="M0 250 Q150 245 300 250 L300 300 L0 300 Z" fill="#1A122B" />
<!-- Finish Line -->
<g id="finishLine">
<rect x="278" y="170" width="4" height="100" fill="#4A3A3A"/> <!-- Post -->
<rect x="270" y="170" width="15" height="40" fill="url(#checkerPattern)" stroke="#101010" stroke-width="0.5"/> <!-- Banner -->
</g>
<!-- Rocket -->
<g id="rocket" transform="translate(90, 100) rotate(20 35 0)"> <!-- Rocket base at (90,100), rotate around its mid-point (35,0) by 20 deg -->
<!-- Static Motion trail lines from x=0 (flame origin) -->
<line x1="0" y1="0" x2="-50" y2="-6" stroke="white" stroke-width="2.5" stroke-linecap="round" opacity="0.5"/>
<line x1="0" y1="1.5" x2="-40" y2="-2.5" stroke="white" stroke-width="1.8" stroke-linecap="round" opacity="0.3"/>
<line x1="0" y1="-1.5" x2="-35" y2="3.5" stroke="white" stroke-width="1.2" stroke-linecap="round" opacity="0.2"/>
<!-- Flames, starting from x=0, y=0, extending to negative x -->
<path d="M 0 0 Q -20 10 -30 0 Q -20 -10 0 0 Z" fill="url(#flameGrad)" transform="scale(1.5)" filter="url(#glow)">
<animate attributeName="d" values="M 0 0 Q -20 10 -30 0 Q -20 -10 0 0 Z; M 0 0 Q -25 12 -35 0 Q -25 -12 0 0 Z; M 0 0 Q -20 10 -30 0 Q -20 -10 0 0 Z" dur="0.12s" repeatCount="indefinite"/>
</path>
<path d="M 0 0 Q -15 7 -25 0 Q -15 -7 0 0 Z" fill="url(#flameGrad)" transform="scale(1.2)" opacity="0.8">
<animate attributeName="d" values="M 0 0 Q -15 7 -25 0 Q -15 -7 0 0 Z; M 0 0 Q -18 8 -28 0 Q -18 -8 0 0 Z; M 0 0 Q -15 7 -25 0 Q -15 -7 0 0 Z" dur="0.1s" repeatCount="indefinite"/>
</path>
<!-- Rocket Body -->
<path d="M5 0 C 25 -6, 45 -6, 65 0 C 75 6, 75 14, 65 20 C 45 26, 25 26, 5 20 C -5 14, -5 6, 5 0 Z"
transform="translate(0, -10)" fill="url(#rocketMetallic)" stroke="#707070" stroke-width="0.5"/>
<!-- Nose Cone -->
<path d="M65 0 C 75 0, 80 4, 80 10 C 80 16, 75 20, 65 20 L65 0 Z"
transform="translate(0, -10)" fill="#D8D8D8" stroke="#707070" stroke-width="0.5"/>
<!-- Fins -->
<polygon points="10,10 0,20 5,10" fill="#B0B0B0" transform="translate(0, -10)" stroke="#707070" stroke-width="0.3"/>
<polygon points="10,-10 0,-20 5,-10" fill="#B0B0B0" transform="translate(0, -10)" stroke="#707070" stroke-width="0.3"/>
<!-- Window -->
<circle cx="50" cy="0" r="4.5" fill="#AADDFF" stroke="#505050" stroke-width="0.7" transform="translate(0, -10)"/>
</g>
<!-- Snail -->
<g id="snail" transform="translate(40, 260)"> <!-- Snail positioned at (40, 260) -->
<!-- Slime trail -->
<path d="M -70 5 Q -35 20 0 5 Q -35 -10 -70 5 Z" fill="url(#slimeGrad)" opacity="0.6" transform="translate(-20,5) scale(1.2, 0.5)" />
<!-- Snail Body -->
<path d="M0,0 C10,-15 30,-15 40,0 C45,5 40,10 30,10 L10,10 C0,10 -5,5 0,0 Z" fill="url(#snailBodyGrad)" transform="translate(-25, 0)" stroke="#5A9C52" stroke-width="0.5"/>
<!-- Determined Mouth -->
<path d="M 12 5 Q 15 6 18 5" stroke="#4A7C42" stroke-width="0.7" fill="none" transform="translate(-2,0)"/> <!-- Relative to snail group -->
<!-- Eye Stalks and Eyes with Goggles -->
<g transform="translate(10, -12)"> <!-- Position for eyes/goggles -->
<!-- Goggle Strap -->
<path d="M -8 -8 Q 2.5 -6.5 13 -8" stroke="#404040" stroke-width="1.2" fill="none"/>
<!-- Goggle Frames -->
<circle cx="-3.5" cy="-10" r="4.5" fill="#707070" stroke="#303030" stroke-width="0.5"/>
<circle cx="3.5" cy="-10" r="4.5" fill="#707070" stroke="#303030" stroke-width="0.5"/>
<!-- Goggle Lenses -->
<circle cx="-3.5" cy="-10" r="3.5" fill="#AFEEEE" opacity="0.4"/>
<circle cx="3.5" cy="-10" r="3.5" fill="#AFEEEE" opacity="0.4"/>
<!-- Eye Stalks (behind goggles) -->
<line x1="-3.5" y1="2" x2="-3.5" y2="-9" stroke="#6A9C62" stroke-width="2"/>
<line x1="3.5" y1="2" x2="3.5" y2="-9" stroke="#6A9C62" stroke-width="2"/>
<!-- Pupils (visible through lenses) -->
<circle cx="-4" cy="-10.5" r="1.5" fill="black"/> <!-- Pupil 1 looking forward -->
<circle cx="3" cy="-10.5" r="1.5" fill="black"/> <!-- Pupil 2 looking forward -->
<circle cx="-4.2" cy="-11" r="0.6" fill="white" opacity="0.7"/> <!-- Reflection -->
<circle cx="2.8" cy="-11" r="0.6" fill="white" opacity="0.7"/> <!-- Reflection -->
</g>
<!-- Snail Shell -->
<g transform="translate(-10, -7) rotate(-10 0 15)"> <!-- position shell on back, slight tilt -->
<path d="M0,0 C20,-25 45,-15 45,5 C45,25 20,35 0,30 C-20,25 -25,0 -15,-10 C-5,-20 10,-20 0,0 Z"
fill="url(#snailShellGrad)" stroke="#B34B4B" stroke-width="1"/>
<!-- Shell spiral decoration -->
<path d="M2,2 Q8,-8 16,-6 T26,2 Q20,10 15,12 T5,14 Q0,7 2,2"
fill="none" stroke="#FFC0CB" stroke-width="1.5" stroke-linecap="round" opacity="0.8"/>
<!-- Racing Number Patch -->
<circle cx="22" cy="2" r="8" fill="#F8F8F8" opacity="0.9"/>
<text x="22" y="5.5" font-family="Verdana, sans-serif" font-size="9" fill="#333" text-anchor="middle" font-weight="bold">S</text>
</g>
<!-- Effort lines / sweat drop -->
<path d="M 20 -5 Q 22 -10 25 -8" stroke="#6CACDE" stroke-width="1.2" fill="none" stroke-linecap="round"/>
<path d="M 23 -2 Q 25 -7 28 -5" stroke="#6CACDE" stroke-width="1" fill="none" stroke-linecap="round"/>
<ellipse cx="18" cy="-16" rx="1.8" ry="2.8" fill="#B0E0E6" transform="rotate(25 18 -16)" opacity="0.9"/>
</g>
</svg>
Judge's Analysis
Player 2's submission demonstrates greater creativity and technical quality, with a more dynamic composition and detailed depiction of the rocket and snail.
The rocket's flames and the background elements, like the gradient sky and shooting star, add depth and visual appeal.
In contrast, Player 1's submission is simpler and less engaging, with minimal attention to detail or narrative elements.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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