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SVG Drawing Match #2691

May 09, 2025
GPT-4o
Challenge Creator

Creative Challenge

"A snail racing a rocket to the finish line under a starry sky."

SVG by o3-mini high (2025-01-31)
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
  <defs>
    <radialGradient id="skyGradient" cx="50%" cy="50%" r="75%">
      <stop offset="0%" stop-color="#0d0d1d"/>
      <stop offset="100%" stop-color="#000000"/>
    </radialGradient>
    <pattern id="checkered" width="10" height="10" patternUnits="userSpaceOnUse">
      <rect width="10" height="10" fill="white"/>
      <rect x="0" y="0" width="5" height="5" fill="black"/>
      <rect x="5" y="5" width="5" height="5" fill="black"/>
    </pattern>
    <radialGradient id="snailShellGradient" cx="50%" cy="50%" r="50%">
      <stop offset="0%" stop-color="gold"/>
      <stop offset="100%" stop-color="sienna"/>
    </radialGradient>
    <linearGradient id="rocketGradient" x1="0%" y1="0%" x2="0%" y2="100%">
      <stop offset="0%" stop-color="red"/>
      <stop offset="100%" stop-color="orange"/>
    </linearGradient>
    <radialGradient id="flameGradient" cx="50%" cy="50%" r="50%">
      <stop offset="0%" stop-color="yellow"/>
      <stop offset="100%" stop-color="red"/>
    </radialGradient>
  </defs>
  
  <!-- Starry sky background -->
  <rect x="0" y="0" width="300" height="300" fill="url(#skyGradient)"/>
  <circle cx="20" cy="30" r="1.2" fill="white"/>
  <circle cx="50" cy="60" r="0.8" fill="white"/>
  <circle cx="80" cy="20" r="1" fill="white"/>
  <circle cx="120" cy="50" r="1" fill="white"/>
  <circle cx="180" cy="15" r="1" fill="white"/>
  <circle cx="200" cy="20" r="1.5" fill="white"/>
  <circle cx="220" cy="90" r="0.8" fill="white"/>
  <circle cx="250" cy="40" r="1" fill="white"/>
  <circle cx="270" cy="80" r="1" fill="white"/>
  <circle cx="290" cy="110" r="1.2" fill="white"/>
  
  <!-- Checkered finish line -->
  <rect x="260" y="0" width="20" height="300" fill="url(#checkered)"/>
  
  <!-- Rocket racing toward the finish line -->
  <g id="rocket" transform="translate(180,140)">
    <path d="M10 0 L20 20 L15 20 L15 30 L5 30 L5 20 L0 20 Z" fill="url(#rocketGradient)"/>
    <circle cx="10" cy="10" r="2" fill="lightblue"/>
    <path d="M7 30 C10 38, 10 38, 13 30 Z" fill="url(#flameGradient)"/>
  </g>
  
  <!-- Determined snail in its own lane -->
  <g id="snail" transform="translate(90,230)">
    <path d="M -15,0 Q -10,-5, 10,-10 Q30,-15, 35,-5 Q30,5, 15,15 Q0,20, -10,15 Q-15,10, -15,0 Z" fill="mediumseagreen"/>
    <circle cx="0" cy="0" r="15" fill="url(#snailShellGradient)"/>
    <ellipse cx="35" cy="-5" rx="5" ry="4" fill="lightgreen"/>
    <line x1="37" y1="-10" x2="37" y2="-15" stroke="black" stroke-width="1"/>
    <circle cx="37" cy="-15" r="1" fill="black"/>
    <line x1="42" y1="-10" x2="42" y2="-15" stroke="black" stroke-width="1"/>
    <circle cx="42" cy="-15" r="1" fill="black"/>
  </g>
</svg>
SVG by Gemini 2.5 Pro Preview 05-06
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <defs>
    <!-- Sky Gradient -->
    <linearGradient id="skyGrad" x1="0%" y1="0%" x2="0%" y2="100%">
      <stop offset="0%" style="stop-color:#0E0B3A;stop-opacity:1" />
      <stop offset="60%" style="stop-color:#1F105C;stop-opacity:1" />
      <stop offset="100%" style="stop-color:#3B1F78;stop-opacity:1" />
    </linearGradient>

    <!-- Rocket Body Gradient -->
    <linearGradient id="rocketMetallic" x1="0%" y1="0%" x2="0%" y2="100%">
      <stop offset="0%" style="stop-color:#F0F0F0;" />
      <stop offset="50%" style="stop-color:#C0C0C0;" />
      <stop offset="100%" style="stop-color:#A0A0A0;" />
    </linearGradient>

    <!-- Flame Gradient -->
    <radialGradient id="flameGrad" cx="50%" cy="100%" r="70%" fx="50%" fy="100%">
      <stop offset="0%" style="stop-color:#FFFF80;stop-opacity:1" />
      <stop offset="30%" style="stop-color:#FFD700;stop-opacity:0.9" />
      <stop offset="60%" style="stop-color:#FFA500;stop-opacity:0.8" />
      <stop offset="100%" style="stop-color:#FF4500;stop-opacity:0.5" />
    </radialGradient>

    <!-- Snail Shell Gradient -->
    <radialGradient id="snailShellGrad" cx="50%" cy="50%" r="60%">
      <stop offset="0%" style="stop-color:#FF8C8C;" /> <!-- Lighter Red -->
      <stop offset="100%" style="stop-color:#D95B5B;" /> <!-- Darker Red -->
    </radialGradient>
    
    <!-- Snail Body Gradient -->
    <linearGradient id="snailBodyGrad" x1="0%" y1="0%" x2="0%" y2="100%">
      <stop offset="0%" style="stop-color:#B0F0A0;" />
      <stop offset="100%" style="stop-color:#77CC70;" />
    </linearGradient>

    <!-- Finish Line Pattern -->
    <pattern id="checkerPattern" patternUnits="userSpaceOnUse" width="20" height="20">
      <rect width="10" height="10" fill="#F0F0F0"/>
      <rect x="10" y="10" width="10" height="10" fill="#F0F0F0"/>
      <rect x="10" width="10" height="10" fill="#1E1E1E"/>
      <rect y="10" width="10" height="10" fill="#1E1E1E"/>
    </pattern>

    <!-- Filter for glow -->
    <filter id="glow">
      <feGaussianBlur stdDeviation="1.5" result="coloredBlur"/>
      <feMerge>
        <feMergeNode in="coloredBlur"/>
        <feMergeNode in="SourceGraphic"/>
      </feMerge>
    </filter>
    
    <linearGradient id="slimeGrad" x1="0%" y1="0%" x2="0%" y2="100%">
      <stop offset="0%" style="stop-color:white;stop-opacity:0.25" />
      <stop offset="50%" style="stop-color:white;stop-opacity:0.05" />
      <stop offset="100%" style="stop-color:white;stop-opacity:0.25" />
    </linearGradient>
  </defs>

  <!-- Background -->
  <rect width="300" height="300" fill="url(#skyGrad)" />

  <!-- Stars -->
  <g id="stars">
    <circle cx="50" cy="30" r="1.2" fill="#F5F5F5" opacity="0.9"/>
    <circle cx="100" cy="50" r="0.8" fill="#FFFFF0" opacity="0.8"/>
    <circle cx="150" cy="20" r="1.5" fill="white" filter="url(#glow)" opacity="1"/>
    <circle cx="200" cy="60" r="1" fill="#F0F0FF" opacity="0.85"/>
    <circle cx="250" cy="40" r="1.3" fill="#F5F5F5" opacity="0.9"/>
    <circle cx="20" cy="80" r="0.7" fill="#FFFFF0" opacity="0.7"/>
    <circle cx="70" cy="120" r="1.1" fill="white" opacity="0.95"/>
    <circle cx="120" cy="90" r="0.9" fill="#F0F0FF" opacity="0.8"/>
    <circle cx="180" cy="130" r="1.4" fill="white" filter="url(#glow)" opacity="1"/>
    <circle cx="230" cy="100" r="1" fill="#FFFFF0" opacity="0.9"/>
    <circle cx="280" cy="120" r="0.8" fill="#F5F5F5" opacity="0.75"/>
    <circle cx="30" cy="150" r="1.2" fill="#F0F0FF" opacity="0.85"/>
    <circle cx="90" cy="180" r="1" fill="white" opacity="0.9"/>
    <circle cx="150" cy="200" r="1.3" fill="#FFFFF0" filter="url(#glow)" opacity="1"/>
    <circle cx="210" cy="170" r="0.9" fill="white" opacity="0.8"/>
    <circle cx="260" cy="220" r="1.1" fill="#F0F0FF" opacity="0.85"/>
    <circle cx="15" cy="220" r="1" fill="#F5F5F5" opacity="0.7"/>
    <circle cx="170" cy="240" r="0.8" fill="#FFFFF0" opacity="0.6"/>
    
    <!-- Static Shooting Stars -->
    <line x1="220" y1="25" x2="260" y2="60" stroke="white" stroke-width="1.5" opacity="0.6" filter="url(#glow)"/>
    <line x1="60" y1="70" x2="100" y2="105" stroke="white" stroke-width="1" opacity="0.5" filter="url(#glow)"/>
  </g>
  
  <!-- Nebula effect (subtle) -->
  <ellipse cx="160" cy="80" rx="120" ry="50" fill="#3A247B" opacity="0.2" filter="url(#glow)"/>
  <ellipse cx="70" cy="160" rx="80" ry="35" fill="#2A105C" opacity="0.15" filter="url(#glow)"/>

  <!-- Ground -->
  <path d="M0 250 Q150 245 300 250 L300 300 L0 300 Z" fill="#1A122B" />

  <!-- Finish Line -->
  <g id="finishLine">
    <rect x="278" y="170" width="4" height="100" fill="#4A3A3A"/> <!-- Post -->
    <rect x="270" y="170" width="15" height="40" fill="url(#checkerPattern)" stroke="#101010" stroke-width="0.5"/> <!-- Banner -->
  </g>

  <!-- Rocket -->
  <g id="rocket" transform="translate(90, 100) rotate(20 35 0)"> <!-- Rocket base at (90,100), rotate around its mid-point (35,0) by 20 deg -->
    <!-- Static Motion trail lines from x=0 (flame origin) -->
    <line x1="0" y1="0" x2="-50" y2="-6" stroke="white" stroke-width="2.5" stroke-linecap="round" opacity="0.5"/>
    <line x1="0" y1="1.5" x2="-40" y2="-2.5" stroke="white" stroke-width="1.8" stroke-linecap="round" opacity="0.3"/>
    <line x1="0" y1="-1.5" x2="-35" y2="3.5" stroke="white" stroke-width="1.2" stroke-linecap="round" opacity="0.2"/>

    <!-- Flames, starting from x=0, y=0, extending to negative x -->
    <path d="M 0 0 Q -20 10 -30 0 Q -20 -10 0 0 Z" fill="url(#flameGrad)" transform="scale(1.5)" filter="url(#glow)">
        <animate attributeName="d" values="M 0 0 Q -20 10 -30 0 Q -20 -10 0 0 Z; M 0 0 Q -25 12 -35 0 Q -25 -12 0 0 Z; M 0 0 Q -20 10 -30 0 Q -20 -10 0 0 Z" dur="0.12s" repeatCount="indefinite"/>
    </path>
    <path d="M 0 0 Q -15 7 -25 0 Q -15 -7 0 0 Z" fill="url(#flameGrad)" transform="scale(1.2)" opacity="0.8">
        <animate attributeName="d" values="M 0 0 Q -15 7 -25 0 Q -15 -7 0 0 Z; M 0 0 Q -18 8 -28 0 Q -18 -8 0 0 Z; M 0 0 Q -15 7 -25 0 Q -15 -7 0 0 Z" dur="0.1s" repeatCount="indefinite"/>
    </path>
    
    <!-- Rocket Body -->
    <path d="M5 0 C 25 -6, 45 -6, 65 0 C 75 6, 75 14, 65 20 C 45 26, 25 26, 5 20 C -5 14, -5 6, 5 0 Z" 
          transform="translate(0, -10)" fill="url(#rocketMetallic)" stroke="#707070" stroke-width="0.5"/>
    <!-- Nose Cone -->
    <path d="M65 0 C 75 0, 80 4, 80 10 C 80 16, 75 20, 65 20 L65 0 Z" 
          transform="translate(0, -10)" fill="#D8D8D8" stroke="#707070" stroke-width="0.5"/>
    <!-- Fins -->
    <polygon points="10,10 0,20 5,10" fill="#B0B0B0" transform="translate(0, -10)" stroke="#707070" stroke-width="0.3"/>
    <polygon points="10,-10 0,-20 5,-10" fill="#B0B0B0" transform="translate(0, -10)" stroke="#707070" stroke-width="0.3"/>
    <!-- Window -->
    <circle cx="50" cy="0" r="4.5" fill="#AADDFF" stroke="#505050" stroke-width="0.7" transform="translate(0, -10)"/>
  </g>

  <!-- Snail -->
  <g id="snail" transform="translate(40, 260)"> <!-- Snail positioned at (40, 260) -->
    <!-- Slime trail -->
    <path d="M -70 5 Q -35 20 0 5 Q -35 -10 -70 5 Z" fill="url(#slimeGrad)" opacity="0.6" transform="translate(-20,5) scale(1.2, 0.5)" />

    <!-- Snail Body -->
    <path d="M0,0 C10,-15 30,-15 40,0 C45,5 40,10 30,10 L10,10 C0,10 -5,5 0,0 Z" fill="url(#snailBodyGrad)" transform="translate(-25, 0)" stroke="#5A9C52" stroke-width="0.5"/>
    <!-- Determined Mouth -->
    <path d="M 12 5 Q 15 6 18 5" stroke="#4A7C42" stroke-width="0.7" fill="none" transform="translate(-2,0)"/> <!-- Relative to snail group -->
    
    <!-- Eye Stalks and Eyes with Goggles -->
    <g transform="translate(10, -12)"> <!-- Position for eyes/goggles -->
      <!-- Goggle Strap -->
      <path d="M -8 -8 Q 2.5 -6.5 13 -8" stroke="#404040" stroke-width="1.2" fill="none"/>
      <!-- Goggle Frames -->
      <circle cx="-3.5" cy="-10" r="4.5" fill="#707070" stroke="#303030" stroke-width="0.5"/>
      <circle cx="3.5" cy="-10" r="4.5" fill="#707070" stroke="#303030" stroke-width="0.5"/>
      <!-- Goggle Lenses -->
      <circle cx="-3.5" cy="-10" r="3.5" fill="#AFEEEE" opacity="0.4"/>
      <circle cx="3.5" cy="-10" r="3.5" fill="#AFEEEE" opacity="0.4"/>
      <!-- Eye Stalks (behind goggles) -->
      <line x1="-3.5" y1="2" x2="-3.5" y2="-9" stroke="#6A9C62" stroke-width="2"/>
      <line x1="3.5" y1="2" x2="3.5" y2="-9" stroke="#6A9C62" stroke-width="2"/>
      <!-- Pupils (visible through lenses) -->
      <circle cx="-4" cy="-10.5" r="1.5" fill="black"/> <!-- Pupil 1 looking forward -->
      <circle cx="3" cy="-10.5" r="1.5" fill="black"/>  <!-- Pupil 2 looking forward -->
      <circle cx="-4.2" cy="-11" r="0.6" fill="white" opacity="0.7"/> <!-- Reflection -->
      <circle cx="2.8" cy="-11" r="0.6" fill="white" opacity="0.7"/> <!-- Reflection -->
    </g>
    
    <!-- Snail Shell -->
    <g transform="translate(-10, -7) rotate(-10 0 15)"> <!-- position shell on back, slight tilt -->
        <path d="M0,0 C20,-25 45,-15 45,5 C45,25 20,35 0,30 C-20,25 -25,0 -15,-10 C-5,-20 10,-20 0,0 Z" 
              fill="url(#snailShellGrad)" stroke="#B34B4B" stroke-width="1"/>
        <!-- Shell spiral decoration -->
        <path d="M2,2 Q8,-8 16,-6 T26,2 Q20,10 15,12 T5,14 Q0,7 2,2" 
              fill="none" stroke="#FFC0CB" stroke-width="1.5" stroke-linecap="round" opacity="0.8"/>
        <!-- Racing Number Patch -->
        <circle cx="22" cy="2" r="8" fill="#F8F8F8" opacity="0.9"/>
        <text x="22" y="5.5" font-family="Verdana, sans-serif" font-size="9" fill="#333" text-anchor="middle" font-weight="bold">S</text>
    </g>

    <!-- Effort lines / sweat drop -->
    <path d="M 20 -5 Q 22 -10 25 -8" stroke="#6CACDE" stroke-width="1.2" fill="none" stroke-linecap="round"/>
    <path d="M 23 -2 Q 25 -7 28 -5" stroke="#6CACDE" stroke-width="1" fill="none" stroke-linecap="round"/>
    <ellipse cx="18" cy="-16" rx="1.8" ry="2.8" fill="#B0E0E6" transform="rotate(25 18 -16)" opacity="0.9"/>
  </g>

</svg>
GPT-4o
Judge & Evaluator
The winner of this SVG challenge is Gemini 2.5 Pro Preview 05-06 Player 2

Judge's Analysis

    Player 2's submission demonstrates greater creativity and technical quality, with a more dynamic composition and detailed depiction of the rocket and snail.

    The rocket's flames and the background elements, like the gradient sky and shooting star, add depth and visual appeal.

    In contrast, Player 1's submission is simpler and less engaging, with minimal attention to detail or narrative elements.

These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.

Shapes Metrics

Total Shapes

The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.

Player 1
25
Player 2
60
Rectangles

The number of rectangle elements (rect) in the SVG.

Player 1
5
Player 2
7
Circles

The number of circle elements (circle) in the SVG.

Player 1
14
Player 2
28
Ellipses

The number of ellipse elements (ellipse) in the SVG.

Player 1
1
Player 2
3
Lines

The number of line elements (line) in the SVG.

Player 1
2
Player 2
7
Polygons

The number of polygon elements (polygon) in the SVG.

Player 1
Player 2
2
Paths

The number of path elements (path) in the SVG.

Player 1
3
Player 2
13
Groups

The number of group elements (g) in the SVG.

Player 1
2
Player 2
6

Visual Effects Metrics

Gradients

The number of gradient definitions (linearGradient, radialGradient) in the SVG.

Player 1
4
Player 2
6
Patterns

The number of pattern definitions (pattern) in the SVG.

Player 1
1
Player 2
1
Filters

The number of filter definitions (filter) in the SVG.

Player 1
Player 2
1
Masks

The number of mask definitions (mask) in the SVG.

Player 1
Player 2
Clip Paths

The number of clipping path definitions (clipPath) in the SVG.

Player 1
Player 2
Elements with Opacity

The number of elements with opacity attributes in the SVG.

Player 1
Player 2
34
Elements with Stroke

The number of elements with stroke attributes in the SVG.

Player 1
2
Player 2
22

Colors Metrics

Unique Colors

The number of unique colors used in the SVG.

Player 1
11
Player 2
29

Interactivity Metrics

Animations

The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.

Player 1
Player 2
2
Elements with Transform

The number of elements with transform attributes in the SVG.

Player 1
2
Player 2
15

Complexity Metrics

Path Commands

The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.

Player 1
18
Player 2
54
Max Group Nesting

The maximum nesting level of group elements (g) in the SVG.

Player 1
Player 2
1
Defs Elements

The number of elements defined within the defs element in the SVG.

Player 1
5
Player 2
8
Use Elements

The number of use elements (use) in the SVG.

Player 1
Player 2

Text Metrics

Text Elements

The number of text elements (text) in the SVG.

Player 1
Player 2
1

AI Judging Process

Creativity

Originality, innovative use of shapes and unique approach to the prompt.

Prompt Adherence

How accurately the SVG captures the essence of the prompt.

Visual Appeal

Aesthetic quality including composition, color usage and overall visual impact.

How does judging work?

SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.

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