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SVG Drawing Match #2748

May 10, 2025
GPT-4o
Challenge Creator

Creative Challenge

"Rocket-powered snail racing against a cheetah on a colorful desert track."

SVG by GPT-3.5 turbo (0125)
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
  <!-- Desert Track -->
  <rect x="0" y="100" width="300" height="100" fill="url(#sand)" />
  
  <!-- Cheetah -->
  <circle cx="40" cy="150" r="20" fill="orange" />
  <path d="M40 170 Q50 180 60 170" fill="none" stroke="black" stroke-width="1" />
  
  <!-- Rocket-Powered Snail -->
  <circle cx="260" cy="150" r="15" fill="lightblue" />
  <circle cx="265" cy="140" r="5" fill="gray" />
  <path d="M259 150 L245 130" fill="none" stroke="gray" stroke-width="2" />
  
  <!-- Clouds in the Sky -->
  <circle cx="50" cy="50" r="20" fill="white" opacity="0.8" />
  <circle cx="80" cy="60" r="15" fill="white" opacity="0.8" />
  <circle cx="110" cy="45" r="18" fill="white" opacity="0.8" />
  
  <!-- Gradients -->
  <defs>
    <linearGradient id="sand" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#ffd564" />
      <stop offset="100%" stop-color="#ffa727" />
    </linearGradient>
  </defs>
</svg>
SVG by GPT-4.1 nano (2025-04-14)
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg" preserveAspectRatio="xMidYMid meet">
  <!-- Background: Colorful desert track with abstract patterns -->
  <defs>
    <!-- Gradient for the sky -->
    <linearGradient id="skyGradient" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#f7d358"/>
      <stop offset="100%" stop-color="#f2542e"/>
    </linearGradient>
    <!-- Gradient for the track -->
    <linearGradient id="trackGradient" x1="0" y1="0" x2="1" y2="0">
      <stop offset="0%" stop-color="#f6c358"/>
      <stop offset="100%" stop-color="#f25458"/>
    </linearGradient>
    <!-- Pattern for sand dunes -->
    <pattern id="dunePattern" patternUnits="userSpaceOnUse" width="20" height="10" patternTransform="skewX(15)">
      <path d="M0,10 Q5,0 10,10 T20,10" fill="none" stroke="#e0b64f" stroke-width="1"/>
    </pattern>
    <!-- Gradient for the snail shell -->
    <radialGradient id="shellGradient" cx="50%" cy="50%" r="50%">
      <stop offset="0%" stop-color="#7b3f00"/>
      <stop offset="100%" stop-color="#4d1f00"/>
    </radialGradient>
    <!-- Gradient for the rocket -->
    <linearGradient id="rocketGradient" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#ff4e00"/>
      <stop offset="100%" stop-color="#cc0000"/>
    </linearGradient>
    <!-- Gradient for cheetah spots -->
    <radialGradient id="spotGradient" cx="50%" cy="50%" r="50%">
      <stop offset="0%" stop-color="#000"/>
      <stop offset="100%" stop-color="#222"/>
    </radialGradient>
  </defs>
  
  <!-- Sky -->
  <rect width="300" height="150" fill="url(#skyGradient)"/>

  <!-- Desert ground with dunes -->
  <rect y="150" width="300" height="150" fill="url(#dunePattern)"/>
  <!-- Additional dunes -->
  <path d="M0,190 Q50,160 100,190 T200,190 T300,190 L300,300 L0,300 Z" fill="#e0b64f" opacity="0.3"/>

  <!-- Track with colorful stripes -->
  <rect y="140" width="300" height="20" fill="url(#trackGradient)"/>

  <!-- Snail with rocket -->
  <g id="snail" transform="translate(50,200)">
    <!-- Snail body -->
    <ellipse cx="0" cy="0" rx="20" ry="10" fill="#8b5a2b"/>
    <!-- Snail head -->
    <circle cx="25" cy="-8" r="5" fill="#8b5a2b"/>
    <!-- Snail shell with gradients -->
    <circle cx="0" cy="-8" r="12" fill="url(#shellGradient)" stroke="#5b3c1a" stroke-width="1"/>
    <!-- Antennae -->
    <line x1="27" y1="-8" x2="30" y2="-12" stroke="#5b3c1a" stroke-width="1"/>
    <line x1="27" y1="-8" x2="30" y2="-4" stroke="#5b3c1a" stroke-width="1"/>
    <!-- Rocket attached to shell -->
    <g transform="translate(0,0)">
      <polygon points="12,-4 20,-2 12,0 20,2 12,4 8,0" fill="url(#rocketGradient)" stroke="#880000" stroke-width="0.5"/>
      <!-- Rocket fins -->
      <polygon points="12,-4 8,-2 8,2" fill="#ffcc00"/>
      <polygon points="12,4 8,2 8,-2" fill="#ffcc00"/>
    </g>
  </g>

  <!-- Cheetah with racing stripes -->
  <g id="cheetah" transform="translate(200,200)">
    <!-- Cheetah body -->
    <ellipse cx="0" cy="0" rx="25" ry="10" fill="#f4a261"/>
    <!-- Cheetah head -->
    <circle cx="30" cy="-10" r="6" fill="#f4a261"/>
    <!-- Spots with gradients -->
    <circle cx="-10" cy="-2" r="2" fill="url(#spotGradient)"/>
    <circle cx="0" cy="3" r="1.5" fill="url(#spotGradient)"/>
    <circle cx="8" cy="-4" r="1.8" fill="url(#spotGradient)"/>
    <circle cx="15" cy="0" r="2" fill="url(#spotGradient)"/>
    <circle cx="22" cy="-3" r="1.5" fill="url(#spotGradient)"/>
    <!-- Legs -->
    <line x1="-15" y1="8" x2="-15" y2="14" stroke="#f4a261" stroke-width="2"/>
    <line x1="-5" y1="8" x2="-5" y2="14" stroke="#f4a261" stroke-width="2"/>
    <line x1="5" y1="8" x2="5" y2="14" stroke="#f4a261" stroke-width="2"/>
    <line x1="15" y1="8" x2="15" y2="14" stroke="#f4a261" stroke-width="2"/>
    <!-- Tail -->
    <line x1="-25" y1="0" x2="-30" y2="3" stroke="#f4a261" stroke-width="2"/>
    <!-- Front running stripes -->
    <path d="M20,0 L40,-10" stroke="#ffef00" stroke-width="2"/>
    <path d="M20,2 L38,-8" stroke="#ffef00" stroke-width="2"/>
    <!-- Speed lines -->
    <line x1="55" y1="-4" x2="60" y2="-6" stroke="#ffa500" stroke-width="2" opacity="0.7"/>
    <line x1="55" y1="0" x2="60" y2="0" stroke="#ffa500" stroke-width="2" opacity="0.7"/>
    <line x1="55" y1="4" x2="60" y2="6" stroke="#ffa500" stroke-width="2" opacity="0.7"/>
  </g>

  <!-- Optional: Animate or additional details can be added for more dynamism -->
</svg>
GPT-4o
Judge & Evaluator
The winner of this SVG challenge is GPT-4.1 nano (2025-04-14) Player 2

Judge's Analysis

    Player 2's submission is more detailed and adheres better to the prompt, showing a rocket-powered snail and a cheetah on a colorful desert track with strong thematic elements and creativity.

    In contrast, Player 1's submission is minimalistic and lacks sufficient detail to fully depict the concept or setting of the prompt.

These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.

Shapes Metrics

Total Shapes

The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.

Player 1
9
Player 2
30
Rectangles

The number of rectangle elements (rect) in the SVG.

Player 1
1
Player 2
3
Circles

The number of circle elements (circle) in the SVG.

Player 1
6
Player 2
8
Ellipses

The number of ellipse elements (ellipse) in the SVG.

Player 1
Player 2
2
Lines

The number of line elements (line) in the SVG.

Player 1
Player 2
10
Polygons

The number of polygon elements (polygon) in the SVG.

Player 1
Player 2
3
Paths

The number of path elements (path) in the SVG.

Player 1
2
Player 2
4
Groups

The number of group elements (g) in the SVG.

Player 1
Player 2
3

Visual Effects Metrics

Gradients

The number of gradient definitions (linearGradient, radialGradient) in the SVG.

Player 1
1
Player 2
5
Patterns

The number of pattern definitions (pattern) in the SVG.

Player 1
Player 2
1
Filters

The number of filter definitions (filter) in the SVG.

Player 1
Player 2
Masks

The number of mask definitions (mask) in the SVG.

Player 1
Player 2
Clip Paths

The number of clipping path definitions (clipPath) in the SVG.

Player 1
Player 2
Elements with Opacity

The number of elements with opacity attributes in the SVG.

Player 1
3
Player 2
4
Elements with Stroke

The number of elements with stroke attributes in the SVG.

Player 1
2
Player 2
15

Colors Metrics

Unique Colors

The number of unique colors used in the SVG.

Player 1
7
Player 2
18

Interactivity Metrics

Animations

The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.

Player 1
Player 2
Elements with Transform

The number of elements with transform attributes in the SVG.

Player 1
Player 2
3

Complexity Metrics

Path Commands

The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.

Player 1
4
Player 2
14
Max Group Nesting

The maximum nesting level of group elements (g) in the SVG.

Player 1
Player 2
1
Defs Elements

The number of elements defined within the defs element in the SVG.

Player 1
1
Player 2
6
Use Elements

The number of use elements (use) in the SVG.

Player 1
Player 2

Text Metrics

Text Elements

The number of text elements (text) in the SVG.

Player 1
Player 2

AI Judging Process

Creativity

Originality, innovative use of shapes and unique approach to the prompt.

Prompt Adherence

How accurately the SVG captures the essence of the prompt.

Visual Appeal

Aesthetic quality including composition, color usage and overall visual impact.

How does judging work?

SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.

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