Creative Challenge
"A giraffe wearing a Victorian-era diving suit, peering into a fishbowl"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Definitions for gradients and patterns -->
<defs>
<!-- Gradient for fishbowl water -->
<radialGradient id="waterGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" style="stop-color: #a0e7e5; stop-opacity:1" />
<stop offset="100%" style="stop-color: #00c9ff; stop-opacity:1" />
</radialGradient>
<!-- Gradient for giraffe -->
<linearGradient id="giraffeGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#fcd299; stop-opacity:1" />
<stop offset="100%" style="stop-color:#e0a96d; stop-opacity:1" />
</linearGradient>
<!-- Gradient for diving suit -->
<linearGradient id="suitGradient" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" style="stop-color:#c0c0c0; stop-opacity:1" />
<stop offset="100%" style="stop-color:#808080; stop-opacity:1" />
</linearGradient>
<!-- Pattern for suit detailing -->
<pattern id="suitPattern" patternUnits="userSpaceOnUse" width="10" height="10">
<circle cx="5" cy="5" r="1" fill="#ffffff" />
</pattern>
<!-- Gradient for helmet glass -->
<radialGradient id="glassGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" style="stop-color:rgba(255,255,255,0.6); stop-opacity:1" />
<stop offset="100%" style="stop-color:rgba(0,0,0,0.2); stop-opacity:1" />
</radialGradient>
<!-- Gradient for fish -->
<linearGradient id="fishGradient" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" style="stop-color:#ff6f61; stop-opacity:1" />
<stop offset="100%" style="stop-color:#de425b; stop-opacity:1" />
</linearGradient>
</defs>
<!-- Fishbowl -->
<ellipse cx="150" cy="250" rx="100" ry="40" fill="url(#waterGradient)" stroke="#006994" stroke-width="4"/>
<ellipse cx="150" cy="250" rx="100" ry="40" fill="none" stroke="#004e7c" stroke-width="2"/>
<!-- Giraffe body -->
<rect x="130" y="150" width="40" height="100" rx="20" fill="url(#giraffeGradient)" />
<!-- Giraffe neck -->
<rect x="185" y="50" width="10" height="100" fill="url(#giraffeGradient)" />
<!-- Giraffe head -->
<circle cx="190" cy="40" r="15" fill="url(#giraffeGradient)" />
<circle cx="187" cy="38" r="3" fill="#000" />
<circle cx="193" cy="38" r="3" fill="#000" />
<path d="M185,45 Q190,50 195,45" stroke="#000" stroke-width="1" fill="none"/>
<!-- Victorian diving helmet -->
<ellipse cx="190" cy="40" rx="15" ry="10" fill="url(#glassGradient)" stroke="#999" stroke-width="2"/>
<line x1="185" y1="40" x2="185" y2="30" stroke="#999" stroke-width="2"/>
<line x1="195" y1="40" x2="195" y2="30" stroke="#999" stroke-width="2"/>
<path d="M185,30 Q190,25 195,30" stroke="#999" stroke-width="2" fill="none"/>
<!-- Diving suit -->
<rect x="130" y="150" width="40" height="100" rx="20" fill="url(#suitGradient)" />
<rect x="130" y="150" width="40" height="100" rx="20" fill="url(#suitPattern)" opacity="0.3" />
<!-- Suit details -->
<line x1="150" y1="150" x2="150" y2="250" stroke="#555" stroke-width="2"/>
<line x1="130" y1="200" x2="170" y2="200" stroke="#555" stroke-width="2"/>
<!-- Giraffe legs -->
<rect x="135" y="250" width="5" height="30" fill="url(#giraffeGradient)" />
<rect x="160" y="250" width="5" height="30" fill="url(#giraffeGradient)" />
<!-- Reflection on fishbowl -->
<path d="M50,250 C75,220 225,220 250,250" fill="none" stroke="#006994" stroke-width="2" />
<!-- Fish inside the bowl -->
<g>
<ellipse cx="120" cy="240" rx="10" ry="5" fill="url(#fishGradient)" />
<polygon points="130,240 120,235 120,245" fill="#fff"/>
<ellipse cx="180" cy="240" rx="10" ry="5" fill="url(#fishGradient)" />
<polygon points="190,240 180,235 180,245" fill="#fff"/>
</g>
</svg>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<!-- Background -->
<rect x="0" y="0" width="300" height="300" fill="#f0f0f0" rx="20" />
<!-- Fishbowl -->
<circle cx="150" cy="220" r="60" fill="url(#fishbowlGradient)" />
<circle cx="150" cy="220" r="59" fill="none" stroke="#444" stroke-width="2" />
<pattern id="fishbowlGradient" patternUnits="userSpaceOnUse" width="120" height="120">
<rect x="0" y="0" width="120" height="120" fill="#add8e6" rx="10" />
<circle cx="60" cy="60" r="50" fill="#87ceeb" />
</pattern>
<!-- Water -->
<rect x="90" y="180" width="120" height="40" fill="url(#waterGradient)" rx="10" />
<pattern id="waterGradient" patternUnits="userSpaceOnUse" width="120" height="40">
<rect x="0" y="0" width="120" height="40" fill="#87ceeb" rx="10" />
<rect x="0" y="10" width="120" height="10" fill="#add8e6" rx="5" />
<rect x="0" y="20" width="120" height="10" fill="#87ceeb" rx="5" />
</pattern>
<!-- Fish -->
<path d="M130 200 C130 190 140 180 150 180 L170 180 C180 180 190 190 190 200 L190 220 C190 230 180 240 170 240 L150 240 C140 240 130 230 130 220 Z" fill="#ffd700" />
<circle cx="155" cy="210" r="5" fill="#ffd700" />
<circle cx="145" cy="210" r="5" fill="#ffd700" />
<!-- Giraffe -->
<path d="M150 100 C150 90 160 80 170 80 L180 80 C190 80 200 90 200 100 L200 120 C200 130 190 140 180 140 L170 140 C160 140 150 130 150 120 Z" fill="#663300" />
<circle cx="155" cy="110" r="5" fill="#663300" />
<circle cx="145" cy="110" r="5" fill="#663300" />
<!-- Diving Suit -->
<rect x="140" y="80" width="20" height="40" fill="#444" rx="5" />
<rect x="160" y="80" width="20" height="40" fill="#444" rx="5" />
<path d="M150 120 C150 130 160 140 170 140 L180 140 C190 140 200 130 200 120 L200 100 C200 90 190 80 180 80 L170 80 C160 80 150 90 150 100 Z" fill="#444" />
<circle cx="150" cy="140" r="10" fill="#444" />
<!-- Giraffe Face -->
<circle cx="150" cy="70" r="20" fill="#663300" />
<circle cx="140" cy="65" r="5" fill="#663300" />
<circle cx="160" cy="65" r="5" fill="#663300" />
<path d="M140 75 C140 80 145 85 150 85 C155 85 160 80 160 75 Z" fill="#663300" />
<!-- Diving Helmet -->
<circle cx="150" cy="50" r="25" fill="#444" />
<circle cx="150" cy="50" r="24" fill="none" stroke="#444" stroke-width="2" />
<rect x="125" y="45" width="50" height="10" fill="#444" rx="5" />
</svg>
Judge's Analysis
Player 1's image better adheres to the prompt with a more recognizable depiction of a giraffe in a diving suit peering into a fishbowl.
The composition clearly illustrates the concept, and the use of colors and shapes is coherent.
Player 2's image is less distinct in representing the theme and lacks the clarity needed to convey the prompt effectively.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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