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SVG Drawing Match #463

Mar 13, 2025
GPT-4o
Challenge Creator

Creative Challenge

"A steampunk octopus playing a violin underwater"

SVG by o1-mini (2024-09-12)
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <defs>
    <linearGradient id="waterGradient" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#2e8bda"/>
      <stop offset="100%" stop-color="#1e3b70"/>
    </linearGradient>
    <radialGradient id="octopusGradient" cx="0.5" cy="0.5" r="0.5">
      <stop offset="0%" stop-color="#ff6f61"/>
      <stop offset="100%" stop-color="#d45050"/>
    </radialGradient>
    <linearGradient id="metalGradient" x1="0" y1="0" x2="1" y2="1">
      <stop offset="0%" stop-color="#b0b0b0"/>
      <stop offset="100%" stop-color="#606060"/>
    </linearGradient>
    <pattern id="gearPattern" patternUnits="userSpaceOnUse" width="20" height="20">
      <circle cx="10" cy="10" r="3" fill="#555"/>
      <path d="M10 0 L12 5 L17 5 L13 8 L15 13 L10 10 L5 13 L7 8 L3 5 L8 5 Z" fill="#777"/>
    </pattern>
  </defs>
  <rect width="300" height="300" fill="url(#waterGradient)"/>
  <!-- Octopus Body -->
  <ellipse cx="150" cy="150" rx="40" ry="60" fill="url(#octopusGradient)" stroke="#a83232" stroke-width="2"/>
  <!-- Eyes -->
  <circle cx="135" cy="130" r="5" fill="#fff"/>
  <circle cx="165" cy="130" r="5" fill="#fff"/>
  <circle cx="135" cy="130" r="2" fill="#000"/>
  <circle cx="165" cy="130" r="2" fill="#000"/>
  <!-- Violin -->
  <path d="M170,160 Q180,155 190,160 Q200,165 190,170 Q180,175 170,170 Q160,165 170,160 Z" fill="#8b4513" stroke="#5c3317" stroke-width="2"/>
  <rect x="185" y="160" width="5" height="30" fill="url(#metalGradient)" stroke="#333" stroke-width="1"/>
  <line x1="170" y1="160" x2="185" y2="175" stroke="#5c3317" stroke-width="2"/>
  <line x1="190" y1="160" x2="190" y2="175" stroke="#5c3317" stroke-width="2"/>
  <!-- Tentacles -->
  <g>
    <path d="M110,180 Q100,220 120,240 Q140,220 130,180" fill="none" stroke="url(#gearPattern)" stroke-width="3"/>
    <path d="M190,180 Q200,220 180,240 Q160,220 170,180" fill="none" stroke="url(#gearPattern)" stroke-width="3"/>
    <path d="M120,200 Q110,230 130,250 Q150,230 140,200" fill="none" stroke="url(#gearPattern)" stroke-width="3"/>
    <path d="M180,200 Q190,230 170,250 Q150,230 160,200" fill="none" stroke="url(#gearPattern)" stroke-width="3"/>
    <path d="M140,210 Q130,240 150,260 Q170,240 160,210" fill="none" stroke="url(#gearPattern)" stroke-width="3"/>
    <path d="M160,210 Q170,240 150,260 Q130,240 140,210" fill="none" stroke="url(#gearPattern)" stroke-width="3"/>
  </g>
  <!-- Bubbles -->
  <circle cx="100" cy="80" r="5" fill="#aeefff" opacity="0.6"/>
  <circle cx="200" cy="60" r="3" fill="#aeefff" opacity="0.6"/>
  <circle cx="250" cy="100" r="4" fill="#aeefff" opacity="0.6"/>
  <circle cx="80" cy="150" r="2" fill="#aeefff" opacity="0.6"/>
  <!-- Decorative Gears -->
  <circle cx="150" cy="100" r="10" fill="url(#gearPattern)" stroke="#555" stroke-width="1"/>
  <circle cx="120" cy="140" r="7" fill="url(#gearPattern)" stroke="#555" stroke-width="1"/>
  <circle cx="180" cy="140" r="7" fill="url(#gearPattern)" stroke="#555" stroke-width="1"/>
  <!-- Seaweed -->
  <path d="M50,250 Q55,230 60,250 T70,250" fill="#228B22" stroke="#006400" stroke-width="2"/>
  <path d="M250,250 Q245,230 240,250 T230,250" fill="#228B22" stroke="#006400" stroke-width="2"/>
</svg>
SVG by o3-mini low (2025-01-31)
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <defs>
    <radialGradient id="bgGradient" cx="50%" cy="50%" r="70%">
      <stop offset="0%" stop-color="#003366" />
      <stop offset="100%" stop-color="#001d33" />
    </radialGradient>
    <linearGradient id="octoGradient" x1="0%" y1="0%" x2="100%" y2="100%">
      <stop offset="0%" stop-color="#8c6e4e" />
      <stop offset="100%" stop-color="#5e4534" />
    </linearGradient>
    <linearGradient id="violinGradient" x1="0%" y1="0%" x2="0%" y2="100%">
      <stop offset="0%" stop-color="#d1a054" />
      <stop offset="100%" stop-color="#8e5a1a" />
    </linearGradient>
    <pattern id="gearPattern" x="0" y="0" width="10" height="10" patternUnits="userSpaceOnUse">
      <circle cx="5" cy="5" r="4" stroke="#d4af37" stroke-width="1" fill="none" />
    </pattern>
    <filter id="steamFilter" x="-50%" y="-50%" width="200%" height="200%">
      <feGaussianBlur in="SourceGraphic" stdDeviation="1.5" result="blur"/>
      <feColorMatrix in="blur" type="matrix"
        values="1 0 0 0 0
                0 1 0 0 0
                0 0 1 0 0
                0 0 0 13 -9" result="steam"/>
    </filter>
  </defs>
  <!-- Underwater Background -->
  <rect width="300" height="300" fill="url(#bgGradient)"/>

  <!-- Bubbles -->
  <circle cx="50" cy="240" r="5" fill="lightblue" opacity="0.7"/>
  <circle cx="80" cy="220" r="3" fill="lightblue" opacity="0.7"/>
  <circle cx="110" cy="250" r="4" fill="lightblue" opacity="0.7"/>
  <circle cx="200" cy="230" r="6" fill="lightblue" opacity="0.6"/>
  <circle cx="250" cy="210" r="4" fill="lightblue" opacity="0.7"/>

  <!-- Octopus Head -->
  <ellipse cx="150" cy="130" rx="35" ry="40" fill="url(#octoGradient)" stroke="#4a352a" stroke-width="2"/>
  <!-- Eyes -->
  <circle cx="140" cy="120" r="4" fill="#fff"/>
  <circle cx="160" cy="120" r="4" fill="#fff"/>
  <circle cx="140" cy="120" r="2" fill="#000"/>
  <circle cx="160" cy="120" r="2" fill="#000"/>
  
  <!-- Octopus Tentacles (8 arms example) -->
  <g stroke="#4a352a" stroke-width="3" fill="url(#octoGradient)">
    <path d="M130,160 C110,190 90,210 80,240" />
    <path d="M150,160 C150,190 130,220 120,250" />
    <path d="M170,160 C190,190 210,210 220,240" />
    <path d="M150,160 C140,190 135,220 130,250" />
    <path d="M140,160 C120,180 110,210 105,240" />
    <path d="M160,160 C180,180 190,210 195,240" />
    <path d="M135,160 C115,170 100,200 95,230" />
    <path d="M165,160 C185,170 200,200 205,230" />
  </g>

  <!-- Violin -->
  <g transform="translate(100, 100)">
    <!-- Violin Body -->
    <path d="M60,80 C80,60 80,40 60,20 C40,0 20,0 5,15 C-10,30 -10,50 5,65 C20,80 40,80 60,80 Z" fill="url(#violinGradient)" stroke="#5e4534" stroke-width="2" filter="url(#steamFilter)"/>
    <!-- Violin Neck -->
    <rect x="55" y="5" width="10" height="50" fill="#7c4a2a" stroke="#5e4534" stroke-width="2" />
    <!-- F-Holes -->
    <path d="M25,50 C30,55 35,55 40,50" stroke="#5e4534" stroke-width="1.5" fill="none"/>
    <path d="M20,60 C25,65 30,65 35,60" stroke="#5e4534" stroke-width="1" fill="none"/>
    <!-- Decorative Gears on Violin -->
    <circle cx="45" cy="35" r="4" fill="url(#gearPattern)" stroke="#5e4534" stroke-width="0.5"/>
  </g>

  <!-- Steampunk Details (cogs around head) -->
  <g>
    <circle cx="100" cy="80" r="8" fill="url(#gearPattern)" stroke="#d4af37" stroke-width="1"/>
    <circle cx="200" cy="90" r="6" fill="url(#gearPattern)" stroke="#d4af37" stroke-width="1"/>
    <circle cx="220" cy="170" r="7" fill="url(#gearPattern)" stroke="#d4af37" stroke-width="1"/>
    <circle cx="80" cy="180" r="5" fill="url(#gearPattern)" stroke="#d4af37" stroke-width="1"/>
  </g>

  <!-- Additional Steampunk Detailing: pipes -->
  <path d="M140,130 Q100,150 120,190" stroke="#8b8c7a" stroke-width="3" fill="none" stroke-linecap="round"/>
  <path d="M160,130 Q200,150 180,190" stroke="#8b8c7a" stroke-width="3" fill="none" stroke-linecap="round"/>

  <!-- Musical Note floating bubbles -->
  <path d="M230,50 Q235,45 240,50 T250,50" stroke="#fff" stroke-width="1.5" fill="none"/>
  <circle cx="250" cy="45" r="2" fill="#fff"/>
  
</svg>
GPT-4o
Judge & Evaluator
The winner of this SVG challenge is O3-mini low (2025-01-31) Player 2

Judge's Analysis

    Player 2's submission more effectively captures the steampunk aesthetic with mechanical elements like gears, and the octopus is more recognizably playing a violin.

    The composition is visually appealing with a better use of underwater elements and a cohesive color scheme.

    Player 1's image lacks clear steampunk features and the octopus is less distinguishable, reducing adherence to the prompt.

These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.

Shapes Metrics

Total Shapes

The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.

Player 1
27
Player 2
33
Rectangles

The number of rectangle elements (rect) in the SVG.

Player 1
2
Player 2
2
Circles

The number of circle elements (circle) in the SVG.

Player 1
12
Player 2
16
Ellipses

The number of ellipse elements (ellipse) in the SVG.

Player 1
1
Player 2
1
Lines

The number of line elements (line) in the SVG.

Player 1
2
Player 2
Polygons

The number of polygon elements (polygon) in the SVG.

Player 1
Player 2
Paths

The number of path elements (path) in the SVG.

Player 1
10
Player 2
14
Groups

The number of group elements (g) in the SVG.

Player 1
1
Player 2
3

Visual Effects Metrics

Gradients

The number of gradient definitions (linearGradient, radialGradient) in the SVG.

Player 1
3
Player 2
3
Patterns

The number of pattern definitions (pattern) in the SVG.

Player 1
1
Player 2
1
Filters

The number of filter definitions (filter) in the SVG.

Player 1
Player 2
1
Masks

The number of mask definitions (mask) in the SVG.

Player 1
Player 2
Clip Paths

The number of clipping path definitions (clipPath) in the SVG.

Player 1
Player 2
Elements with Opacity

The number of elements with opacity attributes in the SVG.

Player 1
4
Player 2
5
Elements with Stroke

The number of elements with stroke attributes in the SVG.

Player 1
16
Player 2
15

Colors Metrics

Unique Colors

The number of unique colors used in the SVG.

Player 1
17
Player 2
13

Interactivity Metrics

Animations

The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.

Player 1
Player 2
Elements with Transform

The number of elements with transform attributes in the SVG.

Player 1
Player 2
1

Complexity Metrics

Path Commands

The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.

Player 1
41
Player 2
33
Max Group Nesting

The maximum nesting level of group elements (g) in the SVG.

Player 1
Player 2
Defs Elements

The number of elements defined within the defs element in the SVG.

Player 1
4
Player 2
5
Use Elements

The number of use elements (use) in the SVG.

Player 1
Player 2

Text Metrics

Text Elements

The number of text elements (text) in the SVG.

Player 1
Player 2

AI Judging Process

Creativity

Originality, innovative use of shapes and unique approach to the prompt.

Prompt Adherence

How accurately the SVG captures the essence of the prompt.

Visual Appeal

Aesthetic quality including composition, color usage and overall visual impact.

How does judging work?

SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.

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