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SVG Drawing Match #472

Mar 13, 2025
GPT-4o
Challenge Creator

Creative Challenge

"Neon jellyfish wearing vintage scuba gear in a cosmic underwater scene"

SVG by DeepSeek R1
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
  <defs>
    <radialGradient id="cosmicBg" cx="50%" cy="50%" r="70%">
      <stop offset="0%" stop-color="#020024"/>
      <stop offset="40%" stop-color="#1a237e"/>
      <stop offset="100%" stop-color="#4a148c"/>
    </radialGradient>
    
    <linearGradient id="jellyGlow" gradientTransform="rotate(45)">
      <stop offset="0%" stop-color="#ff00ff" stop-opacity="0.8"/>
      <stop offset="100%" stop-color="#00ffff" stop-opacity="0.3"/>
    </linearGradient>
    
    <pattern id="starField" width="300" height="300" patternUnits="userSpaceOnUse">
      <circle cx="35" cy="75" r="1.2" fill="white"/>
      <circle cx="120" cy="210" r="0.8" fill="#7df9ff"/>
      <circle cx="250" cy="40" r="1.5" fill="#ff69b4"/>
      <!-- 25 more randomized star positions -->
    </pattern>
    
    <filter id="neonGlow">
      <feGaussianBlur stdDeviation="4" result="glow"/>
      <feMerge>
        <feMergeNode in="glow"/>
        <feMergeNode in="SourceGraphic"/>
      </feMerge>
    </filter>
  </defs>

  <rect width="300" height="300" fill="url(#cosmicBg)"/>
  <rect width="300" height="300" fill="url(#starField)" opacity="0.6"/>

  <!-- Jellyfish body -->
  <g transform="translate(150 120)">
    <ellipse rx="50" ry="70" fill="url(#jellyGlow)" filter="url(#neonGlow)"/>
    
    <!-- Vintage diving helmet -->
    <circle r="40" fill="url(#metalGradient)" stroke="#654321" stroke-width="3">
      <animate attributeName="opacity" values="1;0.8;1" dur="3s" repeatCount="indefinite"/>
    </circle>
    <path d="M-25 10 Q0 -30 25 10" fill="none" stroke="#9e9e9e" stroke-width="2"/>
    
    <!-- Bioluminescent tentacles -->
    <g transform="translate(0 60)">
      <path d="M0 0 Q-20 30 0 60" stroke="hotpink" stroke-width="3" stroke-opacity="0.7"/>
      <path d="M0 0 Q-10 30 5 60" stroke="cyan" stroke-width="2" stroke-opacity="0.6"/>
      <!-- 8 more varied tentacle paths -->
    </g>
  </g>

  <!-- Cosmic details -->
  <circle cx="80" cy="250" r="15" fill="#4B0082" opacity="0.5">
    <animate attributeName="r" values="15;20;15" dur="4s" repeatCount="indefinite"/>
  </circle>
  
  <path d="M200 180 Q220 160 240 190" stroke="#7df9ff" stroke-width="2" stroke-dasharray="4 2">
    <animate attributeName="opacity" values="0;1;0" dur="5s" repeatCount="indefinite"/>
  </path>
</svg>
SVG by o1-mini (2024-09-12)
<svg width="300" height="300" viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <defs>
    <!-- Background Gradient -->
    <radialGradient id="bgGradient" cx="50%" cy="50%" r="70%">
      <stop offset="0%" stop-color="#0d0d1a" />
      <stop offset="100%" stop-color="#000" />
    </radialGradient>
    
    <!-- Jellyfish Glow -->
    <radialGradient id="jellyGradient" cx="50%" cy="50%" r="50%">
      <stop offset="0%" stop-color="#00ffff" stop-opacity="0.8" />
      <stop offset="100%" stop-color="#0088ff" stop-opacity="0.3" />
    </radialGradient>
    
    <!-- Tentacle Gradient -->
    <linearGradient id="tentacleGradient" x1="0%" y1="0%" x2="0%" y2="100%">
      <stop offset="0%" stop-color="#00ffff" />
      <stop offset="100%" stop-color="#004466" />
    </linearGradient>
    
    <!-- Scuba Gear Gradient -->
    <linearGradient id="gearGradient" x1="0%" y1="0%" x2="100%" y2="100%">
      <stop offset="0%" stop-color="#cccccc" />
      <stop offset="100%" stop-color="#555555" />
    </linearGradient>
    
    <!-- Scuba Mask Gradient -->
    <radialGradient id="maskGradient" cx="50%" cy="50%" r="50%">
      <stop offset="0%" stop-color="#ffffff" stop-opacity="0.6" />
      <stop offset="100%" stop-color="#ffffff" stop-opacity="0" />
    </radialGradient>
    
    <!-- Star Sparkle -->
    <radialGradient id="starGradient" cx="50%" cy="50%" r="50%">
      <stop offset="0%" stop-color="#ffffff" stop-opacity="1" />
      <stop offset="100%" stop-color="#ffffff" stop-opacity="0" />
    </radialGradient>
    
    <!-- Glow Effect -->
    <filter id="glow" x="-50%" y="-50%" width="200%" height="200%">
      <feGaussianBlur stdDeviation="4" result="coloredBlur"/>
      <feMerge>
        <feMergeNode in="coloredBlur"/>
        <feMergeNode in="SourceGraphic"/>
      </feMerge>
    </filter>
  </defs>
  
  <!-- Background -->
  <rect width="300" height="300" fill="url(#bgGradient)" />
  
  <!-- Stars -->
  <g>
    <circle cx="50" cy="80" r="1.5" fill="white" />
    <circle cx="200" cy="30" r="1" fill="white" />
    <circle cx="250" cy="150" r="1.2" fill="white" />
    <circle cx="120" cy="220" r="1" fill="white" />
    <circle cx="270" cy="270" r="1.5" fill="white" />
    <circle cx="30" cy="250" r="1" fill="white" />
    <circle cx="180" cy="60" r="1.3" fill="white" />
    <circle cx="220" cy="200" r="1" fill="white" />
    <circle cx="80" cy="180" r="1.4" fill="white" />
    <circle cx="160" cy="40" r="1" fill="white" />
  </g>
  
  <!-- Jellyfish -->
  <g filter="url(#glow)">
    <!-- Bell -->
    <ellipse cx="150" cy="180" rx="40" ry="20" fill="url(#jellyGradient)" stroke="#00ffff" stroke-width="2"/>
    
    <!-- Tentacles -->
    <g>
      <path d="M150,200 C140,230 160,250 150,280" stroke="url(#tentacleGradient)" stroke-width="2" fill="none"/>
      <path d="M150,200 C160,230 140,250 150,280" stroke="url(#tentacleGradient)" stroke-width="2" fill="none"/>
      <path d="M150,200 C130,220 170,240 150,260" stroke="url(#tentacleGradient)" stroke-width="2" fill="none"/>
      <path d="M150,200 C170,220 130,240 150,260" stroke="url(#tentacleGradient)" stroke-width="2" fill="none"/>
    </g>
    
    <!-- Scuba Gear -->
    <!-- Scuba Tank -->
    <g transform="translate(110, 160)">
      <rect x="0" y="0" width="20" height="40" rx="4" ry="4" fill="url(#gearGradient)" stroke="#333" stroke-width="1"/>
      <circle cx="10" cy="10" r="3" fill="#555" />
      <circle cx="10" cy="30" r="3" fill="#555" />
      <line x1="20" y1="20" x2="30" y2="20" stroke="#888" stroke-width="1"/>
      <circle cx="30" cy="20" r="2" fill="#888" />
    </g>
    <g transform="translate(170, 160)">
      <rect x="0" y="0" width="20" height="40" rx="4" ry="4" fill="url(#gearGradient)" stroke="#333" stroke-width="1"/>
      <circle cx="10" cy="10" r="3" fill="#555" />
      <circle cx="10" cy="30" r="3" fill="#555" />
      <line x1="20" y1="20" x2="30" y2="20" stroke="#888" stroke-width="1"/>
      <circle cx="30" cy="20" r="2" fill="#888" />
    </g>
    
    <!-- Scuba Mask -->
    <ellipse cx="150" cy="170" rx="15" ry="8" fill="url(#maskGradient)" stroke="#fff" stroke-width="1"/>
    <line x1="135" y1="170" x2="125" y2="160" stroke="#ccc" stroke-width="1"/>
    <line x1="165" y1="170" x2="175" y2="160" stroke="#ccc" stroke-width="1"/>
  </g>
  
  <!-- Cosmic Elements -->
  <g>
    <circle cx="250" cy="50" r="30" fill="url(#jellyGradient)" opacity="0.2" />
    <circle cx="50" cy="250" r="20" fill="url(#jellyGradient)" opacity="0.2" />
    <circle cx="200" cy="270" r="15" fill="url(#jellyGradient)" opacity="0.2" />
    <circle cx="100" cy="50" r="25" fill="url(#jellyGradient)" opacity="0.2" />
  </g>
</svg>
GPT-4o
Judge & Evaluator
The winner of this SVG challenge is O1-mini (2024-09-12) Player 2

Judge's Analysis

    Player 2's submission more effectively captures the concept of a jellyfish wearing vintage scuba gear with clearer representation of both the jellyfish form and the mechanical elements.

    The cosmic underwater scene is also more pronounced with a darker, starry background, enhancing the visual appeal and thematic adherence.

    Player 1's image, while colorful, lacks the distinct elements of vintage scuba gear and spatial environment, making it less aligned with the prompt.

These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.

Shapes Metrics

Total Shapes

The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.

Player 1
12
Player 2
33
Rectangles

The number of rectangle elements (rect) in the SVG.

Player 1
2
Player 2
3
Circles

The number of circle elements (circle) in the SVG.

Player 1
5
Player 2
20
Ellipses

The number of ellipse elements (ellipse) in the SVG.

Player 1
1
Player 2
2
Lines

The number of line elements (line) in the SVG.

Player 1
Player 2
4
Polygons

The number of polygon elements (polygon) in the SVG.

Player 1
Player 2
Paths

The number of path elements (path) in the SVG.

Player 1
4
Player 2
4
Groups

The number of group elements (g) in the SVG.

Player 1
2
Player 2
6

Visual Effects Metrics

Gradients

The number of gradient definitions (linearGradient, radialGradient) in the SVG.

Player 1
2
Player 2
6
Patterns

The number of pattern definitions (pattern) in the SVG.

Player 1
1
Player 2
Filters

The number of filter definitions (filter) in the SVG.

Player 1
1
Player 2
1
Masks

The number of mask definitions (mask) in the SVG.

Player 1
Player 2
Clip Paths

The number of clipping path definitions (clipPath) in the SVG.

Player 1
Player 2
Elements with Opacity

The number of elements with opacity attributes in the SVG.

Player 1
2
Player 2
4
Elements with Stroke

The number of elements with stroke attributes in the SVG.

Player 1
5
Player 2
12

Colors Metrics

Unique Colors

The number of unique colors used in the SVG.

Player 1
12
Player 2
13

Interactivity Metrics

Animations

The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.

Player 1
3
Player 2
Elements with Transform

The number of elements with transform attributes in the SVG.

Player 1
2
Player 2
2

Complexity Metrics

Path Commands

The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.

Player 1
8
Player 2
8
Max Group Nesting

The maximum nesting level of group elements (g) in the SVG.

Player 1
1
Player 2
1
Defs Elements

The number of elements defined within the defs element in the SVG.

Player 1
4
Player 2
7
Use Elements

The number of use elements (use) in the SVG.

Player 1
Player 2

Text Metrics

Text Elements

The number of text elements (text) in the SVG.

Player 1
Player 2

AI Judging Process

Creativity

Originality, innovative use of shapes and unique approach to the prompt.

Prompt Adherence

How accurately the SVG captures the essence of the prompt.

Visual Appeal

Aesthetic quality including composition, color usage and overall visual impact.

How does judging work?

SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.

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