Creative Challenge
"A snail with a cityscape shell, glowing windows, under a starry night sky, in pop art style"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Definitions -->
<defs>
<!-- Background Gradient -->
<linearGradient id="bgGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#1a2a6c"/>
<stop offset="50%" stop-color="#b21f1f"/>
<stop offset="100%" stop-color="#fdbb2d"/>
</linearGradient>
<!-- Star Gradient -->
<radialGradient id="starGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#fffacd" />
<stop offset="100%" stop-color="#fffacd" stop-opacity="0" />
</radialGradient>
<!-- Moon Gradient -->
<radialGradient id="moonGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#f0f8ff" />
<stop offset="100%" stop-color="#add8e6" />
</radialGradient>
<!-- Window Glow -->
<radialGradient id="windowGlow" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#ffff66" />
<stop offset="100%" stop-color="#ffff66" stop-opacity="0" />
</radialGradient>
<!-- City Building Pattern -->
<pattern id="buildingPattern" patternUnits="userSpaceOnUse" width="20" height="20">
<rect width="18" height="18" x="1" y="1" fill="#2c3e50" stroke="#34495e" stroke-width="1"/>
<rect x="4" y="4" width="3" height="6" fill="#ecf0f1">
<animate attributeName="fill" values="#ecf0f1;#f1c40f;#ecf0f1" dur="2s" repeatCount="indefinite"/>
</rect>
<rect x="10" y="4" width="3" height="4" fill="#ecf0f1">
<animate attributeName="fill" values="#ecf0f1;#f39c12;#ecf0f1" dur="2s" repeatCount="indefinite"/>
</rect>
<rect x="16" y="5" width="3" height="5" fill="#ecf0f1">
<animate attributeName="fill" values="#ecf0f1;#e74c3c;#ecf0f1" dur="2s" repeatCount="indefinite"/>
</rect>
</pattern>
</defs>
<!-- Background -->
<rect width="300" height="300" fill="url(#bgGradient)" />
<!-- Stars -->
<g>
<circle cx="50" cy="50" r="2" fill="url(#starGradient)" />
<circle cx="200" cy="70" r="1.5" fill="url(#starGradient)" />
<circle cx="150" cy="120" r="2.5" fill="url(#starGradient)" />
<circle cx="250" cy="40" r="1" fill="url(#starGradient)" />
<circle cx="80" cy="200" r="2" fill="url(#starGradient)" />
<circle cx="220" cy="180" r="1.5" fill="url(#starGradient)" />
<circle cx="280" cy="220" r="2" fill="url(#starGradient)" />
<circle cx="30" cy="250" r="1.5" fill="url(#starGradient)" />
</g>
<!-- Moon -->
<circle cx="250" cy="50" r="20" fill="url(#moonGradient)" />
<circle cx="260" cy="45" r="20" fill="url(#bgGradient)" />
<!-- Snail Body -->
<ellipse cx="150" cy="220" rx="60" ry="30" fill="#f1c40f" stroke="#e67e22" stroke-width="4"/>
<ellipse cx="130" cy="210" rx="10" ry="15" fill="#f39c12" stroke="#e67e22" stroke-width="2"/>
<ellipse cx="170" cy="210" rx="10" ry="15" fill="#f39c12" stroke="#e67e22" stroke-width="2"/>
<!-- Snail Shell with Cityscape -->
<path d="M150,220
m0,0
a60,60 0 1,1 -0.1,0"
fill="url(#buildingPattern)" stroke="#34495e" stroke-width="2"/>
<!-- Tail -->
<path d="M90,220
C80,230 80,250 90,260
S110,260 120,250
S130,230 120,220
Z"
fill="#f1c40f" stroke="#e67e22" stroke-width="2"/>
<!-- Eyes -->
<circle cx="130" cy="210" r="5" fill="#2c3e50" />
<circle cx="170" cy="210" r="5" fill="#2c3e50" />
<!-- Highlights -->
<circle cx="165" cy="45" r="2" fill="white" opacity="0.7"/>
<circle cx="140" cy="55" r="1.5" fill="white" opacity="0.7"/>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="sky" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#0a0f33"/>
<stop offset="100%" stop-color="#1a1f4b"/>
</linearGradient>
<radialGradient id="moon" cx="75%" cy="25%" r="50%">
<stop offset="90%" stop-color="#f4f6d8"/>
<stop offset="100%" stop-color="transparent"/>
</radialGradient>
<filter id="glow">
<feGaussianBlur stdDeviation="2" result="coloredBlur"/>
<feMerge>
<feMergeNode in="coloredBlur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<rect width="300" height="300" fill="url(#sky)"/>
<circle cx="250" cy="60" r="40" fill="url(#moon)" opacity="0.8"/>
<!-- Stars -->
<g fill="#f0f3d9" opacity="0.8">
<circle cx="50" cy="85" r="1.2"/>
<circle cx="180" cy="30" r="1.8"/>
<circle cx="280" cy="120" r="1.5"/>
<circle cx="90" cy="150" r="2"/>
<circle cx="220" cy="200" r="1.2"/>
</g>
<!-- Snail Body -->
<path d="M120 220 Q160 190 200 220 T260 210" fill="#ff7f9d" stroke="#d14b6a" stroke-width="3"/>
<path d="M200 210 L220 190 L240 200" fill="none" stroke="#d14b6a" stroke-width="3"/>
<circle cx="240" cy="195" r="3" fill="#f0f3d9"/>
<!-- City Shell -->
<path d="M150 160 A60 60 0 1 1 200 200" fill="none" stroke="#4a90e2" stroke-width="20" stroke-linecap="round" transform="rotate(-30 150 180)"/>
<g transform="translate(120 140) rotate(-20)">
<rect x="40" y="50" width="15" height="30" fill="#e74c3c"/>
<rect x="60" y="30" width="20" height="50" fill="#2ecc71"/>
<rect x="85" y="20" width="18" height="60" fill="#f1c40f"/>
<g filter="url(#glow)">
<rect x="45" y="60" width="3" height="5" fill="#ffe259"/>
<rect x="65" y="50" width="4" height="6" fill="#ffe259"/>
<rect x="90" y="40" width="3" height="8" fill="#ffe259"/>
</g>
</g>
<!-- Pop Art Details -->
<path d="M50 250 Q80 220 110 250" fill="none" stroke="#f1c40f" stroke-width="8" stroke-dasharray="4 6"/>
<circle cx="270" cy="260" r="15" fill="#2ecc71" opacity="0.6"/>
<polygon points="80 270, 100 250, 120 270" fill="#e74c3c" transform="rotate(45 100 260)"/>
</svg>
Judge's Analysis
Player 1's submission adheres more closely to the prompt with a clear depiction of a snail featuring a cityscape shell with glowing windows.
The starry night sky is effectively integrated, and the gradient background adds visual appeal.
Although Player 2's image is creative, it lacks the clarity and direct representation of the prompt elements, making Player 1's image more aligned with the requirements.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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