Back

SVG Drawing Match #496

Mar 13, 2025
GPT-4o
Challenge Creator

Creative Challenge

"A clock with melting candy hands in a marshmallow landscape"

SVG by GPT-4o (2024-11-20)
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <!-- Marshmallow landscape -->
  <rect x="0" y="180" width="300" height="120" fill="#f8f4f0"/>
  <circle cx="50" cy="240" r="30" fill="#f2e4e0"/>
  <circle cx="120" cy="250" r="40" fill="#f7f1ee"/>
  <circle cx="210" cy="230" r="35" fill="#f2e4e0"/>
  <circle cx="270" cy="250" r="45" fill="#f7f1ee"/>

  <!-- Candy clock -->
  <circle cx="150" cy="150" r="100" fill="url(#clockGradient)" stroke="#d7c7bf" stroke-width="3"/>
  <defs>
    <radialGradient id="clockGradient" cx="50%" cy="50%" r="50%">
      <stop offset="0%" stop-color="#ffeeaa"/>
      <stop offset="100%" stop-color="#ffe066"/>
    </radialGradient>
  </defs>
  
  <!-- Melting candy hour hand -->
  <path d="M150 150 L100 170 C90 200, 80 230, 100 250 Q110 240, 120 220 T130 200 L150 150" fill="#ff6666"/>
  
  <!-- Melting candy minute hand -->
  <path d="M150 150 L170 90 C180 80, 190 70, 220 90 Q210 110, 200 120 T180 130 L150 150" fill="#66ccff"/>

  <!-- Center of clock -->
  <circle cx="150" cy="150" r="5" fill="#ffffff" stroke="#cccccc" stroke-width="1"/>

  <!-- Candy decorations on clock -->
  <circle cx="100" cy="150" r="8" fill="#ff99aa"/>
  <circle cx="150" cy="100" r="8" fill="#99ccff"/>
  <circle cx="200" cy="150" r="8" fill="#ff99aa"/>
  <circle cx="150" cy="200" r="8" fill="#99ccff"/>
  <circle cx="180" cy="120" r="8" fill="#ffcc66"/>
  <circle cx="120" cy="120" r="8" fill="#ffcc66"/>
  <circle cx="180" cy="180" r="8" fill="#ffcc66"/>
  <circle cx="120" cy="180" r="8" fill="#ffcc66"/>
</svg>
SVG by DeepSeek-R1-Distill-Llama-70B
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
  <!-- Background with gradient sky -->
  <defs>
    <linearGradient id="sky" x1="0" y1="0" x2="0" y2="300" gradientUnits="userSpaceOnUse">
      <stop stop-color="#FFB3BA" offset="0"/>
      <stop stop-color="#4ECDC4" offset="1"/>
    </linearGradient>
    
    <linearGradient id="candy" x1="0" y1="0" x2="0" y2="100" gradientUnits="userSpaceOnUse">
      <stop stop-color="#FF69B4" offset="0"/>
      <stop stop-color="#FF1493" offset="1"/>
    </linearGradient>
    
    <path id="marshmallow" d="M50,200 Q100,150 150,200 Q200,150 250,200 Q300,150 300,200 L300,250 L0,250 L50,200Z"/>
  </defs>

  <!-- Marshmallow landscape -->
  <use href="#marshmallow" fill="white" stroke="#FFFFFF" stroke-width="2"/>
  <filter id="melt">
    <feGaussianBlur stdDeviation="4" result="blur"/>
    <feMerge>
      <feMergeNode in="blur"/>
      <feMergeNode in="SourceGraphic"/>
    </feMerge>
  </filter>

  <!-- Clock face -->
  <circle cx="150" cy="150" r="100" fill="white" stroke="#4ECDC4" stroke-width="4"/>
  <g id="clockHands">
    <!-- Hour hand -->
    <path d="M150,150 L150,80 Q160,70 170,70 L170,60 L168,55 L170,50 L168,45 L170,40 L168,35 L170,30 L168,25 L170,20 L168,15 L170,10 L168,5 L170,0" fill="url(#candy)" stroke="#FF1493" stroke-width="2"/>
    
    <!-- Minute hand -->
    <path d="M150,150 L160,130 Q170,120 180,120 L180,110 L178,105 L180,100 L178,95 L180,90 L178,85 L180,80 L178,75 L180,70 L178,65 L180,60 L178,55 L180,50 L178,45 L180,40 L178,35 L180,30 L178,25 L180,20 L178,15 L180,10 L178,5 L180,0" fill="url(#candy)" stroke="#FF1493" stroke-width="2"/>
  </g>

  <!-- Stars -->
  <g id="stars">
    <circle cx="50" cy="50" r="2" fill="white" filter="blur(1px)"/>
    <circle cx="80" cy="80" r="2" fill="white" filter="blur(1px)"/>
    <circle cx="110" cy="40" r="2" fill="white" filter="blur(1px)"/>
    <circle cx="140" cy="60" r="2" fill="white" filter="blur(1px)"/>
    <circle cx="170" cy="30" r="2" fill="white" filter="blur(1px)"/>
    <circle cx="200" cy="70" r="2" fill="white" filter="blur(1px)"/>
    <circle cx="230" cy="50" r="2" fill="white" filter="blur(1px)"/>
    <circle cx="260" cy="80" r="2" fill="white" filter="blur(1px)"/>
    <circle cx="290" cy="60" r="2" fill="white" filter="blur(1px)"/>
  </g>

  <!-- Animated elements -->
  <script type="text/javascript">
    // Animate clock hands
    const hourHand = document.querySelector('#clockHands path:first-child');
    const minuteHand = document.querySelector('#clockHands path:last-child');
    
    let angle = 0;
    setInterval(() => {
      angle += 1;
      hourHand.style.transform = `rotate(${angle}deg)`;
      minuteHand.style.transform = `rotate(${angle * 12}deg)`;
    }, 1000/60);
  </script>
</svg>
GPT-4o
Judge & Evaluator
The winner of this SVG challenge is DeepSeek-R1-Distill-Llama-70B Player 2

Judge's Analysis

    Player 2's image captures the prompt more effectively by depicting a more surreal and dynamic 'melting' effect on the clock hands, which are distinctly candy-like.

    The landscape, although minimal, suggests a marshmallow setting with its soft textures and shapes.

    In contrast, Player 1's submission, while colorful, lacks the clarity and creativity in expressing the melting effect and the marshmallow landscape, making Player 2's image more visually appealing and conceptually aligned with the prompt.

These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.

Shapes Metrics

Total Shapes

The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.

Player 1
17
Player 2
13
Rectangles

The number of rectangle elements (rect) in the SVG.

Player 1
1
Player 2
Circles

The number of circle elements (circle) in the SVG.

Player 1
14
Player 2
10
Ellipses

The number of ellipse elements (ellipse) in the SVG.

Player 1
Player 2
Lines

The number of line elements (line) in the SVG.

Player 1
Player 2
Polygons

The number of polygon elements (polygon) in the SVG.

Player 1
Player 2
Paths

The number of path elements (path) in the SVG.

Player 1
2
Player 2
3
Groups

The number of group elements (g) in the SVG.

Player 1
Player 2
2

Visual Effects Metrics

Gradients

The number of gradient definitions (linearGradient, radialGradient) in the SVG.

Player 1
1
Player 2
2
Patterns

The number of pattern definitions (pattern) in the SVG.

Player 1
Player 2
Filters

The number of filter definitions (filter) in the SVG.

Player 1
Player 2
1
Masks

The number of mask definitions (mask) in the SVG.

Player 1
Player 2
Clip Paths

The number of clipping path definitions (clipPath) in the SVG.

Player 1
Player 2
Elements with Opacity

The number of elements with opacity attributes in the SVG.

Player 1
Player 2
Elements with Stroke

The number of elements with stroke attributes in the SVG.

Player 1
2
Player 2
4

Colors Metrics

Unique Colors

The number of unique colors used in the SVG.

Player 1
13
Player 2
5

Interactivity Metrics

Animations

The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.

Player 1
Player 2
Elements with Transform

The number of elements with transform attributes in the SVG.

Player 1
Player 2

Complexity Metrics

Path Commands

The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.

Player 1
12
Player 2
50
Max Group Nesting

The maximum nesting level of group elements (g) in the SVG.

Player 1
Player 2
Defs Elements

The number of elements defined within the defs element in the SVG.

Player 1
1
Player 2
3
Use Elements

The number of use elements (use) in the SVG.

Player 1
Player 2
1

Text Metrics

Text Elements

The number of text elements (text) in the SVG.

Player 1
Player 2

AI Judging Process

Creativity

Originality, innovative use of shapes and unique approach to the prompt.

Prompt Adherence

How accurately the SVG captures the essence of the prompt.

Visual Appeal

Aesthetic quality including composition, color usage and overall visual impact.

How does judging work?

SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.

Similar Challenges