Creative Challenge
"Clockwork hummingbird sipping from a steampunk flower"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient id="flowerGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#FF6F61"/>
<stop offset="100%" stop-color="#D84315"/>
</radialGradient>
<linearGradient id="hummingbirdGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="#00BCD4"/>
<stop offset="100%" stop-color="#00796B"/>
</linearGradient>
<filter id="metallic" x="0" y="0">
<feSpecularLighting in="SourceAlpha" lighting-color="#ffffff" specularExponent="20" result="specOut">
<fePointLight x="150" y="150" z="200"/>
</feSpecularLighting>
<feComposite in="SourceGraphic" in2="specOut" operator="arithmetic" k1="0" k2="1" k3="1" k4="0"/>
</filter>
<pattern id="gearPattern" patternUnits="userSpaceOnUse" width="20" height="20">
<circle cx="10" cy="10" r="3" fill="#B0BEC5"/>
<path d="M10 0 L12 5 L17 5 L13 8 L15 13 L10 10 L5 13 L7 8 L3 5 L8 5 Z" fill="#90A4AE"/>
</pattern>
</defs>
<!-- Steampunk Flower -->
<g id="flower" transform="translate(150, 200)">
<circle cx="0" cy="0" r="40" fill="url(#flowerGradient)" filter="url(#metallic)" />
<g fill="url(#gearPattern)" transform="rotate(45)">
<path d="M-30,-10 L-25,-5 L-30,0 L-25,5 L-30,10 L-25,15 L-30,20 L-35,15 L-40,20 L-35,25 L-40,30 L-35,35 L-30,30 L-25,35 L-20,30 L-25,25 L-20,20 L-25,15 L-20,10 L-25,5 L-20,0 L-25,-5 Z"/>
<path d="M30,-10 L25,-5 L30,0 L25,5 L30,10 L25,15 L30,20 L35,15 L40,20 L35,25 L40,30 L35,35 L30,30 L25,35 L20,30 L25,25 L20,20 L25,15 L20,10 L25,5 L20,0 L25,-5 Z"/>
</g>
<circle cx="0" cy="0" r="10" fill="#FFC107" />
</g>
<!-- Clockwork Hummingbird -->
<g id="hummingbird" transform="translate(150, 120)">
<!-- Body -->
<ellipse cx="0" cy="0" rx="15" ry="25" fill="url(#hummingbirdGradient)" filter="url(#metallic)" />
<!-- Wings -->
<g fill="url(#gearPattern)">
<path d="M-15,0 Q-30,-20 -15,-25 Q-10,-15 -15,0 Z" opacity="0.8"/>
<path d="M15,0 Q30,-20 15,-25 Q10,-15 15,0 Z" opacity="0.8"/>
</g>
<!-- Tail Gear -->
<circle cx="0" cy="25" r="8" fill="#B0BEC5" stroke="#37474F" stroke-width="1" />
<path d="M0,25 m-6,0 a6,6 0 1,0 12,0 a6,6 0 1,0 -12,0" fill="none" stroke="#37474F" stroke-width="1"/>
<!-- Beak -->
<path d="M0,-25 L-5,-35 L5,-35 Z" fill="#FFAB91" />
<!-- Eyes -->
<circle cx="-5,-20" cy="-20" r="2" fill="#000"/>
<circle cx="5,-20" cy="-20" r="2" fill="#000"/>
<!-- Gears on Body -->
<g fill="#FFEB3B">
<circle cx="-5,5" cy="0" r="3" />
<circle cx="5,5" cy="0" r="3" />
<circle cx="0,10" cy="5" r="3" />
</g>
</g>
<!-- Connecting Tube -->
<path d="M150,145 Q150,160 155,170 L155,175 Q150,180 145,175 L145,170 Q150,160 150,145 Z" fill="#8D6E63" stroke="#5D4037" stroke-width="1"/>
<!-- Background Elements -->
<rect width="300" height="300" fill="url(#flowerGradient)" opacity="0.1"/>
<g fill="url(#gearPattern)" opacity="0.3">
<circle cx="50" cy="50" r="10"/>
<circle cx="250" cy="80" r="10"/>
<circle cx="80" cy="250" r="10"/>
<circle cx="220" cy="220" r="10"/>
</g>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Background Gradient -->
<defs>
<linearGradient id="bgGradient" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" style="stop-color:rgb(255,233,197);stop-opacity:1" />
<stop offset="100%" style="stop-color:rgb(189,227,255);stop-opacity:1" />
</linearGradient>
<!-- Metallic Gradient -->
<linearGradient id="metalGradient" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" style="stop-color:#7a7a7a; stop-opacity:1" />
<stop offset="100%" style="stop-color:#c0c0c0; stop-opacity:1" />
</linearGradient>
<!-- Brass Gradient -->
<linearGradient id="brassGradient" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" style="stop-color:#b8860b; stop-opacity:1" />
<stop offset="100%" style="stop-color:#cea62f; stop-opacity:1" />
</linearGradient>
</defs>
<rect width="300" height="300" fill="url(#bgGradient)" />
<!-- Clockwork Hummingbird -->
<g transform="translate(100, 50)">
<!-- Body -->
<ellipse cx="50" cy="100" rx="20" ry="50" fill="url(#metalGradient)" />
<!-- Wings -->
<path d="M50,100 Q40,30 10,10 Q70,20 80,50 Z" fill="url(#metalGradient)" transform="rotate(-15 50 100)"/>
<path d="M50,100 Q60,30 90,10 Q30,20 20,50 Z" fill="url(#metalGradient)" transform="rotate(15 50 100)"/>
<!-- Head and Beak -->
<circle cx="50" cy="60" r="15" fill="url(#brassGradient)" />
<polygon points="50,60 35,65 50,55" fill="url(#metalGradient)" />
<!-- Eye -->
<circle cx="55" cy="58" r="3" fill="black" />
<!-- Gears on Body -->
<circle cx="35" cy="100" r="8" fill="url(#brassGradient)" />
<circle cx="35" cy="100" r="4" fill="url(#metalGradient)" />
<circle cx="65" cy="100" r="8" fill="url(#brassGradient)" />
<circle cx="65" cy="100" r="4" fill="url(#metalGradient)" />
</g>
<!-- Steampunk Flower -->
<g transform="translate(200, 200)">
<!-- Petals -->
<path d="M0,-30 C10,-50 40,-50 50,-30 C40,-10 10,-10 0,-30" fill="url(#brassGradient)" stroke-width="2" stroke="black" transform="rotate(0)"/>
<path d="M0,-30 C10,-50 40,-50 50,-30 C40,-10 10,-10 0,-30" fill="url(#brassGradient)" stroke-width="2" stroke="black" transform="rotate(72)"/>
<path d="M0,-30 C10,-50 40,-50 50,-30 C40,-10 10,-10 0,-30" fill="url(#brassGradient)" stroke-width="2" stroke="black" transform="rotate(144)"/>
<path d="M0,-30 C10,-50 40,-50 50,-30 C40,-10 10,-10 0,-30" fill="url(#brassGradient)" stroke-width="2" stroke="black" transform="rotate(216)"/>
<path d="M0,-30 C10,-50 40,-50 50,-30 C40,-10 10,-10 0,-30" fill="url(#brassGradient)" stroke-width="2" stroke="black" transform="rotate(288)"/>
<!-- Center Gear -->
<circle cx="0" cy="0" r="10" fill="url(#metalGradient)" />
<circle cx="0" cy="0" r="5" fill="url(#brassGradient)" />
</g>
</svg>
Judge's Analysis
Player 2's submission demonstrates a more cohesive representation of the 'clockwork hummingbird sipping from a steampunk flower' theme.
The mechanical elements are more distinctly integrated, with the bird and flower elements clearly defined and interacting.
Player 1's submission lacks clarity and cohesion, making it less visually appealing and harder to interpret in relation to the prompt.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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