Creative Challenge
"Floating cityscape above an endless desert, tethered by glowing chains"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="skyGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#0d1b2a"/>
<stop offset="100%" stop-color="#3a506b"/>
</linearGradient>
<linearGradient id="desertGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#EDC9Af"/>
<stop offset="100%" stop-color="#C2B280"/>
</linearGradient>
<linearGradient id="buildingGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#8FAACC"/>
<stop offset="100%" stop-color="#2F4F4F"/>
</linearGradient>
<filter id="glow">
<feGaussianBlur stdDeviation="2" result="coloredBlur"/>
<feMerge>
<feMergeNode in="coloredBlur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<rect width="300" height="300" fill="url(#skyGradient)"/>
<g id="stars">
<circle cx="30" cy="30" r="0.8" fill="white" opacity="0.8"/>
<circle cx="250" cy="40" r="1" fill="white" opacity="0.8"/>
<circle cx="80" cy="50" r="0.6" fill="white" opacity="0.8"/>
<circle cx="200" cy="20" r="0.8" fill="white" opacity="0.8"/>
<circle cx="270" cy="70" r="0.6" fill="white" opacity="0.8"/>
<circle cx="150" cy="60" r="0.7" fill="white" opacity="0.8"/>
<circle cx="220" cy="80" r="0.7" fill="white" opacity="0.8"/>
</g>
<path d="M0,210 Q75,190 150,210 T300,210 L300,300 L0,300 Z" fill="url(#desertGradient)"/>
<g id="chains">
<path d="M120,140 C115,170 110,210 100,250" stroke="cyan" stroke-width="2" fill="none" stroke-dasharray="3 3" filter="url(#glow)"/>
<path d="M152.5,140 C152.5,170 152.5,210 150,250" stroke="cyan" stroke-width="2" fill="none" stroke-dasharray="3 3" filter="url(#glow)"/>
<path d="M182.5,135 C180,165 175,205 180,250" stroke="cyan" stroke-width="2" fill="none" stroke-dasharray="3 3" filter="url(#glow)"/>
</g>
<g id="city">
<rect x="110" y="110" width="20" height="30" fill="url(#buildingGradient)"/>
<rect x="140" y="90" width="25" height="50" fill="url(#buildingGradient)"/>
<rect x="175" y="105" width="15" height="30" fill="url(#buildingGradient)"/>
<circle cx="152.5" cy="85" r="4" fill="gold"/>
<rect x="145" y="100" width="3" height="5" fill="white" opacity="0.7"/>
<rect x="153" y="100" width="3" height="5" fill="white" opacity="0.7"/>
<rect x="161" y="100" width="3" height="5" fill="white" opacity="0.7"/>
<rect x="145" y="112" width="3" height="5" fill="white" opacity="0.7"/>
<rect x="153" y="112" width="3" height="5" fill="white" opacity="0.7"/>
<rect x="161" y="112" width="3" height="5" fill="white" opacity="0.7"/>
</g>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Sky and atmosphere -->
<defs>
<linearGradient id="skyGrad" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#1a0f3c;stop-opacity:1" />
<stop offset="100%" style="stop-color:#4a1010;stop-opacity:1" />
</linearGradient>
<linearGradient id="chainGlow" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" style="stop-color:#ffd700;stop-opacity:1" />
<stop offset="100%" style="stop-color:#8b4513;stop-opacity:1" />
</linearGradient>
<filter id="glow">
<feGaussianBlur stdDeviation="4" result="glow"/>
<feMerge>
<feMergeNode in="glow"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<!-- Background -->
<rect width="300" height="300" fill="url(#skyGrad)"/>
<!-- Desert -->
<rect x="0" y="200" width="300" height="100" fill="#8b4513"/>
<!-- Floating city -->
<g transform="translate(50,50)">
<path d="M0,0 L100,0 L150,50 L100,100 L50,100 L0,50 Z" fill="#2c3e50">
<animateTransform attributeName="transform" type="rotate" from="0" to="360" dur="8s" repeatCount="indefinite"/>
</path>
<!-- City windows -->
<g transform="translate(20,20)">
<rect width="10" height="10" fill="#f1c40f" x="20" y="20"/>
<rect width="10" height="10" fill="#f1c40f" x="40" y="20"/>
<rect width="10" height="10" fill="#f1c40f" x="20" y="40"/>
<rect width="10" height="10" fill="#f1c40f" x="40" y="40"/>
</g>
</g>
<!-- Chains -->
<path d="M100,100 C150,80 200,60 250,40" stroke="url(#chainGlow)" stroke-width="4" fill="none" filter="url(#glow)"/>
<path d="M100,100 C50,80 0,60 0,40" stroke="url(#chainGlow)" stroke-width="4" fill="none" filter="url(#glow)"/>
<path d="M140,120 C160,100 180,80 200,60" stroke="url(#chainGlow)" stroke-width="2" fill="none" filter="url(#glow)"/>
<path d="M160,120 C140,100 120,80 100,60" stroke="url(#chainGlow)" stroke-width="2" fill="none" filter="url(#glow)"/>
<!-- Chain anchors -->
<circle cx="250" cy="40" r="8" fill="#8b4513"/>
<circle cx="0" cy="40" r="8" fill="#8b4513"/>
<circle cx="200" cy="60" r="6" fill="#8b4513"/>
<circle cx="100" cy="60" r="6" fill="#8b4513"/>
<!-- Stars -->
<g transform="translate(0,0)" opacity="0.6">
<circle cx="50" cy="30" r="1" fill="white"/>
<circle cx="100" cy="20" r="1" fill="white"/>
<circle cx="150" cy="40" r="1" fill="white"/>
<circle cx="200" cy="30" r="1" fill="white"/>
<circle cx="250" cy="25" r="1" fill="white"/>
</g>
</svg>
Judge's Analysis
Player 2's submission excels in creativity and visual appeal with its dynamic composition and use of glowing chains, which effectively convey the concept of a floating cityscape.
The warm color palette and geometric forms enhance the futuristic and surreal theme.
In contrast, Player 1's image, while clear in depicting the idea, lacks the same depth and creative execution in both the cityscape and the chains.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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