Creative Challenge
"Neon jellyfish juggling glowing planets in a cosmic sea"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient id="blue_glow" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#00f" stop-opacity="0.8"/>
<stop offset="100%" stop-color="#000" stop-opacity="0"/>
</radialGradient>
<radialGradient id="neon_jellyfish" cx="50%" cy="50%" r="70%">
<stop offset="0%" stop-color="#ff14f4"/>
<stop offset="100%" stop-color="#2b004e"/>
</radialGradient>
<radialGradient id="planet_glow" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#ffdc00"/>
<stop offset="100%" stop-color="#8c6900" stop-opacity="0"/>
</radialGradient>
<radialGradient id="cosmic_sea" cx="50%" cy="50%" r="70%">
<stop offset="0%" stop-color="#001f4d"/>
<stop offset="100%" stop-color="#000000"/>
</radialGradient>
<filter id="neon_blur">
<feGaussianBlur stdDeviation="2.5" result="blur"/>
<feMerge>
<feMergeNode in="blur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<!-- Background cosmic sea -->
<rect width="300" height="300" fill="url(#cosmic_sea)"/>
<!-- Jellyfish body -->
<ellipse cx="150" cy="100" rx="30" ry="40" fill="url(#neon_jellyfish)" filter="url(#neon_blur)"/>
<!-- Jellyfish tentacles -->
<path d="M150,140 C140,160 120,180 130,200" stroke="#ff14f4" stroke-width="3" fill="none" filter="url(#neon_blur)"/>
<path d="M150,140 C150,160 150,180 150,200" stroke="#ff14f4" stroke-width="3" fill="none" filter="url(#neon_blur)"/>
<path d="M150,140 C160,160 180,180 170,200" stroke="#ff14f4" stroke-width="3" fill="none" filter="url(#neon_blur)"/>
<path d="M150,140 C135,160 125,170 110,180" stroke="#ff14f4" stroke-width="2" fill="none" filter="url(#neon_blur)"/>
<path d="M150,140 C165,160 185,170 190,180" stroke="#ff14f4" stroke-width="2" fill="none" filter="url(#neon_blur)"/>
<!-- Glowing planets -->
<circle cx="90" cy="60" r="15" fill="url(#planet_glow)" filter="url(#neon_blur)"/>
<circle cx="210" cy="60" r="15" fill="url(#planet_glow)" filter="url(#neon_blur)"/>
<circle cx="150" cy="180" r="15" fill="url(#planet_glow)" filter="url(#neon_blur)"/>
<!-- Highlights and additional effects -->
<circle cx="150" cy="100" r="20" fill="url(#blue_glow)"/>
<circle cx="150" cy="130" r="25" fill="url(#neon_jellyfish)" opacity="0.5"/>
<!-- Small glowing spots in the cosmic sea -->
<circle cx="40" cy="240" r="3" fill="url(#blue_glow)" />
<circle cx="260" cy="220" r="4" fill="url(#blue_glow)" />
<circle cx="230" cy="50" r="2" fill="url(#planet_glow)" />
<circle cx="70" cy="80" r="2" fill="url(#blue_glow)" />
<circle cx="200" cy="240" r="3" fill="url(#blue_glow)" />
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<!-- Background Gradient -->
<radialGradient id="bgGradient" cx="50%" cy="50%" r="70%" fx="50%" fy="50%">
<stop offset="0%" style="stop-color:#0f0c29"/>
<stop offset="100%" style="stop-color:#302b63"/>
</radialGradient>
<!-- Jellyfish Gradient -->
<radialGradient id="jellyGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" style="stop-color:#ff00cc; stop-opacity:1" />
<stop offset="100%" style="stop-color:#3333ff; stop-opacity:0.7" />
</radialGradient>
<!-- Planet Gradients -->
<radialGradient id="planet1" cx="50%" cy="50%" r="50%">
<stop offset="0%" style="stop-color:#ffdd00"/>
<stop offset="100%" style="stop-color:#ff9900"/>
</radialGradient>
<radialGradient id="planet2" cx="50%" cy="50%" r="50%">
<stop offset="0%" style="stop-color:#00ccff"/>
<stop offset="100%" style="stop-color:#0066ff"/>
</radialGradient>
<radialGradient id="planet3" cx="50%" cy="50%" r="50%">
<stop offset="0%" style="stop-color:#ff3333"/>
<stop offset="100%" style="stop-color:#990000"/>
</radialGradient>
<!-- Glow Filters -->
<filter id="glow" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur stdDeviation="4" result="coloredBlur"/>
<feMerge>
<feMergeNode in="coloredBlur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
<!-- Star Pattern -->
<pattern id="stars" x="0" y="0" width="10" height="10" patternUnits="userSpaceOnUse">
<circle cx="1" cy="1" r="0.5" fill="#ffffff" />
</pattern>
</defs>
<!-- Background -->
<rect width="300" height="300" fill="url(#bgGradient)" />
<rect width="300" height="300" fill="url(#stars)" opacity="0.05" />
<!-- Cosmic Sea -->
<ellipse cx="150" cy="280" rx="160" ry="60" fill="url(#jellyGradient)" opacity="0.3" />
<!-- Jellyfish -->
<g filter="url(#glow)">
<!-- Bell -->
<ellipse cx="150" cy="180" rx="50" ry="30" fill="url(#jellyGradient)" stroke="#ffffff" stroke-width="2"/>
<!-- Tentacles -->
<g fill="none" stroke="url(#jellyGradient)" stroke-width="2" opacity="0.8">
<path d="M130,210 Q125,240 120,225" />
<path d="M170,210 Q175,240 180,225" />
<path d="M140,220 Q135,250 130,235" />
<path d="M160,220 Q165,250 170,235" />
<path d="M150,230 Q145,260 140,245" />
<path d="M150,230 Q155,260 160,245" />
</g>
<!-- Glowing Orbs (Planets) -->
<g>
<circle cx="120" cy="225" r="8" fill="url(#planet1)" filter="url(#glow)" />
<circle cx="180" cy="225" r="10" fill="url(#planet2)" filter="url(#glow)" />
<circle cx="140" cy="245" r="7" fill="url(#planet3)" filter="url(#glow)" />
<circle cx="160" cy="245" r="9" fill="url(#planet1)" filter="url(#glow)" />
</g>
</g>
<!-- Additional Cosmic Elements -->
<g filter="url(#glow)">
<circle cx="50" cy="50" r="2" fill="#ffffff" />
<circle cx="250" cy="70" r="1.5" fill="#ffffff" />
<circle cx="80" cy="200" r="3" fill="#ffffff" />
<circle cx="220" cy="120" r="2.5" fill="#ffffff" />
<circle cx="100" cy="80" r="1" fill="#ffffff" />
<circle cx="200" cy="60" r="2" fill="#ffffff" />
</g>
</svg>
Judge's Analysis
Player 2's image captures the idea of a 'neon jellyfish juggling glowing planets in a cosmic sea' more effectively.
The jellyfish is clearly represented with bright neon colors, and the planets are distinct and vibrant.
The cosmic background enhances the theme, providing a more cohesive and visually appealing interpretation of the prompt compared to Player 1's submission.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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