Creative Challenge
"Futuristic cityscape with floating islands in a cubist style"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="skyGradient" x1="0" y1="0" x2="0" y2="300" gradientUnits="userSpaceOnUse">
<stop offset="0%" stop-color="#1e3c72"/>
<stop offset="50%" stop-color="#2a5298"/>
<stop offset="100%" stop-color="#335c81"/>
</linearGradient>
<linearGradient id="islandGradient" x1="0" y1="0" x2="0" y2="100" gradientUnits="userSpaceOnUse">
<stop offset="0%" stop-color="#6dd5ed"/>
<stop offset="100%" stop-color="#2193b0"/>
</linearGradient>
<linearGradient id="buildingGradient1" x1="0" y1="0" x2="0" y2="100" gradientUnits="userSpaceOnUse">
<stop offset="0%" stop-color="#ff6e7f"/>
<stop offset="100%" stop-color="#bfe9ff"/>
</linearGradient>
<linearGradient id="buildingGradient2" x1="0" y1="0" x2="0" y2="100" gradientUnits="userSpaceOnUse">
<stop offset="0%" stop-color="#fbc2eb"/>
<stop offset="100%" stop-color="#a18cd1"/>
</linearGradient>
<pattern id="gridPattern" patternUnits="userSpaceOnUse" width="10" height="10">
<path d="M10 0 L0 0 0 10" fill="none" stroke="#ffffff33" stroke-width="0.5"/>
</pattern>
</defs>
<rect width="300" height="300" fill="url(#skyGradient)" />
<!-- Floating Islands -->
<g>
<ellipse cx="70" cy="80" rx="50" ry="15" fill="url(#islandGradient)" />
<polygon points="45,80 70,60 95,80" fill="#4caf50" opacity="0.8"/>
<ellipse cx="230" cy="60" rx="40" ry="12" fill="url(#islandGradient)" />
<polygon points="190,60 230,40 270,60" fill="#4caf50" opacity="0.8"/>
<ellipse cx="150" cy="120" rx="60" ry="18" fill="url(#islandGradient)" />
<polygon points="90,120 150,90 210,120" fill="#4caf50" opacity="0.8"/>
</g>
<!-- Cityscape -->
<g>
<rect x="20" y="200" width="40" height="80" fill="url(#buildingGradient1)" />
<rect x="80" y="180" width="60" height="100" fill="url(#buildingGradient2)" />
<polygon points="160,200 180,150 200,200" fill="url(#buildingGradient1)" />
<rect x="220" y="190" width="50" height="90" fill="url(#buildingGradient2)" />
<polygon points="270,190 300,160 300,200" fill="url(#buildingGradient1)" />
<rect x="120" y="210" width="30" height="70" fill="url(#buildingGradient2)" />
</g>
<!-- Grid Overlay -->
<rect width="300" height="300" fill="url(#gridPattern)" opacity="0.05"/>
<!-- Highlights and Details -->
<g>
<line x1="70" y1="80" x2="70" y2="120" stroke="#ffffffaa" stroke-width="2" />
<line x1="150" y1="120" x2="150" y2="200" stroke="#ffffffaa" stroke-width="2" />
<line x1="230" y1="60" x2="230" y2="190" stroke="#ffffffaa" stroke-width="2" />
</g>
<!-- Abstract Shapes -->
<g opacity="0.3">
<circle cx="100" cy="150" r="50" fill="#ffcc00"/>
<rect x="50" y="100" width="200" height="100" fill="#ffffff00" stroke="#ffcc00" stroke-width="2" />
</g>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<defs>
<linearGradient id="skyGradient" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" stop-color="#1a2a6c" />
<stop offset="50%" stop-color="#b21f1f" />
<stop offset="100%" stop-color="#fdbb2d" />
</linearGradient>
<linearGradient id="islandGradient" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" stop-color="#4e54c8" />
<stop offset="100%" stop-color="#8f94fb" />
</linearGradient>
<linearGradient id="buildingGradient" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" stop-color="#ff416c" />
<stop offset="100%" stop-color="#ff4b2b" />
</linearGradient>
<pattern id="cubistPattern" x="0" y="0" width="20" height="20" patternUnits="userSpaceOnUse">
<rect width="20" height="20" fill="#ffffff" />
<path d="M10 0 L20 10 L10 20 L0 10 Z" fill="#000000" />
</pattern>
</defs>
<rect width="300" height="300" fill="url(#skyGradient)" />
<g transform="translate(50, 100)">
<g transform="scale(0.8)">
<polygon points="50,0 100,50 50,100 0,50" fill="url(#islandGradient)" />
<rect x="20" y="20" width="60" height="60" fill="url(#buildingGradient)" />
<rect x="30" y="30" width="40" height="40" fill="url(#cubistPattern)" />
</g>
<g transform="translate(120, -50) scale(0.6)">
<polygon points="50,0 100,50 50,100 0,50" fill="url(#islandGradient)" />
<rect x="20" y="20" width="60" height="60" fill="url(#buildingGradient)" />
<rect x="30" y="30" width="40" height="40" fill="url(#cubistPattern)" />
</g>
<g transform="translate(200, 0) scale(0.7)">
<polygon points="50,0 100,50 50,100 0,50" fill="url(#islandGradient)" />
<rect x="20" y="20" width="60" height="60" fill="url(#buildingGradient)" />
<rect x="30" y="30" width="40" height="40" fill="url(#cubistPattern)" />
</g>
</g>
<g transform="translate(50, 200) scale(0.9)">
<polygon points="50,0 100,50 50,100 0,50" fill="url(#islandGradient)" />
<rect x="20" y="20" width="60" height="60" fill="url(#buildingGradient)" />
<rect x="30" y="30" width="40" height="40" fill="url(#cubistPattern)" />
</g>
<g transform="translate(150, 250) scale(0.8)">
<polygon points="50,0 100,50 50,100 0,50" fill="url(#islandGradient)" />
<rect x="20" y="20" width="60" height="60" fill="url(#buildingGradient)" />
<rect x="30" y="30" width="40" height="40" fill="url(#cubistPattern)" />
</g>
</svg>
Judge's Analysis
Player 1's submission captures the essence of a futuristic cityscape with floating islands in a cubist style through the use of geometric shapes and overlapping forms.
The composition effectively combines different elements to suggest a city skyline and floating platforms.
In contrast, Player 2's design, while visually striking with its vivid colors and patterns, lacks a clear representation of a cityscape or floating islands, making it less aligned with the prompt.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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