Back

SVG Drawing Match #1056

Mar 13, 2025
GPT-4o
Challenge Creator

Creative Challenge

"Futuristic jellyfish cityscape at sunset, in Pointillism"

SVG by Claude 3.5 Sonnet (2024-10-22)
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <defs>
    <radialGradient id="sunset" cx="50%" cy="0%" r="100%">
      <stop offset="0%" style="stop-color:#ff6b6b"/>
      <stop offset="70%" style="stop-color:#4834d4"/>
      <stop offset="100%" style="stop-color:#130f40"/>
    </radialGradient>
    <pattern id="dots" width="4" height="4" patternUnits="userSpaceOnUse">
      <circle cx="2" cy="2" r="0.8" fill="rgba(255,255,255,0.3)"/>
    </pattern>
  </defs>

  <!-- Background -->
  <rect x="0" y="0" width="300" height="300" fill="url(#sunset)"/>

  <!-- City Buildings - Pointillism Style -->
  <g fill="url(#dots)">
    <path d="M0,180 L50,160 L80,200 L120,150 L160,190 L200,140 L240,180 L300,160 L300,300 L0,300 Z" opacity="0.8"/>
    <path d="M20,200 L70,180 L100,220 L140,170 L180,210 L220,160 L260,200 L300,180 L300,300 L20,300 Z" opacity="0.6"/>
  </g>

  <!-- Jellyfish Buildings -->
  <g opacity="0.9">
    <g transform="translate(50,100)">
      <path d="M0,0 Q25,-20 50,0 T100,0 Q100,50 50,80 Q0,50 0,0" fill="rgba(255,107,255,0.4)"/>
      <path d="M20,80 Q25,100 30,120 M40,80 Q45,110 50,130 M60,80 Q65,100 70,120" stroke="rgba(255,107,255,0.4)" fill="none"/>
    </g>
    <g transform="translate(150,50)">
      <path d="M0,0 Q35,-30 70,0 T140,0 Q140,70 70,110 Q0,70 0,0" fill="rgba(107,255,255,0.4)"/>
      <path d="M30,110 Q35,140 40,160 M60,110 Q65,150 70,180 M90,110 Q95,140 100,160" stroke="rgba(107,255,255,0.4)" fill="none"/>
    </g>
    <g transform="translate(200,150)">
      <path d="M0,0 Q15,-10 30,0 T60,0 Q60,30 30,50 Q0,30 0,0" fill="rgba(255,182,255,0.4)"/>
      <path d="M10,50 Q15,70 20,80 M25,50 Q30,75 35,90 M40,50 Q45,70 50,80" stroke="rgba(255,182,255,0.4)" fill="none"/>
    </g>
  </g>

  <!-- Floating Particles -->
  <g fill="white">
    <circle cx="50" cy="50" r="0.5"/>
    <circle cx="150" cy="30" r="0.7"/>
    <circle cx="250" cy="70" r="0.4"/>
    <circle cx="80" cy="150" r="0.6"/>
    <circle cx="220" cy="100" r="0.5"/>
    <circle cx="180" cy="180" r="0.4"/>
  </g>

  <!-- Glowing Effects -->
  <g fill="none" stroke="rgba(255,255,255,0.2)">
    <circle cx="150" cy="150" r="100"/>
    <circle cx="150" cy="150" r="80"/>
    <circle cx="150" cy="150" r="60"/>
  </g>
</svg>
SVG by DeepSeek-R1-Distill-Llama-70B
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <!-- Sunset background with pointillist dots -->
  <defs>
    <linearGradient id="sunsetGrad" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0" style="stop-color:#ff7f50;stop-opacity:1" />
      <stop offset="1" style="stop-color:#ff6b6b;stop-opacity:1" />
    </linearGradient>
    <pattern id="pointillism" x="0" y="0" width="10" height="10" patternUnits="userSpaceOnUse">
      <circle cx="5" cy="5" r="1" fill="#ffffff" opacity="0.5"/>
    </pattern>
    <filter id="glow">
      <feGaussianBlur stdDeviation="4" result="glow"/>
      <feMerge>
        <feMergeNode in="glow"/>
        <feMergeNode in="SourceGraphic"/>
      </feMerge>
    </filter>
  </defs>

  <!-- Background with pointillist pattern -->
  <rect width="300" height="300" fill="url(#sunsetGrad)"/>
  <rect width="300" height="300" fill="url(#pointillism)" opacity="0.3"/>

  <!-- Jellyfish structures -->
  <circle cx="150" cy="220" r="80" fill="url(#sunsetGrad)" opacity="0.6" filter="url(#glow)">
    <animate attributeName="r" from="70" to="90" dur="2s" repeatCount="indefinite"/>
  </circle>
  <path d="M100,200 Q150,180 200,200 L200,240 Q150,220 100,240" fill="none" stroke="#ff6b6b" stroke-width="2" opacity="0.7"/>
  
  <!-- Cityscape elements -->
  <rect x="50" y="100" width="50" height="150" fill="#4a5568" opacity="0.8"/>
  <rect x="200" y="120" width="50" height="130" fill="#4a5568" opacity="0.8"/>
  <path d="M150,80 L160,90 L170,80 L160,70 Z" fill="#4a5568" opacity="0.8"/>
  
  <!-- Water effect -->
  <path d="M0,250 C100,260 200,240 300,250" fill="#2c3e50" opacity="0.7">
    <filter x="-50%" y="-50%" width="200%" height="200%">
      <feTurbulence type="fractalNoise" baseFrequency="0.02" numOctaves="3"/>
      <feDisplacementMap in="SourceGraphic" scale="20"/>
    </filter>
  </path>

  <!-- Additional pointillist effects -->
  <g opacity="0.5">
    <circle cx="50" cy="200" r="2" fill="#ffffff"/>
    <circle cx="250" cy="200" r="2" fill="#ffffff"/>
    <circle cx="150" cy="150" r="2" fill="#ffffff"/>
  </g>

  <!-- Glowing accents -->
  <circle cx="150" cy="100" r="10" fill="#ff6b6b" opacity="0.5" filter="url(#glow)"/>
  <circle cx="80" cy="160" r="8" fill="#ff7f50" opacity="0.5" filter="url(#glow)"/>
  <circle cx="220" cy="170" r="8" fill="#ff7f50" opacity="0.5" filter="url(#glow)"/>
</svg>
GPT-4o
Judge & Evaluator
The winner of this SVG challenge is Claude 3.5 Sonnet (2024-10-22) Player 1

Judge's Analysis

    Player 1's submission captures the essence of a futuristic jellyfish cityscape with abstract forms that resemble jellyfish floating above a dotted landscape, effectively utilizing the Pointillism style.

    The color gradient and composition suggest a sunset atmosphere, which aligns well with the prompt.

    Player 2's image, while visually appealing, lacks clear references to jellyfish or a cityscape, focusing more on geometric shapes without the thematic elements required by the prompt.

These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.

Shapes Metrics

Total Shapes

The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.

Player 1
19
Player 2
15
Rectangles

The number of rectangle elements (rect) in the SVG.

Player 1
1
Player 2
4
Circles

The number of circle elements (circle) in the SVG.

Player 1
10
Player 2
8
Ellipses

The number of ellipse elements (ellipse) in the SVG.

Player 1
Player 2
Lines

The number of line elements (line) in the SVG.

Player 1
Player 2
Polygons

The number of polygon elements (polygon) in the SVG.

Player 1
Player 2
Paths

The number of path elements (path) in the SVG.

Player 1
8
Player 2
3
Groups

The number of group elements (g) in the SVG.

Player 1
7
Player 2
1

Visual Effects Metrics

Gradients

The number of gradient definitions (linearGradient, radialGradient) in the SVG.

Player 1
1
Player 2
1
Patterns

The number of pattern definitions (pattern) in the SVG.

Player 1
1
Player 2
1
Filters

The number of filter definitions (filter) in the SVG.

Player 1
Player 2
2
Masks

The number of mask definitions (mask) in the SVG.

Player 1
Player 2
Clip Paths

The number of clipping path definitions (clipPath) in the SVG.

Player 1
Player 2
Elements with Opacity

The number of elements with opacity attributes in the SVG.

Player 1
3
Player 2
12
Elements with Stroke

The number of elements with stroke attributes in the SVG.

Player 1
4
Player 2
1

Colors Metrics

Unique Colors

The number of unique colors used in the SVG.

Player 1
6
Player 2
5

Interactivity Metrics

Animations

The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.

Player 1
Player 2
1
Elements with Transform

The number of elements with transform attributes in the SVG.

Player 1
3
Player 2

Complexity Metrics

Path Commands

The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.

Player 1
55
Player 2
11
Max Group Nesting

The maximum nesting level of group elements (g) in the SVG.

Player 1
1
Player 2
Defs Elements

The number of elements defined within the defs element in the SVG.

Player 1
2
Player 2
3
Use Elements

The number of use elements (use) in the SVG.

Player 1
Player 2

Text Metrics

Text Elements

The number of text elements (text) in the SVG.

Player 1
Player 2

AI Judging Process

Creativity

Originality, innovative use of shapes and unique approach to the prompt.

Prompt Adherence

How accurately the SVG captures the essence of the prompt.

Visual Appeal

Aesthetic quality including composition, color usage and overall visual impact.

How does judging work?

SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.

Similar Challenges