Creative Challenge
"Crystal octopus in a steampunk submarine"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Background with gradient -->
<rect width="300" height="300" fill="url(#bgGradient)" />
<!-- Custom gradients -->
<defs>
<linearGradient id="bgGradient" x1="0" y1="0" x2="0" y2="300">
<stop offset="0" stop-color="#1a1a4a" />
<stop offset="1" stop-color="#4a1010" />
</linearGradient>
<radialGradient id="glassGradient" cx="150" cy="150" r="100" fx="150" fy="150">
<stop offset="0" stop-color="#ffffff" stop-opacity="0.8" />
<stop offset="1" stop-color="#888888" stop-opacity="0.2" />
</radialGradient>
<linearGradient id="brassGradient" x1="0" y1="0" x2="100" y2="100">
<stop offset="0" stop-color="#cd8500" />
<stop offset="1" stop-color="#ffefc0" />
</linearGradient>
<filter id="glow">
<feGaussianBlur stdDeviation="4" result="glow" />
<feMerge>
<feMergeNode in="glow" />
<feMergeNode in="SourceGraphic" />
</feMerge>
</filter>
</defs>
<!-- Steampunk submarine -->
<g transform="translate(100, 200)">
<!-- Submarine hull -->
<path d="M-90,0 Q-45,-40 0,-40 L0,-160 Q45,-160 90,-160 L90,-40 Q120,-40 120,0 L120,80 Q120,160 90,160 L0,160 Q-45,160 -90,80 L-90,0 Z"
fill="url(#brassGradient)" stroke="#333" stroke-width="2" />
<!-- Rivets -->
<circle cx="-80" cy="-20" r="2" fill="#666" />
<circle cx="-40" cy="-20" r="2" fill="#666" />
<circle cx="0" cy="-20" r="2" fill="#666" />
<circle cx="40" cy="-20" r="2" fill="#666" />
<circle cx="80" cy="-20" r="2" fill="#666" />
<!-- Propeller -->
<g transform="translate(120, -40) rotate="30">
<path d="M0,0 L40,20 L40,-20 Z" fill="url(#brassGradient)" transform="rotate(0)" />
<path d="M0,0 L40,20 L40,-20 Z" fill="url(#brassGradient)" transform="rotate(120)" />
<path d="M0,0 L40,20 L40,-20 Z" fill="url(#brassGradient)" transform="rotate(240)" />
</g>
<!-- Gears -->
<circle cx="60" cy="-40" r="10" fill="#666" />
<circle cx="30" cy="-60" r="10" fill="#666" />
<circle cx="90" cy="-60" r="10" fill="#666" />
</g>
<!-- Crystal octopus -->
<g transform="translate(180, 180)" opacity="0.8">
<!-- Tentacles -->
<path d="M0,0 Q30,-30 60,-60 T 180,-180" stroke="url(#glassGradient)" stroke-width="8" fill="none" />
<path d="M0,0 Q-30,-30 -60,-60 T -180,-180" stroke="url(#glassGradient)" stroke-width="8" fill="none" />
<path d="M0,0 Q0,-60 -60,-120 T -180,-60" stroke="url(#glassGradient)" stroke-width="8" fill="none" />
<!-- Suction cups -->
<circle cx="60" cy="-60" r="8" fill="url(#glassGradient)" />
<circle cx="-60" cy="-60" r="8" fill="url(#glassGradient)" />
<!-- Central crystal -->
<path d="M0,0 L60,-60 L120,0 L60,60 L0,0" fill="url(#glassGradient)" />
<!-- Eyes -->
<circle cx="30" cy="-30" r="5" fill="url(#glassGradient)" />
<circle cx="-30" cy="-30" r="5" fill="url(#glassGradient)" />
</g>
<!-- Glow effects -->
<circle cx="150" cy="150" r="100" fill="none" stroke="#fff" stroke-width="2" filter="url(#glow)" opacity="0.5" />
<!-- Rising bubbles -->
<circle cx="100" cy="280" r="10" fill="#fff" opacity="0.6" />
<circle cx="120" cy="260" r="8" fill="#fff" opacity="0.6" />
<circle cx="80" cy="240" r="6" fill="#fff" opacity="0.6" />
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="submarineGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#5A3E25;stop-opacity:1" />
<stop offset="100%" style="stop-color:#A86C4E;stop-opacity:1" />
</linearGradient>
<radialGradient id="octopusGradient" cx="50%" cy="50%" r="50%" fx="50%" fy="50%">
<stop offset="0%" style="stop-color:#00BFFF;stop-opacity:1" />
<stop offset="100%" style="stop-color:#00008B;stop-opacity:1" />
</radialGradient>
<filter id="glow" x="-50%" y="-50%" width="200%" height="200%">
<feFlood flood-color="#00BFFF" result="COLOR" />
<feComposite in="COLOR" in2="SourceAlpha" operator="in" />
<feGaussianBlur stdDeviation="3" result="blur" />
<feMerge>
<feMergeNode />
<feMergeNode in="blur" />
</feMerge>
</filter>
</defs>
<rect width="100%" height="100%" fill="#001F3F" />
<g transform="translate(50,120)">
<path d="M80 20 L100 80 L60 50 L100 40 L40 70 Z" fill="url(#submarineGradient)" />
<path d="M20 40 Q0 60 20 80 Q50 100 80 80 Q100 50 60 70 Z" fill="url(#submarineGradient)" />
<ellipse cx="70" cy="50" rx="30" ry="10" style="fill:#8B5A2A" />
<circle cx="70" cy="50" r="8" fill="#FFD700" filter="url(#glow)" />
<line x1="45" y1="45" x2="90" y2="20" stroke="#B8860B" stroke-width="2" />
<circle cx="30" cy="60" r="5" fill="#BDB76B" />
<circle cx="45" cy="70" r="5" fill="#BDB76B" />
</g>
<g transform="translate(80,140)">
<path d="M100 100 C70 80, 60 130, 90 130 C80 150, 120 180, 80 170 Q40 150, 60 130 Q40 100, 100 100 Z" fill="url(#octopusGradient)" />
<path d="M90 100 C80 120, 120 150, 100 130 C110 150, 140 130, 90 100 Z" fill="url(#octopusGradient)" />
<path d="M85 100 Q95 90, 105 100 Q110 120, 85 100 Z" fill="url(#octopusGradient)" />
<circle cx="100" cy="90" r="5" fill="#FFD700" filter="url(#glow)" />
<circle cx="80" cy="110" r="5" fill="#FFD700" filter="url(#glow)" />
<circle cx="120" cy="110" r="5" fill="#FFD700" filter="url(#glow)" />
</g>
<path d="M200 270 L240 240 L220 250 L200 275 Z" fill="#8B4513" />
<path d="M210 260 L230 260 L220 280 Z" fill="#A0522D" />
<path d="M150 200 L130 230 L150 235 Z" fill="#8B0000" />
</svg>
Judge's Analysis
Player 2's submission effectively captures the theme of a 'crystal octopus in a steampunk submarine' with a clear representation of both elements.
The use of color and shape creates a distinct contrast between the organic form of the octopus and the mechanical features of the submarine.
This submission demonstrates more creativity and technical quality compared to Player 1's image, which lacks clarity and adherence to the prompt.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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