Creative Challenge
"A giraffe wearing a trench coat, peeking around a city corner"
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<!-- Background -->
<rect x="0" y="0" width="300" height="300" fill="#B6E1D1" />
<!-- City Corner -->
<rect x="150" y="0" width="150" height="150" fill="#696D7D" />
<polygon points="150,0 300,0 300,150" fill="#5B5E6E" />
<!-- Giraffe Body -->
<circle cx="120" cy="180" r="50" fill="#FFD700" />
<rect x="70" y="180" width="100" height="100" fill="#FFD700" />
<!-- Giraffe Head -->
<circle cx="120" cy="130" r="40" fill="#FFD700" />
<circle cx="105" cy="120" r="7" fill="#333" />
<circle cx="135" cy="120" r="7" fill="#333" />
<circle cx="120" cy="135" r="7" fill="#333" />
<path d="M120,130 Q130,110 140,130" fill="none" stroke="#333" stroke-width="2" />
<!-- Trench Coat Arms -->
<rect x="80" y="180" width="40" height="120" fill="#5B5E6E" />
<rect x="120" y="180" width="40" height="120" fill="#5B5E6E" />
<!-- Trench Coat Details -->
<circle cx="160" cy="220" r="10" fill="#FFD700" />
<circle cx="165" cy="220" r="7" fill="#333" />
<circle cx="154" cy="220" r="7" fill="#333" />
<rect x="155" y="230" width="10" height="30" fill="#FFD700" />
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="coatGradient" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" stop-color="#8B4513"/>
<stop offset="100%" stop-color="#D2691E"/>
</linearGradient>
<radialGradient id="giraffeSpots" cx="50%" cy="50%" r="50%">
<stop offset="30%" stop-color="#DAA520" />
<stop offset="100%" stop-color="#8B4513" />
</radialGradient>
<linearGradient id="cityGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#708090"/>
<stop offset="100%" stop-color="#2F4F4F"/>
</linearGradient>
</defs>
<!-- Background: urban night corner -->
<rect width="300" height="300" fill="#101820" />
<g id="city">
<!-- Building wall -->
<rect x="0" y="0" width="150" height="300" fill="url(#cityGradient)" />
<!-- Windows -->
<g fill="#F0E68C">
<rect x="10" y="20" width="20" height="30" />
<rect x="40" y="20" width="20" height="30" />
<rect x="10" y="70" width="20" height="30" />
<rect x="40" y="70" width="20" height="30" />
<rect x="10" y="120" width="20" height="30" />
<rect x="40" y="120" width="20" height="30" />
<rect x="10" y="170" width="20" height="30" />
<rect x="40" y="170" width="20" height="30" />
<rect x="10" y="220" width="20" height="30" />
<rect x="40" y="220" width="20" height="30" />
</g>
</g>
<!-- Giraffe in trench coat peeking around the corner -->
<g id="giraffe" transform="translate(130,100)">
<!-- Trench coat: a long rectangle with curves -->
<path d="M0,10 Q-10,30 -10,50 L-10,110 Q-10,130 10,130 L60,130 Q80,130 80,110 L80,50 Q80,30 70,10 Z" fill="url(#coatGradient)" stroke="#000" stroke-width="1"/>
<!-- Giraffe head peeking from coat, partially hidden -->
<g transform="translate(50,-20)">
<!-- Neck -->
<rect x="20" y="0" width="10" height="30" fill="#DAA520"/>
<!-- Head -->
<ellipse cx="25" cy="10" rx="15" ry="10" fill="#F4A460"/>
<!-- Spots on head -->
<circle cx="20" cy="8" r="2" fill="url(#giraffeSpots)" />
<circle cx="30" cy="12" r="2" fill="url(#giraffeSpots)" />
<!-- Eye -->
<circle cx="30" cy="8" r="1.5" fill="#000" />
<!-- Ears -->
<path d="M15,2 Q10,0 12,5" fill="#F4A460"/>
<path d="M35,2 Q40,0 38,5" fill="#F4A460"/>
<!-- Ossicone -->
<rect x="24" y="-5" width="2" height="5" fill="#8B4513"/>
<rect x="20" y="-5" width="2" height="5" fill="#8B4513"/>
</g>
<!-- Coat details: buttons -->
<g fill="#000">
<circle cx="40" cy="40" r="1.5" />
<circle cx="40" cy="55" r="1.5" />
<circle cx="40" cy="70" r="1.5" />
<circle cx="40" cy="85" r="1.5" />
<circle cx="40" cy="100" r="1.5" />
</g>
<!-- Outline shadow for coat separation -->
<path d="M0,10 Q-10,30 -10,50 L-10,110 Q-10,130 10,130" fill="none" stroke="#000" stroke-width="0.5" />
</g>
<!-- City corner edge as a perspective element -->
<line x1="150" y1="0" x2="150" y2="300" stroke="#505050" stroke-width="3" stroke-dasharray="5,5"/>
<line x1="0" y1="300" x2="300" y2="300" stroke="#505050" stroke-width="3" stroke-dasharray="5,5"/>
<!-- Ambient light highlight -->
<rect x="0" y="0" width="300" height="300" fill="url(#cityGradient)" opacity="0.1"/>
</svg>
Judge's Analysis
Player 2's image adheres more closely to the prompt by clearly depicting a giraffe with a recognizable neck and head peeking around a city corner, distinguished by building windows.
The trench coat is more defined with buttons, enhancing the visual narrative.
Player 1's image lacks clarity in representing the giraffe and urban setting, affecting its adherence to the prompt and overall visual appeal.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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