Creative Challenge
"Floating coral islands in a stormy sky"
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<!-- Stormy Sky with Gradient Background -->
<rect width="300" height="300" fill="url(#skyGradient)" />
<defs>
<linearGradient id="skyGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#4e4f6d;stop-opacity:1" />
<stop offset="100%" style="stop-color:#292b3f;stop-opacity:1" />
</linearGradient>
</defs>
<!-- Floating Coral Islands -->
<!-- Island 1 -->
<circle cx="50" cy="150" r="30" fill="#ff7e67" />
<circle cx="70" cy="130" r="20" fill="#ffac9d" />
<circle cx="30" cy="135" r="15" fill="#ffac9d" />
<!-- Island 2 -->
<rect x="120" y="120" width="60" height="40" rx="10" fill="#ff7e67" />
<rect x="135" y="100" width="30" height="20" rx="5" fill="#ffac9d" />
<!-- Island 3 -->
<polygon points="220,120 250,120 235,100" fill="#ff7e67" />
<polygon points="230,110 245,110 237.5,95" fill="#ffac9d" />
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<!-- Gradient for the sky -->
<linearGradient id="stormSky" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#434343"/>
<stop offset="100%" stop-color="#000000"/>
</linearGradient>
<!-- Gradient for the coral base -->
<linearGradient id="coralGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#FF8C94"/>
<stop offset="100%" stop-color="#FF6F61"/>
</linearGradient>
<!-- Pattern for coral texture -->
<pattern id="coralTexture" patternUnits="userSpaceOnUse" width="6" height="6">
<circle cx="3" cy="3" r="1" fill="#FFBCB3" />
</pattern>
<!-- Gradient for the water under islands -->
<radialGradient id="waterGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#0f2027"/>
<stop offset="100%" stop-color="#203a43"/>
</radialGradient>
</defs>
<!-- Background stormy sky -->
<rect x="0" y="0" width="300" height="300" fill="url(#stormSky)" />
<!-- Clouds / storm effect -->
<g opacity="0.4">
<ellipse cx="75" cy="60" rx="50" ry="20" fill="#404040" />
<ellipse cx="200" cy="40" rx="60" ry="25" fill="#3a3a3a" />
<ellipse cx="150" cy="80" rx="70" ry="30" fill="#505050" />
<ellipse cx="230" cy="100" rx="40" ry="15" fill="#404040" />
</g>
<!-- Floating water below islands -->
<ellipse cx="150" cy="260" rx="120" ry="20" fill="url(#waterGradient)" />
<!-- Coral island 1 -->
<g transform="translate(50,150)">
<path d="M0,0 C20,-40 60,-40 80,0 L80,20 C60,-10 20,-10 0,20 Z" fill="url(#coralGradient)" stroke="#D15D5D" stroke-width="1"/>
<path d="M10,5 C25,-20 55,-20 70,5" fill="none" stroke="url(#coralTexture)" stroke-width="2" opacity="0.7"/>
<path d="M15,10 C28,-15 52,-15 65,10" fill="none" stroke="url(#coralTexture)" stroke-width="1.5" opacity="0.7"/>
</g>
<!-- Coral island 2 -->
<g transform="translate(160,120) scale(0.9)">
<path d="M0,0 C15,-35 45,-35 60,0 L60,15 C45,-10 15,-10 0,15 Z" fill="url(#coralGradient)" stroke="#D15D5D" stroke-width="1"/>
<path d="M8,3 C20,-18 40,-18 50,3" fill="none" stroke="url(#coralTexture)" stroke-width="2" opacity="0.7"/>
<path d="M12,7 C22,-13 38,-13 48,7" fill="none" stroke="url(#coralTexture)" stroke-width="1.5" opacity="0.7"/>
</g>
<!-- Floating stinger details around islands -->
<g stroke="#FFD700" stroke-width="1" opacity="0.6">
<line x1="80" y1="150" x2="100" y2="130" />
<line x1="180" y1="130" x2="200" y2="110" />
<line x1="60" y1="160" x2="40" y2="180" />
<line x1="190" y1="140" x2="210" y2="160" />
</g>
<!-- Mist/swirls around islands -->
<path d="M55,145 Q70,130 85,145 T115,145" fill="none" stroke="#AAAAAA" stroke-width="1.2" opacity="0.5"/>
<path d="M165,110 Q180,100 195,110 T225,110" fill="none" stroke="#AAAAAA" stroke-width="1.2" opacity="0.5"/>
</svg>
Judge's Analysis
Player 2's submission effectively captures the idea of 'floating coral islands in a stormy sky' with a more dynamic composition and detailed elements.
The use of color and shading creates a sense of depth and movement, enhancing the visual appeal.
Player 1's submission, while creative, is less intricate and does not convey the theme as strongly.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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