Creative Challenge
"A snail racing a cheetah under a disco ball"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient id="discoLight" cx="50%" cy="50%" r="50%">
<stop offset="0%" style="stop-color:rgba(255,255,255,0.9)"/>
<stop offset="100%" style="stop-color:rgba(255,255,255,0)"/>
</radialGradient>
<pattern id="discoPattern" x="0" y="0" width="10" height="10" patternUnits="userSpaceOnUse">
<circle cx="5" cy="5" r="2" fill="silver"/>
</pattern>
</defs>
<!-- Background -->
<rect x="0" y="0" width="300" height="300" fill="#2a0a3a"/>
<!-- Disco ball -->
<circle cx="150" cy="50" r="30" fill="url(#discoPattern)"/>
<path d="M150 0 v30" stroke="#888" stroke-width="2"/>
<circle cx="150" cy="50" r="40" fill="url(#discoLight)" opacity="0.5"/>
<!-- Race track -->
<path d="M20 200 h260" stroke="#ff69b4" stroke-width="5" stroke-dasharray="10 5"/>
<!-- Snail -->
<g transform="translate(40,190)">
<path d="M0 0 c10,0 20,-15 30,-5 s15,15 5,20" fill="#f4a460"/>
<circle cx="10" cy="5" r="8" fill="#d2691e"/>
<path d="M5 5 h10" stroke="black" stroke-width="2"/>
<circle cx="8" cy="3" r="2" fill="black"/>
<circle cx="12" cy="3" r="2" fill="black"/>
</g>
<!-- Cheetah -->
<g transform="translate(200,180)">
<path d="M0 10 c20,-10 40,-10 60,0" fill="#ffd700"/>
<path d="M50 0 c-10,10 -30,20 -50,10" fill="#ffd700"/>
<circle cx="55" cy="5" r="6" fill="#000"/>
<path d="M0 10 c5,5 10,5 15,0" fill="none" stroke="black" stroke-width="2"/>
<path d="M40 10 l5,-10 l5,10" fill="black"/>
<circle cx="58" cy="3" r="1" fill="white"/>
</g>
<!-- Disco lights -->
<circle cx="50" cy="100" r="20" fill="#ff0066" opacity="0.3"/>
<circle cx="250" cy="100" r="20" fill="#00ff66" opacity="0.3"/>
<circle cx="150" cy="150" r="20" fill="#6600ff" opacity="0.3"/>
<!-- Speed lines -->
<g stroke="#fff" stroke-width="2" opacity="0.5">
<path d="M220 170 l20,-5"/>
<path d="M230 180 l20,-5"/>
<path d="M240 190 l20,-5"/>
</g>
</svg>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<!-- Disco Ball -->
<defs>
<linearGradient id="discoGrad" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#fff;stop-opacity:0.8"/>
<stop offset="100%" style="stop-color:#000;stop-opacity:0"/>
</linearGradient>
<filter id="glow">
<feGaussianBlur stdDeviation="4" result="glow"/>
<feMerge>
<feMergeNode in="glow"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
<pattern id="cheetahPattern" width="20" height="20" patternUnits="userSpaceOnUse">
<path d="M0 0l10 10L0 20z" fill="#FF6B6B"/>
</pattern>
</defs>
<!-- Background -->
<rect width="300" height="300" fill="linear-gradient(45, #1a1a4a, #4a1010)"/>
<!-- Disco Ball -->
<circle cx="150" cy="150" r="50" fill="linear-gradient(45, #silver, #white)" filter="url(#glow)"/>
<path d="M150 100l25 25-50 0-25 25-25-25-25-25 50 0 25-25 25 25z" fill="#silver"/>
<!-- Snail -->
<g transform="translate(50,220)">
<!-- Snail Body -->
<path d="M0 0 Q20 -20, 40 0 Q50 20, 60 0 Q70 -20, 80 0 Q90 20, 100 0 Q110 -20, 120 0"
fill="#a8e6cf" stroke="#3d8168" stroke-width="2"/>
<!-- Snail Shell -->
<path d="M50 20 Q60 40, 30 60 Q20 80, 50 100 Q80 80, 60 60 Q50 40, 40 20"
fill="linear-gradient(45, #7fd7c2, #a8e6cf)"/>
<!-- Snail Head -->
<circle cx="50" cy="20" r="8" fill="#3d8168"/>
<!-- Antennae -->
<path d="M50 15l-5 -10M50 15l5 -10" stroke="#3d8168" stroke-width="2"/>
<!-- Trail -->
<path d="M0 20 Q20 20, 40 20 Q60 20, 80 20" stroke="linear-gradient(0, #7fd7c2, #a8e6cf)" stroke-width="4" fill="none"/>
</g>
<!-- Cheetah -->
<g transform="translate(220,220)">
<!-- Cheetah Body -->
<path d="M0 0 C20 -20, 40 0, 60 20 C80 40, 100 60, 120 40 C140 20, 160 0, 180 -20 C200 -40, 220 -20, 240 0 C260 20, 280 40, 300 20"
fill="linear-gradient(45, #FF6B6B, #FF5252)" stroke="#FF5252" stroke-width="2"/>
<!-- Cheetah Head -->
<path d="M240 0 C260 -10, 280 0, 300 10 L300 -10 L280 0z" fill="#FF5252"/>
<!-- Cheetah Legs -->
<path d="M100 40l10 -20M140 40l10 -20M180 40l10 -20M220 40l10 -20" stroke="#FF5252" stroke-width="4"/>
<!-- Tail -->
<path d="M0 20 Q20 40, 40 20 Q60 0, 80 20" fill="#FF5252"/>
<!-- Pattern -->
<rect x="0" y="0" width="100" height="40" fill="url(#cheetahPattern)"/>
</g>
<!-- Ground -->
<path d="M0 300 Q150 280, 300 300" fill="linear-gradient(0, #4a1010, #2d1810)"/>
</svg>
Judge's Analysis
Player 1's image creatively incorporates the prompt by clearly depicting both a snail and a cheetah under a disco ball, with a vibrant and colorful setting that enhances the concept of a race.
The technical quality is strong, with clean lines and a dynamic composition.
In contrast, Player 2's image is more abstract and less clear in depicting the scenario, which affects adherence to the prompt.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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