Creative Challenge
"Rainbow flamingo wearing astronaut helmet on a lime green unicycle"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="rainbow" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" style="stop-color:#ff0000"/>
<stop offset="16.66%" style="stop-color:#ff8000"/>
<stop offset="33.33%" style="stop-color:#ffff00"/>
<stop offset="50%" style="stop-color:#00ff00"/>
<stop offset="66.66%" style="stop-color:#0080ff"/>
<stop offset="83.33%" style="stop-color:#8000ff"/>
<stop offset="100%" style="stop-color:#ff00ff"/>
</linearGradient>
<radialGradient id="helmet" cx="50%" cy="50%" r="50%">
<stop offset="0%" style="stop-color:rgba(255,255,255,0.9)"/>
<stop offset="100%" style="stop-color:rgba(200,200,200,0.7)"/>
</radialGradient>
</defs>
<!-- Unicycle -->
<circle cx="150" cy="250" r="40" fill="none" stroke="#32CD32" stroke-width="8"/>
<rect x="147" y="160" width="6" height="90" fill="#32CD32"/>
<circle cx="150" cy="250" r="15" fill="#228B22"/>
<circle cx="150" cy="250" r="5" fill="#006400"/>
<!-- Flamingo Body -->
<path d="M150,180 C180,160 200,140 190,100 C180,60 150,40 120,60 C90,80 100,120 120,140 C140,160 140,170 150,180" fill="url(#rainbow)"/>
<!-- Legs -->
<path d="M140,170 C120,200 130,220 135,240" fill="none" stroke="#FF69B4" stroke-width="4"/>
<!-- Astronaut Helmet -->
<circle cx="150" cy="90" r="35" fill="url(#helmet)"/>
<circle cx="150" cy="90" r="35" fill="none" stroke="#A0A0A0" stroke-width="5"/>
<ellipse cx="135" cy="80" rx="10" ry="5" fill="rgba(255,255,255,0.6)"/>
<!-- Neck -->
<path d="M150,110 S160,130 150,150" fill="none" stroke="url(#rainbow)" stroke-width="8"/>
<!-- Beak -->
<path d="M180,85 L200,90 L180,95" fill="#FF69B4"/>
<!-- Stars -->
<g fill="white">
<circle cx="50" cy="50" r="2"/>
<circle cx="250" cy="50" r="2"/>
<circle cx="150" cy="30" r="2"/>
<circle cx="80" cy="150" r="2"/>
<circle cx="220" cy="150" r="2"/>
</g>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="rainbow" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" style="stop-color:#ff0000;stop-opacity:1" />
<stop offset="20%" style="stop-color:#ff9900;stop-opacity:1" />
<stop offset="40%" style="stop-color:#ffff00;stop-opacity:1" />
<stop offset="60%" style="stop-color:#33ff00;stop-opacity:1" />
<stop offset="80%" style="stop-color:#0099ff;stop-opacity:1" />
<stop offset="100%" style="stop-color:#4b0082;stop-opacity:1" />
</linearGradient>
<clipPath id="flamingo">
<path d="M150 100 L120 150 Q120 200 150 220 L180 220 Q180 200 150 150 L150 100" fill="#fff"/>
</clipPath>
<linearGradient id="lime" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#32cd32;stop-opacity:1" />
<stop offset="100%" style="stop-color:#228b22;stop-opacity:1" />
</linearGradient>
</defs>
<rect width="300" height="300" fill="url(#rainbow)" />
<!-- Background elements -->
<circle cx="150" cy="150" r="120" fill="url(#rainbow)" opacity="0.2"/>
<circle cx="150" cy="150" r="80" fill="url(#rainbow)" opacity="0.3"/>
<!-- Unicycle -->
<circle cx="150" cy="230" r="20" fill="url(#lime)" />
<rect x="140" y="220" width="20" height="10" fill="#444" />
<path d="M140 225 L145 230 L155 230 L150 225" fill="#666" />
<path d="M145 220 L155 220 L150 225" fill="#666" />
<!-- Flamingo body -->
<path d="M150 100 L120 150 Q120 200 150 220 L180 220 Q180 200 150 150 L150 100"
fill="none" stroke="url(#rainbow)" stroke-width="4" stroke-linecap="round" />
<circle cx="150" cy="180" r="40" fill="url(#rainbow)" clip-path="url(#flamingo)" />
<!-- Helmet -->
<rect x="125" y="120" width="50" height="60" rx="10" fill="#ccc" />
<rect x="130" y="125" width="40" height="50" rx="8" fill="#fff" opacity="0.8" />
<path d="M140 170 Q150 160 160 170" fill="#gold" />
<!-- Helmet details -->
<circle cx="150" cy="150" r="5" fill="#gold" />
<circle cx="150" cy="150" r="3" fill="#fff" />
<!-- Stars -->
<circle cx="50" cy="50" r="1" fill="#fff" opacity="0.5" />
<circle cx="200" cy="80" r="1" fill="#fff" opacity="0.7" />
<circle cx="100" cy="200" r="1" fill="#fff" opacity="0.3" />
<circle cx="250" cy="250" r="1" fill="#fff" opacity="0.5" />
<!-- Neck and head -->
<path d="M150 100 Q150 120 145 130" fill="none" stroke="#ff69b4" stroke-width="3" />
<path d="M145 130 Q140 140 145 140" fill="none" stroke="#ff69b4" stroke-width="3" />
</svg>
Judge's Analysis
Player 1's submission effectively captures the concept with a clear depiction of a rainbow flamingo wearing an astronaut helmet on a lime green unicycle.
The image is cohesive, with distinct elements that adhere closely to the prompt.
Player 2's image, while vibrant, is less clear in representing the flamingo and unicycle, resulting in a less coherent composition.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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