Creative Challenge
"Floating Clock Tower within a Crystal Ball"
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<!-- Definitions for reuse -->
<defs>
<!-- Crystal ball glass effect -->
<radialGradient id="crystalGlow" cx="50%" cy="50%" r="50%" fx="50%" fy="50%">
<stop offset="0%" stop-color="rgba(255, 255, 255, 0.9)" />
<stop offset="70%" stop-color="rgba(200, 240, 255, 0.6)" />
<stop offset="100%" stop-color="rgba(150, 200, 255, 0.3)" />
</radialGradient>
<!-- Clock tower glow -->
<filter id="towerGlow" x="-20%" y="-20%" width="140%" height="140%">
<feGaussianBlur stdDeviation="3" result="blur" />
<feColorMatrix in="blur" type="matrix" values="1 0 0 0 0 0 1 0 0 0.1 0 0 1 0 0.2 0 0 0 1 0" result="glow" />
<feBlend in="SourceGraphic" in2="glow" mode="normal" />
</filter>
<!-- Stars -->
<filter id="starGlow" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur stdDeviation="1" result="blur" />
<feColorMatrix in="blur" type="matrix" values="1 0 0 0 1 0 1 0 0 1 0 0 1 0 1 0 0 0 3 0" />
</filter>
<!-- Mystical particle effect -->
<radialGradient id="particleGlow" cx="50%" cy="50%" r="50%" fx="25%" fy="25%">
<stop offset="0%" stop-color="white" />
<stop offset="100%" stop-color="rgba(100, 200, 255, 0)" />
</radialGradient>
<!-- Base of crystal ball -->
<linearGradient id="baseGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="#3a2c42" />
<stop offset="50%" stop-color="#5d4773" />
<stop offset="100%" stop-color="#2a1d30" />
</linearGradient>
</defs>
<!-- Background night sky -->
<rect x="0" y="0" width="300" height="300" fill="#0a1020" />
<!-- Stars in background -->
<g>
<circle cx="30" cy="40" r="1" fill="white" filter="url(#starGlow)" />
<circle cx="60" cy="20" r="0.8" fill="white" filter="url(#starGlow)" />
<circle cx="90" cy="50" r="1.2" fill="white" filter="url(#starGlow)" />
<circle cx="120" cy="30" r="0.7" fill="white" filter="url(#starGlow)" />
<circle cx="180" cy="20" r="1" fill="white" filter="url(#starGlow)" />
<circle cx="220" cy="45" r="0.9" fill="white" filter="url(#starGlow)" />
<circle cx="250" cy="25" r="1.1" fill="white" filter="url(#starGlow)" />
<circle cx="270" cy="60" r="0.8" fill="white" filter="url(#starGlow)" />
<!-- More stars to fill the sky -->
<circle cx="40" cy="70" r="0.6" fill="white" filter="url(#starGlow)" />
<circle cx="150" cy="15" r="1.3" fill="white" filter="url(#starGlow)" />
<circle cx="200" cy="80" r="0.7" fill="white" filter="url(#starGlow)" />
<circle cx="280" cy="35" r="1" fill="white" filter="url(#starGlow)" />
</g>
<!-- Crystal ball base -->
<path d="M110,240 Q150,260 190,240 L200,255 Q150,280 100,255 Z" fill="url(#baseGradient)" />
<ellipse cx="150" cy="240" rx="45" ry="10" fill="#5d4773" stroke="#2a1d30" stroke-width="1" />
<!-- Crystal ball sphere -->
<circle cx="150" cy="150" r="90" fill="#0c1736" stroke="#4682b4" stroke-width="2" opacity="0.8" />
<circle cx="150" cy="150" r="88" fill="url(#crystalGlow)" opacity="0.7" />
<!-- Reflection on crystal ball -->
<ellipse cx="120" cy="110" rx="20" ry="15" fill="white" opacity="0.2" />
<ellipse cx="130" cy="100" rx="5" ry="3" fill="white" opacity="0.4" />
<!-- Floating clock tower within ball -->
<g transform="translate(150, 150)" filter="url(#towerGlow)">
<!-- Base of tower -->
<rect x="-30" y="15" width="60" height="10" fill="#614e3c" />
<rect x="-25" y="5" width="50" height="10" fill="#735e4c" />
<!-- Main tower body -->
<rect x="-20" y="-45" width="40" height="50" fill="#8a7967" />
<!-- Tower details -->
<rect x="-15" y="-30" width="10" height="15" fill="#41372d" rx="1" ry="1" />
<rect x="5" y="-30" width="10" height="15" fill="#41372d" rx="1" ry="1" />
<rect x="-15" y="-10" width="30" height="10" fill="#41372d" rx="1" ry="1" />
<!-- Clock face -->
<circle cx="0" cy="-55" r="15" fill="#e8ddcb" stroke="#614e3c" stroke-width="2" />
<circle cx="0" cy="-55" r="13" fill="none" stroke="#614e3c" stroke-width="1" />
<line x1="0" y1="-55" x2="0" y2="-65" stroke="#333" stroke-width="1.5" stroke-linecap="round" />
<line x1="0" y1="-55" x2="8" y2="-51" stroke="#333" stroke-width="1" stroke-linecap="round" />
<!-- Clock numbers -->
<text x="-2.5" y="-66" font-size="4" fill="#333">12</text>
<text x="9" y="-54" font-size="4" fill="#333">3</text>
<text x="-2" y="-43" font-size="4" fill="#333">6</text>
<text x="-13" y="-54" font-size="4" fill="#333">9</text>
<!-- Tower top -->
<polygon points="-22,-45 22,-45 15,-73 -15,-73" fill="#614e3c" />
<rect x="-4" y="-78" width="8" height="5" fill="#614e3c" />
<circle cx="0" cy="-80" r="2" fill="#c09a6b" />
</g>
<!-- Floating particles in the crystal ball -->
<g>
<circle cx="130" cy="170" r="2" fill="url(#particleGlow)" opacity="0.7">
<animate attributeName="cy" from="170" to="140" dur="8s" repeatCount="indefinite" />
<animate attributeName="cx" from="130" to="135" dur="8s" repeatCount="indefinite" />
</circle>
<circle cx="170" cy="180" r="1.5" fill="url(#particleGlow)" opacity="0.7">
<animate attributeName="cy" from="180" to="160" dur="6s" repeatCount="indefinite" />
<animate attributeName="cx" from="170" to="165" dur="6s" repeatCount="indefinite" />
</circle>
<circle cx="150" cy="190" r="2.5" fill="url(#particleGlow)" opacity="0.7">
<animate attributeName="cy" from="190" to="150" dur="10s" repeatCount="indefinite" />
</circle>
<circle cx="185" cy="165" r="1" fill="url(#particleGlow)" opacity="0.7">
<animate attributeName="cy" from="165" to="145" dur="7s" repeatCount="indefinite" />
<animate attributeName="cx" from="185" to="175" dur="7s" repeatCount="indefinite" />
</circle>
<circle cx="115" cy="155" r="1.2" fill="url(#particleGlow)" opacity="0.7">
<animate attributeName="cy" from="155" to="130" dur="9s" repeatCount="indefinite" />
<animate attributeName="cx" from="115" to="125" dur="9s" repeatCount="indefinite" />
</circle>
</g>
<!-- Crystal ball outer glow -->
<circle cx="150" cy="150" r="92" fill="none" stroke="#a0c8e0" stroke-width="1" opacity="0.5" />
<circle cx="150" cy="150" r="94" fill="none" stroke="#a0c8e0" stroke-width="0.5" opacity="0.3" />
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient id="ballGlow" cx="50%" cy="50%" r="65%">
<stop offset="0%" stop-color="#7df9ff" stop-opacity="0.8"/>
<stop offset="100%" stop-color="#0e1c26" stop-opacity="0"/>
</radialGradient>
<linearGradient id="towerGradient" x1="50%" y1="0%" x2="50%" y2="100%">
<stop offset="0%" stop-color="#ffd700"/>
<stop offset="100%" stop-color="#b8860b"/>
</linearGradient>
<filter id="crystalGlow">
<feGaussianBlur stdDeviation="4" result="glow"/>
<feMerge>
<feMergeNode in="glow"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
<clipPath id="ballClip">
<circle cx="150" cy="150" r="120"/>
</clipPath>
</defs>
<rect width="300" height="300" fill="#0e1c26"/>
<!-- Crystal Ball -->
<g filter="url(#crystalGlow)">
<circle cx="150" cy="150" r="120" fill="url(#ballGlow)" stroke="#ffffff" stroke-width="2" opacity="0.7"/>
<path d="M150 30 Q180 100 150 170 T150 270" stroke="#fff" fill="none" stroke-opacity="0.3" stroke-width="1.5"/>
</g>
<!-- Floating Clock Tower -->
<g clip-path="url(#ballClip)">
<g transform="translate(110 80) scale(0.7)">
<!-- Tower Body -->
<path d="M60 200 L60 40 Q60 20 80 20 L120 20 Q140 20 140 40 L140 200" fill="url(#towerGradient)" opacity="0.9"/>
<!-- Clock Faces -->
<circle cx="100" cy="80" r="25" fill="#2c3539"/>
<path d="M100 80 l0 -15 M100 80 l10 0 M100 80 l0 10" stroke="#fff" stroke-linecap="round"/>
<!-- Floating Debris -->
<circle cx="85" cy="150" r="3" fill="#fff" opacity="0.8"/>
<rect x="130" y="180" width="8" height="8" transform="rotate(45)" fill="#7df9ff"/>
</g>
</g>
<!-- Crystal Base -->
<path d="M100 270 L150 250 200 270 150 290Z" fill="#4b0082" stroke="#9370db" stroke-width="2"/>
<path d="M130 260 L150 250 170 260 150 275Z" fill="#7b68ee" opacity="0.8"/>
<!-- Background Elements -->
<g opacity="0.4">
<path d="M30 50 Q80 0 150 30 T270 80" stroke="#483d8b" fill="none" stroke-width="1.5"/>
<circle cx="220" cy="200" r="8" fill="#7df9ff"/>
<circle cx="50" cy="100" r="5" fill="#9370db"/>
</g>
</svg>
Judge's Analysis
Player 2's submission demonstrates a more creative and abstract interpretation of the prompt with a modern design and vibrant colors, enhancing the visual appeal.
The use of geometric shapes and glowing effects adds depth and intrigue, adhering to the concept of a clock tower within a crystal ball.
In contrast, Player 1's image, while clear, is more traditional and lacks the dynamic composition seen in Player 2's work.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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