Creative Challenge
"A snail racing a skateboard on a glassy lake."
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<!-- Definitions for gradients and patterns -->
<defs>
<!-- Sky gradient -->
<linearGradient id="skyGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stop-color="#87CEEB" />
<stop offset="100%" stop-color="#E0F7FF" />
</linearGradient>
<!-- Water gradient -->
<linearGradient id="waterGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="#88d1f1" stop-opacity="0.7" />
<stop offset="50%" stop-color="#60c6f1" stop-opacity="0.6" />
<stop offset="100%" stop-color="#88d1f1" stop-opacity="0.7" />
</linearGradient>
<!-- Glass effect pattern -->
<pattern id="glassPattern" patternUnits="userSpaceOnUse" width="30" height="30">
<path d="M0,15 L30,15" stroke="white" stroke-width="0.5" stroke-opacity="0.2" />
<path d="M15,0 L15,30" stroke="white" stroke-width="0.5" stroke-opacity="0.2" />
</pattern>
<!-- Snail shell gradient -->
<linearGradient id="shellGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="#8B4513" />
<stop offset="50%" stop-color="#CD853F" />
<stop offset="100%" stop-color="#D2691E" />
</linearGradient>
<!-- Skateboard gradient -->
<linearGradient id="skateboardGradient" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" stop-color="#4B0082" />
<stop offset="50%" stop-color="#8A2BE2" />
<stop offset="100%" stop-color="#9400D3" />
</linearGradient>
<!-- Motion blur filter -->
<filter id="motionBlur" filterUnits="userSpaceOnUse">
<feGaussianBlur in="SourceGraphic" stdDeviation="2" />
<feOffset dx="3" dy="0" />
<feBlend in="SourceGraphic" in2="blurOffset" mode="normal" />
</filter>
<!-- Water ripple filter -->
<filter id="ripple" x="-20%" y="-20%" width="140%" height="140%">
<feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="2" seed="1" />
<feDisplacementMap in="SourceGraphic" scale="5" />
</filter>
<!-- Reflection filter -->
<filter id="reflection">
<feGaussianBlur in="SourceGraphic" stdDeviation="1" />
</filter>
</defs>
<!-- Background -->
<rect x="0" y="0" width="300" height="170" fill="url(#skyGradient)" />
<!-- Sun -->
<circle cx="250" cy="50" r="20" fill="#FFD700" />
<g opacity="0.7">
<line x1="250" y1="15" x2="250" y2="5" stroke="#FFD700" stroke-width="2" />
<line x1="250" y1="95" x2="250" y2="85" stroke="#FFD700" stroke-width="2" />
<line x1="215" y1="50" x2="205" y2="50" stroke="#FFD700" stroke-width="2" />
<line x1="295" y1="50" x2="285" y2="50" stroke="#FFD700" stroke-width="2" />
<line x1="225" y1="25" x2="215" y2="15" stroke="#FFD700" stroke-width="2" />
<line x1="285" y1="85" x2="275" y2="75" stroke="#FFD700" stroke-width="2" />
<line x1="225" y1="75" x2="215" y2="85" stroke="#FFD700" stroke-width="2" />
<line x1="285" y1="15" x2="275" y2="25" stroke="#FFD700" stroke-width="2" />
</g>
<!-- Water/Lake -->
<rect x="0" y="170" width="300" height="130" fill="url(#waterGradient)" />
<rect x="0" y="170" width="300" height="130" fill="url(#glassPattern)" />
<!-- Skateboard -->
<g transform="translate(190, 180)">
<!-- Board -->
<rect x="-25" y="0" width="50" height="10" rx="5" ry="5" fill="url(#skateboardGradient)" />
<!-- Wheels -->
<circle cx="-15" cy="12" r="4" fill="#333" />
<circle cx="15" cy="12" r="4" fill="#333" />
<!-- Wheel axles -->
<rect x="-20" y="8" width="10" height="2" fill="#666" />
<rect x="10" y="8" width="10" height="2" fill="#666" />
<!-- Decoration -->
<text x="0" y="7" font-family="Arial" font-size="5" fill="white" text-anchor="middle">ZOOM</text>
<!-- Motion lines -->
<g filter="url(#motionBlur)">
<line x1="-40" y1="5" x2="-25" y2="5" stroke="#fff" stroke-width="1" stroke-dasharray="2,2" />
<line x1="-38" y1="8" x2="-25" y2="8" stroke="#fff" stroke-width="1" stroke-dasharray="2,2" />
</g>
<!-- Water ripples -->
<ellipse cx="-15" cy="20" rx="10" ry="2" fill="none" stroke="white" stroke-width="0.5" stroke-opacity="0.6" />
<ellipse cx="15" cy="20" rx="10" ry="2" fill="none" stroke="white" stroke-width="0.5" stroke-opacity="0.6" />
</g>
<!-- Skateboard reflection -->
<g transform="translate(190, 200) scale(1,-0.5)" opacity="0.5" filter="url(#reflection)">
<rect x="-25" y="0" width="50" height="10" rx="5" ry="5" fill="url(#skateboardGradient)" />
<circle cx="-15" cy="12" r="4" fill="#333" />
<circle cx="15" cy="12" r="4" fill="#333" />
<rect x="-20" y="8" width="10" height="2" fill="#666" />
<rect x="10" y="8" width="10" height="2" fill="#666" />
</g>
<!-- Snail -->
<g transform="translate(80, 190)">
<!-- Shell -->
<path d="M0,0 C-5,-5 -10,-5 -15,0 C-20,5 -20,15 -15,20 C-10,25 0,25 5,20 C10,15 10,5 5,0 Z" fill="url(#shellGradient)" />
<path d="M-5,5 C-8,2 -10,2 -12,5 C-14,8 -14,12 -12,15 C-10,18 -5,18 -2,15 C0,12 0,8 -2,5 Z" fill="#D2691E" fill-opacity="0.7" />
<!-- Body -->
<path d="M0,0 C2,0 5,2 8,5 C11,8 15,8 15,12 C15,16 12,18 8,18 C4,18 0,16 0,12 Z" fill="#8FBC8F" />
<!-- Eyes on stalks -->
<line x1="8" y1="5" x2="12" y2="0" stroke="#8FBC8F" stroke-width="2" />
<line x1="8" y1="5" x2="15" y2="2" stroke="#8FBC8F" stroke-width="2" />
<circle cx="12" cy="0" r="1.5" fill="black" />
<circle cx="15" cy="2" r="1.5" fill="black" />
<circle cx="12" cy="0" r="0.5" fill="white" />
<circle cx="15" cy="2" r="0.5" fill="white" />
<!-- Slime trail -->
<path d="M0,12 C-10,12 -20,14 -30,14 C-40,14 -50,12 -60,12" stroke="#8FBC8F" stroke-width="2" stroke-opacity="0.7" fill="none" />
<!-- Determined expression -->
<path d="M5,10 C6,11 7,11 8,10" stroke="black" stroke-width="0.5" fill="none" />
</g>
<!-- Snail reflection -->
<g transform="translate(80, 190) scale(1,-0.5) translate(0,20)" opacity="0.4" filter="url(#reflection)">
<path d="M0,0 C-5,-5 -10,-5 -15,0 C-20,5 -20,15 -15,20 C-10,25 0,25 5,20 C10,15 10,5 5,0 Z" fill="url(#shellGradient)" />
<path d="M0,0 C2,0 5,2 8,5 C11,8 15,8 15,12 C15,16 12,18 8,18 C4,18 0,16 0,12 Z" fill="#8FBC8F" />
</g>
<!-- Race finish line -->
<g transform="translate(260, 185)">
<rect x="0" y="-15" width="4" height="30" fill="#333" />
<rect x="0" y="-15" width="4" height="3" fill="white" />
<rect x="0" y="-9" width="4" height="3" fill="white" />
<rect x="0" y="-3" width="4" height="3" fill="white" />
<rect x="0" y="3" width="4" height="3" fill="white" />
<rect x="0" y="9" width="4" height="3" fill="white" />
<!-- Checkered flag -->
<g transform="translate(2, -20) rotate(-5)">
<rect x="-5" y="0" width="10" height="7" fill="#333" />
<rect x="-5" y="0" width="2.5" height="1.75" fill="white" />
<rect x="0" y="0" width="2.5" height="1.75" fill="white" />
<rect x="-2.5" y="1.75" width="2.5" height="1.75" fill="white" />
<rect x="2.5" y="1.75" width="2.5" height="1.75" fill="white" />
<rect x="-5" y="3.5" width="2.5" height="1.75" fill="white" />
<rect x="0" y="3.5" width="2.5" height="1.75" fill="white" />
<rect x="-2.5" y="5.25" width="2.5" height="1.75" fill="white" />
<rect x="2.5" y="5.25" width="2.5" height="1.75" fill="white" />
<rect x="-6" y="-1" width="1" height="9" fill="#888" />
</g>
</g>
<!-- Small fish in the lake -->
<g transform="translate(130, 240)">
<path d="M0,0 C2,-2 5,-2 7,0 L12,0 L7,3 L7,0 C5,2 2,2 0,0 Z" fill="#FF7F50" />
<circle cx="2" cy="-1" r="0.5" fill="black" />
</g>
<g transform="translate(200, 250)">
<path d="M0,0 C2,-1 4,-1 5,0 L8,0 L5,2 L5,0 C4,1 2,1 0,0 Z" fill="#6495ED" />
<circle cx="1" cy="-0.5" r="0.3" fill="black" />
</g>
<!-- Water plants -->
<g transform="translate(40, 240)">
<path d="M0,0 C0,-10 5,-20 0,-30 M0,0 C0,-15 -5,-25 0,-35 M0,0 C0,-12 3,-22 0,-32" stroke="#2E8B57" stroke-width="1" fill="none" />
<ellipse cx="0" cy="-30" rx="2" ry="1" fill="#2E8B57" />
<ellipse cx="0" cy="-35" rx="2" ry="1" fill="#2E8B57" />
<ellipse cx="0" cy="-32" rx="2" ry="1" fill="#2E8B57" />
</g>
<g transform="translate(260, 230)">
<path d="M0,0 C0,-8 3,-15 0,-22 M0,0 C0,-10 -3,-18 0,-25" stroke="#2E8B57" stroke-width="1" fill="none" />
<ellipse cx="0" cy="-22" rx="1.5" ry="0.8" fill="#2E8B57" />
<ellipse cx="0" cy="-25" rx="1.5" ry="0.8" fill="#2E8B57" />
</g>
<!-- Race spectators (tiny water bugs) -->
<g transform="translate(150, 210)">
<circle cx="0" cy="0" r="1" fill="#333" />
<line x1="-2" y1="-1" x2="0" y2="0" stroke="#333" stroke-width="0.5" />
<line x1="2" y1="-1" x2="0" y2="0" stroke="#333" stroke-width="0.5" />
<line x1="-2" y1="1" x2="0" y2="0" stroke="#333" stroke-width="0.5" />
<line x1="2" y1="1" x2="0" y2="0" stroke="#333" stroke-width="0.5" />
</g>
<g transform="translate(170, 205)">
<circle cx="0" cy="0" r="1" fill="#333" />
<line x1="-2" y1="-1" x2="0" y2="0" stroke="#333" stroke-width="0.5" />
<line x1="2" y1="-1" x2="0" y2="0" stroke="#333" stroke-width="0.5" />
<line x1="-2" y1="1" x2="0" y2="0" stroke="#333" stroke-width="0.5" />
<line x1="2" y1="1" x2="0" y2="0" stroke="#333" stroke-width="0.5" />
</g>
<!-- Title -->
<text x="150" y="30" font-family="Arial" font-size="14" font-weight="bold" fill="#333" text-anchor="middle">The Great Glass Lake Race</text>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="water" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#7ec8e3"/>
<stop offset="100%" stop-color="#1a5f96"/>
</linearGradient>
<radialGradient id="shell" cx="50%" cy="50%" r="50%" fx="30%" fy="30%">
<stop offset="0%" stop-color="#ff6b6b"/>
<stop offset="100%" stop-color="#ff8e8e"/>
</radialGradient>
<filter id="ripple">
<feTurbulence type="fractalNoise" baseFrequency="0.02 0.08" numOctaves="2"/>
<feDisplacementMap in="SourceGraphic" scale="3"/>
</filter>
</defs>
<rect width="300" height="300" fill="url(#water)"/>
<!-- Water surface -->
<path d="M0 150 Q75 130 150 150 T300 150" fill="none" stroke="#ffffff55" stroke-width="2" filter="url(#ripple)"/>
<!-- Skateboard -->
<g transform="translate(80 200)">
<path d="M0 15 Q40 -10 80 15 L80 25 Q40 50 0 25 Z" fill="#2d3436"/>
<rect x="15" y="18" width="50" height="4" fill="#636e72"/>
<circle cx="20" cy="30" r="8" fill="#b2bec3"/>
<circle cx="60" cy="30" r="8" fill="#b2bec3"/>
<path d="M0 15 L80 15" stroke="#d63031" stroke-width="3"/>
</g>
<!-- Racing Snail -->
<g transform="translate(100 180)">
<path d="M40 0 Q50 -30 60 0 C70 20 50 40 40 30 Z" fill="url(#shell)"/>
<path d="M20 30 Q40 20 60 30 L50 40 Q30 35 20 40 Z" fill="#f8c291"/>
<circle cx="65" cy="5" r="4" fill="#2d3436"/>
<circle cx="65" cy="5" r="2" fill="white"/>
<path d="M0 35 Q20 25 40 35" stroke="#e55039" stroke-width="3"/>
</g>
<!-- Motion effects -->
<g stroke="#ffffffaa" stroke-width="2" opacity="0.7">
<path d="M220 210 Q240 190 260 210" fill="none"/>
<path d="M200 200 Q215 185 230 200" fill="none"/>
</g>
<!-- Reflection -->
<g transform="scale(1 -1) translate(0 -400)" opacity="0.3">
<path d="M100 180 Q120 200 140 180" stroke="#fff" fill="none"/>
<rect x="80" y="200" width="80" height="5" fill="#ffffff55"/>
</g>
</svg>
Judge's Analysis
Player 1's image conveys the concept of a snail racing a skateboard on a glassy lake more effectively with clear elements such as a visible snail, skateboard, and a finish line, all set within a glassy lake environment.
The composition includes additional details like the sun and aquatic elements, enhancing the visual appeal and storytelling.
Player 2's image, while creative, lacks clarity in depicting the 'race' aspect and feels less aligned with the prompt.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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