Creative Challenge
"A treehouse in a floating bubble over a city at sunset."
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<!-- Gradient definitions -->
<defs>
<radialGradient id="sunsetSky" cx="50%" cy="50%" r="70%" fx="50%" fy="50%">
<stop offset="0%" stop-color="#FF7B00" />
<stop offset="40%" stop-color="#FF5500" />
<stop offset="60%" stop-color="#FF287B" />
<stop offset="80%" stop-color="#742395" />
<stop offset="100%" stop-color="#291E5A" />
</radialGradient>
<linearGradient id="bubbleGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="#ffffff" stop-opacity="0.9" />
<stop offset="50%" stop-color="#d4f1f9" stop-opacity="0.7" />
<stop offset="100%" stop-color="#a7d8e4" stop-opacity="0.8" />
</linearGradient>
<radialGradient id="bubbleShine" cx="30%" cy="30%" r="50%" fx="25%" fy="25%">
<stop offset="0%" stop-color="#ffffff" stop-opacity="0.9" />
<stop offset="100%" stop-color="#ffffff" stop-opacity="0" />
</radialGradient>
<filter id="glow" x="-20%" y="-20%" width="140%" height="140%">
<feGaussianBlur stdDeviation="4" result="blur" />
<feComposite in="SourceGraphic" in2="blur" operator="over" />
</filter>
<pattern id="windowPattern" x="0" y="0" width="10" height="10" patternUnits="userSpaceOnUse">
<rect x="1" y="1" width="8" height="8" fill="#FFDB7D" />
</pattern>
</defs>
<!-- Background sunset sky -->
<rect x="0" y="0" width="300" height="300" fill="url(#sunsetSky)" />
<!-- City skyline -->
<g id="city">
<!-- Buildings -->
<rect x="10" y="180" width="30" height="120" fill="#1A1A40" />
<rect x="40" y="150" width="25" height="150" fill="#1A1A40" />
<rect x="65" y="200" width="40" height="100" fill="#1A1A40" />
<rect x="105" y="170" width="20" height="130" fill="#1A1A40" />
<rect x="125" y="140" width="35" height="160" fill="#1A1A40" />
<rect x="160" y="190" width="30" height="110" fill="#1A1A40" />
<rect x="190" y="160" width="40" height="140" fill="#1A1A40" />
<rect x="230" y="180" width="25" height="120" fill="#1A1A40" />
<rect x="255" y="150" width="35" height="150" fill="#1A1A40" />
<!-- Windows -->
<g fill="url(#windowPattern)" opacity="0.8">
<rect x="15" y="190" width="20" height="100" />
<rect x="45" y="160" width="15" height="130" />
<rect x="75" y="210" width="20" height="80" />
<rect x="110" y="180" width="10" height="110" />
<rect x="135" y="150" width="15" height="140" />
<rect x="165" y="200" width="20" height="90" />
<rect x="200" y="170" width="20" height="120" />
<rect x="235" y="190" width="15" height="100" />
<rect x="265" y="160" width="15" height="130" />
</g>
</g>
<!-- Floating bubble -->
<g id="bubble" transform="translate(150, 110)">
<circle cx="0" cy="0" r="70" fill="url(#bubbleGradient)" opacity="0.85" />
<circle cx="0" cy="0" r="70" fill="url(#bubbleShine)" opacity="0.5" />
<circle cx="0" cy="0" r="70" fill="none" stroke="#a7d8e4" stroke-width="2" opacity="0.7" />
<!-- Reflection highlights -->
<path d="M-40,-40 Q-20,-60 0,-40 Q20,-60 40,-40" fill="none" stroke="#ffffff" stroke-width="2" opacity="0.7" />
<circle cx="-25" cy="-25" r="5" fill="#ffffff" opacity="0.8" />
<circle cx="-30" cy="-35" r="3" fill="#ffffff" opacity="0.6" />
</g>
<!-- Treehouse -->
<g id="treehouse" transform="translate(150, 110) scale(0.8)">
<!-- Tree trunk -->
<path d="M-10,25 C-15,15 -12,0 -8,-10 C-4,-20 0,-25 5,-15 C10,-25 15,-20 18,-10 C22,0 25,15 20,25 Z" fill="#8B4513" />
<!-- Tree foliage -->
<ellipse cx="0" cy="-15" rx="30" ry="25" fill="#2E8B57" />
<ellipse cx="-15" cy="-5" rx="20" ry="15" fill="#3CB371" />
<ellipse cx="15" cy="-5" rx="20" ry="18" fill="#3CB371" />
<ellipse cx="0" cy="0" rx="25" ry="20" fill="#2E8B57" />
<!-- House structure -->
<rect x="-20" y="-10" width="40" height="20" fill="#CD853F" />
<!-- Roof -->
<path d="M-25,-10 L0,-30 L25,-10 Z" fill="#A0522D" />
<!-- Windows and door -->
<rect x="-15" y="-5" width="10" height="10" fill="#FFD700" />
<rect x="5" y="-5" width="10" height="15" fill="#8B4513" />
<!-- Tiny details -->
<rect x="-15" y="-5" width="10" height="1" fill="#8B4513" />
<rect x="-15" y="0" width="10" height="1" fill="#8B4513" />
<rect x="-10" y="-5" width="1" height="10" fill="#8B4513" />
<circle cx="12" cy="2" r="1" fill="#FFD700" /> <!-- Doorknob -->
<!-- Tiny lantern -->
<circle cx="-25" cy="0" r="3" fill="#FFFF99" filter="url(#glow)" />
</g>
<!-- Bubble string/rope -->
<path d="M150,180 C160,200 170,220 180,250" fill="none" stroke="#DDDDDD" stroke-width="1" stroke-dasharray="2,2" />
<!-- Sun -->
<circle cx="250" cy="60" r="20" fill="#FF5500" opacity="0.8" filter="url(#glow)" />
<!-- Birds in distance -->
<path d="M50,70 C55,65 60,70 65,65 C70,70 75,65 80,70" fill="none" stroke="#333333" stroke-width="1" />
<path d="M90,50 C95,45 100,50 105,45 C110,50 115,45 120,50" fill="none" stroke="#333333" stroke-width="1" />
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient id="skyGrad" cx="50%" cy="100%" r="70%">
<stop offset="0%" stop-color="#FF6B6B"/>
<stop offset="40%" stop-color="#FF8E53"/>
<stop offset="100%" stop-color="#4B4453"/>
</radialGradient>
<linearGradient id="bubbleGrad" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="#E8F4F8" stop-opacity="0.9"/>
<stop offset="100%" stop-color="#B8E1FF" stop-opacity="0.6"/>
</linearGradient>
<filter id="glow">
<feGaussianBlur stdDeviation="2" result="coloredBlur"/>
<feMerge>
<feMergeNode in="coloredBlur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<!-- Background -->
<rect width="300" height="300" fill="url(#skyGrad)"/>
<!-- City silhouette -->
<path d="M0 220 L40 200 60 220 90 190 120 220 150 200 180 220 210 190 240 220 300 200 V300 H0Z" fill="#2D3047"/>
<!-- Floating bubble -->
<g transform="translate(150 120)">
<circle r="80" fill="url(#bubbleGrad)" stroke="#FFFFFF" stroke-width="2" stroke-opacity="0.3" filter="url(#glow)"/>
<!-- Treehouse -->
<g transform="translate(-30 -20)">
<path d="M40 80 L20 100 60 100Z" fill="#6B4226"/>
<rect x="30" y="60" width="20" height="40" fill="#4A3520"/>
<circle cx="40" cy="50" r="10" fill="#F4D03F"/>
<path d="M0 80 Q40 30 80 80" fill="#27AE60" fill-opacity="0.7"/>
<rect x="35" y="70" width="10" height="20" fill="#AED6F1"/>
</g>
</g>
<!-- Floating debris -->
<g opacity="0.7">
<circle cx="80" cy="100" r="5" fill="#F4D03F"/>
<circle cx="220" cy="80" r="7" fill="#AED6F1"/>
<path d="M180 60 Q185 55 190 60" stroke="#27AE60" fill="none"/>
</g>
<!-- Light rays -->
<g stroke="#FFFFFF" stroke-opacity="0.1" stroke-width="2">
<line x1="150" y1="0" x2="150" y2="300"/>
<line x1="100" y1="50" x2="200" y2="250"/>
<line x1="200" y1="50" x2="100" y2="250"/>
</g>
</svg>
Judge's Analysis
Player 1's submission adheres more closely to the prompt by clearly depicting a treehouse within a floating bubble over a cityscape at sunset.
The warm colors, defined urban setting, and inclusion of birds enhance the visual appeal and storytelling.
Player 2's image is creative but lacks a clear cityscape, making it less aligned with the prompt's requirement.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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