Creative Challenge
"Half-sunken pirate ship caught in a glowing bioluminescent whirlpool at night."
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<defs>
<radialGradient id="whirlpool-grad" cx="50%" cy="50%" r="50%" fx="50%" fy="50%">
<stop offset="0%" stop-color="#66ffe0" stop-opacity="1"/>
<stop offset="50%" stop-color="#004d40" stop-opacity="0.7"/>
<stop offset="100%" stop-color="#001f1f" stop-opacity="0.9"/>
</radialGradient>
<linearGradient id="night-sky" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stop-color="#000814"/>
<stop offset="100%" stop-color="#001f3f"/>
</linearGradient>
<filter id="glow" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur stdDeviation="4" result="coloredBlur"/>
<feMerge>
<feMergeNode in="coloredBlur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
<pattern id="wood-grain" patternUnits="userSpaceOnUse" width="6" height="6">
<path d="M0,0 L6,0 L6,1 L0,1 Z" fill="rgba(80,40,20,0.2)"/>
</pattern>
</defs>
<!-- Night sky -->
<rect width="300" height="300" fill="url(#night-sky)"/>
<!-- Stars -->
<g fill="#ffffff" opacity="0.7">
<circle cx="20" cy="30" r="1.2"/>
<circle cx="280" cy="50" r="1"/>
<circle cx="150" cy="10" r="1.5"/>
<circle cx="250" cy="100" r="1"/>
<circle cx="50" cy="80" r="1.3"/>
<circle cx="200" cy="150" r="0.8"/>
</g>
<!-- Bioluminescent whirlpool -->
<g filter="url(#glow)">
<circle cx="150" cy="180" r="100" fill="url(#whirlpool-grad)"/>
<path d="M150,80
C100,100 80,150 150,220
C220,150 200,100 150,80Z"
fill="none" stroke="#66ffe0" stroke-width="4" stroke-opacity="0.8"/>
<path d="M150,90
C110,110 90,150 150,210
C210,150 190,110 150,90Z"
fill="none" stroke="#33ffcc" stroke-width="2" stroke-opacity="0.6"/>
</g>
<!-- Ship hull half-sunken -->
<g filter="url(#glow)">
<polygon points="60,180 240,180 220,200 80,200"
fill="#3a2b1f" stroke="#252019" stroke-width="2" fill-opacity="0.9"/>
<polygon points="80,200 220,200 210,215 90,215"
fill="url(#wood-grain)" stroke="none"/>
<!-- Mast -->
<rect x="145" y="110" width="4" height="90" fill="#3a2b1f"/>
<!-- Tattered sail -->
<path d="M147,110 L180,140 L147,160 Z"
fill="#444" fill-opacity="0.7" stroke="#222" stroke-width="1"/>
</g>
<!-- Bioluminescent splashes around hull -->
<g fill="#66ffe0" opacity="0.6">
<circle cx="70" cy="195" r="3"/>
<circle cx="230" cy="195" r="3"/>
<circle cx="150" cy="205" r="4"/>
</g>
<!-- Subtle ripples -->
<g stroke="#33ffcc" stroke-width="1" stroke-opacity="0.4" fill="none">
<ellipse cx="150" cy="180" rx="120" ry="20"/>
<ellipse cx="150" cy="185" rx="110" ry="15"/>
</g>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg" preserveAspectRatio="xMidYMid meet">
<!-- Background Night Sky -->
<defs>
<radialGradient id="skyGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#0d0d2b"/>
<stop offset="100%" stop-color="#000000"/>
</radialGradient>
<!-- Bioluminescent Whirlpool Gradient -->
<radialGradient id="whirlpoolGradient" cx="50%" cy="50%" r="70%">
<stop offset="0%" stop-color="#00ffff" stop-opacity="0.8"/>
<stop offset="50%" stop-color="#ff00ff" stop-opacity="0.6"/>
<stop offset="100%" stop-color="#000000" stop-opacity="0"/>
</radialGradient>
<!-- Ship Wood Gradient -->
<linearGradient id="shipGrad" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" stop-color="#8B4513"/>
<stop offset="100%" stop-color="#3E1C00"/>
</linearGradient>
<!-- Glow for bioluminescence -->
<filter id="glow" x="-50%" y="-50%" width="200%" height="200%">
<feDropShadow dx="0" dy="0" stdDeviation="4" flood-color="#00ffff" flood-opacity="0.8"/>
</filter>
</defs>
<!-- Night Sky -->
<rect width="300" height="300" fill="url(#skyGradient)" />
<!-- Bioluminescent Whirlpool -->
<circle cx="150" cy="150" r="100" fill="url(#whirlpoolGradient)" filter="url(#glow)" opacity="0.8" />
<!-- Swirling light pattern within whirlpool -->
<path d="M150,50
C170,70 130,110 150,130
C170,150 130,190 150,210
C170,230 130,270 150,290"
stroke="rgba(255,255,255,0.2)" stroke-width="2" fill="none" />
<!-- Half-sunken Pirate Ship -->
<!-- Ship hull -->
<g transform="translate(80, 180) scale(1 0.5)">
<path d="M0,0 Q30,-20 60,0 Q50,10 20,10 Z" fill="url(#shipGrad)" stroke="#5A2D0C" stroke-width="2"/>
</g>
<!-- Ship mast -->
<line x1="120" y1="180" x2="120" y2="130" stroke="#654321" stroke-width="3"/>
<!-- Torn sails -->
<polygon points="120,130 140,140 100,140" fill="#f4e1c1" stroke="#a0522d" stroke-width="1"/>
<polygon points="120,130 125,140 115,140" fill="#f4e1c1" stroke="#a0522d" stroke-width="1"/>
<!-- Water Surface and Ripples -->
<path d="M0,250 Q50,245 100,250 T200,250 T300,250" fill="none" stroke="#1e4d2b" stroke-width="2" opacity="0.7"/>
<!-- Light Rays from Whirlpool (subtle) -->
<g opacity="0.3" stroke="#00ffff" stroke-width="1">
<line x1="150" y1="150" x2="150" y2="50"/>
<line x1="150" y1="150" x2="200" y2="90"/>
<line x1="150" y1="150" x2="100" y2="90"/>
<line x1="150" y1="150" x2="250" y2="130"/>
<line x1="150" y1="150" x2="50" y2="130"/>
</g>
<!-- Subtle stars -->
<g fill="#ffffff" opacity="0.6">
<circle cx="30" cy="30" r="1.5"/>
<circle cx="250" cy="60" r="1"/>
<circle cx="200" cy="20" r="2"/>
<circle cx="80" cy="80" r="1"/>
<circle cx="220" cy="40" r="1.2"/>
<circle cx="270" cy="80" r="1"/>
<circle cx="50" cy="200" r="1.5"/>
<circle cx="280" cy="220" r="1"/>
</g>
</svg>
Judge's Analysis
Player 1's submission captures the glowing bioluminescent whirlpool effectively with a central glowing element and a structured, visually appealing composition.
The half-sunken ship is clearly identifiable and integrates well into the scene.
Player 2's submission, while creative, lacks clarity in the ship's representation and appears more abstract, making it less adherent to the prompt.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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