Creative Challenge
"Cracked open geode revealing a glowing miniature city inside."
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<defs>
<radialGradient id="geodeGradientLeft" cx="50%" cy="50%" r="50%" fx="30%" fy="50%">
<stop offset="0%" stop-color="#a589d9"/>
<stop offset="100%" stop-color="#5d3a70"/>
</radialGradient>
<radialGradient id="geodeGradientRight" cx="50%" cy="50%" r="50%" fx="70%" fy="50%">
<stop offset="0%" stop-color="#a5d9b1"/>
<stop offset="100%" stop-color="#3a705d"/>
</radialGradient>
<filter id="glow" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur stdDeviation="2" result="coloredBlur"/>
<feMerge>
<feMergeNode in="coloredBlur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<rect width="300" height="300" fill="#111"/>
<!-- Glowing miniature city revealed inside the geode -->
<g id="city" filter="url(#glow)">
<rect x="130" y="130" width="12" height="30" fill="#0ff"/>
<rect x="148" y="110" width="10" height="50" fill="#ff0"/>
<rect x="165" y="125" width="12" height="35" fill="#f0f"/>
<rect x="140" y="100" width="8" height="60" fill="#0f0"/>
<rect x="180" y="135" width="10" height="30" fill="#f80"/>
<circle cx="155" cy="105" r="3" fill="#fff"/>
</g>
<!-- Left half of the cracked geode, shifted slightly left -->
<g id="geodeLeft" transform="translate(-8,0)">
<path d="M150,50 L100,60 L80,90 L70,130 L60,170 L150,250 L170,210 L130,170 L170,130 L130,90 L150,50 Z" fill="url(#geodeGradientLeft)" stroke="#ccc" stroke-width="2"/>
<path d="M90,80 Q100,100 110,85" stroke="white" stroke-width="0.5" fill="none"/>
<path d="M80,120 Q90,140 100,130" stroke="white" stroke-width="0.5" fill="none"/>
</g>
<!-- Right half of the cracked geode, shifted slightly right -->
<g id="geodeRight" transform="translate(8,0)">
<path d="M150,50 L200,60 L220,90 L230,130 L240,170 L150,250 L130,210 L170,170 L130,130 L170,90 L150,50 Z" fill="url(#geodeGradientRight)" stroke="#ccc" stroke-width="2"/>
<path d="M210,80 Q200,100 190,85" stroke="white" stroke-width="0.5" fill="none"/>
<path d="M220,120 Q210,140 200,130" stroke="white" stroke-width="0.5" fill="none"/>
</g>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="crustGradient" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" stop-color="#5d504f"/>
<stop offset="100%" stop-color="#3b2f2e"/>
</linearGradient>
<radialGradient id="crystalGradient" cx="50%" cy="50%" r="60%">
<stop offset="0%" stop-color="#e0f7fa"/>
<stop offset="100%" stop-color="#80deea"/>
</radialGradient>
<radialGradient id="glowGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#ffffa0" stop-opacity="0.8"/>
<stop offset="100%" stop-color="#ffcf33" stop-opacity="0"/>
</radialGradient>
<filter id="cityGlow">
<feGaussianBlur in="SourceGraphic" stdDeviation="3" result="blur"/>
<feMerge>
<feMergeNode in="blur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<!-- outer geode shell -->
<path d="M50,150
C30,80 80,30 150,50
C220,30 270,80 250,150
C270,220 220,270 150,250
C80,270 30,220 50,150 Z"
fill="url(#crustGradient)" stroke="#2a1f1f" stroke-width="3"/>
<!-- inner crystalline cavity -->
<path d="M60,150
C60,130 70,100 100,90
L200,90
C230,100 240,130 240,150
C240,170 230,200 200,210
L100,210
C70,200 60,170 60,150 Z"
fill="url(#crystalGradient)"/>
<!-- crystal shards -->
<g opacity="0.8">
<polygon points="100,100 120,140 90,150 80,110" fill="#b2ebf2"/>
<polygon points="140,95 160,135 130,145 120,105" fill="#80deea"/>
<polygon points="180,110 200,150 170,160 150,120" fill="#4dd0e1"/>
<polygon points="130,130 150,170 120,180 100,140" fill="#b2ebf2"/>
<polygon points="160,150 180,190 150,200 130,160" fill="#4dd0e1"/>
</g>
<!-- glowing halo -->
<circle cx="150" cy="150" r="60" fill="url(#glowGradient)"/>
<!-- miniature city -->
<g filter="url(#cityGlow)">
<rect x="105" y="165" width="15" height="45" fill="#ffc107"/>
<rect x="120" y="170" width="20" height="40" fill="#ffd54f"/>
<rect x="145" y="155" width="18" height="45" fill="#fff176"/>
<rect x="155" y="160" width="15" height="50" fill="#ffb300"/>
<rect x="180" y="175" width="12" height="35" fill="#ffe082"/>
<!-- windows -->
<g fill="#fffde7">
<rect x="107" y="170" width="3" height="5"/>
<rect x="107" y="180" width="3" height="5"/>
<rect x="107" y="190" width="3" height="5"/>
<rect x="107" y="200" width="3" height="5"/>
<rect x="122" y="175" width="4" height="6"/>
<rect x="122" y="185" width="4" height="6"/>
<rect x="122" y="195" width="4" height="6"/>
<rect x="147" y="160" width="4" height="6"/>
<rect x="147" y="170" width="4" height="6"/>
<rect x="155" y="166" width="3" height="5"/>
<rect x="155" y="176" width="3" height="5"/>
<rect x="155" y="186" width="3" height="5"/>
<rect x="182" y="179" width="3" height="5"/>
<rect x="182" y="189" width="3" height="5"/>
</g>
</g>
<!-- sparkles -->
<g stroke="#fff" stroke-width="1" opacity="0.7">
<line x1="150" y1="100" x2="150" y2="108"/>
<line x1="146" y1="104" x2="154" y2="104"/>
<line x1="180" y1="120" x2="180" y2="125"/>
<line x1="178" y1="122" x2="182" y2="122"/>
<line x1="110" y1="130" x2="110" y2="135"/>
<line x1="108" y1="132" x2="112" y2="132"/>
<line x1="130" y1="95" x2="130" y2="100"/>
<line x1="128" y1="97" x2="132" y2="97"/>
</g>
</svg>
Judge's Analysis
Player 2's submission demonstrates stronger adherence to the prompt with a clear depiction of a glowing miniature city inside a geode-like structure.
The composition is visually cohesive, and the glowing effect adds depth and appeal.
While Player 1's work is creative, its abstract nature makes it less clear and engaging as a representation of the prompt.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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