Creative Challenge
"A floating tree with glowing roots above a calm, reflective lake at sunset."
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<defs>
<!-- Sunset sky gradient -->
<linearGradient id="bgGradient" x1="0" y1="0" x2="0" y2="300" gradientUnits="userSpaceOnUse">
<stop offset="0%" stop-color="#FF5E62"/>
<stop offset="50%" stop-color="#FF9966"/>
<stop offset="100%" stop-color="#FFD194"/>
</linearGradient>
<!-- Calm lake gradient -->
<linearGradient id="lakeGradient" x1="0" y1="210" x2="0" y2="300" gradientUnits="userSpaceOnUse">
<stop offset="0%" stop-color="#30475e"/>
<stop offset="100%" stop-color="#222831"/>
</linearGradient>
<!-- Radiant crown gradient -->
<radialGradient id="crownGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#FFCE00"/>
<stop offset="100%" stop-color="#FF5733"/>
</radialGradient>
<!-- Glowing root gradient (used in stroke) -->
<radialGradient id="rootGlow" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#00FFFF" stop-opacity="1"/>
<stop offset="100%" stop-color="#00FFFF" stop-opacity="0"/>
</radialGradient>
<!-- Glow filter for roots -->
<filter id="glow" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur in="SourceGraphic" stdDeviation="2" result="blur" />
<feMerge>
<feMergeNode in="blur" />
<feMergeNode in="SourceGraphic" />
</feMerge>
</filter>
<!-- Clipping path for lake reflection -->
<clipPath id="lakeClip">
<rect x="0" y="210" width="300" height="90" />
</clipPath>
<!-- The floating tree graphic -->
<g id="treeGraphic">
<!-- The glowing crown -->
<circle cx="150" cy="80" r="15" fill="url(#crownGradient)" stroke="#8B4513" stroke-width="2"/>
<!-- Trunk -->
<path d="M150,100 C145,115 145,145 150,160" stroke="#8B4513" stroke-width="8" fill="none" stroke-linecap="round"/>
<!-- Branches -->
<path d="M150,110 C135,100 125,110 130,125" stroke="#8B4513" stroke-width="5" fill="none" stroke-linecap="round"/>
<path d="M150,110 C165,100 175,110 170,125" stroke="#8B4513" stroke-width="5" fill="none" stroke-linecap="round"/>
<path d="M150,90 C140,80 130,90 135,100" stroke="#8B4513" stroke-width="5" fill="none" stroke-linecap="round"/>
<path d="M150,90 C160,80 170,90 165,100" stroke="#8B4513" stroke-width="5" fill="none" stroke-linecap="round"/>
<!-- Glowing roots -->
<g filter="url(#glow)">
<path d="M150,160 C140,170 135,175 125,190" stroke="url(#rootGlow)" stroke-width="4" fill="none" stroke-linecap="round"/>
<path d="M150,160 C160,170 165,175 175,190" stroke="url(#rootGlow)" stroke-width="4" fill="none" stroke-linecap="round"/>
<path d="M150,160 C150,175 150,180 150,185" stroke="url(#rootGlow)" stroke-width="4" fill="none" stroke-linecap="round"/>
</g>
</g>
</defs>
<!-- Background -->
<rect x="0" y="0" width="300" height="300" fill="url(#bgGradient)"/>
<!-- Lake -->
<rect x="0" y="210" width="300" height="90" fill="url(#lakeGradient)"/>
<!-- Reflected tree in the calm lake -->
<use href="#treeGraphic" transform="translate(0,420) scale(1,-1)" opacity="0.4" clip-path="url(#lakeClip)"/>
<!-- The floating tree -->
<use href="#treeGraphic"/>
<!-- Subtle water ripples -->
<path d="M10,230 Q150,240 290,230" stroke="white" stroke-opacity="0.1" stroke-width="2" fill="none"/>
<path d="M10,245 Q150,255 290,245" stroke="white" stroke-opacity="0.1" stroke-width="2" fill="none"/>
</svg>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<defs>
<linearGradient id="sky" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#ff7e5f"/>
<stop offset="100%" stop-color="#feb47b"/>
</linearGradient>
<radialGradient id="sunGrad" cx="50%" cy="50%" r="40%">
<stop offset="0%" stop-color="#fff3b0"/>
<stop offset="100%" stop-color="#ffb347" stop-opacity="0"/>
</radialGradient>
<linearGradient id="water" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#feb47b"/>
<stop offset="100%" stop-color="#2b5876"/>
</linearGradient>
<pattern id="wave" width="10" height="10" patternUnits="userSpaceOnUse" patternTransform="rotate(45)">
<path d="M0 5 Q2.5 2.5 5 5 T10 5" stroke="white" stroke-width="0.5" fill="none" opacity="0.2"/>
</pattern>
<radialGradient id="leafGrad" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#a8e063"/>
<stop offset="100%" stop-color="#56ab2f"/>
</radialGradient>
<filter id="glow" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur stdDeviation="3" result="blur"/>
<feMerge>
<feMergeNode in="blur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
<filter id="ripples" x="0" y="0" width="100%" height="100%">
<feTurbulence type="fractalNoise" baseFrequency="0.02" numOctaves="2" result="noise"/>
<feDisplacementMap in="SourceGraphic" in2="noise" scale="5" xChannelSelector="R" yChannelSelector="G"/>
</filter>
<mask id="waterMask">
<rect y="150" width="300" height="150" fill="white"/>
</mask>
<g id="tree">
<g transform="translate(150,100)">
<path d="M0,0 C5,-10 10,-50 0,-70 C-10,-50 -5,-10 0,0 Z" fill="#8b4513"/>
<path d="M0,-40 C-20,-60 -40,-50 -50,-70" stroke="#8b4513" stroke-width="4" fill="none"/>
<path d="M0,-50 C20,-70 40,-60 50,-80" stroke="#8b4513" stroke-width="4" fill="none"/>
<g fill="url(#leafGrad)">
<circle cx="-50" cy="-70" r="8"/>
<circle cx="-60" cy="-60" r="6"/>
<circle cx="-40" cy="-60" r="7"/>
<circle cx="-55" cy="-50" r="5"/>
<circle cx="-45" cy="-45" r="6"/>
<circle cx="-35" cy="-60" r="7"/>
<circle cx="-30" cy="-70" r="8"/>
<circle cx="-50" cy="-80" r="6"/>
<circle cx="50" cy="-80" r="8"/>
<circle cx="60" cy="-70" r="6"/>
<circle cx="40" cy="-70" r="7"/>
<circle cx="55" cy="-60" r="5"/>
<circle cx="45" cy="-55" r="6"/>
<circle cx="35" cy="-70" r="7"/>
<circle cx="30" cy="-80" r="8"/>
<circle cx="50" cy="-90" r="6"/>
</g>
<g filter="url(#glow)">
<path d="M0,0 C-5,30 -5,50 0,80" stroke="#fdd835" stroke-width="2" fill="none"/>
<path d="M10,0 C5,20 5,40 10,70" stroke="#fff59d" stroke-width="1.5" fill="none"/>
<path d="M-10,0 C-15,25 -15,45 -10,65" stroke="#ffd54f" stroke-width="1.5" fill="none"/>
</g>
</g>
</g>
</defs>
<rect width="300" height="300" fill="url(#sky)"/>
<circle cx="150" cy="160" r="40" fill="url(#sunGrad)"/>
<rect y="150" width="300" height="150" fill="url(#water)"/>
<rect y="150" width="300" height="150" fill="url(#wave)"/>
<g mask="url(#waterMask)" filter="url(#ripples)" opacity="0.25">
<use href="#tree" transform="translate(0,300) scale(1,-1)"/>
</g>
<use href="#tree"/>
<g filter="url(#glow)" opacity="0.7">
<circle cx="100" cy="50" r="2" fill="white"/>
<circle cx="200" cy="30" r="1.5" fill="white"/>
<circle cx="250" cy="70" r="1.8" fill="white"/>
<circle cx="50" cy="80" r="1.2" fill="white"/>
</g>
</svg>
Judge's Analysis
Player 2's submission better adheres to the prompt with its depiction of a floating tree featuring glowing roots and a clear reflection on a calm lake at sunset.
The composition is visually appealing, with well-defined glowing elements and a more detailed tree structure.
Player 1's image is more abstract but lacks the same level of technical quality and relevance to the prompt.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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