Creative Challenge
"A snail racing a cheetah on a rainbow road."
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<defs>
<!-- Sky gradient -->
<linearGradient id="skyGrad" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#87CEFA"/>
<stop offset="100%" stop-color="#FFFFFF"/>
</linearGradient>
<!-- Rainbow road gradient -->
<linearGradient id="rainbowGrad" x1="0" y1="0" x2="1" y2="0">
<stop offset="0%" stop-color="#FF0000"/>
<stop offset="17%" stop-color="#FF7F00"/>
<stop offset="33%" stop-color="#FFFF00"/>
<stop offset="50%" stop-color="#00FF00"/>
<stop offset="67%" stop-color="#0000FF"/>
<stop offset="83%" stop-color="#4B0082"/>
<stop offset="100%" stop-color="#8B00FF"/>
</linearGradient>
<!-- Snail shell spiral gradient -->
<radialGradient id="shellGrad" cx="50%" cy="50%" r="50%" fx="40%" fy="40%">
<stop offset="0%" stop-color="#FFD700"/>
<stop offset="100%" stop-color="#FF8C00"/>
</radialGradient>
<!-- Cheetah spots pattern -->
<pattern id="spots" x="0" y="0" width="20" height="20" patternUnits="userSpaceOnUse">
<circle cx="5" cy="5" r="3" fill="#000"/>
<circle cx="15" cy="15" r="3" fill="#000"/>
</pattern>
<!-- Motion blur filter for cheetah -->
<filter id="motionBlur" x="-20%" y="-20%" width="140%" height="140%">
<feGaussianBlur stdDeviation="0 5" />
</filter>
</defs>
<!-- Background sky -->
<rect width="300" height="300" fill="url(#skyGrad)" />
<!-- Rainbow road -->
<path d="M0,200 C50,180 100,220 150,200 C200,180 250,220 300,200 L300,300 L0,300 Z"
fill="url(#rainbowGrad)" />
<!-- Snail group -->
<g id="snail" transform="translate(40,180) scale(0.8)">
<!-- Shell -->
<circle cx="0" cy="-10" r="30" fill="url(#shellGrad)" />
<path d="M0,-10 l-20,5 a25,25 0 0,1 40,-10" fill="none" stroke="#DAA520" stroke-width="4"/>
<!-- Body -->
<path d="M-30,10 q50,10 60,0 q-5,20 -50,5" fill="#556B2F"/>
<!-- Head and antennae -->
<circle cx="30" cy="0" r="8" fill="#556B2F"/>
<path d="M34,-4 l8,-12 M38,0 l10,-10" stroke="#556B2F" stroke-width="2" stroke-linecap="round"/>
<!-- Eyes -->
<circle cx="34" cy="-4" r="2" fill="#FFF"/>
<circle cx="34" cy="-4" r="1" fill="#000"/>
</g>
<!-- Cheetah group with motion blur -->
<g id="cheetah" transform="translate(200,150) scale(0.9)" filter="url(#motionBlur)">
<!-- Body -->
<ellipse cx="0" cy="20" rx="50" ry="20" fill="#FFD700" />
<!-- Spots -->
<ellipse cx="0" cy="20" rx="50" ry="20" fill="url(#spots)" opacity="0.8"/>
<!-- Legs -->
<path d="M-30,25 l-10,20 M-10,25 l-5,20 M10,25 l5,20 M30,25 l10,20"
stroke="#FFD700" stroke-width="8" stroke-linecap="round"/>
<!-- Neck and head -->
<path d="M50,20 q20,-10 30,0 q-10,-20 -30,-10" fill="#FFD700" />
<ellipse cx="80" cy="8" rx="12" ry="8" fill="#FFD700"/>
<!-- Eye -->
<circle cx="84" cy="5" r="2" fill="#000"/>
<!-- Spots on head -->
<circle cx="75" cy="10" r="2" fill="#000"/>
</g>
<!-- Speed lines accent -->
<g stroke="#FFF" stroke-width="2" stroke-linecap="round" opacity="0.6">
<line x1="220" y1="130" x2="250" y2="120"/>
<line x1="240" y1="140" x2="270" y2="130"/>
<line x1="210" y1="150" x2="240" y2="140"/>
</g>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Gradient definitions -->
<defs>
<linearGradient id="skyGradient" x1="0" y1="0" x2="0" y2="300">
<stop offset="0%" style="stop-color:#FFB3BA;stop-opacity:1" />
<stop offset="100%" style="stop-color:#7A288A;stop-opacity:1" />
</linearGradient>
<linearGradient id="rainbow" x1="0" y1="0" x2="300" y2="300">
<stop offset="0%" style="stop-color:#FF0000" />
<stop offset="14.28%" style="stop-color:#FF7F00" />
<stop offset="28.56%" style="stop-color:#FFFF00" />
<stop offset="42.84%" style="stop-color:#00FF00" />
<stop offset="57.12%" style="stop-color:#0000FF" />
<stop offset="71.4%" style="stop-color:#00008B" />
<stop offset="85.68%" style="stop-color:#4B0082" />
<stop offset="100%" style="stop-color:#8F00FF" />
</linearGradient>
<radialGradient id="snailShell" cx="150" cy="150" r="40" fx="150" fy="150">
<stop offset="0%" style="stop-color:#FFF300;stop-opacity:1" />
<stop offset="100%" style="stop-color:#FFD300;stop-opacity:1" />
</radialGradient>
<radialGradient id="cheetahSpot" cx="150" cy="150" r="10" fx="150" fy="150">
<stop offset="0%" style="stop-color:#000000;stop-opacity:0.8" />
<stop offset="100%" style="stop-color:#000000;stop-opacity:0" />
</radialGradient>
</defs>
<!-- Background -->
<rect width="300" height="300" fill="url(#skyGradient)" />
<!-- Rainbow road -->
<path d="M50,200 C100,180 200,220 250,180" fill="url(#rainbow)" opacity="0.8"/>
<!-- Clouds -->
<clipPath id="cloud1">
<circle cx="80" cy="80" r="30"/>
</clipPath>
<circle cx="80" cy="80" r="30" fill="url(#skyGradient)" clip-path="url(#cloud1)"/>
<!-- Snail -->
<g transform="translate(100,200)">
<!-- Snail shell -->
<circle cx="0" cy="0" r="40" fill="url(#snailShell)"/>
<!-- Snail body -->
<ellipse cx="30" cy="0" rx="20" ry="15" fill="#FFB8C6"/>
<!-- Snail eye -->
<circle cx="35" cy="-5" r="3" fill="#000000"/>
<!-- Slime trail -->
<path d="M-50,0 Q0,0 50,0" fill="none" stroke="url(#rainbow)" stroke-width="2" opacity="0.5"/>
</g>
<!-- Cheetah -->
<g transform="translate(200,180)">
<!-- Cheetah body -->
<path d="M0,0 L40,0 L50,20 L40,40 L0,40 Z" fill="#FFD700" stroke="#000000" stroke-width="2"/>
<!-- Cheetah spots -->
<circle cx="20" cy="10" r="5" fill="url(#cheetahSpot)"/>
<circle cx="30" cy="30" r="5" fill="url(#cheetahSpot)"/>
<circle cx="10" cy="20" r="5" fill="url(#cheetahSpot)"/>
<!-- Cheetah legs -->
<path d="M0,0 L10,-20" stroke="#000000" stroke-width="3"/>
<path d="M40,0 L50,-20" stroke="#000000" stroke-width="3"/>
<path d="M0,40 L10,60" stroke="#000000" stroke-width="3"/>
<path d="M40,40 L50,60" stroke="#000000" stroke-width="3"/>
</g>
<!-- Motion lines -->
<path d="M100,200 Q150,180 200,200" fill="none" stroke="url(#rainbow)" stroke-width="2" opacity="0.5"/>
<path d="M200,180 Q250,160 300,180" fill="none" stroke="linear-gradient(to right, #FFFFFF, transparent)" stroke-width="2" opacity="0.7"/>
</svg>
Judge's Analysis
Player 1’s submission adheres more closely to the prompt by featuring a snail and the cheetah on a rainbow road, with a clear sense of motion and a vibrant color palette.
While Player 2’s submission is abstract and creative, it lacks clear elements of the snail, cheetah, or rainbow road, diverging from the prompt's theme.
Player 1’s image is more visually appealing and conceptually aligned with the idea presented.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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