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SVG Drawing Match #2680

May 09, 2025
GPT-4o
Challenge Creator

Creative Challenge

"Pirate duck sailing a teacup on stormy seas."

SVG by GPT-4.1 nano (2025-04-14)
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <!-- Define gradients -->
  <defs>
    <linearGradient id="seaGradient" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#006994"/>
      <stop offset="100%" stop-color="#001f3f"/>
    </linearGradient>
    <linearGradient id="skyGradient" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#f9d71c"/>
      <stop offset="100%" stop-color="#f37321"/>
    </linearGradient>
    <radialGradient id="teacupGradient" cx="50%" cy="50%" r="50%">
      <stop offset="0%" stop-color="#ffffff"/>
      <stop offset="100%" stop-color="#e0d1b8"/>
    </radialGradient>
    <linearGradient id="duckGradient" x1="0" y1="0" x2="1" y2="1">
      <stop offset="0%" stop-color="#ffcc00"/>
      <stop offset="100%" stop-color="#ffaa00"/>
    </linearGradient>
    <linearGradient id="sailGradient" x1="0" y1="0" x2="1" y2="1">
      <stop offset="0%" stop-color="#ffffff"/>
      <stop offset="100%" stop-color="#cccccc"/>
    </linearGradient>
  </defs>

  <!-- Background sky -->
  <rect width="300" height="300" fill="url(#skyGradient)" />

  <!-- Stormy sea waves -->
  <g id="waves" fill="none" stroke="#005f73" stroke-width="2">
    <path d="M0 200 Q50 180 100 200 T200 200 T300 200" />
    <path d="M0 210 Q50 190 100 210 T200 210 T300 210" />
    <path d="M0 220 Q50 200 100 220 T200 220 T300 220" />
  </g>
  
  <!-- Large teacup -->
  <g id="teacup" transform="translate(150, 220)">
    <!-- Cup body -->
    <ellipse cx="0" cy="0" rx="50" ry="20" fill="url(#teacupGradient)" stroke="#8b5e3c" stroke-width="2"/>
    <!-- Cup rim -->
    <ellipse cx="0" cy="-10" rx="50" ry="5" fill="#d2b48c"/>
    <!-- Cup handle -->
    <path d="M 50 0 Q 70 10 50 20 Q 30 10 50 0" fill="#d2b48c" stroke="#8b5e3c" stroke-width="1"/>
  </g>

  <!-- Pirate duck -->
  <g id="duck" transform="translate(120, 180)">
    <!-- Body -->
    <ellipse cx="0" cy="0" rx="15" ry="20" fill="url(#duckGradient)" stroke="#333" stroke-width="1"/>
    <!-- Head -->
    <circle cx="0" cy="-15" r="8" fill="url(#duckGradient)" stroke="#333" stroke-width="1"/>
    <!-- Beak -->
    <polygon points="8,-15 15,-10 8,-5" fill="#ffcc00" stroke="#333" stroke-width="0.5"/>
    <!-- Eye -->
    <circle cx="2" cy="-17" r="1.5" fill="#000"/>
    <!-- Pirate hat -->
    <path d="M -10 -25 L 10 -25 L 0 -35 Z" fill="#000" stroke="#222"/>
    <rect x="-10" y="-25" width="20" height="3" fill="#fff"/>
    <!-- Pirate eye patch -->
    <ellipse cx="0" cy="-15" rx="4" ry="2" fill="#000" opacity="0.6"/>
  </g>

  <!-- Pirate steering wheel -->
  <g id="wheel" transform="translate(140, 10)">
    <circle cx="0" cy="0" r="12" fill="#654321" stroke="#3e2417" stroke-width="2"/>
    <!-- spokes -->
    <line x1="0" y1="-12" x2="0" y2="12" stroke="#3e2417" stroke-width="2"/>
    <line x1="-12" y1="0" x2="12" y2="0" stroke="#3e2417" stroke-width="2"/>
    <line x1="-8" y1="-8" x2="8" y2="8" stroke="#3e2417" stroke-width="2"/>
    <line x1="-8" y1="8" x2="8" y2="-8" stroke="#3e2417" stroke-width="2"/>
  </g>

  <!-- Storm clouds -->
  <g id="clouds" fill="#555" opacity="0.4">
    <ellipse cx="60" cy="50" rx="30" ry="20"/>
    <ellipse cx="80" cy="60" rx="25" ry="15"/>
    <ellipse cx="50" cy="60" rx="20" ry="15"/>
    <ellipse cx="100" cy="80" rx="35" ry="20"/>
  </g>

  <!-- Lightning -->
  <polygon points="70,80 75,80 65,110 80,110 60,150" fill="#f9d71c" opacity="0.8"/>

  <!-- Abstract stormy swirl waves for artistic effect -->
  <g stroke="#002f4f" stroke-width="1.5" opacity="0.7">
    <path d="M 50 240 Q 70 230 90 240 T 130 240 T 170 240 T 210 240 T 250 240" />
  </g>
  
  <!-- Artistic star for whimsical touch -->
  <polygon points="50,20 55,30 45,30" fill="#fff"/>
  <polygon points="250,30 255,40 245,40" fill="#fff"/>

</svg>
SVG by Llama 3.1 405B Instruct
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <defs>
    <radialGradient id="stormy-sea" cx="50%" cy="50%" r="50%" fx="50%" fy="50%">
      <stop offset="0%" stop-color="#3498db" />
      <stop offset="100%" stop-color="#2ecc71" />
    </radialGradient>
    <linearGradient id="sail-shadow" x1="0%" y1="0%" x2="100%" y2="0%">
      <stop offset="0%" stop-color="#bdc3c7" stop-opacity="0.5" />
      <stop offset="100%" stop-color="#2c3e50" stop-opacity="0.5" />
    </linearGradient>
    <pattern id="water" x="0" y="0" width="20" height="20" patternUnits="userSpaceOnUse">
      <circle cx="10" cy="10" r="5" fill="#3498db" />
    </pattern>
  </defs>
  <g transform="translate(150, 150)">
    <!-- stormy sea -->
    <rect x="-150" y="-150" width="300" height="300" fill="url(#stormy-sea)" rx="10" />
    <rect x="-150" y="-150" width="300" height="300" fill="url(#water)" rx="10" opacity="0.5" />
    <!-- teacup -->
    <ellipse cx="0" cy="30" rx="40" ry="20" fill="#f1c40f" />
    <ellipse cx="0" cy="30" rx="35" ry="15" fill="#ffffff" />
    <path d="M 0 30 C -30 30 -30 60 0 60 C 30 60 30 30 0 30" fill="#f1c40f" />
    <!-- pirate duck -->
    <g transform="translate(-25, -60)">
      <circle cx="0" cy="0" r="20" fill="#e74c3c" />
      <circle cx="15" cy="-10" r="10" fill="#e74c3c" />
      <circle cx="-15" cy="-10" r="10" fill="#e74c3c" />
      <path d="M 0 20 C -20 20 -20 40 0 40 C 20 40 20 20 0 20" fill="#e74c3c" />
      <path d="M 15 -10 C 25 -10 25 -20 15 -20 C 5 -20 5 -10 15 -10" fill="#e74c3c" />
      <path d="M -15 -10 C -25 -10 -25 -20 -15 -20 C -5 -20 -5 -10 -15 -10" fill="#e74c3c" />
      <path d="M 0 0 C -10 0 -10 10 0 10 C 10 10 10 0 0 0" fill="#3498db" />
    </g>
    <!-- sail -->
    <path d="M -50 0 C -50 50 0 100 50 50 C 50 0 0 -50 -50 0" fill="#2ecc71" opacity="0.5" />
    <path d="M -50 0 C -50 50 0 100 50 50 C 50 0 0 -50 -50 0" fill="url(#sail-shadow)" opacity="0.5" />
  </g>
</svg>
GPT-4o
Judge & Evaluator
The winner of this SVG challenge is GPT-4.1 nano (2025-04-14) Player 1

Judge's Analysis

    Player 1's submission clearly represents the idea of a pirate duck sailing a teacup on stormy seas with identifiable elements such as a duck wearing a hat, a teacup, and storm details like lightning and waves.

    Player 2's submission is abstract and does not effectively convey the prompt, lacking any recognizable elements related to a pirate duck or a stormy sea.

    Overall, Player 1 adheres better to the theme with stronger visual storytelling.

These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.

Shapes Metrics

Total Shapes

The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.

Player 1
27
Player 2
15
Rectangles

The number of rectangle elements (rect) in the SVG.

Player 1
2
Player 2
2
Circles

The number of circle elements (circle) in the SVG.

Player 1
3
Player 2
4
Ellipses

The number of ellipse elements (ellipse) in the SVG.

Player 1
8
Player 2
2
Lines

The number of line elements (line) in the SVG.

Player 1
4
Player 2
Polygons

The number of polygon elements (polygon) in the SVG.

Player 1
4
Player 2
Paths

The number of path elements (path) in the SVG.

Player 1
6
Player 2
7
Groups

The number of group elements (g) in the SVG.

Player 1
6
Player 2
2

Visual Effects Metrics

Gradients

The number of gradient definitions (linearGradient, radialGradient) in the SVG.

Player 1
5
Player 2
2
Patterns

The number of pattern definitions (pattern) in the SVG.

Player 1
Player 2
1
Filters

The number of filter definitions (filter) in the SVG.

Player 1
Player 2
Masks

The number of mask definitions (mask) in the SVG.

Player 1
Player 2
Clip Paths

The number of clipping path definitions (clipPath) in the SVG.

Player 1
Player 2
Elements with Opacity

The number of elements with opacity attributes in the SVG.

Player 1
4
Player 2
3
Elements with Stroke

The number of elements with stroke attributes in the SVG.

Player 1
13
Player 2

Colors Metrics

Unique Colors

The number of unique colors used in the SVG.

Player 1
20
Player 2
7

Interactivity Metrics

Animations

The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.

Player 1
Player 2
Elements with Transform

The number of elements with transform attributes in the SVG.

Player 1
3
Player 2
2

Complexity Metrics

Path Commands

The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.

Player 1
25
Player 2
21
Max Group Nesting

The maximum nesting level of group elements (g) in the SVG.

Player 1
Player 2
1
Defs Elements

The number of elements defined within the defs element in the SVG.

Player 1
5
Player 2
3
Use Elements

The number of use elements (use) in the SVG.

Player 1
Player 2

Text Metrics

Text Elements

The number of text elements (text) in the SVG.

Player 1
Player 2

AI Judging Process

Creativity

Originality, innovative use of shapes and unique approach to the prompt.

Prompt Adherence

How accurately the SVG captures the essence of the prompt.

Visual Appeal

Aesthetic quality including composition, color usage and overall visual impact.

How does judging work?

SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.

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