Creative Challenge
"A floating city inside a glass fishbowl, in a futuristic style"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Background with radial gradient for depth -->
<rect width="300" height="300" fill="url(#bgGradient)"/>
<!-- Glass fishbowl effect -->
<defs>
<linearGradient id="glassGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#ffffff;stop-opacity:0.8"/>
<stop offset="100%" style="stop-color:#ffffff;stop-opacity:0.2"/>
</linearGradient>
</defs>
<!-- Fishbowl shape -->
<circle cx="150" cy="220" r="100" fill="url(#glassGradient)" stroke="#ffffff" stroke-width="2" opacity="0.9"/>
<circle cx="150" cy="200" r="90" fill="none" stroke="#ffffff" stroke-width="1" opacity="0.5"/>
<!-- Floating city elements -->
<g transform="translate(100,100)">
<!-- City buildings with gradient effects -->
<rect x="0" y="0" width="60" height="80" fill="url(#buildingGradient)" rx="10"/>
<rect x="80" y="0" width="50" height="120" fill="url(#buildingGradient2)" rx="8"/>
<rect x="140" y="20" width="40" height="100" fill="url(#buildingGradient3)" rx="6"/>
<!-- Observation deck -->
<circle cx="100" cy="30" r="20" fill="none" stroke="#ffffff" stroke-width="2"/>
<path d="M50,30 Q100,0 150,30" fill="#ffffff" opacity="0.3"/>
<!-- Lighting effects -->
<circle cx="100" cy="50" r="10" fill="#ffffff" opacity="0.7"/>
<circle cx="100" cy="50" r="20" fill="#ffffff" opacity="0.3"/>
</g>
<!-- Water surface effect -->
<path d="M0,220 Q150,200 300,220" fill="url(#waterGradient)"/>
<!-- Background stars -->
<g opacity="0.5">
<circle cx="50" cy="50" r="1" fill="white"/>
<circle cx="200" cy="70" r="1" fill="white"/>
<circle cx="100" cy="120" r="1" fill="white"/>
</g>
<!-- Gradient definitions -->
<defs>
<linearGradient id="buildingGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#4CAF50;stop-opacity:1"/>
<stop offset="100%" style="stop-color:#45a049;stop-opacity:1"/>
</linearGradient>
<linearGradient id="buildingGradient2" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#2196F3;stop-opacity:1"/>
<stop offset="100%" style="stop-color:#1976D2;stop-opacity:1"/>
</linearGradient>
<linearGradient id="buildingGradient3" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#FF9800;stop-opacity:1"/>
<stop offset="100%" style="stop-color:#F57C00;stop-opacity:1"/>
</linearGradient>
<radialGradient id="bgGradient" cx="150" cy="150" r="150" fx="150" fy="150">
<stop offset="0%" style="stop-color:#0D47A1;stop-opacity:1"/>
<stop offset="100%" style="stop-color:#7B1FA2;stop-opacity:1"/>
</radialGradient>
<linearGradient id="waterGradient" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" style="stop-color:rgba(255,255,255,0.3);stop-opacity:0.5"/>
<stop offset="100%" style="stop-color:rgba(255,255,255,0);stop-opacity:0.5"/>
</linearGradient>
</defs>
<!-- Bowl rim with bolts -->
<circle cx="150" cy="220" r="100" stroke="#ffffff" stroke-width="2" opacity="0.9"/>
<rect x="10" y="210" width="20" height="20" fill="#ffffff" opacity="0.5"/>
<rect x="270" y="210" width="20" height="20" fill="#ffffff" opacity="0.5"/>
<!-- Base of the bowl -->
<rect x="20" y="240" width="260" height="20" rx="10" fill="#212121" opacity="0.8"/>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient id="cityGlow" cx="50%" cy="50%" r="50%">
<stop offset="0%" style="stop-color:#84f7ff;stop-opacity:0.8"/>
<stop offset="100%" style="stop-color:#2b4b7a;stop-opacity:0.2"/>
</radialGradient>
<linearGradient id="water" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#39c2e3;stop-opacity:0.3"/>
<stop offset="100%" style="stop-color:#164a6b;stop-opacity:0.6"/>
</linearGradient>
<filter id="glow" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur in="SourceGraphic" stdDeviation="4"/>
</filter>
</defs>
<!-- Bowl -->
<ellipse cx="150" cy="260" rx="120" ry="30" fill="#a3d9ff" opacity="0.3"/>
<path d="M30,260 Q150,280 270,260 Q270,100 150,100 Q30,100 30,260"
fill="url(#water)" stroke="#a3d9ff" stroke-width="2"/>
<!-- City Base -->
<path d="M80,180 Q150,140 220,180" fill="none" stroke="#fff" stroke-width="1"/>
<!-- Buildings -->
<g transform="translate(150,160)" fill="url(#cityGlow)">
<rect x="-60" y="-40" width="10" height="50" rx="2"/>
<rect x="-40" y="-60" width="15" height="70" rx="2"/>
<rect x="-15" y="-80" width="20" height="90" rx="3"/>
<rect x="15" y="-70" width="15" height="80" rx="2"/>
<rect x="40" y="-50" width="12" height="60" rx="2"/>
<circle cx="0" cy="-95" r="15" filter="url(#glow)"/>
</g>
<!-- Flying vehicles -->
<g fill="#fff" filter="url(#glow)">
<circle cx="100" cy="140" r="2"/>
<circle cx="180" cy="130" r="2"/>
<circle cx="140" cy="120" r="2"/>
<path d="M90,150 q5,-10 10,0" stroke="#fff" stroke-width="1" fill="none"/>
<path d="M170,140 q5,-10 10,0" stroke="#fff" stroke-width="1" fill="none"/>
</g>
<!-- Bowl rim -->
<ellipse cx="150" cy="100" rx="120" ry="30" fill="none" stroke="#a3d9ff" stroke-width="2"/>
<!-- Reflections -->
<g opacity="0.3">
<path d="M70,220 l10,-20 l5,10 l8,-15" stroke="#fff" stroke-width="1" fill="none"/>
<path d="M180,230 l15,-25 l8,12 l10,-18" stroke="#fff" stroke-width="1" fill="none"/>
</g>
<!-- Air bubbles -->
<g fill="#fff" opacity="0.5">
<circle cx="200" cy="200" r="3"/>
<circle cx="210" cy="180" r="2"/>
<circle cx="190" cy="190" r="1"/>
<circle cx="100" cy="210" r="2"/>
<circle cx="90" cy="190" r="1"/>
</g>
</svg>
Judge's Analysis
Player 2's submission more effectively captures the concept of a floating city inside a glass fishbowl with its clear depiction of a dome-like structure and futuristic elements.
The use of transparent and reflective textures enhances the illusion of glass, and the vertical structures inside suggest a cityscape.
Player 1's image, while colorful and abstract, lacks clear representation of a fishbowl or city, making it less aligned with the prompt.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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